@@Evesorator There are actually 9 in the book total, 4 where in the original taldorie book and then theres apparently 1 thats been published but not in a book. We don't know what the 1 is, or the 4 new ones, and the other 4 are the ones from the past book
@@rosacetus I think the one that is published but not in a book might be blood hunter since i think its only ever been published on DnD Beyond. I don't know though, i have not looked at any of the mercer book stuff.
Oath of the Open Sea is top tier flavor-wise and mechanically and I'm so glad we got to see it. Also, while the aura does something basically exactly like Freedom of Movement, it's also on the spell list for two reasons: the first is for flavor, but I fully believe the second is so someone like Beau or Veth could use it to deal with the distant targets without losing movement options while the heavier close quarters combatants could gang up on a closer one. In other words, I think it's to make sure a faster character can do their own thing without being slowed down by the rest of the group. All in all, I fully agree with your points!! Excellent video! This comment made by the "algorithm boosting gang"
Thanks for the the algorithm boost! You’re making a fair point about the spell, it just seemed redundant to me, which is why I made that remark. But I didn’t think of that particular case, smart thinking!
I mean while I get where ur coming from we had a monk who would always rush head into battle and always come out barely alive also got really annoying cuz he was meta gaming too. It got worse when tattoos were added and he got a haste tsttoo
Also about the gunslinger - You can see in the first campaign of CR that the class was a work in progress when they did the videos. There were several instances where Matt and Taliesin were like "this doesn't work as intented, let's rewrite this feature after the session" I really think that subclass would look much different if Matt would make it now.
In a way, he did, he was releasing updates for it even during the early part of campaign 2. The most recent version fixed some of the more unwieldy trick shots and the table added costs for guns (requiring a bit less dm fiat).
I like that Matt Mercer and his creations are out there and official. I feel that they don't always fit with every setting such as the echo knight, but I am happy to see outside sources make it into the game. I hope that other creators will be picked up by Wizards of The Coast.
I actually fit the echo knight into a game I was running by flavoring it up so it was a ghost-type warrior using it. That’s why they could vanish/duplicate themselves.
Echo knight is pretty easy to fit into any campaign. Just reflavor the echo as anything you want it to be. Summoned nightmare beasts, living shadows, Naruto style shadow clones, woodland critters, the ghosts of long dead ancestors, the ghosts of your slain enemies, a cloud of sentient nano machines, ink creatures drawn and summoned in the heat of battle, your own self from the future, the manifestation of a sentient magic item you've been carrying around, etc... It's a summoner subclass that depends on your fighter's stats, feats, and weapon variety. Those mechanics can be used to fit thousands of character concepts in just as many settings.
Great video, but I just want to point out that Beauregard’s intelligence is naturally 14 or 15. The reason it is 19 is because she has a circlet of Intellect. Still, pretty good stats regardless
I will say as far as the gunslinger subclass, while the halfing argument is good to point out for balance, only the three weaker guns the subclass offers have a misfire score of 1. To start really getting range and/or higher damage die, the misfire score is either a 2 or 3, so still no halfling reroll. Just wanted to point that out.
Graviturgy Wizard can also double or half the weight of objects as part of it's first ability which is wild (you didn't mention that at all) You can use that for some pretty creative stuff. I'd suggest everyone read that.
This was an incredibly well put together video, you deserve many more subs for the work you put in! I will recommend you to my DnD and critter friends!
Correct me if I'm wrong (usually am) aren't Blood Domain Cleric, and Path of the Juggernaut barbarian also made by matt? side note: Brilliant review gonna try Oath of the Open sea
Maybe he’ll review them in the future, along with Blood hunter which someone else mentioned in a comment I think. Regardless of that though can't wait for matts next class/Subclass
@@MonkeyDM the ones released to DM's Guild were Gunslinger, Blood Hunter (originally the Witch Hunter built for the D&Diesel one shot) and represented by both Tova (campaign 1) and Mollymauk (as well as McLaren von Tosscobble, Travis's character for the one shots where Laura premiered Jester, College of the Maestro Bard, Lingering Soul and Totem of the Duck (for Lionel). The options from the Tal'dorei Guide were Blood Domain cleric, Path of the Juggernaut, Runechild and the original version of Way of the Cobalt Soul. I expect we'll be getting rebalancing on the campaign guide ones with the release of the updated book.
The gunslinger has more of a tactical disadvantage. Imagine your in a castle moving your way through the floors/halls. Then you hear BOOM now the entire town knows were you are. When i was watching cr1 I remember multiple times percival saying Im useless if I do anything then we are going to be swarmed. This was later taken care of when he upgraded The Diplomacy with the silence spell that moves with him. But Percy was also handicapped by being the only person in the world with guns he had to make all his own shot and had to go to a specific country to a certain spot to get black powder. Only thing i wish he did was make a shotgun.....
Matt will be releasing new subclasses soon, the updated taldorei campaign guide was just announced and it will have 9 subclasses. I’m sure they will have the 4 from the original book and the open sea paladin, which means 4 new ones.
In the Tal’Dorei adventure there is also Juggernaut barbarian and blood domain cleric. And they just announced a new book for Tal’Dorei which might update and rebalance some of the classes like Runechild
I do agree for most of the points made. But I would say that the expertise you can gain from Cobalt means that the MAD nature of the monk doesn't get increased too much, but yeah it's mostly flavour.
I agree you don’t need to invest in INT, like I said in the video, it makes you decent at these skills, instead of great like expertise usually does :)
I'm one of those idiots who doesn't necessarily use it to bump skills that have my amazing stats just my okay ones, so to me expertise does make them great but not amazing but then we are talking about semantics which is pointless.
Good video, though you missed a couple subclasses. You forgot Path of the Juugernaut Barbarian and Blood Domain Cleric (Looking at Lucien's ally Cree), both of which are in the Tal'Dorei guide that Runechild and Cobalt Soul were in.
I'll be honest, the gunslinger subclass got me hooked, having different ideas to try and blend classes together. Like with assassin rogue, imagine bad news with a silencer.
"Matts creations are pretty broken and frankly overpowered" "Nah, the base classes are just shit, they needa git gud :)" Ill die before i relinquish my Echo Knight Pirate Leonin! That being said, i also self impose a house rule that the Echo can only be used equal to proficiency bonus per long rest. VERY easy balancer there, especially since it can still very easily be knocked out by AoEs and just in general, a good slash n bash.
Realistically, there's no problem with infinite use on the echoes. What exactly does the echo do? It dominates the fighter's bonus action and it gives them 30 feet range on melee attacks and free misty step at later levels. On a fighter. That's not the game breaker people think it is. The echo is never going to have more than 14 AC and 1 HP. There's so many ways a good DM can take out the echo every turn. Hell, if you just take flying PCs into account when you prep your fights you negate most of the advantages the echo gives. The game then becomes a nonstop series of epic battle moments for the fighter, while under the hood the mechanics are "The fighter used their bonus action on a flashy extra attack and not any broken thing they picked up with feats or multiclassing."
I think the second channel divinity from the path of the open sea subclass, the one where you can push your enemy away, is based on the idea that this Paladin is going to roam the sea on a ship. When you are on a ship you have a limited fighting area on or under the deck with a higher chance to push someone into a wall or the mast for example. You could also push someone of the ship into the water basically taking them out for a turn or so. Imo this truly adds to the flavour of this subclass.
With the announcement of Tal'Dorei CS Reborn, and the confirmation of 9 subclasses within the book, we can hope for updated versions of most if not all of these subclasses.
5 updated subclasses, 4 new. Any published on DM's guild are harder to get off, so maybe not gunslinger or maestro. I believe they mentioned a blood wizard, which may replace cleric or merely be added on top. Open sea, cobalt soul, runechild, and juggernaut all seem free for a rework or reprint.
One of my players is a chronurgist. Second session, fighting orcs, one of them makes a nat20 against the barbarian that hasn't raged yet. Forces a chronal shift on me, nat1... So yeah, kinda powerful
The Gunner feat specifically says the Loading property, not the Reload propery, which are two VERY different things. Mercer’s Firearms work differently from that of the DMG and therefore could never be a bottomless magazine affair the same way that Muskets with the Gunner feat are. Also, if you’re lucky enough to have a cool DM like mine, you can eliminate the need for black powder by saying that they’re fulminate mercury percussion capped and instead of the extrapolated ammo crafting rules Mercer made, simplify it to an auto-pass with Tinker’s Tools, 10 pieces of ammo per 1 gold spent.
How is the time wizards ability to store a spell into a bead any different from the artificers ability to store spells in objects. So is the artificer a broken subclass too?
While I don't think the power in and of itself is overpowered because the bead only lasts for one hour, effectively ensuring it still counts as a missing spell slot for purposes of needing to rest and recover it, the objects made by an artificer can be dispelled, stolen, lost and/or require attunement or don't work for others and usually require a long rest to create
I really understand why Matt has (as far as I've made it into the video) made very strong subclasses, because the players being strong isn't really a problem in the way he does things, because he can just make his monsters bigger and scarier, both making the player feel good rather than it being weak
Oath of the Open Sea is more broken than you think. The fog makes it so you are heavily obscured. Heavily obscured essentially makes you blind while perceiving through it. But since you and your allies are immune to this effect, any enemy that steps within the fog has disadvantage on attacks and you and your allies have advantage without concentration and not being able to be dispelled
I really like your videos! But Ehm ??? Where is the ; Blood domian Path of the Juggernaut College of the Maestro Are these not included because there classes? Blood hunter Soul linker
I think the clockwork soul's Bastion of Law feature defiantly could be copied into the Runechild subclass to replace that option there and it would make it much nicer. In actual play, this feature is great for casting on your barbarian because it effectively doubbles the damage reduction. I like it a lot
I don't know if you forgot or if you even knew, but there is a bard subclass from him called College of the Maestro, which is pretty much an orchestra director
So far have played level 5 to 12 going all the way to 20 before the end of my Echo knight and yeah he is pretty busted. The volume of attacks is crazy and a certain effect that an echo knight has when fighting another Matt Mercer creation is most blood hunters can do nothing to an echo knight. Unless you are a ghost slayer and use your curse on the echo. You can curse the echo knight with all your maladicts and your brand of castigation but then the just have the echo attack you not procing your maladict or the brand.
I think a detail Mercer should have done with the Gunslinger subclass, after he made 19 & 20 a critical success, should have been to make both 1 & 2 critical failures (misfires). I think this would be a good home-brew addition for Halfling Gunslingers.
That's literally how it works. The weaker/starting guns all misfire on a 1, which makes halflings amazing gunslingers. However, the stronger guns misfire on 1-2 or 1-3. Halflings obviously still reroll their 1s, but they still can have misfires.
I think the main issue with Chronurgist and Gunslinger isn't that they're 'broken' generally across the board, more that they're abusable under certain situations. I don't think in most games people would notice that they've overpowered, but a minmaxer could potentially go wild with them. Echo Knight is arguably just OP though
I really enjoyed this video! I am curious what your opinions for the other subclasses in the Taldorei Campaign setting. The Blood Domain Cleric and the Juggernaut Barbarian
Soooo we're just going to ignore the Juggernaut Barbarian and Blood Cleric? Also, Runechild allows you to expend ANY NUMBER of charged runes to reduce damage taken by 1d6 PER RUNE EXPENDEd. Plus, Freedom of Movement is on their spell list so they can grant it to someone else and they don't have to stay in their Aura to maintain it
The chronurgist can be easily balanced by saying that the time it takes to condense the spell is either equal to or slightly lower than the time it takes to cast said spell.
10:05 yeah that's why I don't use Matt's gunslinger subclass. It's not worded well for 5e, and it actively punishes any player who isn't Talison or a playing a Halfling. Instead I made my own, which is an entire class with subclasses based on archetypal gun-users like The Man with No Name, Linda-058, John Wick, the Grammaton Clerics, and so on and so forth. I also made new rules for firearms to make them powerful but still limited and balanced weapons.
"Scrap those ideas" *slaps them aside and out of frame.* Also, the S/Th mixup isn't unknown to some native speakers. That's why the island of Sicily is always renamed sThicily in my head, because of a teacher making that error.
Honestly I made all firearms be magic weapons in my games so that I could make them as overpowered as they should be, cause if there magic items that means it’s not very easy to get your hands on them for most beings at least.
I really like the echo knight and how it plays. I don't think it's broken. It is as you say not a creature. You can attack from it's place but with your weapon that you are holding. The echo knight can't hold things it can't open a door and it's highly visible so it is not so great as a spy. It can't get into places and it is easy to trap. Sure you can create a new one and the fact you can do so at will does make it very very strong but does this make your fighter as powerful as a wizard? I don't think so. It is probably the best fighter in the game if you use it cleverly and it rewards tricky players who think in 3 dimensions but it's not much stronger than the Tasha's fighters and it doesn't break the game.
11:45 btw you can expend any number of charged runes I believe. Each charged rune expended reduces it by 1d6. Which means sayyy the previous two turns you used a twin disintegrate and a quickened firebolt, which requires 9 sorcery points and thus lights up 9 runes... Then the opponent blasts you with an attack, you can reduce the damage by 9d6.... So no, its not pretty weak I should think. 12:24 best use for it is stealth I think. Personally I think Runechild is way too powerful compared to other sorcerers actually. Too synergistically useful compared to other sorcerer subclasses. (and yes I hate most of Mercer's homebrew, save for a few, because of this)
sometimes I wonder why people think a certain spell or subclass is below norm... and as for event horizon I can show you 5 or 6 very good uses off the top of my head... your ranking which is your opinion to me for graviturgist is to low which is MY opinion...
"Broken" is just a word for people who are too scared to write hard encounters If your players have strong tools, give them challenges that seem out of their league. Strength only exists to those willing to seize it
I think this is interesting, but would be better with an adjustment to approaches. Nothing is "broken" if it is made for that table. If you run games like it's still AD&D then, yes, many things are "Broken", but if you run a game for the characters the players bring, then hopefully you won't build generic encounters for specialized characters. Respectfully. I just think broken doesn't exist.
Have you heard anything about optimization? When you call an echo imba, you seem to suddenly forget that he is a warrior (trash1-10)?! You might as well spy - invisible warlock pokemon and call it strong... This archetype doesn't even come close with a high-level samurai warrior. Even the flank rule will not help this interesting, but not strong echo archetype... because the class pulls him to the bottom.
Realistically, none of Matt Mercer's subclasses are half as broken as twilight cleric. None of his wizards are more broken than just being a wizard. No matter how many revisions come to Cobalt Soul, it's still a monk. Echo knight is the best pet class/summoner in the game, but it's on a fighter. Same with gunslinger. Blood Hunter is so much of an edgelord's wet dream that if you're not careful you're gonna cut yourself on all its edginess. The simply truth is that if you allow your players to take levels in most Tasha's subclasses there is nothing released by Mercer that will break your game. Balance is a myth dreamed up by armchair DMs and people who can't wrap their heads around the fact that the game has never been balanced. Edit: The echo knight echo can't be targeted? It has 14 AC and 1 HP. It should be going down every round and take up the fighter's bonus avtion each turn to resummon. It doesn't matter if some spells can't target it because it's not a creature. Literally every enemy with a damage dealing cantrip or a weapon can take it out.
"Matthew will release another subclass in the future maybe" *the very next day a new taldorie guide with 4 new subclasses is announced*
Talk about timing ^^'
Do we know what they are?
@@Evesorator There are actually 9 in the book total, 4 where in the original taldorie book and then theres apparently 1 thats been published but not in a book. We don't know what the 1 is, or the 4 new ones, and the other 4 are the ones from the past book
@@rosacetus I think the one that is published but not in a book might be blood hunter since i think its only ever been published on DnD Beyond. I don't know though, i have not looked at any of the mercer book stuff.
Waiting for College of Tragedy for Liam's next bard! :P
Hahahaha fair point!
I'd love to see Liam play the new College of Spirits bard either for campaign 3 or the new one shot.
Yeah i was hoping Liam will play a tragedy bard. They cant tease us with that and dont pay off on it :D
Oath of the Open Sea is top tier flavor-wise and mechanically and I'm so glad we got to see it. Also, while the aura does something basically exactly like Freedom of Movement, it's also on the spell list for two reasons: the first is for flavor, but I fully believe the second is so someone like Beau or Veth could use it to deal with the distant targets without losing movement options while the heavier close quarters combatants could gang up on a closer one. In other words, I think it's to make sure a faster character can do their own thing without being slowed down by the rest of the group. All in all, I fully agree with your points!! Excellent video!
This comment made by the "algorithm boosting gang"
Thanks for the the algorithm boost! You’re making a fair point about the spell, it just seemed redundant to me, which is why I made that remark. But I didn’t think of that particular case, smart thinking!
I mean while I get where ur coming from we had a monk who would always rush head into battle and always come out barely alive also got really annoying cuz he was meta gaming too. It got worse when tattoos were added and he got a haste tsttoo
Also about the gunslinger - You can see in the first campaign of CR that the class was a work in progress when they did the videos. There were several instances where Matt and Taliesin were like "this doesn't work as intented, let's rewrite this feature after the session" I really think that subclass would look much different if Matt would make it now.
In a way, he did, he was releasing updates for it even during the early part of campaign 2. The most recent version fixed some of the more unwieldy trick shots and the table added costs for guns (requiring a bit less dm fiat).
Iirc beau has a headband of intellect, so that’s why her int was a 19
Came here to say the same thing. That was why she did so well with her Int based abilities!
She had a starting 14 Intelligence, if i'm not wrong, before founding the circlet
@@roboblob6591 think it was.
I like that Matt Mercer and his creations are out there and official. I feel that they don't always fit with every setting such as the echo knight, but I am happy to see outside sources make it into the game. I hope that other creators will be picked up by Wizards of The Coast.
We shall see what the future holds, but they seem to be pushing a lot more content these days, so maybe more creators will become official!
I actually fit the echo knight into a game I was running by flavoring it up so it was a ghost-type warrior using it. That’s why they could vanish/duplicate themselves.
Echo knight is pretty easy to fit into any campaign. Just reflavor the echo as anything you want it to be. Summoned nightmare beasts, living shadows, Naruto style shadow clones, woodland critters, the ghosts of long dead ancestors, the ghosts of your slain enemies, a cloud of sentient nano machines, ink creatures drawn and summoned in the heat of battle, your own self from the future, the manifestation of a sentient magic item you've been carrying around, etc...
It's a summoner subclass that depends on your fighter's stats, feats, and weapon variety. Those mechanics can be used to fit thousands of character concepts in just as many settings.
@@CitanulsPumpkin Well it’s more the teleporting that’s the problem to fully integrate
Yeah I just make my echo knight like a Peter Pan shadow
Great video, but I just want to point out that Beauregard’s intelligence is naturally 14 or 15. The reason it is 19 is because she has a circlet of Intellect. Still, pretty good stats regardless
I will say as far as the gunslinger subclass, while the halfing argument is good to point out for balance, only the three weaker guns the subclass offers have a misfire score of 1. To start really getting range and/or higher damage die, the misfire score is either a 2 or 3, so still no halfling reroll. Just wanted to point that out.
also the gunner feat doesnt counter the reload part of the mat mercer guns as they arent the same as the reload property of guns found in the dmg
Graviturgy Wizard can also double or half the weight of objects as part of it's first ability which is wild (you didn't mention that at all) You can use that for some pretty creative stuff. I'd suggest everyone read that.
This was an incredibly well put together video, you deserve many more subs for the work you put in! I will recommend you to my DnD and critter friends!
Thank you so much!
Correct me if I'm wrong (usually am)
aren't Blood Domain Cleric, and Path of the Juggernaut barbarian also made by matt?
side note: Brilliant review gonna try Oath of the Open sea
Yep. and i could undestand if he was skipping anything not released by wizards but he's got runechild in there so dunno what his criteria was.
Maybe he’ll review them in the future, along with Blood hunter which someone else mentioned in a comment I think. Regardless of that though can't wait for matts next class/Subclass
Yeah they just completely skipped my notes because they were on another page, I’ll put a quick review of them in the description :)
@@MonkeyDM it happens. No worries.
@@MonkeyDM the ones released to DM's Guild were Gunslinger, Blood Hunter (originally the Witch Hunter built for the D&Diesel one shot) and represented by both Tova (campaign 1) and Mollymauk (as well as McLaren von Tosscobble, Travis's character for the one shots where Laura premiered Jester, College of the Maestro Bard, Lingering Soul and Totem of the Duck (for Lionel). The options from the Tal'dorei Guide were Blood Domain cleric, Path of the Juggernaut, Runechild and the original version of Way of the Cobalt Soul. I expect we'll be getting rebalancing on the campaign guide ones with the release of the updated book.
The gunslinger has more of a tactical disadvantage. Imagine your in a castle moving your way through the floors/halls. Then you hear BOOM now the entire town knows were you are. When i was watching cr1 I remember multiple times percival saying Im useless if I do anything then we are going to be swarmed. This was later taken care of when he upgraded The Diplomacy with the silence spell that moves with him. But Percy was also handicapped by being the only person in the world with guns he had to make all his own shot and had to go to a specific country to a certain spot to get black powder. Only thing i wish he did was make a shotgun.....
Matt will be releasing new subclasses soon, the updated taldorei campaign guide was just announced and it will have 9 subclasses. I’m sure they will have the 4 from the original book and the open sea paladin, which means 4 new ones.
Wonderful video, as always! My favorite of these is the gunslinger due to the pure uniqueness of it.
I agree that it’s a very cool concept ^^
But it's just an adaption of the Pathfinder 1e Gunslinger?
Gunner doesn't ignore the reload property. It ignores the load property
In the Tal’Dorei adventure there is also Juggernaut barbarian and blood domain cleric. And they just announced a new book for Tal’Dorei which might update and rebalance some of the classes like Runechild
I do agree for most of the points made. But I would say that the expertise you can gain from Cobalt means that the MAD nature of the monk doesn't get increased too much, but yeah it's mostly flavour.
I agree you don’t need to invest in INT, like I said in the video, it makes you decent at these skills, instead of great like expertise usually does :)
I'm one of those idiots who doesn't necessarily use it to bump skills that have my amazing stats just my okay ones, so to me expertise does make them great but not amazing but then we are talking about semantics which is pointless.
Good video, though you missed a couple subclasses. You forgot Path of the Juugernaut Barbarian and Blood Domain Cleric (Looking at Lucien's ally Cree), both of which are in the Tal'Dorei guide that Runechild and Cobalt Soul were in.
You are very right, that’s my bad on these 2, I’ll leave a comment with a quick review of these 2 :)
also maestro bard, though i suppose it has never actually been published in a book or featured on an official platform
We still need path of the duck barbarian!!!
you about the last runechild ability: you get so much testosterone
me: you get a magical girl transformation
I like your idea better tbh x)
The carousel Matt picture is the real reason I'm here let's be real great video though
It’s the only reason I made the video tbh ^^
I'll be honest, the gunslinger subclass got me hooked, having different ideas to try and blend classes together. Like with assassin rogue, imagine bad news with a silencer.
"With a special S tier for anything especially broken."
I see you took Chronurgist into account.
"Matts creations are pretty broken and frankly overpowered"
"Nah, the base classes are just shit, they needa git gud :)"
Ill die before i relinquish my Echo Knight Pirate Leonin!
That being said, i also self impose a house rule that the Echo can only be used equal to proficiency bonus per long rest. VERY easy balancer there, especially since it can still very easily be knocked out by AoEs and just in general, a good slash n bash.
Realistically, there's no problem with infinite use on the echoes. What exactly does the echo do? It dominates the fighter's bonus action and it gives them 30 feet range on melee attacks and free misty step at later levels.
On a fighter. That's not the game breaker people think it is. The echo is never going to have more than 14 AC and 1 HP. There's so many ways a good DM can take out the echo every turn. Hell, if you just take flying PCs into account when you prep your fights you negate most of the advantages the echo gives. The game then becomes a nonstop series of epic battle moments for the fighter, while under the hood the mechanics are "The fighter used their bonus action on a flashy extra attack and not any broken thing they picked up with feats or multiclassing."
Isn't torture the best
Me who's normally the group's interigatior: yes
Don’t forget about the Barbarian Totem of the Duck!
I think the second channel divinity from the path of the open sea subclass, the one where you can push your enemy away, is based on the idea that this Paladin is going to roam the sea on a ship. When you are on a ship you have a limited fighting area on or under the deck with a higher chance to push someone into a wall or the mast for example. You could also push someone of the ship into the water basically taking them out for a turn or so. Imo this truly adds to the flavour of this subclass.
With the announcement of Tal'Dorei CS Reborn, and the confirmation of 9 subclasses within the book, we can hope for updated versions of most if not all of these subclasses.
5 updated subclasses, 4 new. Any published on DM's guild are harder to get off, so maybe not gunslinger or maestro. I believe they mentioned a blood wizard, which may replace cleric or merely be added on top. Open sea, cobalt soul, runechild, and juggernaut all seem free for a rework or reprint.
I’d love to see gunslinger get an official rework now that he has so much more experience with the system.
One of my players is a chronurgist. Second session, fighting orcs, one of them makes a nat20 against the barbarian that hasn't raged yet. Forces a chronal shift on me, nat1... So yeah, kinda powerful
The Gunner feat specifically says the Loading property, not the Reload propery, which are two VERY different things. Mercer’s Firearms work differently from that of the DMG and therefore could never be a bottomless magazine affair the same way that Muskets with the Gunner feat are.
Also, if you’re lucky enough to have a cool DM like mine, you can eliminate the need for black powder by saying that they’re fulminate mercury percussion capped and instead of the extrapolated ammo crafting rules Mercer made, simplify it to an auto-pass with Tinker’s Tools, 10 pieces of ammo per 1 gold spent.
The Chronurgy and Graviturgy wizards are not homebrew, they were published in a official wotc book!
Matt Mercer designed them and they are in the official book for his campaign setting
@@threadsandpurrs which is also a official wizards of the coast book
Great video my man, keep it up
Thank you!
How is the time wizards ability to store a spell into a bead any different from the artificers ability to store spells in objects. So is the artificer a broken subclass too?
While I don't think the power in and of itself is overpowered because the bead only lasts for one hour, effectively ensuring it still counts as a missing spell slot for purposes of needing to rest and recover it, the objects made by an artificer can be dispelled, stolen, lost and/or require attunement or don't work for others and usually require a long rest to create
I really understand why Matt has (as far as I've made it into the video) made very strong subclasses, because the players being strong isn't really a problem in the way he does things, because he can just make his monsters bigger and scarier, both making the player feel good rather than it being weak
Oath of the Open Sea is more broken than you think. The fog makes it so you are heavily obscured.
Heavily obscured essentially makes you blind while perceiving through it. But since you and your allies are immune to this effect, any enemy that steps within the fog has disadvantage on attacks and you and your allies have advantage without concentration and not being able to be dispelled
I really like your videos!
But Ehm ???
Where is the ;
Blood domian
Path of the Juggernaut
College of the Maestro
Are these not included because there classes?
Blood hunter
Soul linker
Props to echo knight for closing the martial-caster gap
I think the clockwork soul's Bastion of Law feature defiantly could be copied into the Runechild subclass to replace that option there and it would make it much nicer. In actual play, this feature is great for casting on your barbarian because it effectively doubbles the damage reduction. I like it a lot
I don't know if you forgot or if you even knew, but there is a bard subclass from him called College of the Maestro, which is pretty much an orchestra director
also the whole blood hunter class and subclasses
So far have played level 5 to 12 going all the way to 20 before the end of my Echo knight and yeah he is pretty busted. The volume of attacks is crazy and a certain effect that an echo knight has when fighting another Matt Mercer creation is most blood hunters can do nothing to an echo knight. Unless you are a ghost slayer and use your curse on the echo. You can curse the echo knight with all your maladicts and your brand of castigation but then the just have the echo attack you not procing your maladict or the brand.
I would love it if you could make a video to help people understand the blood hunter class and all the sub classes
What about blood hunter?
Ranking Subclasses, not new classes
@@JesterSans oooooh lol oops
I think there was still a barbarian and a blood cleric though
It will be another video I think :)
I think a detail Mercer should have done with the Gunslinger subclass, after he made 19 & 20 a critical success, should have been to make both 1 & 2 critical failures (misfires). I think this would be a good home-brew addition for Halfling Gunslingers.
That's literally how it works.
The weaker/starting guns all misfire on a 1, which makes halflings amazing gunslingers. However, the stronger guns misfire on 1-2 or 1-3. Halflings obviously still reroll their 1s, but they still can have misfires.
I think the main issue with Chronurgist and Gunslinger isn't that they're 'broken' generally across the board, more that they're abusable under certain situations. I don't think in most games people would notice that they've overpowered, but a minmaxer could potentially go wild with them. Echo Knight is arguably just OP though
I really enjoyed this video! I am curious what your opinions for the other subclasses in the Taldorei Campaign setting. The Blood Domain Cleric and the Juggernaut Barbarian
Didn't Matthew Mercer also create the Blood Hunter?
Soooo we're just going to ignore the Juggernaut Barbarian and Blood Cleric?
Also, Runechild allows you to expend ANY NUMBER of charged runes to reduce damage taken by 1d6 PER RUNE EXPENDEd.
Plus, Freedom of Movement is on their spell list so they can grant it to someone else and they don't have to stay in their Aura to maintain it
16:31 Monsoon moment.
Beau also has a circlet that makes her intelligence 19!
There was also that path of the duck barbarian he made for the one guest star in campaign 1.
I hope it gets printed in the new taldorei book
Nice job! Keep it up, man)
The chronurgist can be easily balanced by saying that the time it takes to condense the spell is either equal to or slightly lower than the time it takes to cast said spell.
10:05 yeah that's why I don't use Matt's gunslinger subclass. It's not worded well for 5e, and it actively punishes any player who isn't Talison or a playing a Halfling. Instead I made my own, which is an entire class with subclasses based on archetypal gun-users like The Man with No Name, Linda-058, John Wick, the Grammaton Clerics, and so on and so forth. I also made new rules for firearms to make them powerful but still limited and balanced weapons.
Good video as always, would like to see your opinion on the bloodhunter claas for example
Hey, found you on Instagram. Liking your stuff man!
beau has a headband if intellect
Aaaaaand he forgot BloodHunter
"Scrap those ideas" *slaps them aside and out of frame.*
Also, the S/Th mixup isn't unknown to some native speakers. That's why the island of Sicily is always renamed sThicily in my head, because of a teacher making that error.
Very good video.
What about path of the Juggernaut barbarian? 🤔
Great video man.
Thanks!
Awesome video!!
Thanks!
Honestly I made all firearms be magic weapons in my games so that I could make them as overpowered as they should be, cause if there magic items that means it’s not very easy to get your hands on them for most beings at least.
I really like the echo knight and how it plays. I don't think it's broken. It is as you say not a creature. You can attack from it's place but with your weapon that you are holding. The echo knight can't hold things it can't open a door and it's highly visible so it is not so great as a spy. It can't get into places and it is easy to trap. Sure you can create a new one and the fact you can do so at will does make it very very strong but does this make your fighter as powerful as a wizard? I don't think so. It is probably the best fighter in the game if you use it cleverly and it rewards tricky players who think in 3 dimensions but it's not much stronger than the Tasha's fighters and it doesn't break the game.
Ok but if your a time wizard wouldn't it make sense that you can ignore the time restrictions of spells?
Good video!
I think you missed one, path of the Juggernaut barbarian from Tal Dorei
Also your forgot the cleric and barbarian subclasses
Gunner feat says reloading and Gunslinger has loading (my have not got the names right). so RAW you can't use Gunner with Gunslinger
Love the vid! but that rhino pic was triggering me! hahaha
Where is the Blood Hunter? 😏
nice.
Thank you!
11:45 btw you can expend any number of charged runes I believe. Each charged rune expended reduces it by 1d6.
Which means sayyy the previous two turns you used a twin disintegrate and a quickened firebolt, which requires 9 sorcery points and thus lights up 9 runes... Then the opponent blasts you with an attack, you can reduce the damage by 9d6....
So no, its not pretty weak I should think.
12:24 best use for it is stealth I think.
Personally I think Runechild is way too powerful compared to other sorcerers actually. Too synergistically useful compared to other sorcerer subclasses.
(and yes I hate most of Mercer's homebrew, save for a few, because of this)
7:21 What is a Rollo?
Wasn’t Bloodhunter a thing too?
Fun fact: There's no limit to the amount of times you can use the Chronurgist's capstone ability, it's just how much exhaustion you want
You die after I believe 6 exhaustion points… so definitely a limit on it
@@614Amsterdam Exactly
sometimes I wonder why people think a certain spell or subclass is below norm... and as for event horizon I can show you 5 or 6 very good uses off the top of my head... your ranking which is your opinion to me for graviturgist is to low which is MY opinion...
I’m playing a Chronurgy wizard now and intentionally doing everything I can to NOT break the game
I thought the gunslinger each gun has a misfire score and it wasn’t just nat 1s
College of the Maestro?
I can't stop lookin at the rhino
First person to notice in 3 videos hahaha
I think a good duel class would be the Paladin, and the Monk
"Broken" is just a word for people who are too scared to write hard encounters
If your players have strong tools, give them challenges that seem out of their league. Strength only exists to those willing to seize it
What is the context for the thumbnail.
No College of Maestro Bard?
You missed the bard college subclass he done
I wish WOTC was more creative in subclasses. Matt's subclasses are so much more interesting by comparison.
you forgot the blood hunter
Forgot totem of the duck
😎👍🏻
Wait - why did you yell?
I did not get Yelling in this one?
Bloodhunter?
Wait...thats a class
I think this is interesting, but would be better with an adjustment to approaches.
Nothing is "broken" if it is made for that table. If you run games like it's still AD&D then, yes, many things are "Broken", but if you run a game for the characters the players bring, then hopefully you won't build generic encounters for specialized characters.
Respectfully. I just think broken doesn't exist.
Have you heard anything about optimization? When you call an echo imba, you seem to suddenly forget that he is a warrior (trash1-10)?! You might as well spy - invisible warlock pokemon and call it strong... This archetype doesn't even come close with a high-level samurai warrior.
Even the flank rule will not help this interesting, but not strong echo archetype... because the class pulls him to the bottom.
Realistically, none of Matt Mercer's subclasses are half as broken as twilight cleric. None of his wizards are more broken than just being a wizard. No matter how many revisions come to Cobalt Soul, it's still a monk. Echo knight is the best pet class/summoner in the game, but it's on a fighter. Same with gunslinger. Blood Hunter is so much of an edgelord's wet dream that if you're not careful you're gonna cut yourself on all its edginess.
The simply truth is that if you allow your players to take levels in most Tasha's subclasses there is nothing released by Mercer that will break your game. Balance is a myth dreamed up by armchair DMs and people who can't wrap their heads around the fact that the game has never been balanced.
Edit: The echo knight echo can't be targeted? It has 14 AC and 1 HP. It should be going down every round and take up the fighter's bonus avtion each turn to resummon. It doesn't matter if some spells can't target it because it's not a creature. Literally every enemy with a damage dealing cantrip or a weapon can take it out.
You forgot a subclass. Its a bard subclass