Unity NavMeshAgent Off Mesh Link with Custom Animations

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  • Опубликовано: 18 дек 2024

Комментарии • 15

  • @ElVidiem
    @ElVidiem Год назад +4

    Holy hell, thank god you spent your time making this video.

  • @NARkoZ..
    @NARkoZ.. 2 года назад +5

    Dude, thanks a lot, I couldn't have figured it out without you.

    • @russellcanfield
      @russellcanfield  2 года назад

      Glad it helped! I hope to make more of these in the future.

    • @NARkoZ..
      @NARkoZ.. 2 года назад

      @@russellcanfield Make a lesson on where the character uses off mesh link animation is played from the entrance side of the character

  • @omertahaozturk2937
    @omertahaozturk2937 Год назад

    Thank you man this is what I was looking for. Especially adding behaviours to animations opened my eyes.

  • @Anders2057
    @Anders2057 Год назад

    very nice bro. thanks

  • @rcdemoral1982
    @rcdemoral1982 11 месяцев назад

    Thank you for this!!

    • @russellcanfield
      @russellcanfield  11 месяцев назад

      Glad you enjoyed it!

    • @rcdemoral1982
      @rcdemoral1982 11 месяцев назад

      @@russellcanfield exactly what I was looking for. Going to implement this week. Keep up the great work!

  • @jamaledison7256
    @jamaledison7256 Год назад

    I have a question. Everything works fine but whenever my character jumps, it jumps in place instead of over the obstacle

    • @russellcanfield
      @russellcanfield  Год назад

      Make sure you add the animation behavior to the character. Are you turning off auto mesh link traversal ?

    • @jamaledison7256
      @jamaledison7256 Год назад

      No I’m not turning it off

    • @russellcanfield
      @russellcanfield  Год назад

      Make sure you can see the link in the scene view. Traversing it can be with auto on, or who traverse off with some custom logic.

  • @rahimwerghemi177
    @rahimwerghemi177 Год назад

    do you have a social media account we can contact you because we need you sometimes