What's YOUR favorite weather in Pokemon🤔? Subscribe for MORE Pokemon :)! If your wish to support even further, join the channel in access for more exclusive perks :)!
Hurricane should get the accuracy boost in sand, I feel. Sand and dust storms are absolutely a thing and it could add on to the dynamic of the type weak to the weather getting a boost (like how grass is weak to fire, but Solarbeam charges faster in Sun.)
Speaking of experiments from Legends Arceus, I’m curious why they didn’t follow through with the change from Frozen to Frostbite (basically a burn for special attackers). I don’t doubt they’ll carry through with the change eventually, but if you’re going to do some ice type overhauling, why not do it in one clean sweep?
I figure that Frostbite was just a change they had to make for the PLA battle system to work well, like drowsiness replacing sleep. It’s undeniably cool, and definitely a lot more interesting and balanced than simple turn denial, but I doubt it was ever meant to be a permanent change.
And if they did, since Freeze would no longer be broken, maybe they could FINALLY add a status move to inflict Frostbite directly instead of relying on a bunch of 10% secondary effects
I know that scarlet and violet and Legends Arceus were both being developed at the same time, I have a theory that snow was thought of early in Legends' development which is why it was carried over to scarlet and violet and maybe Frostbite wasn't created until very late in the development cycle and they probably didn't have time to code it into Scarlet and Violet
Since a few people have asked, the reason why they removed the chip damage from hail is that it hurt the users teams more than it helped. Since only Ice types are immune from Hail damage, it ends up hurting the users team more because it's very unlikely you'll run more than 2 Ice Types on a team.
@@darkfeeelsconsidering how much they gave steel type, do you really think hail immunity would be too much? the whole point of it is to be basically invincible.
when i saw that glowking got chilly reception, despite being ou in gen 8 without the teleport that was so crucial to the regular slow brothers, i was very scared. of course it still simply runs assault vest sometimes, but the option is there
I use Glowking for a completely different reason; offensive Assault Vest. It defensively checks a lot of staples such as Gholdengo, Rotom-Wash, and Enamorus, and I consider it to be the best answer to Enamorus. It also helps that Glowking learns some pretty wild and zany sh*t, like Flamethrower and Grass Knot, so it can even predict a Kingambit or Great Tusk switch-in and punish them for that. And with that 110 Sp. Atk, I don't really think non-resists want to just lunge themselves into a stray Sludge Bomb or Grass Knot.
Alolan Ninetales in a few weeks with the fastest non-Prankster Aurora Veil: Alola. On another note,I'm equally excited for September 14 in SGT while Mewtwo has been nothing but stressful since no one knows what coverage it'll be backing when it arrives on September 1, so I haven't really commited on either a Leech Life or Dark Pulse build for Mew since I always scout for info whenever a new 7 star raid drops, except when Gastrodon wiped Greninja off the floor in a sub-optimal manner since I wasn't using Covert Cloak to prevent poison/freeze as I kinda bet on it due to Clear Smog & Storm Drain.
IMHO Snow should reduce the damage of Sound moves since in real falling snow do act as some sort noise reduction. I never played competitive but if Substitute is still around, it would definitely help with that.
I don’t understand why they removed the chip effect. Sand is not broken with its chip, so why would Hail? Just keep the damage while also allowing Water and Steel to be immune to it as well, on top of the 1.5x Def boost for Ice types. Then, it perfectly mirrors sand as both buff a bad defense type while providing chip to all types but three. This way, it might actually be good outside of just chilly reception Slowking, who only uses it for pivoting and whose snow doesn’t even benefit the team half the time because they have no Ice types. Snow feels so weirdly unimpactful on its own compared to other weathers, its only effects are to trigger Slush Rush and Aurora Veil and I guess make Baxcalibur tankier now and I don’t like it. Still much worse than Rain and especially Sun, but at least it’s not the worst weather anymore. The best thing going for poor Sand is Sand Rush Lycanroc-Day lol
This change is wild. This is basically like the Inclement Emerald's hail change and that made ice teams much more threatening. I'm curious to see how things change for ice tyes overall
Chilly Reception PROVES that speed isn't everything. ChRe is a move that LITERALLY relies on the user being slow so that it can safely switch into a Slush Rusher.
Because a very large amount of people disliked hail damage. Sand can be avoided by ground rock and steel, hail could be avoided only by ice, therefore limiting team verstility
Kind of the opposite of why there's burn but not a special burn and intimidate and not a special intimidate. Physical is more commonly seen and physical is considered more important.
Imagine the German 6, but with hail chip in effect. It just doesn’t work, the whole team gets chipped down by its own weather. The lack of snow chip is a boon in disguise, rest assured.
I think it could be cool and flavourful if Snow healed HP of ice mons by 1/16 to create a parallel with sandstorm, same way sunny day and rain dance parallel each other (ice body could raise this to 1/8)
Chilly Reception is really not an issue for weather teams as it is REALLY easy to dance around Gloking with moves like taunt, hazards, and u-turn chip.
I want Snow to reduce Sound damage and also slowly lower the speed of grounded non-Ice types the longer the Snow stays. You're building up layers on field and it's hampering movement.
Hail's chip damage usually detriments your own team as well. If Slowking uses Chilly Reception to switch into a non-ice type, that mon will take unnecessary chip damage, hampering Slowking's ability to work as a pivot
I assume that it is only now that GameFreak has gotten the memo that hail chip, while uniquely powerful in that any type not Ice type will be chipped (and Ice is the rarest type so this is pretty powerful) there are basically almost no good Ice Pokémon, and if they are, they do not use Hail well. Closest is Alolan Ninetales and Arctozolt, but note how that is after three horrible hail setters and perhaps the rest of the Ice types trying to be good in Hail but never really taking good advantage of it save Walrein in Gens 4 and 5. Thus, even GameFreak realized hail chip does not help any person, save maybe a boss battle, and switched it to Snow.
Cetitan is still a solid mon, with access to good coverage, moves and quite decent stats, but he is just not overpowered enough for OU, doesn't have any quick setup moves besides belly drum, and being pure ice is also quite bad. If it learned swords dance it would be much more powerful imo, although banded doesn't look bad neither as it has a solid 113 attack.
Chip works for sandstorm because 3 types were immune to it so it was easy to build around, for hail the chip just hurts you more than it helps since with how frail ice types are you are not bringing a full team of them.
@@jakalderEspecially because out of those three types, two of those were amazing ones that you wanted to have in almost every team anyways (Ground and Steel).
I hate how sand and snow just get shit abusers and sun/water get stronger every gen. Sun got 9 new very good abusers, rain got the broken ghost fish. Snow got a good buff but does not have a sigle good abuser. Sand only has tytar and excadrill and dracovish dont run sand rush (strong jaw boost fisheous rend)
I like how this video (at least the title) implies the rise of a weather archetype when in reality it's only ever used because it's attached to a signature switching move and removing the snow component from that move would literally have no impact on its usage or benefits. Hail/Snow couldn't be farther from a rise, what was intented as a buff ended up yet another nerf for ice types. Why not give 50% bonus Def AND keep the damage like sandstorm ? Don't give me the argument about hurting your own team more than you help it and go learn to build hail teams before you speak. Aurora veil is the one and only hail/snow buff that will ever exist. GF hates ice type and have been constantly trolling it for 20 years.
Ice typing is very literally a product of Gen 1 jank. I sincerely mean this. Ice types literally only have a chance where Blizzard does not require hail, where Freeze is meaningful, and where it basically has no weaknesses. Those conditions only exist in Gen 1. Therefore, Ice typing is just Gen 1 jank perpetuated because it is a typing and not just a mechanic.
It can, but it would only serve to make snow worse. Glowking is the only snow setter worth using in OU, and if there was chip, it would be taking damage from the weather it sets. If it uses chilly to switch into a non ice type ally, they would also take chip. The less hail has to rely on ice types, the better it becomes. That’s just a fact.
I don't know where you learned to speak with a tone up instead of tone down at the end of every sentence but that's just really painful to listen to. You're supposed to do that on rare occasions to put an emphasis on some important word or phrase, not that often
What's YOUR favorite weather in Pokemon🤔?
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If your wish to support even further, join the channel in access for more exclusive perks :)!
Idrk. I might make a team out of weather.
("I don't really know." That's if you dont know what's idrk means)
Sticky honey roast!!!
Sand
Tailwind. I don't care if people don't call it a weather, it will always be one in my heart.
I wish we got more moves that could take advantage of weathers that aren’t rain.
Solarbeam
They did say *more
Stone edge
Hurricane should get the accuracy boost in sand, I feel. Sand and dust storms are absolutely a thing and it could add on to the dynamic of the type weak to the weather getting a boost (like how grass is weak to fire, but Solarbeam charges faster in Sun.)
@@vvlazeor just a separate move to represent dust storms.
Small correction, but weather was actually introduced in Gen2 with Rain Dance, Sunny Day, and Sandstorm, in gen 3 Hail was introduced
Speaking of experiments from Legends Arceus, I’m curious why they didn’t follow through with the change from Frozen to Frostbite (basically a burn for special attackers). I don’t doubt they’ll carry through with the change eventually, but if you’re going to do some ice type overhauling, why not do it in one clean sweep?
I figure that Frostbite was just a change they had to make for the PLA battle system to work well, like drowsiness replacing sleep. It’s undeniably cool, and definitely a lot more interesting and balanced than simple turn denial, but I doubt it was ever meant to be a permanent change.
Also, testing less changes at a time makes it easier to see which changes are working well.
i wish they kept frostbite :(
And if they did, since Freeze would no longer be broken, maybe they could FINALLY add a status move to inflict Frostbite directly instead of relying on a bunch of 10% secondary effects
I know that scarlet and violet and Legends Arceus were both being developed at the same time, I have a theory that snow was thought of early in Legends' development which is why it was carried over to scarlet and violet and maybe Frostbite wasn't created until very late in the development cycle and they probably didn't have time to code it into Scarlet and Violet
Since a few people have asked, the reason why they removed the chip damage from hail is that it hurt the users teams more than it helped. Since only Ice types are immune from Hail damage, it ends up hurting the users team more because it's very unlikely you'll run more than 2 Ice Types on a team.
I wish they just made water and steel types immune to hail instead.
@@gregorymirabella1423steel is already immune to sand.
@@gregorymirabella1423 Water is fine, steel is not. Steel is already the best defensive typing.
@@nemohimself2580yes, which is why it would make the most sense.
@@darkfeeelsconsidering how much they gave steel type, do you really think hail immunity would be too much? the whole point of it is to be basically invincible.
Raise your hand if you’re looking forward to Alolan Ninetales with Aurora Veil in the Teal Mask.
ME
LITERALLY ME
I wanna use Glastrier in snow+veil SO BAD but I really don’t like Slowking
(Yes, I do basically only use Pokémon I legitimately enjoy)
i actually cant wait for that
Me
ME
and it's not even necessarily for a snow team, I just love running alolan ninetails
when i saw that glowking got chilly reception, despite being ou in gen 8 without the teleport that was so crucial to the regular slow brothers, i was very scared. of course it still simply runs assault vest sometimes, but the option is there
I use Glowking for a completely different reason; offensive Assault Vest.
It defensively checks a lot of staples such as Gholdengo, Rotom-Wash, and Enamorus, and I consider it to be the best answer to Enamorus.
It also helps that Glowking learns some pretty wild and zany sh*t, like Flamethrower and Grass Knot, so it can even predict a Kingambit or Great Tusk switch-in and punish them for that. And with that 110 Sp. Atk, I don't really think non-resists want to just lunge themselves into a stray Sludge Bomb or Grass Knot.
Alolan Ninetales in a few weeks with the fastest non-Prankster Aurora Veil: Alola. On another note,I'm equally excited for September 14 in SGT while Mewtwo has been nothing but stressful since no one knows what coverage it'll be backing when it arrives on September 1, so I haven't really commited on either a Leech Life or Dark Pulse build for Mew since I always scout for info whenever a new 7 star raid drops, except when Gastrodon wiped Greninja off the floor in a sub-optimal manner since I wasn't using Covert Cloak to prevent poison/freeze as I kinda bet on it due to Clear Smog & Storm Drain.
IMHO Snow should reduce the damage of Sound moves since in real falling snow do act as some sort noise reduction.
I never played competitive but if Substitute is still around, it would definitely help with that.
I don’t understand why they removed the chip effect. Sand is not broken with its chip, so why would Hail? Just keep the damage while also allowing Water and Steel to be immune to it as well, on top of the 1.5x Def boost for Ice types. Then, it perfectly mirrors sand as both buff a bad defense type while providing chip to all types but three. This way, it might actually be good outside of just chilly reception Slowking, who only uses it for pivoting and whose snow doesn’t even benefit the team half the time because they have no Ice types. Snow feels so weirdly unimpactful on its own compared to other weathers, its only effects are to trigger Slush Rush and Aurora Veil and I guess make Baxcalibur tankier now and I don’t like it. Still much worse than Rain and especially Sun, but at least it’s not the worst weather anymore. The best thing going for poor Sand is Sand Rush Lycanroc-Day lol
I think the lack of chip damage makes it better. Gives you more diversity and doesn’t break sash on mons that don’t want it broken.
This change is wild. This is basically like the Inclement Emerald's hail change and that made ice teams much more threatening. I'm curious to see how things change for ice tyes overall
Hey I play that hack too!
My boy Beartic needs 5-10 more speed to abuse Slush Rush and Swift Swim. It’d make him good without being OP.
Chilly Reception PROVES that speed isn't everything. ChRe is a move that LITERALLY relies on the user being slow so that it can safely switch into a Slush Rusher.
Once Alolan Ninetales comes, snow will be more popular
... Hail should have been mirroring Sand. It doesn't feel like it could do a lot.
I recently made a snow team and It’s really fun to use. Bax does so well
I think that weather was introduced in gen 2 with rain dance and sunny day.
ur right mb
Bruh, I made me an ice team not too long ago. Glaceon hits pretty hard.
BTW I haven't used choice specs on her yet, but I will.
Hail was doing fine in gen 8 with a-ninetales and arctozolt (then both were removed)
"Snow is taking over"
Gives literally two use cases.
I wonder why sand does chip damage & booats SpD, but snow doesnt do chip damage anymoee
Because a very large amount of people disliked hail damage. Sand can be avoided by ground rock and steel, hail could be avoided only by ice, therefore limiting team verstility
Kind of the opposite of why there's burn but not a special burn and intimidate and not a special intimidate. Physical is more commonly seen and physical is considered more important.
Imagine the German 6, but with hail chip in effect. It just doesn’t work, the whole team gets chipped down by its own weather. The lack of snow chip is a boon in disguise, rest assured.
Because snow has Aurora Veil and Chilly reception while sand does not.
I think it could be cool and flavourful if Snow healed HP of ice mons by 1/16 to create a parallel with sandstorm, same way sunny day and rain dance parallel each other (ice body could raise this to 1/8)
Chilly Reception is really not an issue for weather teams as it is REALLY easy to dance around Gloking with moves like taunt, hazards, and u-turn chip.
I’m so happy people are realizing how good snow teams can be, I’ve always loved them and I’m happy other people can see it too
And here I am, running sand and sun teams this entire time.
I want Snow to reduce Sound damage and also slowly lower the speed of grounded non-Ice types the longer the Snow stays. You're building up layers on field and it's hampering movement.
Doesn't sand give chip damage AND boost???
Why couldn't they just upgrade hail to do the same???
Keep the chip damage and boost ice type defense???
That would make too much sense.
Hail's chip damage usually detriments your own team as well. If Slowking uses Chilly Reception to switch into a non-ice type, that mon will take unnecessary chip damage, hampering Slowking's ability to work as a pivot
@@jaernihiltheus7817 Not really. The chip damage was more detrimental to the users team.
We have to take into consideration that other types like steel and ground don't get chipped but all types except ice gets chipped in the hail
@@TheIndifferentGamer that just means you need to bring a thematically relevant team with you
So basically Snow is just a weird Teleport substitute? Nice. When Teleport comes back, Snow as a weather will die.
Gib baxcalibur slush rush and then we can talk about using hail team
Why can’t ice types just have immunity to water
That would run the risk of making some Ice Pokémon outright overpowered.
Natdex UU just banned Tera despite NDOU digging its heels
Greakfreak when they don't buff ice for 8 generations 😂
Gamefreak when they buff ice finally 😮
I just want avalugg to be good
I wish Froslass could actually take advantage of snow cloak.
Why the heck did Slowking of all pokemon get a move like Chilly Reception? Such a weird signature
I am preparing to tell a chillingly bad joke
I don’t know why they couldn’t make it so that hail did damage while also boosting ice types defense like sandstorm does
Torkoal is back in OU
I still dont understand why sand can rise special defense+ chip but snow cant rise defense + chip like hail.
I assume that it is only now that GameFreak has gotten the memo that hail chip, while uniquely powerful in that any type not Ice type will be chipped (and Ice is the rarest type so this is pretty powerful) there are basically almost no good Ice Pokémon, and if they are, they do not use Hail well. Closest is Alolan Ninetales and Arctozolt, but note how that is after three horrible hail setters and perhaps the rest of the Ice types trying to be good in Hail but never really taking good advantage of it save Walrein in Gens 4 and 5. Thus, even GameFreak realized hail chip does not help any person, save maybe a boss battle, and switched it to Snow.
Cetitan is still a solid mon, with access to good coverage, moves and quite decent stats, but he is just not overpowered enough for OU, doesn't have any quick setup moves besides belly drum, and being pure ice is also quite bad. If it learned swords dance it would be much more powerful imo, although banded doesn't look bad neither as it has a solid 113 attack.
I think Bulk Up would make sense in balance and design perspective
Weather was in gen 2
Ice is such a bad type it could have kept the chip damage as well
Chip works for sandstorm because 3 types were immune to it so it was easy to build around, for hail the chip just hurts you more than it helps since with how frail ice types are you are not bringing a full team of them.
@@jakalderEspecially because out of those three types, two of those were amazing ones that you wanted to have in almost every team anyways (Ground and Steel).
I hate how sand and snow just get shit abusers and sun/water get stronger every gen. Sun got 9 new very good abusers, rain got the broken ghost fish. Snow got a good buff but does not have a sigle good abuser. Sand only has tytar and excadrill and dracovish dont run sand rush (strong jaw boost fisheous rend)
Technically, Arctozolt is a good abuser of hail. Unfortunately, it only just manages to do that. With further speed creep, it will fall.
I like how this video (at least the title) implies the rise of a weather archetype when in reality it's only ever used because it's attached to a signature switching move and removing the snow component from that move would literally have no impact on its usage or benefits.
Hail/Snow couldn't be farther from a rise, what was intented as a buff ended up yet another nerf for ice types. Why not give 50% bonus Def AND keep the damage like sandstorm ? Don't give me the argument about hurting your own team more than you help it and go learn to build hail teams before you speak.
Aurora veil is the one and only hail/snow buff that will ever exist. GF hates ice type and have been constantly trolling it for 20 years.
Ice typing is very literally a product of Gen 1 jank. I sincerely mean this. Ice types literally only have a chance where Blizzard does not require hail, where Freeze is meaningful, and where it basically has no weaknesses. Those conditions only exist in Gen 1. Therefore, Ice typing is just Gen 1 jank perpetuated because it is a typing and not just a mechanic.
don't understand why it cant do damage & give the def buff when sand can do both
It can, but it would only serve to make snow worse. Glowking is the only snow setter worth using in OU, and if there was chip, it would be taking damage from the weather it sets. If it uses chilly to switch into a non ice type ally, they would also take chip. The less hail has to rely on ice types, the better it becomes. That’s just a fact.
I don't know where you learned to speak with a tone up instead of tone down at the end of every sentence but that's just really painful to listen to. You're supposed to do that on rare occasions to put an emphasis on some important word or phrase, not that often
thank u for the feedback will work on it!