Thanks for the post Justin. Understanding how to setup a custom library for objects and materials has helped me heaps, and I found your explanations easy to follow!
Hi Justin, I am unable to save anything to user library. Also, if I click the "+" to create a new folder, that does nothing as well. I've tried in version 2019 and in version 2020.1. What am I missing?
Do you have any advice on importing 3d objects that are not sketchup models. Im having some trouble importing a sofa that the textures come in folders.
Hey Justin, Is there no way to align item upon import or jump to item upon import in Twinmotion? Like if you have a complicated and large model, seems it could get lost. I know the Axis doodad gets larger and that helps, but still an "align to", would be nice, placing it generally where you need it. Thx
How do you make custom materials if you don't have the poliigon files? I've just tried and failed. I have a photoshopped metal panel texture that works well with enscape and sketchup but looks terrible in twinmotion. Actually most the materials I use in sketchup are custom photos I've created or taken. I've tried processing it through a normal map creater online and it still looks pretty terrible.
Hi..nice tutorial.. have a question..can I import foe example evermotion or 3dsky models with materials ??.. lots of this models have vray material and you have to open them in max..but how can I export them and Import in twinmotion?
whats the best way to keep the file size down with user library objects. I'm finding it difficult especially with vegetation. Even if I copy them as instance, seems like twin motion is reading it as individual objects
I am having problems importing any c4d, fbx or obj to a project. The object comes out all white when it's imported. None of the images were imported along with. Only .skp comes with materials. Is that a way to fix this problem?
Sorry I'm not sure - I'm assuming probably it has to do with where your materials are stored for those object files - you'd probably have to load them in with the material tools
Justin, your tutorials are very informative and helpful the Best on youtube!. Question: How do I import my own custom asset such as a "photo" of my wife to put inside my Twinmotion house?
Are objects using material id's that were set up in the software that created the object? How is twinmotion differentiating between the various elements that make up an imported model? The bed for example, how does twinmotion know it can place a different material on the sheets, pillows, blankets etc.? How was the bed set up to do that?
It's based on the model hierarchy that gets set up when you first import your model. That's why it's important to not select "collapse by material" when you first import or you lose the ability to color different parts of the model you import
@@TheRenderingEssentials but these will be static models right? They won't be responding to winds? I've tried fbx files but sometimes the textures aren't included. Will this be a topic on a video too?
Is there a way in Twinmotion, using their material library, the Roof coverings 17 or 18 on a four-pitched roof to change the direction of the plot so it goes on the right direction of the roof?
@@TheRenderingEssentials thanks, but I just figured out what I was doing wrong. In Sketchup for the roof covering I just applied a red color no roof material but doing so in Twinmotion that red color seems not to work in only one direction not allowing to rotate the single plot. But when I used a roof mat instead of a red color in Sketchup, bring up Twinmotion and applying that roof covering 18 it goes in the right direction of the plot. Now I understand how it works, you can't used simple colors in Sketchup thinking that applying other materials from Twinmotion library on that specific color will give you the right way to use that material. Thanks again and continue making these useful videos for Sketchup and Twinmotion.
Thanks Justin. Can you please tell us how many maps does a material have and what are they called? How can we understand which map is every image? Do they have a common extension or a common name when we diwnload them form different websites? For example what is the name or extension of the reflex ion map?
@@TheRenderingEssentials yes , please make a video on it specifically on mirror , if not then please tell me full step by step of mirror including reflection probe...
I made a video on reflection probes here - ruclips.net/video/8tIq0xW5AD4/видео.html - beyond that, I haven't made a mirror in Twinmotion - I know it's a limitation of realtime programs in the past
The Rendering Essentials Okay thanks a lot. I'm using core i5 ,8gig(ROM), 500gb Intel Pentium, and 2gb graphics. please can Twinmotion function with this specifications? thank you
@@TheRenderingEssentials yes, i tried modeling an object in sketchup for my library then opened it in twinmotion to sketch up link plugin then saved it to user library, but every time I use my model I can't possibly scale it.
Happy Monday everyone! Have you created custom libraries in Twinmotion before?
HOW CAN I GET BIM OBJECT TO TWINMOTION
Thanks for the post Justin. Understanding how to setup a custom library for objects and materials has helped me heaps, and I found your explanations easy to follow!
Hi Justin, I am unable to save anything to user library. Also, if I click the "+" to create a new folder, that does nothing as well. I've tried in version 2019 and in version 2020.1. What am I missing?
I don't know - I haven't had this issue
very nice explanation thank you
Do you have any advice on importing 3d objects that are not sketchup models. Im having some trouble importing a sofa that the textures come in folders.
Hi, every time i try to import an object, no matter if it is a light or heavy file twinmotion cruses. Any idea why?
Hey Justin, Is there no way to align item upon import or jump to item upon import in Twinmotion? Like if you have a complicated and large model, seems it could get lost. I know the Axis doodad gets larger and that helps, but still an "align to", would be nice, placing it generally where you need it. Thx
You can right click on the item in the outliner pane on the right and click "Zoom to Selection"
How do you make custom materials if you don't have the poliigon files? I've just tried and failed. I have a photoshopped metal panel texture that works well with enscape and sketchup but looks terrible in twinmotion. Actually most the materials I use in sketchup are custom photos I've created or taken. I've tried processing it through a normal map creater online and it still looks pretty terrible.
I personally use this - ruclips.net/video/GItohAbyzCM/видео.html
Thanks for the post!
hi there is a way to share the custom assets and materials with one other computer?
Thanks.
Very helpful.
:)
Hi..nice tutorial.. have a question..can I import foe example evermotion or 3dsky models with materials ??.. lots of this models have vray material and you have to open them in max..but how can I export them and Import in twinmotion?
whats the best way to keep the file size down with user library objects. I'm finding it difficult especially with vegetation. Even if I copy them as instance, seems like twin motion is reading it as individual objects
Well vegetation files are typically fairly large - I'm not really sure what to do about this
I am having problems importing any c4d, fbx or obj to a project. The object comes out all white when it's imported. None of the images were imported along with. Only .skp comes with materials. Is that a way to fix this problem?
Sorry I'm not sure - I'm assuming probably it has to do with where your materials are stored for those object files - you'd probably have to load them in with the material tools
Justin, your tutorials are very informative and helpful the Best on youtube!. Question: How do I import my own custom asset such as a "photo" of my wife to put inside my Twinmotion house?
thank you very much
Thanks for watching!
Are objects using material id's that were set up in the software that created the object? How is twinmotion differentiating between the various elements that make up an imported model? The bed for example, how does twinmotion know it can place a different material on the sheets, pillows, blankets etc.? How was the bed set up to do that?
It's based on the model hierarchy that gets set up when you first import your model. That's why it's important to not select "collapse by material" when you first import or you lose the ability to color different parts of the model you import
in user library how can add more material and furniture to use in mac justin
Is it possible to add your own trees? I'd love to have more tree choices
Sure - just download them from somewhere and import them
@@TheRenderingEssentials but these will be static models right? They won't be responding to winds? I've tried fbx files but sometimes the textures aren't included. Will this be a topic on a video too?
I don't know if this is possible or not, honestly - haven't seen anything about it in anything I've watched so far...
Is there a way in Twinmotion, using their material library, the Roof coverings 17 or 18 on a four-pitched roof to change the direction of the plot so it goes on the right direction of the roof?
Can't you just adjust the image rotation in your material?
@@TheRenderingEssentials thanks, but I just figured out what I was doing wrong. In Sketchup for the roof covering I just applied a red color no roof material but doing so in Twinmotion that red color seems not to work in only one direction not allowing to rotate the single plot. But when I used a roof mat instead of a red color in Sketchup, bring up Twinmotion and applying that roof covering 18 it goes in the right direction of the plot. Now I understand how it works, you can't used simple colors in Sketchup thinking that applying other materials from Twinmotion library on that specific color will give you the right way to use that material.
Thanks again and continue making these useful videos for Sketchup and Twinmotion.
Thanks Justin. Can you please tell us how many maps does a material have and what are they called?
How can we understand which map is every image? Do they have a common extension or a common name when we diwnload them form different websites? For example what is the name or extension of the reflex ion map?
Depends on the image and where you're getting it - maybe this is something I can do a video on in the future.
thank u soooooooooooooooooo much :)
Thanks for watching!
nice
Yes but I don't add too many material
Q.1 - when I apply mirror material in twinmotion, this mirror material is not realistic why please answer me..
Did you add a reflection probe?
@@TheRenderingEssentials yes , please make a video on it specifically on mirror , if not then please tell me full step by step of mirror including reflection probe...
I made a video on reflection probes here - ruclips.net/video/8tIq0xW5AD4/видео.html - beyond that, I haven't made a mirror in Twinmotion - I know it's a limitation of realtime programs in the past
thank you. where do you get the couches you are adding? was it downloaded? or from sketchup?
thank you
I literally gave that information at 2:33 in the video
The Rendering Essentials Okay thanks a lot. I'm using core i5 ,8gig(ROM), 500gb Intel Pentium, and 2gb graphics. please can Twinmotion function with this specifications?
thank you
I've already answered this question on your other comment
The Rendering Essentials didn't see that though
How can i change or create sky background images?
I believe it's inside your environment settings - you can't upload a custom background in Twinmotion
is it possible to scale library objects?
I think so - did you try it?
@@TheRenderingEssentials yes, i tried modeling an object in sketchup for my library then opened it in twinmotion to sketch up link plugin then saved it to user library, but every time I use my model I can't possibly scale it.
@@TheRenderingEssentials I get it now ,you can't scale linked objects in twinmotion , you can only scale objects which is imported to twinmotion.
It's Kolkata by the way (and no more Calcutta)
??