Try an old project of mine, Cave Story Redesign. I lost the files for it so I never finished it. One of the principals I went by was nonlinearity. There's a bunch of ways to sequence break I built into it.
a mod like this already exists, kind of, look up Cave "No" Story. though it doesn't have any new locations of the sort. you could also try something like Doukutsu Randamu i'm out of ideas
Holy shit, 17 minutes. Iteration 7 definitely seems more game-like that most other iterations we’ve seen, based on the fact it has some enemies appearing sparsely. Then again, some really early iterations also had a good amount of enemies, and as the iterations got closer to the release build of cave story they seemed to be used less and less. I have to wonder the purpose of these enemies, as to me that makes these iterations seem like an elaborate fan-game or mod. What would transferring to different iterations do in the case that this is a fan-game, though? Considering how rough the generation was in some earlier versions, the idea of this being a fan-game doesn’t make sense. The description is similar to the titles of the previous 3 test recordings, indicating to me that this video is human-recorded rather than machine-recorded. Also, does it seem like to anyone else that the level geometry changed right at the end?
I may be wrong, but I'm not sure we've iteration 7 before now, if that is indeed what the filename is referring to. Also, those items are... interesting, and seem to be a new occurrence, which supports the idea that this is a later iteration. It's been a while since I watched the other videos, though, so I could be wrong.
Yes, but most likely it's already generated when the player enters the locations. To open both shields (not the first one that is opened with the black keycard) the player had to backtrack and/or explore sections of rooms they have already been in but have previously ignored.
This fortress seems like it needs a team... or two.
Oh my god
TF2 MENTION ❗❗
so true, sue
One could say its a....
@@icecreamsloverA HAT
unironically cave story but with a huge open world to explore would be awesome ngl
cave story without the story. just
cave
Try an old project of mine, Cave Story Redesign. I lost the files for it so I never finished it. One of the principals I went by was nonlinearity. There's a bunch of ways to sequence break I built into it.
a mod like this already exists, kind of, look up Cave "No" Story. though it doesn't have any new locations of the sort.
you could also try something like Doukutsu Randamu
i'm out of ideas
Holy shit, 17 minutes.
Iteration 7 definitely seems more game-like that most other iterations we’ve seen, based on the fact it has some enemies appearing sparsely.
Then again, some really early iterations also had a good amount of enemies, and as the iterations got closer to the release build of cave story they seemed to be used less and less. I have to wonder the purpose of these enemies, as to me that makes these iterations seem like an elaborate fan-game or mod. What would transferring to different iterations do in the case that this is a fan-game, though? Considering how rough the generation was in some earlier versions, the idea of this being a fan-game doesn’t make sense.
The description is similar to the titles of the previous 3 test recordings, indicating to me that this video is human-recorded rather than machine-recorded.
Also, does it seem like to anyone else that the level geometry changed right at the end?
HYPE
agree
aww mahh gawd cave story arg
I may be wrong, but I'm not sure we've iteration 7 before now, if that is indeed what the filename is referring to. Also, those items are... interesting, and seem to be a new occurrence, which supports the idea that this is a later iteration. It's been a while since I watched the other videos, though, so I could be wrong.
Interference is a video of iteration 7.
Ah, thank you
ooh da fortress bg is a copy of the level geometry, wonder if it was sourced from the in-game map but idk how this schtuff worx :V
17 MINUTES?????
It's generating random shit for the purpose of lowering the shields?
Yes, but most likely it's already generated when the player enters the locations. To open both shields (not the first one that is opened with the black keycard) the player had to backtrack and/or explore sections of rooms they have already been in but have previously ignored.
team
Fortress
holy shit D I uploaded