Start Building your Dream Game with Blueprints and C++ with Rider

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  • Опубликовано: 15 янв 2025

Комментарии • 16

  • @mouna5252elle
    @mouna5252elle 2 месяца назад +2

    Visual studio if fine tho i admit that rider has more ai with auto complete but you can use resharper for that

    • @HardlyBriefDan
      @HardlyBriefDan  2 месяца назад +1

      VS Studio is good and powerful. But, I ran into problems setting it up and getting it to work when I started learning UE and that was extremely discouraging. When I jumped into Rider I did not have those problems which made it easier to develop and learn.

    • @FireF1y644
      @FireF1y644 2 месяца назад

      VS is slow as hell, on my pc at least (which is quite modern)

    • @mouna5252elle
      @mouna5252elle 2 месяца назад

      @@FireF1y644 i still have an i7 10gen laptop with 20gb ram and VS is installed on an nvme gen4 and it runs like butter you may need to upgrade your ram as both ides use a lot of it i would suggest 16 or 32 in my main pc i have 64gb tho i run multiple vms at the same time

    • @mouna5252elle
      @mouna5252elle 2 месяца назад +1

      @@HardlyBriefDan yup i understand the installer of vs is frustrating there are hidden menus that you need the check but its free for commercial use rider is still not for new programmers rider now is the best choise to learn but when you get experienced you should switch to vs or atleast for your first projet

    • @FireF1y644
      @FireF1y644 2 месяца назад

      @@mouna5252elle I have 64 gb.

  • @painleroux9486
    @painleroux9486 2 месяца назад +1

    So if i want to do some Content creation like RUclips , does that be considered as commercial use ?

    • @HardlyBriefDan
      @HardlyBriefDan  2 месяца назад +1

      I’d say definitely read through their terms for what you want to do. But I think commercial use would be building an application or game or similar using the IDE. Test it out and if you like it then you could pick up the yearly license.

    • @painleroux9486
      @painleroux9486 2 месяца назад +1

      @@HardlyBriefDan ok , thank you for the help

  • @ChristopherDiot
    @ChristopherDiot 2 месяца назад

    In this course do you use motion matching for animations ?

    • @HardlyBriefDan
      @HardlyBriefDan  2 месяца назад

      Unfortunately that’s not an area I know well so the course won’t have that

    • @ChristopherDiot
      @ChristopherDiot 2 месяца назад

      ​@@HardlyBriefDan I understand, It's still quite new and any way I can't wait to discover your course because it looks really complete

  • @ulrich-tonmoy
    @ulrich-tonmoy 2 месяца назад +1

    shouoldnt clion be for c++

    • @HardlyBriefDan
      @HardlyBriefDan  2 месяца назад

      Clion (www.jetbrains.com/clion/) could be used c++ but Rider is setup for Unreal Engine. It integrates nicely and has built in menus to easy create UE classes.

    • @TheFluid
      @TheFluid 2 месяца назад +1

      Yes it is, but UE is made up of C# and C++, and jetbrains has made rider the "default" for gamedev, meaning that its the one they decided to make work with unreal.

    • @ulrich-tonmoy
      @ulrich-tonmoy 2 месяца назад

      @@TheFluid then wont it be better if rider get full c++ support or clion get merged in rider