Build Your Diablo-Like Top Down Controller in Unity 3D with NavMesh

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  • Опубликовано: 18 дек 2024

Комментарии • 19

  • @hanhminh0701
    @hanhminh0701 3 месяца назад +2

    I've been making my own RPG game like Diablo for over a year now, and I found your video really helpful. Thank you so much!

  • @AaronAsherRandall
    @AaronAsherRandall 11 месяцев назад +2

    Holy Cow, that project looks AMAZING! Great work! I agree that this could be a huge course that covers a bunch of different RPG mechanics!

  • @K.Z007
    @K.Z007 Год назад +1

    I like the way you write your code, it's clean and professional. Thanks for sharing.

    • @SunnyValleyStudio
      @SunnyValleyStudio  Год назад

      Thanks!👍 It took me a long time to learn how to write decent code so I'm doing my best to share what I know 🙂

  • @Strade351
    @Strade351 11 месяцев назад +1

    Thank you so much! It was very clear and informative. And thank you for the links to the code

  • @BTS-MenFashion
    @BTS-MenFashion 5 месяцев назад

    i love the scene can u share how to setup lighting and environment in the scene?

    • @SunnyValleyStudio
      @SunnyValleyStudio  4 месяца назад

      Thanks for the feedback! I will try making a video about Lighting 🙂

  • @ricardomiranda7737
    @ricardomiranda7737 7 месяцев назад +1

    I checked your site. Wondering if you have this as a standalone course...this is exactly what I'm looking for. This content is not on your site or on Udemy...

    • @SunnyValleyStudio
      @SunnyValleyStudio  7 месяцев назад +1

      Thanks for the feedback. I will be making more reusable project templates so I bet that I could make a project like this as well 🙂

    • @ricardomiranda7737
      @ricardomiranda7737 7 месяцев назад

      @@SunnyValleyStudio please make a full course on making a Diablo clone using these assets. I’d totally buy it…

  • @piotraueternum
    @piotraueternum Год назад +3

    What about generated maps?

    • @SunnyValleyStudio
      @SunnyValleyStudio  Год назад

      You would use procedural generation - which is entirely separate topic. I am pretty sure that you can bake navmesh at runtime so that is what you would do to integrate our system with it.

  • @FalculoCornuto
    @FalculoCornuto 9 месяцев назад +1

    it sucks that you showed only small fraction, it would be very interesting to see all things, like audio ... rigging..onstep event..a lot of interesting things a you cut it like this 😕

    • @SunnyValleyStudio
      @SunnyValleyStudio  9 месяцев назад +1

      Thanks for the feedback! I will do my best to do a video like that!

    • @FalculoCornuto
      @FalculoCornuto 9 месяцев назад

      @@SunnyValleyStudio that would be awesome! + how to make this level design, enemy with behaviour tree and it will be top, 10/10..i see many advanced / interesting mechanics here