I just wanted to point out how the T34 kills the Panzerwerfer at 40:10 by missing the PaK and thes hot literally flying across half the map, randomly hitting the Panzerwerfer.
Relica played a good match, struggling a bit with microing all his troops in the early game. 101st is why they lost the game. By carelessly loosing is 222 and therefore not having vision for the Elephant. He floated manpower for so long in the early game, probably saving for the Elephant, that he wasnt as dominating as he could have been with a bigger army.
Awesome game tightrope! That was anyone's game at the end. Had the axis dived with the panters on one side or the other, this could have ended so much differently.
@@delta0307 no. That's not true. after the 42 minutes mark, allies never had enough munitions for antitank overwatch. (They could not negate a pather dive if they wanted to.)
@@itstoomuchhere5543 that is something they don't know and so they are not willing to lose 3 tanks in a row again. You can tell they are afraid of anti tank overwatch
im always amazed at the continuous high intensity violence in games at this level. For me its a little skirmish here and there in between capping etc. Helluva game though!
The German players didn't manage their resource float as well as the allies. On the other hand, Kirov almost didn't use any of his commander abilities until the end
Both Axis player's builds not the best. Overelying on Pak AT, building Howitzers that were countered instantly costed them an early finish. Poor unit control from 101st
@@aziouss2863 allies having more tanks than the axis is pretty common. going all in is less so, but its not that rare in team games. besides, i dont think they wont on the back of the alkl in. i think they won because their infantry picked up a couple of weapons which in turn led them to win all the long range engagements. and the priest got a couple of good hits in. artillary getting good hits is very common though. again, the victory points tell a story of a convincing win.
@@tyhy1 Let me rephrase. No Balancefinder Scott bullshit. 4 Sherman is almost NEVER seen in a game. For soviets, it is less rare but usually, it is t34/85s with those op guard commanders.
@@aziouss2863 so... It's not the volume of tanks getting blown up but rather the variation in strategy that made it a insane game for you? If so then you should check out the diversity cup. It's a small tournament on RUclips. The name of the channel escapes me at the moment but it's a established name In the CoH2 community. If you search for it I'm sure you'll find it. The tournament rules is that you can't get any units more than once. It results in some exciting matches.
@@tyhy1 Ohh I know of it! AECoH i follow their tournaments on the regular! Thanks for the recommendation anyway. i plant to watch the diversity cup when I have the time.
AAHAH that scatter shot i KNEW it was going to happen when i saw the trajectory so i kept an eye on the map!
40:07
I wondered why it got veterancy, then went back and rewatched
I'm a simple man, I see insane game I click.
Did anyone else catch that long-range scattershot kill on one of the werfers at 40:30 (game timer)?
Indeed
16:05
"Potentially could have driven over a mine", right as two grenadiers encounter a mischief
I just wanted to point out how the T34 kills the Panzerwerfer at 40:10 by missing the PaK and thes hot literally flying across half the map, randomly hitting the Panzerwerfer.
Nice Catch! That was a lucky shot if I've ever seen one.
Relica played a good match, struggling a bit with microing all his troops in the early game. 101st is why they lost the game. By carelessly loosing is 222 and therefore not having vision for the Elephant. He floated manpower for so long in the early game, probably saving for the Elephant, that he wasnt as dominating as he could have been with a bigger army.
You seldom see mortar smoke to hold the capture although it's very effective
thanks for the cast and upload tightrope!!
Thanks again to providing entertaining COH2 coverage!
Awesome game tightrope! That was anyone's game at the end. Had the axis dived with the panters on one side or the other, this could have ended so much differently.
no, allies had anti tank overwatch it will negate any panther dive
@@delta0307 no. That's not true. after the 42 minutes mark, allies never had enough munitions for antitank overwatch. (They could not negate a pather dive if they wanted to.)
@@itstoomuchhere5543 that is something they don't know and so they are not willing to lose 3 tanks in a row again. You can tell they are afraid of anti tank overwatch
im always amazed at the continuous high intensity violence in games at this level. For me its a little skirmish here and there in between capping etc. Helluva game though!
The German players didn't manage their resource float as well as the allies. On the other hand, Kirov almost didn't use any of his commander abilities until the end
Axis so close to the dream of a stolen T70 for recon mode to spot for its team weapons.
Crazy game, I wish 101st used a sniper, could do a lot of work and provide him the sight he needed for the Elephant
Great cast!
25:56
asking for trouble
and he found it
That ability really seems like an exploit...
I mean it isent supposed to have 100% accuracy right?
Those LeFh really didn't work out. Should have stopped after the first try. And got some Stug instead.
Yeah that was a really poor option vs infantry company
Props for improving on your Festung pronunciation!👏 😄
Both Axis player's builds not the best. Overelying on Pak AT, building Howitzers that were countered instantly costed them an early finish. Poor unit control from 101st
relica with 663 fuel is killing me. could've matched the quantity of the sov tanks.
Stug spam would have been so effective since the allies barely had enough at but their tank swarms
Insane game ™
insane game?
i mean sure, a lot of vehicles blew up but the final VP tally show a convincing win by the allies.
You dont see allies swarming with mass mediums and winning that way so yah this was epic.
@@aziouss2863 allies having more tanks than the axis is pretty common. going all in is less so, but its not that rare in team games.
besides, i dont think they wont on the back of the alkl in. i think they won because their infantry picked up a couple of weapons which in turn led them to win all the long range engagements. and the priest got a couple of good hits in. artillary getting good hits is very common though. again, the victory points tell a story of a convincing win.
@@tyhy1 Let me rephrase.
No Balancefinder Scott bullshit.
4 Sherman is almost NEVER seen in a game.
For soviets, it is less rare but usually, it is t34/85s with those op guard commanders.
@@aziouss2863 so... It's not the volume of tanks getting blown up but rather the variation in strategy that made it a insane game for you?
If so then you should check out the diversity cup. It's a small tournament on RUclips. The name of the channel escapes me at the moment but it's a established name In the CoH2 community. If you search for it I'm sure you'll find it.
The tournament rules is that you can't get any units more than once. It results in some exciting matches.
@@tyhy1 Ohh I know of it!
AECoH i follow their tournaments on the regular!
Thanks for the recommendation anyway.
i plant to watch the diversity cup when I have the time.