This is an important topic ! The general public doesn't realise that most of the industry is composed of small structures that go by unnoticed. Expectations need to be set properly when entering the game's industry, not everyone wants to work on big projects. And even if working on games that don't succeed massively can be heartbreaking, some would still prefer that to working in big structures.
Such a great talk!! It's so refreshing to hear from game devs with a more "typical" experience - people who haven't made any hits but are happy just surviving and getting to make cool stuff. Living a life where you get to do what you want for a living with cool people sounds like the ideal life to me :)
Very inspiring. I wonder of their initial launch was disapointing because some other big game may have launched around the same time? I am no expert of course. The organic growth they’ve seen though must be reassuring that their product was of good quality!
Great lessons here. :) I think a big takeaway is the importance of the whole marketing/outreach kind of stuff, like having a booth at game exhibit things, conferences, conventions, etc.
they are really lacking game dev skills if they needed multiple people, 3 years and investors for these hobby project level games. the games looked like somehting done in a game jam. she describes herself as an lifelong artist but uses AI art in her presentation.. mhh.. idk.. i really wonder what her actual skills are. running a business? seems more like a therapy session then a GDC talk..
Have you actually gone out and see the game or judged it as a hobby game by simply looking at the graphics? Also, these people seem to have no tech skills, a lot of people on dev jams have them and have done a lot of hobby games before. This was not the case at all for these people.
This is an important topic !
The general public doesn't realise that most of the industry is composed of small structures that go by unnoticed.
Expectations need to be set properly when entering the game's industry, not everyone wants to work on big projects. And even if working on games that don't succeed massively can be heartbreaking, some would still prefer that to working in big structures.
Such a great talk!! It's so refreshing to hear from game devs with a more "typical" experience - people who haven't made any hits but are happy just surviving and getting to make cool stuff.
Living a life where you get to do what you want for a living with cool people sounds like the ideal life to me :)
Great Talk. 💯👏🏻
In most of the cases, surviving with no big hits for a looooong time is a necessity.
very inspiring talk. thank you
Very inspiring. I wonder of their initial launch was disapointing because some other big game may have launched around the same time? I am no expert of course. The organic growth they’ve seen though must be reassuring that their product was of good quality!
Thanks so much for this. I too am in a small studio and your perspective and advice are inspiring.
This was fantastic
Great lessons here. :)
I think a big takeaway is the importance of the whole marketing/outreach kind of stuff, like having a booth at game exhibit things, conferences, conventions, etc.
Very inspiring and really important talk. Congrats!
Good talk, thanks. :D
Inspiring story!
Man that title cracked me up I had to watch 😂 good info thank you!
I thought they did another print run/reprint of A Feast for Odin...
I guess they didn't print a ton because I can't seem to find it anywhere.
Great talk, this really helps (':
The way I like to think about this is simple... 99.9% of people haven't seen your game yet.
30:43 sounds like he's using an alias for Prez Obama running a side hustle
I was like "he definitely reminds me of someone" 😅
My game Remote Life had its success...and im a solo dev ❤
Congrats!
they are really lacking game dev skills if they needed multiple people, 3 years and investors for these hobby project level games. the games looked like somehting done in a game jam. she describes herself as an lifelong artist but uses AI art in her presentation.. mhh.. idk.. i really wonder what her actual skills are. running a business? seems more like a therapy session then a GDC talk..
Have you actually gone out and see the game or judged it as a hobby game by simply looking at the graphics? Also, these people seem to have no tech skills, a lot of people on dev jams have them and have done a lot of hobby games before. This was not the case at all for these people.
Great talk. Thank you