I often adjust the front end friction lower than rear end. Trying to stop while facing downhill can make rovers flip. Lowering the front friction can help prevent flipping.
Another point to remember is the function of the rover. What is it FOR? If you want a scout car, use the little one you showed with an Ore Detector on it. A transport won't usually need to go as fast so cut the top speed a little, build a wider wheelbase and slap on a couple of extra tires. A military vehicle will (usually) have armor and that means it's heavy. More wheels help carry the weight. A great video as usual.
I am so happy to have found your channel tonight. I just got the game, and I am two days into it. I had no idea how to even start building a rover. Thank you for talking to us in "MY" language! Wishing you the very best out of this new year!!!
How to build a rover: Narrow wheelbase, as many gyros as you can fit, highest friction and power, max strength, maximum displacement, and hundreds of pistons and rotors. Also make it as high as possible and put all your wheels on pistons, so you can go into space easily.
All of my rovers turn out like this. At least it makes for some neat timelapse recordings. Titan seems like rover heaven, I've landed some insane jumps at speed
Tip not all rovers need rear wheel steering. When I make a 4 wheel rover I switch off rear wheel steering. When I make a six wheel rover I put rear wheel steering half of the front wheel steering. (20% front wheel steering, no steering in the middle, 10% steering on the rear wheels)
I like to have some additional clearance under the rover in case I go over some uneven terrain or land on some after a jump. More often than flipping, I find bottoming out to be more of a problem. I'll go with higher strength and build the rover a little wider with perhaps less friction so it skids rather than kneeling.
Excellent video Arron, please do give us some more of this insight into your expertise. Perhaps next a "How to" for merging sub-grids together while attached to a rotor?
Group the rear wheels and front wheels separately. This gives you lots of manual control while driving. Sometimes you need them to behave differently when going uphill or downhill. One other fun thing I played around with recently was reversing the steering on the back wheels to enter "crab mode", which made it a bit easier to get my connectors lined up.
Another crucial tip to making a controllable rover. Make the wheel base longer than the track (longer than it is wide). This will by design eliminate the crazy spins seen in Aaron's test buggy.
Something I do for building rovers is use heavy armour for the chassis and light up top. Helps to keep the CoM lower. A little softer suspension helps absorb some of the bumps and make it flip out less. Also more wheel is good, I usually go for a 6 or 8 wheeler.
This was fantastic! I've been struggling with rovers during my entire time with this game. Now, with a better understanding, I'm looking forward to starting a playthrough with a higher focus on rovers 👍
not a good idea, id suggest completely avoiding them intirely. i know its an intriguing aspect of the game, but professionaly seen, building a ship yields you far more in terms of time-saveing and distance-coverage. also i wrote an intire article about how they literaly fucked their so called "suspension" by cranking the dampeners up to 200% and removing the slider from the game intirely, resulting in rockhard "suspension" making the wheels not adapt to the ground beneath you intime, resulting in flips crashes and all sorts of unimmersive and unsave situations. i personaly despise the removal of the dampener sliders with every fiber of my body. they may have improved the driving physics, but they ruined the "suspensions" that are now just dampening rods no more no less.
A tip you failed to mention is that wide rovers tend to be faster on the turns while long rovers have better stability at higher speeds. This is important because it helps shave time off trying to optimize said rover without having to do serious tinkering to the wheel settings.
Nice Video, 12:30 you have to get sure you have a counter weight on the opposite side, as Balance, then it works good. For this its good to know how much weight (Mass KG) each Block have. If the weigth on one side is to much, even the Gyroskop cant hold it stable, on large ships for example (in earthlike atmosphere). Then it will slowly drop the heavy side down. Also you can adjust the rear wheel suspension, and make more strength then the front wheels.
5:30 i more use gyros to flip a car back on its wheels becours i role the car in a dish i over look. I mostly can save the landing or rapid Descent down hill by Knowing my car handling and just gently apelie breaks.
Any time you build an 8 x 8 chassis you must consider setting up smaller steering angles for the wheel axles closer to the vehicles center. The reason is the outer most wheels travel more distance and endure unwanted side friction to compensate for the inner wheels. For evenly spaced 8x8 chassis I will set the string angles to 22°,10°,10°,22°. If the wheel axles are bunched into pairs near the ends somewhat you set the angles to 22°,18°,18°, 22°. This becomes more crucial when you are trying to maintain control while going up or down a hill or travelling over an icy smooth surface. Yes it's a bit of work, put tweaking the steering angles of different axles will yeald better performance and your wheels are less likely to break out spinning. Rovers are outstanding in power efficiency but they tend to glitch through the surface on a busy server and fall to the center of the planet when you have a split second connection error. This is usually caused by a rover travelling at excessive speeds and the voxel engine physics grid has not caught up with the graphics.
11:43 The inventories of the connector and storage are connected, but how do you connect that to the cockpit? I've tried the small and large yellow ports and it's not working.
Small ship conveyors come in 2 different sizes, and you need to line up the correct ports with each other for them to connect. This can get really annoying as there seems to be no block which has a small port on one side and a large one on the other, save for the small O2 tank and that has 2 small ports on either side rather than 1 in the middle...(note also that some items can't go through small ports).
You should have made some examples of skid steering and vehicles with like 6-8 wheels that turn in tandem those get crazy with needing different wheel settings
Hey man! Awesome video this helped me alot, did you build that Humvee yourself because it looks absolutely stunning. Would it be available on the workshop?
The only time I bother with wheel controls is when I know a vehicle needs to be able to drift; usually in my 4 in front, 6 in back heavy drill miners. I need that horizontal movement without turning some times.
Awesome Channel - Most See! Are there Tutorials for 3D Printers? - Or neTutorial Playlist? With all Tutorials? Where did you get your Planets? Like the Iceworld and this Desert World.
When configuring my wheels, this is my process. 1. For suspension strength I max out height offset. Then I start at 0% strength for all wheels. Make sure the rover's inventory is completely empty. Now increase the strength until the rover no longer rises. I'll do the same test but with the rover's inventory completely full, this includes trailers if applicable. Then I'll set the strength somewhere between the two results. I'll test the front and rear axles separately. The heavier side will have more suspension strength. Cargo trucks will likely me heavier in back, but semi without trailers, or recon vehicles with front engines might be heavier in front. In extreme cases, like asymmetrical weight distribution, you might have to do every single wheel separate. I use enough power to comfortably drive a full capacity vehicle uphill. To save power, I toggle the front axle drive on/off. For large vehicles or ones with bad turning, I add a timer block. For actions, I disable steering and invert propulsion to all the wheels on the right side (you can do left for personal preference). This allows you to turn on the axis using your w and s keys. Thanks for reading if you got this far and I hope this helps.
@@bloodmoon0746 it happened when they "overhauled the driving physics" they also decided to remove very vital core sliders neccessary for realistic driving experience. i dont know why.
My current issue is I made a big block Massive rover. Its slow, it works and its .... massive, lol. Problem is now that its built and I have it hooked up to my station at the top rear with a connector. When I log in there is a loud Bang, my rover is gone, the station connector is trashed and the rover is at 1km in the air above the station and coming down like a bomb. I have saved the 'save file' in hopes of fixing this. Any Ideas?
Take inspiration from real vehicles I look up dimensions of vehicles before constructing rovers and base my designs on that. Making your vehicles longer is a good way to keep the center of mass low too. Basically if you find your running out of room for stuff, consider making the vehicle longer instead of taller.
Made a almost multi-platform design rover off of a Darkhorse design, made it longer, either have a conventional 4x4 or 6x6 in either light or heavy armor, but the bottom is almost flush from one suspension to the other but have heavy armor blocks on the bottom to reduce the roll. Even 100 friction and power and max speed, the truck will not roll, I give Darkhorse credit for the base model, but I made some variants in all be her or car style with a V12 hydrogen engine with the mall hydrogen tanks, I've made a sporty style with 4 more engines and 4 o2\h2 generators and small hydrogen thrusters acting like exhaust pipes and called it either turbo charge (sporty style) and over drive (utility) for more power going up hills and this is a prototype an 8x8 "outpost" design for survival or called "scamping." All you need is an o2/h2 a reliable source of power and a survival kit in a truck 20 to 30 blocks long, and 9 blocks long. Truck can hold 4 on stock hold or 8 for troop transport or 12-16 on a 4x4/6x6 design and little room for storage
Can someone please explain to me how he connects small and big blocks? There are lots of tutorials showing rotors but it doesnt look like hes using that. Is he using a mod or something for that?
everyone got its own buildingstyle and order i personally place one Long Bar in the middle first and place anything thats not armorblocks, wheels or Cockpits. this will provide me with enough space to rearrange the setup. after that i can easily do the Conveyorpiping and Wheelplacement. 90% of my Rovers are Flat and Very Wide ... so nothing for bumpy terrain ... im more the type of player who uses Hydrogen and Atmospheric thrusters on planets ... use Atmo to reach places ... add Hydro to carry stuff or gain altitude quickly Wherever i go ... Hydrogen is following me :)
thanks man i havent played but for a couple hours but i would love to build a rover with a medium cargo and be able to 2/3 load it and it act fine Ive yet to attempt my first go at it but i will here within the next 10 mins
I am a new player and i tried building a rover and thought this video would help me. I put the suspension wheels settings like the video and then i tried driving it. First when i held W for some reason it moved a little left and when i go backwards a little right. When i steer one of the wheels goes off the ground And doesn't do anything and finally when i moved for more than 3 seconds in one direction the rover it flips. How do i build a rover? Edit: I feel dumb. I put the wheel suspensions facing up.
I prefer building my rovers without gyros. I find that a well enough designed and tuned rover doesn't need them as much. That said, I do not use them for combat scenarios as the rovers on your server are used, so purpose may help define the importance of gyros.
Oh you wanna talk cargo affecting weight? Yeah well literally like 4 hours ago I made a perfectly balanced unmanned rover and decided "Yeah this is good, now time to add some cargo and a drill n fill" Well what I didn't know was by putting all my cargo and my d&f on the back, I signed up for Wheelie Central and had to ever so slightly tap w to get home. All the while, I was wheelying every single time I hit w.
huh. Me and a friend are doing a very peaceful game as we are learning how to play, and I got it in my head to make a mining rover. Ultimately it didn't work very well, but I learned a little bit from it, came up with a 6 wheel design. But I hardly understand vehicles in general and didn't know what to do with all the settings, so left them at default. I think I could do better just from messing with the wheel settings now that I've seen this.
I run Space engineers on my XBOX and I have to ask: why are my battery's not charging on my rover or my ships? I have waited for up to three days for them to charge and I get nothing. You would think with twelve wind turbines going I would have enough power to charge any battery with all my main base battery's fully charged. I have five main battery's at my main base.
@@jasonpoole6701 I figured that out and put up solar panels, still no charging of my rover battery's. I even went as far as building an hydrogen engine right next to the blasted rover and I still get nothing .
@@jasonpoole6701 I seem to have found the problem I tore out the old battery's and put in new ones they seem to be doing what their suppose to now. it may have been a hick up when I first built them.
Most important thing about building a rover is to never build it on earth on one of the Keen public multi player servers. You will lose a few days worth of work as your rover mysteriously glitches through the ground never to be recovered. It's a sure formula to rage quiting.
Flipped my rover 3 times like the end and finally thought... i need to learn how to configure these. Last night I spent 45 minutes saving a mining rover that flipped upside down. Wasted time.
forget rovers, for ever. fsr the devs decided to crank dampening all the way to 100% making all (what they call) "SusPeNsiOn" rock hard on any collision, breaking all immersion and ruining stability as highspeed driving over a shallow hill always results in a flip or roll. no need to create rovers now anymore, if you care about all that. i have no idea why they decided to do this shit. the rovers all feel like toys cars now. a lot of people hate this change aswell and stopped playing. also for a beginner its realy frustrating not beeing able to drive over 30km without rolling. is there any mods to bring the useful sliders back? . Edit: the dampening strength deppends heavily on the weight of the intire rover, the heavier it is, the less like a Rock the dampening will seem like. which is WHY we SHOULD have the slider to beginn with, to compensate more controllably by the user himself!! but many people in a survival world tend to just strap the most neccessary stuff on and call it done as long as it serves its purpose, with the difference that everyone has to drive at max 5kmh now ...
I have no idea what design of rover you prefer or what you have tried to overcome this issue so i cant give anything more than the most basic suggestions. I overcame this issue by widening my designs by 1 block on each side and the adding between 3 and 5 blocks to the length. I also try to stay under 7 blocks tall. For weight distribution I moved the cargo closer to the middle of the rover and added an extra set of wheels to sit directly under the cargo. Again I have no clue how you design so that's the best I can do to assist currently.
@@Domenion i am very thankful for your kind attempt of helping me. but i have sopped building rovers alltogether, as its easier to build atmospheric crafts anyway, and they are much more useful. quiet frankly its more about the realistic suspension movement that im mourning a lot about, i loved the light bounce of my heavy Trucks when going up the ramps of my Bases. i wish there was at least a mod that decreased the default dampening by half or more ... but i salute you for your tips Domenion
You could actually make hovercraft like that, with suspensionless wheels on the bottom, thrusters, and zero wheel friction. These "hovercraft" are particularly useful on Mars with its vast flat surfaces.
ive played around with other builder games trailmakers. crossout ect.. this one. one can do aaaanything. but the controls are complex as all hell. like an older PC game. even like spawning shit in doom 3 you kinda had to learn light C# at the age of 11 .... but this game >>"
The vehicle physics in this game are disastrously bad. The cars bounce around like they have at most 2 inches of wheel travel and terrible shocks. There's no damping setting at all. The irony is that the game seems to have been designed by people with no engineering background. They could have at least hired a consultant.
This video doesnt show us how to build rovers. This video is about how to optimize the performance of an already built rover. Not once did you show the rover actually being built from scratch. Iv learned nothing about how to build them and where to find the parts.
"You can pretty much do whatever your imagination allows you to do"
THAT'S why all my Rovers suck, got it. Thanks !
Hey! same thing with me I was pissed till I saw this
I often adjust the front end friction lower than rear end. Trying to stop while facing downhill can make rovers flip. Lowering the front friction can help prevent flipping.
Or just turn off the breaks on the front wheels
@@isaacbatz4673 right lmao
Or make a button on a tab of your driver's seat so you can change that on the fly before you go down a hill or up a hill.
thanx man. it'd take me soo many broken rivers and digging bots to figure that out
Another point to remember is the function of the rover. What is it FOR? If you want a scout car, use the little one you showed with an Ore Detector on it. A transport won't usually need to go as fast so cut the top speed a little, build a wider wheelbase and slap on a couple of extra tires. A military vehicle will (usually) have armor and that means it's heavy. More wheels help carry the weight.
A great video as usual.
I am so happy to have found your channel tonight. I just got the game, and I am two days into it. I had no idea how to even start building a rover. Thank you for talking to us in "MY" language! Wishing you the very best out of this new year!!!
How to build a rover: Narrow wheelbase, as many gyros as you can fit, highest friction and power, max strength, maximum displacement, and hundreds of pistons and rotors. Also make it as high as possible and put all your wheels on pistons, so you can go into space easily.
All of my rovers turn out like this. At least it makes for some neat timelapse recordings.
Titan seems like rover heaven, I've landed some insane jumps at speed
I did this and it did NOT go well
Tip not all rovers need rear wheel steering. When I make a 4 wheel rover I switch off rear wheel steering. When I make a six wheel rover I put rear wheel steering half of the front wheel steering. (20% front wheel steering, no steering in the middle, 10% steering on the rear wheels)
Nice tip this is a great thing to do in many situations.
Turning off Front Wheel braking also prevents your rover from flipping over when applying brakes at high speed
Great example of skid steering they are so much fun but getting the wheel settings right can be a pain
how to build a rover: make an 'H' and put wheels on it
I mean, your not wrong
That’s what I do in besiege
Exactly right.
Certainly one of the quick ways .
and a seat
I'd argue that a very good rover frame will always be something slightly wider than a normal car would be and maximum height offset
I like to have some additional clearance under the rover in case I go over some uneven terrain or land on some after a jump. More often than flipping, I find bottoming out to be more of a problem. I'll go with higher strength and build the rover a little wider with perhaps less friction so it skids rather than kneeling.
I love this can we get a 3d printer tutorial next??
Yes
murlocjoe has a great tutorial for that
Excellent video Arron, please do give us some more of this insight into your expertise. Perhaps next a "How to" for merging sub-grids together while attached to a rotor?
Group the rear wheels and front wheels separately. This gives you lots of manual control while driving. Sometimes you need them to behave differently when going uphill or downhill. One other fun thing I played around with recently was reversing the steering on the back wheels to enter "crab mode", which made it a bit easier to get my connectors lined up.
Still waiting for a 1:1 scale deathstar-battle
@UCb0b5qhTwnASC6fi--BhJFQ many many thrusters
J P it's not possible, someone's tried making a 1:1 scale DS...there is a limit on blocks per grid no matter what
Another crucial tip to making a controllable rover. Make the wheel base longer than the track (longer than it is wide). This will by design eliminate the crazy spins seen in Aaron's test buggy.
Low CoM but good ground clearance, a few gyros and if possible, even thruster.
Wheel power 100%!
I like how you changed the rover from the mad max server there’s no need when every vehicle is meant to be mad
Something I do for building rovers is use heavy armour for the chassis and light up top. Helps to keep the CoM lower. A little softer suspension helps absorb some of the bumps and make it flip out less. Also more wheel is good, I usually go for a 6 or 8 wheeler.
a better way to fix the "twitchiness" of the last rover is to disable rear wheel steering, that way is way more stable while cornering at high speeds
This was fantastic! I've been struggling with rovers during my entire time with this game. Now, with a better understanding, I'm looking forward to starting a playthrough with a higher focus on rovers 👍
not a good idea, id suggest completely avoiding them intirely. i know its an intriguing aspect of the game, but professionaly seen, building a ship yields you far more in terms of time-saveing and distance-coverage.
also i wrote an intire article about how they literaly fucked their so called "suspension" by cranking the dampeners up to 200% and removing the slider from the game intirely, resulting in rockhard "suspension" making the wheels not adapt to the ground beneath you intime, resulting in flips crashes and all sorts of unimmersive and unsave situations.
i personaly despise the removal of the dampener sliders with every fiber of my body.
they may have improved the driving physics, but they ruined the "suspensions" that are now just dampening rods no more no less.
A tip you failed to mention is that wide rovers tend to be faster on the turns while long rovers have better stability at higher speeds. This is important because it helps shave time off trying to optimize said rover without having to do serious tinkering to the wheel settings.
Have you considered changing wheels sets independently?
Where can I find the builds in this video?
YOUR FOUR WHEELER NEEDS A ROLL-BAR!
At 6:39 can you do a demonstration of those custom turrets? Do those require the WHIP script?
Nice Video, 12:30 you have to get sure you have a counter weight on the opposite side, as Balance, then it works good. For this its good to know how much weight (Mass KG) each Block have.
If the weigth on one side is to much, even the Gyroskop cant hold it stable, on large ships for example (in earthlike atmosphere). Then it will slowly drop the heavy side down.
Also you can adjust the rear wheel suspension, and make more strength then the front wheels.
This was extremely helpful, stuff that few others explained
Does it matter on tread direction? Does a left wheel perform better on the left and so on ?
5:30 i more use gyros to flip a car back on its wheels becours i role the car in a dish i over look.
I mostly can save the landing or rapid Descent down hill by Knowing my car handling and just gently apelie breaks.
Any time you build an 8 x 8 chassis you must consider setting up smaller steering angles for the wheel axles closer to the vehicles center. The reason is the outer most wheels travel more distance and endure unwanted side friction to compensate for the inner wheels. For evenly spaced 8x8 chassis I will set the string angles to 22°,10°,10°,22°. If the wheel axles are bunched into pairs near the ends somewhat you set the angles to 22°,18°,18°, 22°. This becomes more crucial when you are trying to maintain control while going up or down a hill or travelling over an icy smooth surface. Yes it's a bit of work, put tweaking the steering angles of different axles will yeald better performance and your wheels are less likely to break out spinning.
Rovers are outstanding in power efficiency but they tend to glitch through the surface on a busy server and fall to the center of the planet when you have a split second connection error. This is usually caused by a rover travelling at excessive speeds and the voxel engine physics grid has not caught up with the graphics.
11:43 The inventories of the connector and storage are connected, but how do you connect that to the cockpit? I've tried the small and large yellow ports and it's not working.
Small ship conveyors come in 2 different sizes, and you need to line up the correct ports with each other for them to connect. This can get really annoying as there seems to be no block which has a small port on one side and a large one on the other, save for the small O2 tank and that has 2 small ports on either side rather than 1 in the middle...(note also that some items can't go through small ports).
FED Tow Truck! 🤩 🤩 🤩
You should have made some examples of skid steering and vehicles with like 6-8 wheels that turn in tandem those get crazy with needing different wheel settings
Arron, what is your opinion on extra large rovers with Obj 279 "kotin" style wheel placement?
Thank you I just got the game and manager to get the ship part pretty easy but the rovers I just couldn't get it for some reason
Awesome man, do you have a build video for that 4 wheeler. Thats awesome.
how many blocks apart to wheels need to be? sometimes it's 2, sometimes its 3, and i dont know why it lets it do that sometimes.
Which cockpit is on that rover at 0:59
How do you select parts like that 1:00
press G or K when in a seat, i think g is weapons and such and k is the configuration
Ok thx
Hey man! Awesome video this helped me alot, did you build that Humvee yourself because it looks absolutely stunning. Would it be available on the workshop?
I found it!
Does distance between axis affect on performance?
The only time I bother with wheel controls is when I know a vehicle needs to be able to drift; usually in my 4 in front, 6 in back heavy drill miners. I need that horizontal movement without turning some times.
Cant wait for se to come out on console (my pc is an absolute potato )
its already on xbox
@@allenstuder6938 oh k thx
@@allenstuder6938 i couldnt find it
Already on Xbox but supposedly hard on the console, be careful with your Xbox man😎👍👍
@@travisorich7599 not mine its my sisters but yeah imma be careful anyway
Awesome Channel - Most See!
Are there Tutorials for 3D Printers? - Or neTutorial Playlist? With all Tutorials?
Where did you get your Planets?
Like the Iceworld and this Desert World.
When configuring my wheels, this is my process.
1. For suspension strength I max out height offset. Then I start at 0% strength for all wheels. Make sure the rover's inventory is completely empty. Now increase the strength until the rover no longer rises. I'll do the same test but with the rover's inventory completely full, this includes trailers if applicable. Then I'll set the strength somewhere between the two results.
I'll test the front and rear axles separately. The heavier side will have more suspension strength. Cargo trucks will likely me heavier in back, but semi without trailers, or recon vehicles with front engines might be heavier in front.
In extreme cases, like asymmetrical weight distribution, you might have to do every single wheel separate.
I use enough power to comfortably drive a full capacity vehicle uphill. To save power, I toggle the front axle drive on/off.
For large vehicles or ones with bad turning, I add a timer block. For actions, I disable steering and invert propulsion to all the wheels on the right side (you can do left for personal preference). This allows you to turn on the axis using your w and s keys.
Thanks for reading if you got this far and I hope this helps.
suspension strength is useless due to the 200% dampening that the devs decided to override and removed the slider. ._.
@@AngelboyVR when did this happen? That sounds terrible
@@bloodmoon0746 it happened when they "overhauled the driving physics" they also decided to remove very vital core sliders neccessary for realistic driving experience.
i dont know why.
My current issue is I made a big block Massive rover. Its slow, it works and its .... massive, lol. Problem is now that its built and I have it hooked up to my station at the top rear with a connector. When I log in there is a loud Bang, my rover is gone, the station connector is trashed and the rover is at 1km in the air above the station and coming down like a bomb.
I have saved the 'save file' in hopes of fixing this.
Any Ideas?
Take inspiration from real vehicles I look up dimensions of vehicles before constructing rovers and base my designs on that. Making your vehicles longer is a good way to keep the center of mass low too. Basically if you find your running out of room for stuff, consider making the vehicle longer instead of taller.
Useful for a rover only server i started playing on thankd
Play with the settings of individual axels. I made a 6 wheel truck the other day and every setting is different.
damn, there are rovers, and there are ROVERS
Made a almost multi-platform design rover off of a Darkhorse design, made it longer, either have a conventional 4x4 or 6x6 in either light or heavy armor, but the bottom is almost flush from one suspension to the other but have heavy armor blocks on the bottom to reduce the roll. Even 100 friction and power and max speed, the truck will not roll, I give Darkhorse credit for the base model, but I made some variants in all be her or car style with a V12 hydrogen engine with the mall hydrogen tanks, I've made a sporty style with 4 more engines and 4 o2\h2 generators and small hydrogen thrusters acting like exhaust pipes and called it either turbo charge (sporty style) and over drive (utility) for more power going up hills and this is a prototype an 8x8 "outpost" design for survival or called "scamping." All you need is an o2/h2 a reliable source of power and a survival kit in a truck 20 to 30 blocks long, and 9 blocks long. Truck can hold 4 on stock hold or 8 for troop transport or 12-16 on a 4x4/6x6 design and little room for storage
Can someone please explain to me how he connects small and big blocks? There are lots of tutorials showing rotors but it doesnt look like hes using that. Is he using a mod or something for that?
What kind of world is that?
The planet looks kinda cool but the sky of it looks devine!!!
how would one join the rover server?
Pay or be active on their discord.
everyone got its own buildingstyle and order
i personally place one Long Bar in the middle first and place anything thats not armorblocks, wheels or Cockpits.
this will provide me with enough space to rearrange the setup. after that i can easily do the Conveyorpiping and Wheelplacement.
90% of my Rovers are Flat and Very Wide ... so nothing for bumpy terrain ... im more the type of player who uses Hydrogen and Atmospheric thrusters on planets ...
use Atmo to reach places ... add Hydro to carry stuff or gain altitude quickly
Wherever i go ... Hydrogen is following me :)
Arron. massblocks are good. but space balls are lot heavyer so they will be more space efficient. great video
Space balls can't be placed I think. They covered this in the turret video.
It's not that they can't be placed, they can't be placed in certain configurations.
Space balls are only heavier cause more components. On planets art mass is meaningless.
@@Mice-stro they have all 6 point connections so you can actually place them. dont know where you get this info
@@NirateGoel yes and you can actually adjust their weight
thanks man i havent played but for a couple hours but i would love to build a rover with a medium cargo and be able to 2/3 load it and it act fine Ive yet to attempt my first go at it but i will here within the next 10 mins
I am a new player and i tried building a rover and thought this video would help me. I put the suspension wheels settings like the video and then i tried driving it. First when i held W for some reason it moved a little left and when i go backwards a little right. When i steer one of the wheels goes off the ground And doesn't do anything and finally when i moved for more than 3 seconds in one direction the rover it flips. How do i build a rover?
Edit: I feel dumb. I put the wheel suspensions facing up.
I'm new to the game but I'm currently working on a huge rover with a bunch mining drone hangers and many storage crates
Did they ever fix the rovers falling through the planet thing or ? Because that would be why no one builds them..
Snake Yes, that has never happened to me
@@demospolsion6539 Happened to a whole server I was on just a month or so ago
You can make the respawn pod consistently go through the planet. Spawn it in, and while en route to the planet, grind off the parachute.
Thanks, but I don't really understand the very low clearance rovers. Maybe driving around a large base, but not in the open world.
I prefer building my rovers without gyros. I find that a well enough designed and tuned rover doesn't need them as much. That said, I do not use them for combat scenarios as the rovers on your server are used, so purpose may help define the importance of gyros.
My rover bass keeps getting clanged and I don’t know why
Base*
Oh you wanna talk cargo affecting weight?
Yeah well literally like 4 hours ago I made a perfectly balanced unmanned rover and decided "Yeah this is good, now time to add some cargo and a drill n fill" Well what I didn't know was by putting all my cargo and my d&f on the back, I signed up for Wheelie Central and had to ever so slightly tap w to get home. All the while, I was wheelying every single time I hit w.
Ekoh TheTaur did you not back up to your base? I never played the game myself so i dont actually know if it works but i would assume it does
Well now I know the problem on the towtruck
haha yup
I wish you want a little bit more detail on the motorcycle Rover but nevertheless it is a good video
Seat-battery-container. 2 gyros, 4 wheels. And ... PB w DAS.
huh. Me and a friend are doing a very peaceful game as we are learning how to play, and I got it in my head to make a mining rover. Ultimately it didn't work very well, but I learned a little bit from it, came up with a 6 wheel design. But I hardly understand vehicles in general and didn't know what to do with all the settings, so left them at default. I think I could do better just from messing with the wheel settings now that I've seen this.
Oh my god. I didnt even know about the center of mass feature in the k menu....
all this time BB haha
Thanks btw
Why do your wheels look disproportionately small ...?
Rovers on Xbox is just as simple props to the people at keem software
I run Space engineers on my XBOX and I have to ask: why are my battery's not charging on my rover or my ships? I have waited for up to three days for them to charge and I get nothing. You would think with twelve wind turbines going I would have enough power to charge any battery with all my main base battery's fully charged. I have five main battery's at my main base.
Turbines only work if the main body is a station or if it's attached to the ground with landing gear.
@@jasonpoole6701 I figured that out and put up solar panels, still no charging of my rover battery's. I even went as far as building an hydrogen engine right next to the blasted rover and I still get nothing .
@@jasonpoole6701 I seem to have found the problem I tore out the old battery's and put in new ones they seem to be doing what their suppose to now. it may have been a hick up when I first built them.
i like mine with lots of pistons and rotors
I build a rover, but for some reason the wheels don't work right and they won't turn at all and I have hydrogen and electricity
Hand break?
I would like a rover that a large ship can take it up to space
Man I’ve nearly rolled some many HMMWVs….
I’m so fucking pissed I DIDNT know THAT WHEELS HAVE GOD DAMN SETTINGS
Most important thing about building a rover is to never build it on earth on one of the Keen public multi player servers. You will lose a few days worth of work as your rover mysteriously glitches through the ground never to be recovered. It's a sure formula to rage quiting.
Flipped my rover 3 times like the end and finally thought... i need to learn how to configure these. Last night I spent 45 minutes saving a mining rover that flipped upside down. Wasted time.
never wasted, always learn from your mistakes and build upon those
uh, none of this is in the block menu... so ill go back to the original question.... HOW!!!!
Love the videos , hate the intro😅
forget rovers, for ever. fsr the devs decided to crank dampening all the way to 100% making all (what they call) "SusPeNsiOn" rock hard on any collision, breaking all immersion and ruining stability as highspeed driving over a shallow hill always results in a flip or roll. no need to create rovers now anymore, if you care about all that.
i have no idea why they decided to do this shit.
the rovers all feel like toys cars now.
a lot of people hate this change aswell and stopped playing.
also for a beginner its realy frustrating not beeing able to drive over 30km without rolling.
is there any mods to bring the useful sliders back?
.
Edit: the dampening strength deppends heavily on the weight of the intire rover, the heavier it is, the less like a Rock the dampening will seem like. which is WHY we SHOULD have the slider to beginn with, to compensate more controllably by the user himself!!
but many people in a survival world tend to just strap the most neccessary stuff on and call it done as long as it serves its purpose, with the difference that everyone has to drive at max 5kmh now ...
I have no idea what design of rover you prefer or what you have tried to overcome this issue so i cant give anything more than the most basic suggestions. I overcame this issue by widening my designs by 1 block on each side and the adding between 3 and 5 blocks to the length. I also try to stay under 7 blocks tall. For weight distribution I moved the cargo closer to the middle of the rover and added an extra set of wheels to sit directly under the cargo.
Again I have no clue how you design so that's the best I can do to assist currently.
@@Domenion i am very thankful for your kind attempt of helping me. but i have sopped building rovers alltogether, as its easier to build atmospheric crafts anyway, and they are much more useful.
quiet frankly its more about the realistic suspension movement that im mourning a lot about, i loved the light bounce of my heavy Trucks when going up the ramps of my Bases.
i wish there was at least a mod that decreased the default dampening by half or more ...
but i salute you for your tips Domenion
Shmokin
Secont
But what if you add some hydrogen thrusters and set friction to 0%?
*M A X I M U M D R I F T I N G*
You could actually make hovercraft like that, with suspensionless wheels on the bottom, thrusters, and zero wheel friction. These "hovercraft" are particularly useful on Mars with its vast flat surfaces.
@@mohammadnoor8429 so my only working drift project is actually a hovercraft? Interesting...
ive played around with other builder games trailmakers. crossout ect.. this one. one can do aaaanything. but the controls are complex as all hell. like an older PC game.
even like spawning shit in doom 3 you kinda had to learn light C# at the age of 11 .... but this game >>"
Not what I was looking for.
14th comment
How to build a rover! Step 1: don’t build a rover.
The vehicle physics in this game are disastrously bad. The cars bounce around like they have at most 2 inches of wheel travel and terrible shocks. There's no damping setting at all. The irony is that the game seems to have been designed by people with no engineering background. They could have at least hired a consultant.
First
nice!
This video doesnt show us how to build rovers. This video is about how to optimize the performance of an already built rover. Not once did you show the rover actually being built from scratch. Iv learned nothing about how to build them and where to find the parts.
this doesn't show you what blocks to use, how to power the vehicle, or what's required to unlock anything involved.. It's a really bad video.
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