@@LastStandGamers Would be great for beginner to novice guides. I very new to space engineers so some guides about setting up rudimentary things would be great (lift designs, drill designs, feeding turrets ect).
@@LastStandGamers I'd love to see more of Wizard as well if he's willing to share some knowledge, I hear his name all the time in the server videos and it seems like he makes some pretty awesome stuff!
I remember you teaching me how to make these kind of turrets before the automatic ones even worked. I even still have the blueprint when I went back to that world to find it.
i remember a while back someone built a small snipeing turret and just trolled people on servers by shooting out parts of ships like reactors thrusters wheels and stuff and it was camo with the terrain so it wasn't easy to spot either this isn't realy a common use for a turret but its one that I remember well
LSG actually did a video on this. Aaron said he couldn't figure out why things would seem to occasionally break around his base, until he happened to discover the sniper turret.
Oh yeah, It's fun to make turrets. I made some more compact designs though. They still deliver mean firepower, but they harder to hit due to their small size and how they can be embedded into things.
steamcommunity.com/sharedfiles/filedetails/?id=342741716 try that one... its a design from 2014 so its still based around a connector and to connect to a large grid and it was finacky as hell to merge the two rotor arms together, but now fith the rotor attatch function it should be easy to just throw the top part on a large grid and be good to go
you can also add 1 or 2 thrusters for weight on the side that ‘’falls’’. it will fight you a bit when you move the turret but gyros would fix that. its would also be more precise.
Wish turrets could be made like they are in from the depths (though probably a little less complicated). The turrets we have now just dont feel very engineery. It would allow for some proper turret builds, that look different from eachother. Not much need for mods just to make a proper cruiser or so. And imagine the spinal mounts. One can dream
What about protection for that lower Rotor, the one everything is hinging on? While you can armor it up from the bottom part, what about extending a "armored skirt" from the middle segment? Something wide enough to cover the rotor, without hitting everything around it?
@@christopherg2347 in most cases, with the placement of turrets, it pretty much means, that the moment the enemy could hit the main rotor he already carved through half of your vehicle. in which case you are pretty much done for even with a turret.
How would you build this turret on a big ship without the turret control interfering with the ship main controls and gyro ? I want to be able to man this kind of turret while a buddy is piloting the ship. I get the message "Connected ship has taken control".
I think you need a separate control centre, like all the bow guns and ship control is on the bridge and you have a secondary bridge where most of the gunners are, I have no idea how to properly explain but there is a mega sized ship with 3 secondary bridges and a bridge, they call it a ‘Reaper class Super battlecruiser’ but the faction leader does not want to share the blueprints of it to anyone
the small grid guns on a large grid is nothing new... and has always been OP... as well as a lag maker.. i should know.. i tried a broadsides setup for a ship with 96 guns per section.. had 4 sections built and test fired... took about 5 minutes for my machine to catch up from a 3 second burst... that aside the real info on this vid is the way the guns were protected and still able to fire... awesome method... though im sure Klang will find his vengence for tempting fate at some point
I can't get this to work, it won't rotate on the X axis. Only up and down. As far as I tested I know sounds stupid, but are there two remote controls on the project?
Great video, Aron and Whisper ! :) I'm still a bit new to SE. Question. I relevent is PCU and Grid Mass ? I assume Grid Mass is more important in proximity to a Gravit Well.. Thxs ! 😃
Now, if you could only make it where you could automate it, using sensors or something, that would be fantastic, for the vanilla game of course, no weird mods that you have to add.
I think there are some scripts that use a normal turret’s AI to control the rotors in a custom turret, so that whatever the normal turret targets, the custom one targets as well.
I've been trying to get this to work for a few hours now, but I can't seem to get the left/right rotation to work at all, only up/down works. any help on this?
Is there a way to counter the lack of horizontal rotation using gyroscopes when your turret approaches 90 degrees to the horizontal axis? Or do you just limit the angle to vastly < 90 degrees to avoid it, but this limiting your vertical arc? (If that didn't make sense, using the above example, if your turret aims directly up you cannot spin it left / right with the mouse any more - any way to counter that?)
Is there any way to contact you? I am working on a grav canon turret and the weight it impose itself is really high, meaning it is hard to stabilize and thus cannot shoot safely.
I just wanted to know how to place a dang halo turret since they have those platform bases I have every connection type and it wont snap... driving me nuts
Isnt there a gaping problem with this style of building a turret? connectors sometimes disengage when you load up your game and any ships or turrets connected by rotor will fall.
The blueprint comment everyone is looking for: steamcommunity.com/sharedfiles/filedetails/?id=2296149427 I recreated this thing and added a little extra armor. Props to Wizard for the original plan
i designed a couple of turrets like these as far back as in 2014... steamcommunity.com/sharedfiles/filedetails/?id=342741716 steamcommunity.com/sharedfiles/filedetails/?id=325499134 steamcommunity.com/sharedfiles/filedetails/?id=342760236 steamcommunity.com/sharedfiles/filedetails/?id=342915542 if you think the damage these controlled turrets deal a lot of damage wait till you see the big ship versions i built... the smaller ones used to rely on being placed on a connector to be fed ammo, because back then adding different rotorheads wasnt a thing yet or at least i did not know of it.
All you have to do is attack from above or shoot the grounding rotor and all that industrial capacity is wasted. Why would anyone think this is even partially well designed, let alone 'over powered'?
“Turret time with LSG”
What I’ve always wanted
Rick Stanchez survival-r
Netflix and chill ❌
IMAX and climax ❌
Hulu and woohoo ❌
LSG and LSD ✅
ClingyCrab1951 oh dear
Yes! We could do with more “How-to”a like this
We can differently deliver some more how to style content would be great yo know what people would like to have guides to.
@@LastStandGamers Would be great for beginner to novice guides. I very new to space engineers so some guides about setting up rudimentary things would be great (lift designs, drill designs, feeding turrets ect).
@@LastStandGamers I'd love to see more of Wizard as well if he's willing to share some knowledge, I hear his name all the time in the server videos and it seems like he makes some pretty awesome stuff!
I remember you teaching me how to make these kind of turrets before the automatic ones even worked. I even still have the blueprint when I went back to that world to find it.
i remember a while back someone built a small snipeing turret and just trolled people on servers by shooting out parts of ships like reactors thrusters wheels
and stuff
and it was camo with the terrain so it wasn't easy to spot either
this isn't realy a common use for a turret but its one that I remember well
LSG actually did a video on this. Aaron said he couldn't figure out why things would seem to occasionally break around his base, until he happened to discover the sniper turret.
This was awesome. Answered alot of my questions! Over a thousand hours in and still learning. Awesome channel.
We are all still learning, that's what keeps this game entertaining.
I feel so special watching videos like 3 seconds after it comes out
Its pretty neat! Thanks Arron and Wizard for the demonstration!
Thanks for stopping by BB
@@LastStandGamers always my friend
I've said it before and i'll say it again: Wizard, you're a goddamn wizard.
harry
I was just wondering yesterday how to get these kinds of turrets to work. Thanks guys, it's super helpful.
God I haven't played this game in so long....thank you for making this video!!!!
Oh yeah, It's fun to make turrets. I made some more compact designs though. They still deliver mean firepower, but they harder to hit due to their small size and how they can be embedded into things.
This helped a lot with some designs I was looking into. Now I've just got to figure out how to put certain parts of this into practice.
The grid is a brilliant idea.
I tried to make such complex turret, but i didnt knew about center of mass function, and it was unstable. Thanks for tips
Its turret time boi and on that note try the rocket one as well please
steamcommunity.com/sharedfiles/filedetails/?id=342741716
try that one...
its a design from 2014 so its still based around a connector and to connect to a large grid and it was finacky as hell to merge the two rotor arms together, but now fith the rotor attatch function it should be easy to just throw the top part on a large grid and be good to go
you can also add 1 or 2 thrusters for weight on the side that ‘’falls’’. it will fight you a bit when you move the turret but gyros would fix that. its would also be more precise.
What a genius design!!
I’m gonna be one of Those people who say great video 30 seconds after it comes out
And still hasn’t finished the ad
Great video
This was great, pls show more player made weapons. That's where it's at :)
That Armored Gatling Storm Turret is quite scary to face. And reminds me of that Russian CIWS system that can really shred tungsten bullets out.
I'd be interested in seeing a large grid rocket barrage variety
I think it would be cool if you showed us a way to make a turret using the new hinges from the latest SE update
holy moly. Was that rover heavy armor?
I will finally well able to play space engineers
Wish turrets could be made like they are in from the depths (though probably a little less complicated). The turrets we have now just dont feel very engineery. It would allow for some proper turret builds, that look different from eachother. Not much need for mods just to make a proper cruiser or so. And imagine the spinal mounts. One can dream
something else you can do if you have a misaligned CoM is incerease the vertical rotor's breaking thrust
I hope it doesn't actually break, only brake.
Thanks to the warfare update that turret is far more terrifying and potentially more portable on large ships.
its turret time
What about protection for that lower Rotor, the one everything is hinging on?
While you can armor it up from the bottom part, what about extending a "armored skirt" from the middle segment? Something wide enough to cover the rotor, without hitting everything around it?
That part is usually embedded inside the mobile design so a rover or a ship.
@@Zoey-- That still leaves the connection as a weak point.
Of course I have none of your practical experience, so I guess it is not much of an issue.
@@christopherg2347 in most cases, with the placement of turrets, it pretty much means, that the moment the enemy could hit the main rotor he already carved through half of your vehicle. in which case you are pretty much done for even with a turret.
I've been fighting with some turret setups. This was a timely video and very informative. Thanks!
Np good luck with your build.
I need to get into making turrets like that.
Lessons learned, notes taken.
Glad to see a good how to!
Does this use Whip’s turret script?
I SO Needed This!
Awesome turret.
Needs more DAKKA, though. XD
Can you make those on small grid ship?
How would you build this turret on a big ship without the turret control interfering with the ship main controls and gyro ?
I want to be able to man this kind of turret while a buddy is piloting the ship. I get the message "Connected ship has taken control".
I think you need a separate control centre, like all the bow guns and ship control is on the bridge and you have a secondary bridge where most of the gunners are, I have no idea how to properly explain but there is a mega sized ship with 3 secondary bridges and a bridge, they call it a ‘Reaper class Super battlecruiser’ but the faction leader does not want to share the blueprints of it to anyone
I’m a noob. So: Why the connectors? Are they just being used as a conveyor or something else?
the small grid guns on a large grid is nothing new... and has always been OP... as well as a lag maker.. i should know.. i tried a broadsides setup for a ship with 96 guns per section.. had 4 sections built and test fired... took about 5 minutes for my machine to catch up from a 3 second burst... that aside the real info on this vid is the way the guns were protected and still able to fire... awesome method... though im sure Klang will find his vengence for tempting fate at some point
damn. may i ask what setup you were running with that firing test?
Is this possible on Xbox? Been trying to figure out custom turrets but can't seem to get them to move around. Are you running scripts?
The giant turret is modeled after the peg launcher turret from the video game Battleship based on the movie.
Yes
Could we have a link to wizzard turret bp to make ours using the base of his?
Dope vids
Is there a blueprint of this published on Steam?
One word to protect the lower mechanisms -- Armored Skirts.
A large ship with one of these attached would be absolutely terrifying
good video, however, I have noticed a big flaw with rotor turrets. when hit, they can break apart your entire ship.
Are blueprints available for this turret?
I can't get this to work, it won't rotate on the X axis. Only up and down. As far as I tested I know sounds stupid, but are there two remote controls on the project?
Great video, Aron and Whisper ! :) I'm still a bit new to SE. Question. I relevent is PCU and Grid Mass ? I assume Grid Mass is more important in proximity to a Gravit Well.. Thxs ! 😃
can you automate the tracking of enemies making it an anti air gun?
okay... if I ever go on a public server, I should be terrified of just what I come across from now on
Now, if you could only make it where you could automate it, using sensors or something, that would be fantastic, for the vanilla game of course, no weird mods that you have to add.
I think there are some scripts that use a normal turret’s AI to control the rotors in a custom turret, so that whatever the normal turret targets, the custom one targets as well.
You mean turret slaving?
I think so?
@@killianmiller6107 yes that's what the script is called
What are all these connectors for??
Can we get blueprint
You should make the moonshot cannon from Borderlands the pre-sequel
how do you mouse aim the turrets? use gyros on them or is it a mod?
I've been trying to get this to work for a few hours now, but I can't seem to get the left/right rotation to work at all, only up/down works. any help on this?
same problem
I solved the problem by reducing the torque of the rotor right/left (in my case for 1MNm).
@@fuuiken I'll give that a try, thanks
Is this turret in the workshop?
Anyone know how to fix The black textures bug on space engineers
Are there servers on console? Gonna buy it anyway but still want to know
How can they turn the turret from the camera? Is that a mod?
Can this kind of custom turret auto target enemies or does it have to be manned?
Is this turret found in the workshop?
I think it would have to be manned
There are scripts on the workshop that can give them AI
Is this better or worse then using a script like Whips Mouse script?
Is there a way to counter the lack of horizontal rotation using gyroscopes when your turret approaches 90 degrees to the horizontal axis? Or do you just limit the angle to vastly < 90 degrees to avoid it, but this limiting your vertical arc? (If that didn't make sense, using the above example, if your turret aims directly up you cannot spin it left / right with the mouse any more - any way to counter that?)
:D Shame we can't stick sensors on these (at least long range ones) in Vanilla.
Is there any way to contact you? I am working on a grav canon turret and the weight it impose itself is really high, meaning it is hard to stabilize and thus cannot shoot safely.
I just wanted to know how to place a dang halo turret since they have those platform bases I have every connection type and it wont snap... driving me nuts
Is it a Mod or?
i cant even control the gun though i build it exactly as showed but i cant move it at all
Why you just didn't use small_structure-big_crates?
How is he controlling the rotors with his mouse? A mod?
Remotecontrollblock
Isnt there a gaping problem with this style of building a turret? connectors sometimes disengage when you load up your game and any ships or turrets connected by rotor will fall.
The connectors ain't linked to another connector, its the conveyor ports that are being used so this isn't an issue.
The blueprint comment everyone is looking for:
steamcommunity.com/sharedfiles/filedetails/?id=2296149427
I recreated this thing and added a little extra armor.
Props to Wizard for the original plan
How can I see those axis’?
press K, go to info, and check the top box, should say like "center of mass"
I think i need one
ÎL TAKE YOUR ENTIRE STOCK!
I was going to ask "Why no blueprint", but it's probably a few grid connections, isn't it? Probably wouldn't work well.
blueprints have always hated multi-grids... even just a rotor sometimes wont work right and the heads need re-added....
the only problem of this turret its the rotor, if u destroy it goodbye turret. U need to build something to protect the rotor
more how-to pls
Sean Bean plays space engineers
it cant just be me who think you sound a bit like FrankieOnPCin1080p
Can this apply to the Xbox version?
Yes the pc and Xbox are the same except for the dlcs
hey guys, did you need to use a script for these or no?
So sad to know that i am not the only one who knows how to do this
Sad i cant run this game on pc but atleast i will able to play on xbox🙂
LSG space engineers is coming to Xbox in two months with the beta being next month I am SO excited
Fingers crossed
Do you need a script for this?
No script needed, it moves based on the gyros
Hidden turret pop up and tracer hell
atleast im gonna have some competition
ah yes. now i can no longer be a disgrace to my family and use a real mans turret
It's use scripts?
But on Xbox one
i designed a couple of turrets like these as far back as in 2014...
steamcommunity.com/sharedfiles/filedetails/?id=342741716
steamcommunity.com/sharedfiles/filedetails/?id=325499134
steamcommunity.com/sharedfiles/filedetails/?id=342760236
steamcommunity.com/sharedfiles/filedetails/?id=342915542
if you think the damage these controlled turrets deal a lot of damage wait till you see the big ship versions i built...
the smaller ones used to rely on being placed on a connector to be fed ammo, because back then adding different rotorheads wasnt a thing yet or at least i did not know of it.
MART script is useful
Agreed
But I think there point is the server doesn’t use scripts because they cause lag
Still MART is so much easier than this
@@rewrew897 yes let's hope that in the near future they will fix the script lag
0 views 13 likes
And first comment
small grid space ball weighs 100 kg......try to pick up 100 KG..........im sorry but they need to adjust weight in this game lol
if its not ai controled not worth build
To fast, it looks like you are in a hurry!!!!
All you have to do is attack from above or shoot the grounding rotor and all that industrial capacity is wasted. Why would anyone think this is even partially well designed, let alone 'over powered'?
This is not a how to build... Not a world on gyro remote controls batteries... sorry but useless. It is just a presentation of a turret design