I checked your site. Wondering if you have this as a standalone course...this is exactly what I'm looking for. This content is not on your site or on Udemy...
You would use procedural generation - which is entirely separate topic. I am pretty sure that you can bake navmesh at runtime so that is what you would do to integrate our system with it.
it sucks that you showed only small fraction, it would be very interesting to see all things, like audio ... rigging..onstep event..a lot of interesting things a you cut it like this 😕
@@SunnyValleyStudio that would be awesome! + how to make this level design, enemy with behaviour tree and it will be top, 10/10..i see many advanced / interesting mechanics here
I've been making my own RPG game like Diablo for over a year now, and I found your video really helpful. Thank you so much!
Glad to hear it! 👍
Holy Cow, that project looks AMAZING! Great work! I agree that this could be a huge course that covers a bunch of different RPG mechanics!
Thanks! 🙂
I like the way you write your code, it's clean and professional. Thanks for sharing.
Thanks!👍 It took me a long time to learn how to write decent code so I'm doing my best to share what I know 🙂
Thank you so much! It was very clear and informative. And thank you for the links to the code
Glad it was helpful! 🙂
i love the scene can u share how to setup lighting and environment in the scene?
Thanks for the feedback! I will try making a video about Lighting 🙂
I checked your site. Wondering if you have this as a standalone course...this is exactly what I'm looking for. This content is not on your site or on Udemy...
Thanks for the feedback. I will be making more reusable project templates so I bet that I could make a project like this as well 🙂
@@SunnyValleyStudio please make a full course on making a Diablo clone using these assets. I’d totally buy it…
What about generated maps?
You would use procedural generation - which is entirely separate topic. I am pretty sure that you can bake navmesh at runtime so that is what you would do to integrate our system with it.
it sucks that you showed only small fraction, it would be very interesting to see all things, like audio ... rigging..onstep event..a lot of interesting things a you cut it like this 😕
Thanks for the feedback! I will do my best to do a video like that!
@@SunnyValleyStudio that would be awesome! + how to make this level design, enemy with behaviour tree and it will be top, 10/10..i see many advanced / interesting mechanics here