You Have No Idea How Hard It Is To Run a Sweatshop

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  • Опубликовано: 7 окт 2024
  • Can games teach us about our ourselves? Can a video game be a statement about the world? Do we design games intentionally or accidentally? This GDC 2023 talk addresses these questions and much more-including Voros McCracken, Ottoman fratricide, fancy hats, Le Corbusier, nuclear holocaust, Mt. Rushmore, and the 1994 Caribbean Cup. Come find out how hard it is to run a sweatshop. Stay for a hopeful and skeptical look at how to make games that say what we want them to say.
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