If you want the link to the build to follow along with here ya go. If you guys like live content, and bunch of crappy jokes, come stop by my twitch! We are going to attempt to make companions work. _______LINKS__________ ⭐BUILD ----d4builds.gg/builds/6da4e573-701f-42b0-987b-0879fb5758bf/ ⭐ ⭐TWITCH --- www.twitch.tv/roundedtiktak ⭐ ⭐LVL 75 PULVERIZE DRUID --- ruclips.net/video/5bFLsN5Kx1k/видео.html ⭐ Build Link Was Broken...It Is Fixed Now
I wanna see how minions can be viable. I just swapped from them to this. They were fine for levelling up but the damge is just not there. Spirit and health and fortify was great. Poison creeper is good but doesn't trigger enough and then nothing else did crazy damage.
Lucky hit chance is not additive, it's a % increase off the skills base. Pulverize's base lucky hit is 25% so a 10% bonus in lucky hit chance increases that to 27%, not 35%. Knowing this I wonder if lucky hit is still an important stat priority or if something like crit chance would be more effective (considering Earthen Might chance is doubled with crits)
But I don't have a 10% chance I have a 31% chance. So that should put me at 31% again. Which means I roll the dice every 3 pulverizes. And most times I hit, cause as far as I'm aware that 31% chance procs on all enemies hit by the ability. I'm not claiming I'm the best player in the world, I'm just showcasing what obviously works.
Reading this comment, I had to search for myself. I've seen multiple sources confirm this explanation you have of multiplicative vs additive. I'm currently pretty unoptimized but I feel like with my added lucky hit I am proccing Earthen Might so much more. As I continue to get more gear I might see what it feels like replacing lucky hit with Crit. Btw I don't think it's doubled, I think it's 10% more. Unsure if additive or multiplicative lol
@@lotleo987 if you hover over your pulverize ability you can see the lucky hit chance and then as you add gear you can see that percent increase multiplicatively. so pretty sure that’s how it works
@@RoundedTikTak for sure. im not saying lucky hit isn’t useful, 31% is definitely better than 25%. but more so is it the most efficient stat to roll on gear. It takes a lot to get 30% bonus lucky hit chance on your gear and for only a 6% increase
everytime i see the glyph board it just overwhelms me. then you got guys that are out here with allll the gear options and alll the skill options and somehow, some way people find things that work together and become op. like that just absolutely blows my mind as i struggle to do anything even tho im following a build and have seen what works.
I watched this video, had the vulnerable glyph drop, slotted it and got the bonus… immediately evaporating all enemies during the next helltide. Charge in with Trample, turn around Pulverize, nothing is left. 😂
Appreciate your time and effort making this build man and also really appreciate you clarifying that the uniques arent absolutely necessary to make the build work as i havent been able to find them yet!
Not sure if anyone else said it, but isn't "Core Skills dealing X increased dmg based on your amount of Fortify" looking the % of current Fortify vs Max rather than judging you based on its raw value. So raising how much Fortify you can put on only means it takes longer to hit cap.
Emeralds don’t scale your vulnerable damage they scale your crit damage against vulnerable enemies. Same bucket as sapphires, different condition. Difference is which targets it gets applied to. Bosses are only affected by sapphires when they are stunned, it’s easier to make them vulnerable.
Hey bro, nice build. I would like to suggest u to try adding 'attack speed' on gloves and even from the boons. attack speed is super under rated and works great on lucky hit builds since u will 'hit' much more times. Also if u want to push higher keys u are missing the 2 of the best defenisve passive druids has, "Iron fur" and "Vigilance" they worth 24% dr for only 6 points. Sorry for the pargraph, Hope this info help in any way. Good luck :)
Oh I know about the defensive stats. Ya don't need em till pushing 70+ and tbh... That's like 5% of the community lol I have attack speed on the video I'm posting tommorow.
I think a lot of people are switching from 2h to 1h / OH with Shockwave on amulet. Foregoing the staff damage bonuses and shockwave bonus for faster AS, better CDR, lower Spirit cost, higher lucky hit chance, etc. Personally i think it feels a lot better. I went back and forth a lot, but generally, my 2h constantly got spirit starved, 1h seems to rarely not pulverize. With the stacking crit in werebear, the extra hits seem to translate to both faster and stronger hits once your a few seconds in.
@@RoundedTikTak I'm not quite sure about how this gets toyed with / optimized My offensive aspects end up being Amulet: Shockwave Ring: rampaging were beast Ring: umbral Gloves: thing that makes Pulverize an earth skill Totem: retaliation 1h: crit DMG on earth
Since you have Trample already, what do you think about using the aspect that calls 6 Landslides everytime you Trample? Not in the way a trampleside build does, which requires natures fury and specing into landslide... I just get the passive so that landslide crits and since the aspect also turns Trample into an Earth skill, I get +7 possible procs of Earthern Might every time I trample (with Landslide having guaranteed crits and all enemies getting Slow). It's usually my opener, since on a mob of 10-12 enemies its pretty much a guarantee proc of Eathern Might. Then everything else is pretty much the same playstyle and build, although I am much lower in level. All of that by changing one aspect seems to pay off really way. Also requires 3 skillpoints for the landslide. Trample is pretty much optional as you already have a Lvl 2 Trample from the unique, so you can decide if you want just that. I end up going for fortify on trample as it is my opener so it already starts building up on Fortify.
Where are you finding that landslide auto crits? I know there is a skill tree point that allows you use store Teramotes that crit, but if you only use landslide as a passive, and it’s not on your skill bar, you won’t be generating the crit motes.
@@elvinbtw6011 yes I am aware of that but I had landslide in the bar just to make sure it crit. However, as I am facing enemies 10+ lvl above me now I will need to change back to some other defensive skill, so no more auto crit.
Very good video and helpful my Druid is currently lv66 and counting just looking for the chest armour enjoying the pulverize build you have different skills and build to my current. Worth a look at cheers 👍🏻
you dont need insatiable fury for this build my friend, the new meta runs an obedience chest and thats it, even temerity isnt as useful for pushing high nm dungeons (both are good for speedfarming tho so dont throw/salvage)! I generally recommend looking up the maxroll guide as its a written guide and moreso its gets updated quite frequently, equals a more reliable source than some random yt vid
+1 sub, you're my hero. I was doing pathetic dmg at lvl 87 and I my friend suggest me this video. I changed my paragon board to yours (from maxroll one), change into crit chance/lucky hit rings and my dmg sky rocketed. Again thank you so much, i was totally lost, struggle to grind for the wolf helmet because of the tiny amount of dmg I was doing before. Now my grind will feel much better.
I think that aspect on your amulet works differently. It's not tied to your max health, probably it's tied to percentage. If your fortify is full it deals 45%, if your fortify is half it deals 22.5%. I guess it works like this. However having more hp should increase your overpower damage.
it would be better then to swap the rampaging werebeast to the amulet for the extra 3 secs of damage and defense and leave the fortify damage aspect in one of the rings?
@@Hotdoglover7 alot changes from 75 to 80. And paragons man. Just level them all up as much as you can. Nightmare after nightmare. Max rolls on aspects. 5% is alot of damage at end game.
@ebossnz6838 you're against level 80 mobs. After 80 ish the game only gets harder each level because gear doesn't scale upward infinitely. It's all about paragon and min maxing after that
Have you tried anything with Lightning Storm? I wanted to play a druid caster class, but none of the builds seem strong. Would love to hear your thoughts.
I just started running NM with my werenado and have had no issues on there 38 as a lvl 78. Working my way up to see what my limit is Also have a set of armor for pulv build with chest piece and temerity pants, have helm on the wolf .. been getting all the barb and sorc uniques and mother embrace rings lately lol.
I noticed your D4 build link has Storm Strike as your basic on the main tab and Earth Spike on the abilities tab. I was wondering if you made a mistake or if you switched it up? Which one should I go with?
Hey man. I have this build but I have some extra DMG from trample... One unique gives trample summons 6 landslide pillars. And converts trample into an earth nature magic skill. The other unique says that anytime landslide is cast it casts twice dealing X percent more DMG.... So it basically casts 12 pillars going outwards. I crit, and kill a lot of crowds with it. But I'm struggling to utilize it to the best of it's ability. Any chance you'd be willing to play around with the build and see if you can't figure it out? Does a lot of crit and over power DMG every time trample is used.
I love this build... But i lak massive single target dmg. What is your rotation for single target? Or a prio list? Stack something? Ae dmg is massiv yes
2 things. If your clearing always try and kill elites while in the large pack of mobs, use hurricane, transfer into grizzly, pulverize, then bulwark. That way you are applying vulnerable still and getting the nature/earth passive damage (forgot the name) For actual bosses, same rotation of abilities UNLESS that boss spawns ads. If they do wait till they spawn to to kit dump so you can stack your crit damage on them. If no ads on boss, use bulwark and trample offensively. You are just trying to get earthen might to proc to ramp damage while in grizzly rage.
Hi thx for this video, i note many thinks for me! But 1 big maybe stubid question i have :) .. how u do make enemies vurnerable? i can find the affix or skill :( why u vurnerable enemies with pulverize/shokwave whatever .. just hurrikane but the can't be the game changer and sidequestion what u think about spahir stones for left side in charakter because of that much life?
thank u :) edit: uhh u made my d4 life much more better haha great energy this build! I'm 84 right now and played with hard overpowerbuild 600% +.. but now it feels much better without changing items just paragon glyphs and some overpower on items :) now 380% and more base dmg and vurnerable = hrhr big hug !!
Amy recommendation where to get pulverize aspect and where does the chest drop? I got the helm last night. And if I’m not using pulverize what would you recommend using in its place until then?
Just started playing, first time ever playing Diablo. Picked Druid seemed like it would be a fun build. Currently sitting at lvl 23 and Jesus Christ it’s some what frustrating, this build gives me hope.
claw and shred are best way to level as druid imo. lightning storm kinda nice but sucks agains the butcher low level and doesnt feel great running in to hit with storm strike when playing a ranged caster.
claw 1, shred 5, blood howl 1, earthen bulwark 1, hurricane 1, lacerate, lupine ferocity. take the passives for each of these skills too. other passive points just take the obvious ones. important ones are 1 point in neurotoxin, 1 point in toxic claws and 3 points in envenom. 3 points in predator instincts and digitigrade. not very in-depth i know but it will get you started and moving through content easily while you farm up. if you want some more info, give me an @ and can go through it a bit more with you.
Temerity for pants can work, but the armor mod is so damn strong it's hard to give it up. I have a god rolled one, I should experminet more. You could... Drop crit damage... Move the armor, then use tamarity. This isn't needed in most stuff by higher end dungeons this might be sick.
I’m really struggling getting good gear / aspects on my Druid. Level 54 at the moment and don’t have any of the necessary aspects from this build. Played my Barb for half the time, am already a higher level and have everything I could want and one shot everything with HOTA. Is the Druid loot pool actually bugged?
I'm only lvl 55 but I'm doing a pulverize/trample build utilizing both of them as earth skills along with the pillars hit twice and my earth skills are now werebear skills so they double dip and using natures fury using hurricane and storm strike so I can just literally spam all my skills. It's pretty nuts, grated I'm only lvl 55 but I wrecking everything. I'm not sure if I can scale it up for late even higher but I think ima try. I'm just a earth bender on crack haha😅
would using an axe with dmg to healthy not be better than a staff for lower content since ur always 2 shotting mobs, the first hit is a bit hit cuzz they are over 80% life. and axes do like 80+% dmg instead of 35 constant % which would be more beneficial in longer fights.
LUCKY HIT CHANCE: I think this was glossed over below, but your calculation and emphases on lucky hit is completely incorrect. You should be skipping +lucky hit on your gear always and here's why: The total +lucky hit chance from your gear is added to the first roll of the equation as a multiple. This can easily be confirmed by turning on enhanced tooltips and seeing the change in your pulverize base lucky hit chance in the tooltip when you add +lucky hit gear. As a result, your total +32.1 lucky hit chance from gear increases your base pulverize lucky hit chance by 8.025% for a total of 33.025% (.25 pulverize base x .32.1 x 100 = 8.025 + 25 = 33.025). Pulverize luck hit only determines if a lucky hit is even possible and this is only the first roll in the equation. You now have to proc the lucky hit chance of Earthen Might, so between 5% and 25% depending on crit and crowd control. To be clear, the lucky hit chance on your gear has 0 impact on Earthen Might lucky hit procs only Pulverize lucky hit procs. Let's now see how an 8.025% increase of Pulverize lucky hit impacts the final product of Earthen Might lucky hit procs: Worst case scenario (5% - no crit or crowd control), your Earthen Might will proc 1.65% of the time (total rounded pulverize lucky hit - .33 x Earthen Might lucky hit - .05 = .0165 x 100 = 1.65%). In comparison to not having any + lucky hit on gear where you have a base 25% pulverize lucky hit chance, the same calculation works out to 1.25% chance to proc Earthen Might so only a 0.35% decrease. Let's now check the best case scenario of a crit on crowd controlled target (25%) and average the two, which results an 8.25% Earthen Might chance (total rounded pulverize lucky hit - .33 x Earthen Might lucky hit - .25 = .0825 x 100 = 8.25%). In comparison to not having any + lucky hit on gear where you have a base 25% pulverize lucky hit chance, the same calculation works out to 6.25% chance to proc Earthen Might so only a 2% decrease. Conclusion: You spent 3 affixes across your gear to increase your chance of an Earthen Might proc by a rough average of 1%. This could have been spent these on much more useful damage modifiers amounting to something like +60% earth crit damage. This was an inciteful video and helpful for me in terms of paragon planning, but this aspect of your build is incorrect and you should not be telling people that +lucky hit chance on your gear is the most important thing they need when in fact it should be avoided like the plague as a complete throwaway stat in its current form :)
Hey millhouse. Great breakdown. Appreciate the information. I wish GOOD gear was more easily attainable, because this was brought to my attention already and I would love to be able to swap out and retest. However, with that being said, without lucky hit chance on my gear and using a 2 hander weapon I really feel the spirit consumption issues. Maybe it's placebo. But this may be video worthy even if it rains true for all classes and since you have the most scientific breakdown, would you mind messaging me on discord or Twitter? I'd love to discuss further.
I'm on mobile but I'll do my best. Multiple reasons.. The entire bottoms left passive skill tree where it's all earth/storm bonuses. Also it's a way to re apply vulnerable, it also helps kill trash. Roar is great for more survibilty, but it doesn't do much else. If your pushing super hard content maybe swap that out lose the bottom left passives and stack more damage reduction.
Question, Why dont you use a 2 handed axe instead of a staff? Since the 2 handed axe has a dmg bonus while healthy and most of the times you are going to be full health obviously. I am using a similar build to yours and im learning some stuff within the build thanks to you
Ok I'm on mobile... But I think it's DAMAGE TO HEALTHY not DAMAGE WHILE HEALTHY. So you do bonus damage while THEY are above 80% health. Axes is better sub 40nm dungeon cause you 1 shot everything
@@RoundedTikTak Ohhhh i probably misread the axe :O misreading stats is hella common lmao 😂 i guess I'll go for staff then. But for example what if the axe was damage bonus while healthy, what would you pick? Im curious :p
Hey I was watching the paragon part, and the undaunted glyph only works when your fortified - not when you have fortify. You become fortified if you have more fortify than health, or 100% health and 100% fortify. Just thought I’d say so everyone can keep in mind
@@RoundedTikTak it is actually false. Game says "fortified" on the screen as soon as you get it, having fortify and being fortified is the exact same, they are NOT different. Being fortified is a "status" which gives you 10% dmg reduction, and the unique helm gives you just that pretty much permanently.
one thing that may help for survivability ive found is boulder rather than trample believe it or not, get hurt and push them all away while you pop a potion, on top of that it helps trigger earthern might cause a node gives it 20% additive crit chance if you have any fortify
Just went to the link which I have been following since you posted this guide and now its showing the thunderstruck board instead of the constricting tendrils board
Hurts my soul seeing those low damage numbers. I already do that much on my necro at lvl 70. And barbs pushes 70mil with hota. They really need to take a hard look at the druid compared to the other classes especially for early game.
Why is my paragon board layout completely different from yours? I unlocked the first path north from the base grid and selected survival instincts. The layout of the board and positions of the abilities are completely different than those from your guide. I can still pick them up but the paths may require a lot a more points. Is this just how the game works? Or am I doing something wrong?
its one of the negative "map mods" every few seconds it will go over your had and you need to pop defensive cooldowns or go under the dome it also spawns or you will get killed by a lightning strike :D
You said we could run this without Vas head piece, (janky) but it could work. How? I'm lvl 80 running Trample slide, and I dont have that head item. How would that look?
People are still confuse on how bear/wolf helm work. You only need those if you plan on casting earth/storm skill in wereform, rock throwing bear for example. Your initial trample charge does not become nature/earth ever, it only has landslide following it. Take out Vas put on defensive helm or harlequin crest and trample slide wont change aside from sub stats and a few skill levels.
9:12 You are saying you proc earhen might on every thirth dmg dealt but isnt like earthen might lucky hits have up to 5% chance to proc it ? Which means you lose multiple affix slots for increasing the lucky hit chance on pulverize from 25% to 33% and proc chance from 1.25% to 1.65%. Is it worth ?
It's a base 5%, but it increases by 10% on a crit, and another 10% against a stunned, immobilized or knocked back enemy, so if you know what you're doing it can be around 25%, I've had it proc so much more since I started using this build.
Is this better than Trampleslide druid. I have that fully built, is it worth switching over it. I have both the helm and chest. Tbh i have all these items..Hmm
For the spirit glyph I did exactly like you did but I only get 22 out of 25 dexterity. I can’t activate the bonus and there’s no other dexterity I can pick and I did it exactly as you have it shown? Any suggestions?
Do you not see me smashing the earth, earth spikes, and the Shockwave. This is the most devastor thing since outriders. Feels almost exactly the same. Haha Also, I like to play in popular classes and currently barb is frigging broken. Class is OP
@@RoundedTikTak Your most recent build videos are on Druid... The last video including Barb in the title was how they are so weak. Or am i missing something.
No I'm using lucky hit to proc earthen might which makes me have guaranteed crits which then in turn makes me stack my crit damage of grizzly rage infintley easier.
Vulnerable damage for druid is awful for single target. You aren't going to kill tanky elites or bosses in 70+ nightmares in less than 3 seconds (the duration of vuln from exploit glyph). At least not without a different class in your party keeping vulnerable up for you. Absolutely not a priority stat.
What I need is a structured leveling build using pulverize/trample/earth spike, its so damn hard to kill things in a timely manner, i mean i can survive long, but fights are so long especially boss fights, is it just that I must rearrange my build in those lower levels to increase dmg at a cost of survivability?? I hate having to change the build so much and so often......
Hey I am 100% willing to help, but I can only do so much via RUclips contents. Stop the stream or join discord and dm me. I find most mistakes are like 1 or 2 things.
@@RoundedTikTak this exact build no I guess but it's just gimped for no reason, I put 3 skill points in landslide up to guaranteed crits. I run rampaging werebeast on gloves max duration...landslide guaranteed crits for more crit damage this way off trample. +3 to everything except debilatating roar is possible which is just straight up better than core damage. You also get better/easier affixes on gear since all your abilities are earth and werebear with this. I also don't run + skills on ammy as a normal affix 12% dam to elites only is just way worse than up to 21% damage to all abilities through werebear, earth, or shapeshifting damage. Trample landslide wipes out small-mid packs by itself btw and gives you way more boss damage+hits to proc earthen might.
If you want the link to the build to follow along with here ya go. If you guys like live content, and bunch of crappy jokes, come stop by my twitch! We are going to attempt to make companions work.
_______LINKS__________
⭐BUILD ----d4builds.gg/builds/6da4e573-701f-42b0-987b-0879fb5758bf/ ⭐
⭐TWITCH --- www.twitch.tv/roundedtiktak ⭐
⭐LVL 75 PULVERIZE DRUID --- ruclips.net/video/5bFLsN5Kx1k/видео.html ⭐
Build Link Was Broken...It Is Fixed Now
your link to the build is broken
Refunding my points is the most painful part now🙏🏽
Yeah link to the build is not loading, there is something wrong. Solid build tho, good job
I wanna see how minions can be viable. I just swapped from them to this. They were fine for levelling up but the damge is just not there. Spirit and health and fortify was great. Poison creeper is good but doesn't trigger enough and then nothing else did crazy damage.
At the second board, the Survival Instincts -> How does he get enough Dex for the bonus of the glyph. i just get 22/25 with all the dex notes???
Lucky hit chance is not additive, it's a % increase off the skills base. Pulverize's base lucky hit is 25% so a 10% bonus in lucky hit chance increases that to 27%, not 35%. Knowing this I wonder if lucky hit is still an important stat priority or if something like crit chance would be more effective (considering Earthen Might chance is doubled with crits)
So attack speed would be almost better in every case except resource starved situations.
But I don't have a 10% chance I have a 31% chance. So that should put me at 31% again.
Which means I roll the dice every 3 pulverizes. And most times I hit, cause as far as I'm aware that 31% chance procs on all enemies hit by the ability.
I'm not claiming I'm the best player in the world, I'm just showcasing what obviously works.
Reading this comment, I had to search for myself. I've seen multiple sources confirm this explanation you have of multiplicative vs additive.
I'm currently pretty unoptimized but I feel like with my added lucky hit I am proccing Earthen Might so much more.
As I continue to get more gear I might see what it feels like replacing lucky hit with Crit. Btw I don't think it's doubled, I think it's 10% more. Unsure if additive or multiplicative lol
@@lotleo987 if you hover over your pulverize ability you can see the lucky hit chance and then as you add gear you can see that percent increase multiplicatively. so pretty sure that’s how it works
@@RoundedTikTak for sure. im not saying lucky hit isn’t useful, 31% is definitely better than 25%. but more so is it the most efficient stat to roll on gear. It takes a lot to get 30% bonus lucky hit chance on your gear and for only a 6% increase
everytime i see the glyph board it just overwhelms me.
then you got guys that are out here with allll the gear options and alll the skill options and somehow, some way people find things that work together and become op.
like that just absolutely blows my mind as i struggle to do anything even tho im following a build and have seen what works.
I watched this video, had the vulnerable glyph drop, slotted it and got the bonus… immediately evaporating all enemies during the next helltide. Charge in with Trample, turn around Pulverize, nothing is left. 😂
Appreciate your time and effort making this build man and also really appreciate you clarifying that the uniques arent absolutely necessary to make the build work as i havent been able to find them yet!
Not sure if anyone else said it, but isn't "Core Skills dealing X increased dmg based on your amount of Fortify" looking the % of current Fortify vs Max rather than judging you based on its raw value. So raising how much Fortify you can put on only means it takes longer to hit cap.
Emeralds don’t scale your vulnerable damage they scale your crit damage against vulnerable enemies. Same bucket as sapphires, different condition. Difference is which targets it gets applied to. Bosses are only affected by sapphires when they are stunned, it’s easier to make them vulnerable.
Hey bro, nice build.
I would like to suggest u to try adding 'attack speed' on gloves and even from the boons. attack speed is super under rated and works great on lucky hit builds since u will 'hit' much more times.
Also if u want to push higher keys u are missing the 2 of the best defenisve passive druids has, "Iron fur" and "Vigilance" they worth 24% dr for only 6 points.
Sorry for the pargraph, Hope this info help in any way. Good luck :)
Oh I know about the defensive stats. Ya don't need em till pushing 70+ and tbh... That's like 5% of the community lol I have attack speed on the video I'm posting tommorow.
I think a lot of people are switching from 2h to 1h / OH with Shockwave on amulet. Foregoing the staff damage bonuses and shockwave bonus for faster AS, better CDR, lower Spirit cost, higher lucky hit chance, etc. Personally i think it feels a lot better. I went back and forth a lot, but generally, my 2h constantly got spirit starved, 1h seems to rarely not pulverize. With the stacking crit in werebear, the extra hits seem to translate to both faster and stronger hits once your a few seconds in.
So funny you say this, i was just toying with the same idea.
@@RoundedTikTak yea man, try it out, let us know. I follow you from all your fun builds in Outriders, cool to see what you have for Diablo!
What do you add for the last aspect? I took out crit dmg, and rand landslide, and x2 proc on trample.
@@RoundedTikTak I'm not quite sure about how this gets toyed with / optimized
My offensive aspects end up being
Amulet: Shockwave
Ring: rampaging were beast
Ring: umbral
Gloves: thing that makes Pulverize an earth skill
Totem: retaliation
1h: crit DMG on earth
@@lotleo987ill try this thanks
Glyphs in this arrangement do not activate bonuses, points are missing.
Found you yesterday on Twitch and now it feels a bit like stalking. Time to fix my Druid. Thank you
Since you have Trample already, what do you think about using the aspect that calls 6 Landslides everytime you Trample? Not in the way a trampleside build does, which requires natures fury and specing into landslide... I just get the passive so that landslide crits and since the aspect also turns Trample into an Earth skill, I get +7 possible procs of Earthern Might every time I trample (with Landslide having guaranteed crits and all enemies getting Slow). It's usually my opener, since on a mob of 10-12 enemies its pretty much a guarantee proc of Eathern Might. Then everything else is pretty much the same playstyle and build, although I am much lower in level. All of that by changing one aspect seems to pay off really way. Also requires 3 skillpoints for the landslide. Trample is pretty much optional as you already have a Lvl 2 Trample from the unique, so you can decide if you want just that. I end up going for fortify on trample as it is my opener so it already starts building up on Fortify.
Where are you finding that landslide auto crits? I know there is a skill tree point that allows you use store Teramotes that crit, but if you only use landslide as a passive, and it’s not on your skill bar, you won’t be generating the crit motes.
@@elvinbtw6011 yes I am aware of that but I had landslide in the bar just to make sure it crit. However, as I am facing enemies 10+ lvl above me now I will need to change back to some other defensive skill, so no more auto crit.
@@bodeproducoes such a sad day. I personally think the crit passive should still generate even if it’s not on your bar. Shame
I love @13:00 in u start to cover up the talent tree with a clip
Very good video and helpful my Druid is currently lv66 and counting just looking for the chest armour enjoying the pulverize build you have different skills and build to my current. Worth a look at cheers 👍🏻
you dont need insatiable fury for this build my friend, the new meta runs an obedience chest and thats it, even temerity isnt as useful for pushing high nm dungeons (both are good for speedfarming tho so dont throw/salvage)!
I generally recommend looking up the maxroll guide as its a written guide and moreso its gets updated quite frequently, equals a more reliable source than some random yt vid
+1 sub, you're my hero. I was doing pathetic dmg at lvl 87 and I my friend suggest me this video. I changed my paragon board to yours (from maxroll one), change into crit chance/lucky hit rings and my dmg sky rocketed. Again thank you so much, i was totally lost, struggle to grind for the wolf helmet because of the tiny amount of dmg I was doing before. Now my grind will feel much better.
Awesome man glad to hear it.
I think that aspect on your amulet works differently. It's not tied to your max health, probably it's tied to percentage. If your fortify is full it deals 45%, if your fortify is half it deals 22.5%. I guess it works like this. However having more hp should increase your overpower damage.
it would be better then to swap the rampaging werebeast to the amulet for the extra 3 secs of damage and defense and leave the fortify damage aspect in one of the rings?
I’ve been hitting harder with my Druid but about to watch this and hopefully learn even more
Yeah I'm 80 hitting these numbers. I'm confused
@@ebossnz6838 how I’m not even close to those numbers haha and I’m level 77
@@Hotdoglover7 alot changes from 75 to 80. And paragons man. Just level them all up as much as you can. Nightmare after nightmare. Max rolls on aspects. 5% is alot of damage at end game.
@ebossnz6838 you're against level 80 mobs. After 80 ish the game only gets harder each level because gear doesn't scale upward infinitely. It's all about paragon and min maxing after that
smulet looks cracked, really like theway this video was layed out with key points on the screen , nice job
Subscribed! good information and very clear to follow. thank you!
Well, your devistaror builds were really fun so can't wait to try this out.. my druid is only 62, so got a ways to go
Have you tried anything with Lightning Storm? I wanted to play a druid caster class, but none of the builds seem strong. Would love to hear your thoughts.
I just started running NM with my werenado and have had no issues on there 38 as a lvl 78. Working my way up to see what my limit is
Also have a set of armor for pulv build with chest piece and temerity pants, have helm on the wolf .. been getting all the barb and sorc uniques and mother embrace rings lately lol.
Sounds about right lol
I noticed your D4 build link has Storm Strike as your basic on the main tab and Earth Spike on the abilities tab. I was wondering if you made a mistake or if you switched it up? Which one should I go with?
I would like to know the same thing.. please help
Hey man. I have this build but I have some extra DMG from trample... One unique gives trample summons 6 landslide pillars. And converts trample into an earth nature magic skill. The other unique says that anytime landslide is cast it casts twice dealing X percent more DMG.... So it basically casts 12 pillars going outwards. I crit, and kill a lot of crowds with it. But I'm struggling to utilize it to the best of it's ability. Any chance you'd be willing to play around with the build and see if you can't figure it out? Does a lot of crit and over power DMG every time trample is used.
Talk about RUclips loving you. This dropped in my recommendation
Well hopefully ya like the video too 😅
X2
Just an FYI, it would be infinitely better if you could put the best stats on gear in the ''notes' section in D4 Planner
im level 78 and i cant kill NM butcher (level 84+)...what gives? also im not seeing the millions of damage that you're doing...why?
At the second board, the Survival Instincts -> How does he get enough Dex for the bonus of the glyph. i just get 22/25 with all the dex notes???
Smashing T4 sub 70 but still cant get that damned shockwave aspect to drop
I love this build... But i lak massive single target dmg. What is your rotation for single target? Or a prio list? Stack something? Ae dmg is massiv yes
2 things.
If your clearing always try and kill elites while in the large pack of mobs, use hurricane, transfer into grizzly, pulverize, then bulwark. That way you are applying vulnerable still and getting the nature/earth passive damage (forgot the name)
For actual bosses, same rotation of abilities UNLESS that boss spawns ads. If they do wait till they spawn to to kit dump so you can stack your crit damage on them.
If no ads on boss, use bulwark and trample offensively. You are just trying to get earthen might to proc to ramp damage while in grizzly rage.
Hi thx for this video, i note many thinks for me! But 1 big maybe stubid question i have :) .. how u do make enemies vurnerable? i can find the affix or skill :( why u vurnerable enemies with pulverize/shokwave whatever .. just hurrikane but the can't be the game changer and sidequestion what u think about spahir stones for left side in charakter because of that much life?
Vulnerable is the EXPLOIT GLYPH and saphrie stones for harder content.
thank u :)
edit: uhh u made my d4 life much more better haha great energy this build! I'm 84 right now and played with hard overpowerbuild 600% +.. but now it feels much better without changing items just paragon glyphs and some overpower on items :) now 380% and more base dmg and vurnerable = hrhr
big hug !!
Amy recommendation where to get pulverize aspect and where does the chest drop?
I got the helm last night.
And if I’m not using pulverize what would you recommend using in its place until then?
I wouldn't really run werebear without the aspect honestly. If you happen to have the 2 landslide perks instead run that build.
If you use a one handed weapon and an offhand could you get landslide and maybe trample and substitute out grizzly rage? Or is that a necessity
Good build bro. I made similar buil for my pulverize drudi but I don’t know if is better blu gem or red for the armor…..
Just started playing, first time ever playing Diablo. Picked Druid seemed like it would be a fun build. Currently sitting at lvl 23 and Jesus Christ it’s some what frustrating, this build gives me hope.
Yes, it takes time to get all the unique aspects and unlock nodes to really get a lot of damage with druid
claw and shred are best way to level as druid imo. lightning storm kinda nice but sucks agains the butcher low level and doesnt feel great running in to hit with storm strike when playing a ranged caster.
claw 1, shred 5, blood howl 1, earthen bulwark 1, hurricane 1, lacerate, lupine ferocity. take the passives for each of these skills too. other passive points just take the obvious ones. important ones are 1 point in neurotoxin, 1 point in toxic claws and 3 points in envenom. 3 points in predator instincts and digitigrade. not very in-depth i know but it will get you started and moving through content easily while you farm up. if you want some more info, give me an @ and can go through it a bit more with you.
What do you think about temerity for pants?
Temerity for pants can work, but the armor mod is so damn strong it's hard to give it up. I have a god rolled one, I should experminet more. You could... Drop crit damage... Move the armor, then use tamarity.
This isn't needed in most stuff by higher end dungeons this might be sick.
I’m really struggling getting good gear / aspects on my Druid. Level 54 at the moment and don’t have any of the necessary aspects from this build.
Played my Barb for half the time, am already a higher level and have everything I could want and one shot everything with HOTA. Is the Druid loot pool actually bugged?
How did you get an Aspect of the Ursine Horror on your ring for 3,572 damage??
I'm only lvl 55 but I'm doing a pulverize/trample build utilizing both of them as earth skills along with the pillars hit twice and my earth skills are now werebear skills so they double dip and using natures fury using hurricane and storm strike so I can just literally spam all my skills. It's pretty nuts, grated I'm only lvl 55 but I wrecking everything. I'm not sure if I can scale it up for late even higher but I think ima try. I'm just a earth bender on crack haha😅
Yea this build is good, but it's to erratic for my taste.
wheres the link to the paragom video build i did your build and its the best so far
would using an axe with dmg to healthy not be better than a staff for lower content since ur always 2 shotting mobs, the first hit is a bit hit cuzz they are over 80% life. and axes do like 80+% dmg instead of 35 constant % which would be more beneficial in longer fights.
Yep I say this in my first video, axe is better up to like lvl 45
LUCKY HIT CHANCE:
I think this was glossed over below, but your calculation and emphases on lucky hit is completely incorrect. You should be skipping +lucky hit on your gear always and here's why:
The total +lucky hit chance from your gear is added to the first roll of the equation as a multiple. This can easily be confirmed by turning on enhanced tooltips and seeing the change in your pulverize base lucky hit chance in the tooltip when you add +lucky hit gear. As a result, your total +32.1 lucky hit chance from gear increases your base pulverize lucky hit chance by 8.025% for a total of 33.025% (.25 pulverize base x .32.1 x 100 = 8.025 + 25 = 33.025). Pulverize luck hit only determines if a lucky hit is even possible and this is only the first roll in the equation. You now have to proc the lucky hit chance of Earthen Might, so between 5% and 25% depending on crit and crowd control. To be clear, the lucky hit chance on your gear has 0 impact on Earthen Might lucky hit procs only Pulverize lucky hit procs.
Let's now see how an 8.025% increase of Pulverize lucky hit impacts the final product of Earthen Might lucky hit procs:
Worst case scenario (5% - no crit or crowd control), your Earthen Might will proc 1.65% of the time (total rounded pulverize lucky hit - .33 x Earthen Might lucky hit - .05 = .0165 x 100 = 1.65%). In comparison to not having any + lucky hit on gear where you have a base 25% pulverize lucky hit chance, the same calculation works out to 1.25% chance to proc Earthen Might so only a 0.35% decrease.
Let's now check the best case scenario of a crit on crowd controlled target (25%) and average the two, which results an 8.25% Earthen Might chance (total rounded pulverize lucky hit - .33 x Earthen Might lucky hit - .25 = .0825 x 100 = 8.25%). In comparison to not having any + lucky hit on gear where you have a base 25% pulverize lucky hit chance, the same calculation works out to 6.25% chance to proc Earthen Might so only a 2% decrease.
Conclusion:
You spent 3 affixes across your gear to increase your chance of an Earthen Might proc by a rough average of 1%. This could have been spent these on much more useful damage modifiers amounting to something like +60% earth crit damage. This was an inciteful video and helpful for me in terms of paragon planning, but this aspect of your build is incorrect and you should not be telling people that +lucky hit chance on your gear is the most important thing they need when in fact it should be avoided like the plague as a complete throwaway stat in its current form :)
Hey millhouse. Great breakdown. Appreciate the information. I wish GOOD gear was more easily attainable, because this was brought to my attention already and I would love to be able to swap out and retest.
However, with that being said, without lucky hit chance on my gear and using a 2 hander weapon I really feel the spirit consumption issues. Maybe it's placebo.
But this may be video worthy even if it rains true for all classes and since you have the most scientific breakdown, would you mind messaging me on discord or Twitter? I'd love to discuss further.
Could you explain why you opt for Hurricane over Debilitating Roar? 70% damage reduction seems like it would be better for higher tiers no?
I'm on mobile but I'll do my best.
Multiple reasons..
The entire bottoms left passive skill tree where it's all earth/storm bonuses. Also it's a way to re apply vulnerable, it also helps kill trash. Roar is great for more survibilty, but it doesn't do much else.
If your pushing super hard content maybe swap that out lose the bottom left passives and stack more damage reduction.
Question, Why dont you use a 2 handed axe instead of a staff? Since the 2 handed axe has a dmg bonus while healthy and most of the times you are going to be full health obviously. I am using a similar build to yours and im learning some stuff within the build thanks to you
Ok I'm on mobile... But I think it's DAMAGE TO HEALTHY not DAMAGE WHILE HEALTHY.
So you do bonus damage while THEY are above 80% health. Axes is better sub 40nm dungeon cause you 1 shot everything
@@RoundedTikTak Ohhhh i probably misread the axe :O misreading stats is hella common lmao 😂 i guess I'll go for staff then. But for example what if the axe was damage bonus while healthy, what would you pick? Im curious :p
How are you making things vulnerable with your build? To get the extra damage
I'm sure you have tested but would a two handed axe with extra damage to health enemies be better at one shotting?
Hey I was watching the paragon part, and the undaunted glyph only works when your fortified - not when you have fortify. You become fortified if you have more fortify than health, or 100% health and 100% fortify. Just thought I’d say so everyone can keep in mind
Interesting! Good to know
@@RoundedTikTak it is actually false. Game says "fortified" on the screen as soon as you get it, having fortify and being fortified is the exact same, they are NOT different. Being fortified is a "status" which gives you 10% dmg reduction, and the unique helm gives you just that pretty much permanently.
Shoutout to virelo5497 for the Exploit glyph tip on the previous video! Much appreciated my brotha from anotha mutha
Updated guide for the new paragon and skill ? i see you made some change id like to understand
Someone on chat pointed something out they were right. I changed it on the board cause I can edit that. Follow the board 😁
one thing that may help for survivability ive found is boulder rather than trample believe it or not, get hurt and push them all away while you pop a potion, on top of that it helps trigger earthern might cause a node gives it 20% additive crit chance if you have any fortify
Sounds interesting
Heck no, Trample gives Unstoppable
@@maxhines5744 so does bulwark
Any plan on an update on your items and testing?
Just went to the link which I have been following since you posted this guide and now its showing the thunderstruck board instead of the constricting tendrils board
Yes someone came to my stream today and said it was different. I fixed it the link is correct.
If you are a higher level and you have exploit on first board what board should you put in earth and sky?
Hurts my soul seeing those low damage numbers. I already do that much on my necro at lvl 70. And barbs pushes 70mil with hota. They really need to take a hard look at the druid compared to the other classes especially for early game.
hey man, whats is the white halo that follows you and creates a bubble?
how did you make your glyph's radius range 9 boxes vertically and horizontally?
my question too
@@Fmorais92 I did some research and found out that the glyph needs to be maxed (15) to expand the radius.
found it, need upgrade glyph until lvl 15
Why is my paragon board layout completely different from yours?
I unlocked the first path north from the base grid and selected survival instincts. The layout of the board and positions of the abilities are completely different than those from your guide. I can still pick them up but the paths may require a lot a more points. Is this just how the game works? Or am I doing something wrong?
you can flip the board before attaching it
Thx the paragon boards helped a lot..
What ist the highest nm dungeon you were able to pull out with pulverized? Thanks for ur help!
72 without re speccing for more defense stuff.
Maybe I’m blind, but I copied where you inserted the Spirit glyph, and there aren’t dexterity slots to get the bonus. I’m at 22/25
@@naoto7358 ohhh!! That’s why lol. Thank you! I was really confused there
how are you generating so much spirit exactly ?
I was just scouring the comments for this answer...
Nice work bro 🤙🏽
Still eating crayons eh? Glad to see ya on d4 content since outriders 😂. I’m with ya man big Chonky boi in most games
I’m a big time noob, but what’s the little symbol following you around? Is that just cosmetic?
its one of the negative "map mods"
every few seconds it will go over your had and you need to pop defensive cooldowns or go under the dome it also spawns or you will get killed by a lightning strike :D
If Exploit applies vulnerable, then why run Hurricane? Isn't debilitating roar just all around better for survivability?
Bosses to reapply vuln
Hi Sir how do you manage your resource with pul built?
i see every time you hit something you are healing. what item or skill on the tree is making that happen???
Only problem is that there is literally no reason to play once you reach 100.. Just re roll a new char and that's the best you can do.
How is Pulverize druid in PvP? sometimes it’s op and sometimes I get one shot, but I’m not Lv100 yet
Love the content, any chance you could toss us a paragon tree for say up to level 75? You mentioned a few things in the video but I lost ya.
Check my previous video, the link is the same so dont use that, but the video itself is in game! So that should work
If I have aspects for this build and/or werewolf tornado build which one do you think is better for quick farming as you state?
The wearwolf is by far better clear dungeons way faster especially with the movement speed
Yea werewolf is great, only downside is less unstoppable. So in high tier dungeons you get stunned your dead.
@@RoundedTikTak eh true but it’s one of the first builds to actually beat t100 so
@@wondering_hand0985 yes but 95% of the of player base ain't gonna go past t50 so does it really matter? Lol
@@keithb2223 I mean it doesn’t matter tho it’s still better build if your actually good
Would you say this is better than werewolf storm Druid?
where is vulnerable coming from in this build?
You said we could run this without Vas head piece, (janky) but it could work. How? I'm lvl 80 running Trample slide, and I dont have that head item. How would that look?
People are still confuse on how bear/wolf helm work. You only need those if you plan on casting earth/storm skill in wereform, rock throwing bear for example. Your initial trample charge does not become nature/earth ever, it only has landslide following it. Take out Vas put on defensive helm or harlequin crest and trample slide wont change aside from sub stats and a few skill levels.
9:12 You are saying you proc earhen might on every thirth dmg dealt but isnt like earthen might lucky hits have up to 5% chance to proc it ? Which means you lose multiple affix slots for increasing the lucky hit chance on pulverize from 25% to 33% and proc chance from 1.25% to 1.65%. Is it worth ?
It's a base 5%, but it increases by 10% on a crit, and another 10% against a stunned, immobilized or knocked back enemy, so if you know what you're doing it can be around 25%, I've had it proc so much more since I started using this build.
what is your last skill passive ultimate???
Do you stay in werebear form when you cast hurricane ? I think im missing a detail or 2
No it pulls you out for 1 second, if you choose to go the overpower skill point we talked about, this does not reset your timer, just stalls it.
Hi, why your glyph are all level 1?
Is this better than Trampleslide druid. I have that fully built, is it worth switching over it. I have both the helm and chest. Tbh i have all these items..Hmm
I'm going to post a small update vid of an original hybrid build, hopefully tommorow before I re spec for 8 million gold lol
@@RoundedTikTak Gotcha ill wait for that i just wasted 3 mil on the Trample Build lol
For the spirit glyph I did exactly like you did but I only get 22 out of 25 dexterity. I can’t activate the bonus and there’s no other dexterity I can pick and I did it exactly as you have it shown? Any suggestions?
Is your GLYPH lvl 15?
when u upgrage glyphs enough they increase in radius , perhaps you havent upgraded it enough?
@@RoundedTikTakno I haven’t thank you ima grind that right now. Also thank you for the video man really helpful.
Great vid, thanks ;D
Glad you liked it!
For paragonboards why is it that I don't get the same one I am getting like storm traits
hello. how do you make enemies always vulnerable?
I'm suprised RTT doesn't play on Barbarian. Seems like the class that is most you. Like Devastator in Outriders.
Do you not see me smashing the earth, earth spikes, and the Shockwave. This is the most devastor thing since outriders. Feels almost exactly the same. Haha
Also, I like to play in popular classes and currently barb is frigging broken. Class is OP
@@RoundedTikTak Your most recent build videos are on Druid... The last video including Barb in the title was how they are so weak. Or am i missing something.
I'm trying to imprint shockwave aspect (I take it from ring) to my weapon, but it says that I can't do it on this item. any ideas why it can happens?
Are you forcing lucky hit just for the crits because aspect of the umbral will solve 100% of your spirit issues outside of boss fights.
No I'm using lucky hit to proc earthen might which makes me have guaranteed crits which then in turn makes me stack my crit damage of grizzly rage infintley easier.
@@RoundedTikTak Gotcha thanks.
How do you get the spirit on kill?
It's the Ancestral Guidance board in paragon
Vulnerable damage for druid is awful for single target. You aren't going to kill tanky elites or bosses in 70+ nightmares in less than 3 seconds (the duration of vuln from exploit glyph). At least not without a different class in your party keeping vulnerable up for you. Absolutely not a priority stat.
Sure, but your not going to kill the enemies in the dungeon without it. So pick your poison.
You use hurricane with vulnerable instead of trample.
The Ra laugh at the beginning 😭☠️☠️🤣🤣
The only person to realize it. RAAAAAAAAA
Why use hurricane with the mod to apply vulnerable when pulverize applies vulnerable already?
Bosses. But I switched it recently to damage eduction pushing 70+
It bugs me that I can’t make a slimmer version of the Druid.
I will hold my fedelity to the trampleslide nature's fury build, but this look fun as f
What I need is a structured leveling build using pulverize/trample/earth spike, its so damn hard to kill things in a timely manner, i mean i can survive long, but fights are so long especially boss fights, is it just that I must rearrange my build in those lower levels to increase dmg at a cost of survivability?? I hate having to change the build so much and so often......
Hey I am 100% willing to help, but I can only do so much via RUclips contents. Stop the stream or join discord and dm me. I find most mistakes are like 1 or 2 things.
@@RoundedTikTak thanks ill try to join discord, but am working so won't be available until tomorrow, thanks for the help
would a 2 hand axe be better for that first hit to enemies?
Yes early on, no later in the game
@roundedtiktak your guid on the build site shows weapons with Amythest gems but your vid shows the green one
Fixed! Sorry im colorblind =(
@@RoundedTikTak Thank you so much for clearing that up and thanks for the awesome videos=D
Whats the last point unter the ultimate 😅
might wana try the unique ring basically solves all of your spirit issues right away
Which ring is this?
Also wondering what the ring is 👀
@@nickbitlee mothers embrace is what hes talking about
I meant to mention this, I believe it's aspect of the umbral, or the mothers embrace ring.
Crazy how many people don't understand the value of making trample an earth skill with landslides and buffing all your offensive skills +3 on ammy
You can't make trample an earth skill and run this build, there is no room, and trample without the double proc of landslide is mid. Imo
@@RoundedTikTak this exact build no I guess but it's just gimped for no reason, I put 3 skill points in landslide up to guaranteed crits. I run rampaging werebeast on gloves max duration...landslide guaranteed crits for more crit damage this way off trample. +3 to everything except debilatating roar is possible which is just straight up better than core damage. You also get better/easier affixes on gear since all your abilities are earth and werebear with this. I also don't run + skills on ammy as a normal affix 12% dam to elites only is just way worse than up to 21% damage to all abilities through werebear, earth, or shapeshifting damage. Trample landslide wipes out small-mid packs by itself btw and gives you way more boss damage+hits to proc earthen might.
You didn’t show that last ring bruh. 9:26
How do you keep full resources like this, so far, right now, my biggest problem is the resource to spam primary
I explain it on the gear part. Look for resource generation max Spirit on gear.
Plus a paragon board