@@TheDHonothankfully. Cuz this remake is amazing in every way. Not only does it keep most of the original aspects of the GCN title, but it went further and gave us more. New completion rewards, bosses, Vivian being trans, etc.
Honestly, I like the base game just the way it is. Though some things I WOULD change would be: - Remove the timer for flipping dimensions - Change level designs to accommodate for that infinite timer, similar to how Castle Bleck uses 3D flipping for navigating through a maze and for solving puzzles - Give all the other characters the ability to flip dimensions, and give Mario a new ability, like walljumping - Rework the more tedious puzzles and cut down on the backtracking Aside from those, I'd leave the game mostly intact.
I have a small problem with the third change. The flipping power makes sense for Mario only. I don't care if he can wall jump. Wall jumping is not special anyone except Bowser can wall jump. But, it isn't really needed in Paper Mario. I think it takes away from his character.
I love how the game was crafted already, but if these ideas manage to jump further than the blue print phase, then I’d even be willing to make a donation to make this happen.
This is just a proof of concept, unfortunately neither of us are capable or really willing to make this ourselves, but if someone else wanted to do it, I'd be willing to work with them.
I wonder how he feels about it? Sure, it’s Thousand Year Door, but it’s not the original. The graphics in the trailers, while beautiful, aren’t necessarily the same art style of the original, and the script has actually been changed a little bit. I’m grateful that game can be experienced by a younger cast, but what else will change?
@@TheDMan2003I think a majority of the changes were just making more accurate translations (apart from a couple like goombella being harassed by the goombas in the tutorial)
This is really good, and I’d love to see it be real. My only criticism with this is that I would want all of the partners to be from the worlds of SPM instead of just having new characters introduced solely to be partners. Having characters from the worlds makes the worlds feel that much more important, since you’re not just rescuing your home, but the homes of your partners as well. Sqirps and Francis are both really good picks, but there’s also the slaves and ackpows from Merlee’s mansion, the Sammer guys, Luvbi, and probably some other characters that I can’t think of off the top of my head that can easily make for great partners. There’s this unused Sammer guy that’s the size of an average one, but has armor like the one at the end that I think would make for a cool partner. Making a unique ackpow/slave design for a party member would be pretty easy, especially with the ackpow’s already existing Egyptian aesthetic. Hell, imagine if Jaydes lets you enlist the help of the Underchomp once you get the pure heart for that world. That might be stretching it a bit, since the Underchomp is pretty big, but you could probably shrink it down or something. Luvbi would obviously be temporary, but I’d imagine other partners would also be temporary anyway
I get that, our priority with the partners like the Toad, Sheriff Pokely, and Sir Fuzzington was to let species who haven't been partners before be partners. We also didn't want to add anything that could have a significant effect on the story. It could have been worth coming up with more than just Florance for species that come from SPM, but that was our mindset. Having a slave or ackpow be one could have worked, though you'd have to delve a bit into their relationship with Merlee and Mimi. I'm not so sure about a Sammer Guy, I think it's important that all of them get wiped out, it's not just that a world was destroyed, it's that an entire species of people is gone. And I just don't think Luvbi would work at all as a partner, even if only temporary it's seems kind of pointless to have a partner that's only for 1 chapter.
The only idea that sounds bad is including Francis as a party member. * Too big of a character for a partner * Way too creepy with the undertones he'd bring with him (especially with Peach) * Doesn't make story sense (no way anyone in the party, lead or partner, would want him around)
@@buzzytrombone4353 Unless there is a comedic gag like what happens to Brock in the Pokémon anime where he gets beat up or knocked out whenever attempting to flirt with ANY female.
Honestly, I would drop the "and" from the title. None of the other Paper Mario games have it. Also it makes it sound like Paper Mario is a character when it is actually the name of the series. So just "Paper Mario: The Dark Prognosticus".
Having a generic Toad as a partner would be hilarious. If they make a new Paper Mario like TTYD, i want the first partner to be a generic Toad, just as a troll, and the other partners would make jokes about him. I don't think you should even be able to name him, or maybe the naming screen comes up, but no matter what letter you type, the first letter always is a "T" then an "o" "a" and "d", and the 5th input just acts like a confirm
The idea of Kammy being an egg connoisseur is amazing. It gives her a more consistent niche to occupy than just being Bowser's assistant, which Kamek easily can fill.
As a kid, I grew up with New Super Mario Bros, so a 2D Paper Mario game was right up my alley. As a young adult now, I still very much like it. I understand the game has a few flaws, but I really love the game to this day. The gameplay, the characters, the worlds, and especially the story. Kinda makes me wonder what the next big step for Paper Mario is now that we’re out of the dark age at last.
Just think of it as a spin off of the paper mario series, basically a spin off of a spin off. The game isn't bad or anything, it just fits in with the original mario bros series better than with the other paper marios.
Imagine a quest for Grodus to appear in a special episode of Grodus Chronicles? I imagine that he would reveal that the point of Grodus Chronicles was that if he couldn't take of the world the old-fashioned way, he would reform X-Nauts overall. They would make a show so successful and loved across all worlds, that he would practically rule.
I wished that this game took more advantage of its multiple characters. I wanted them to communicate more with each other and grow bonds. Basically, I wanted more lore, character growth, and humor. They had a golden opportunity in Super Paper Mario to do this, but it fell short because the main story of Timpani and Blumiere didn’t involve Peach, Bowser, and Luigi as much. However, the fact that they did slightly grow and develop and interact with each other in any way is really appreciated! If they take the idea of having a few vital characters and expand upon it, giving the characters arches that span throughout the whole story and more witty interactions with each other, I believe they could create a world with even more depth! The few main characters idea wouldn’t be partners because partners don’t really say nor do much after their chapters are over. I love partners, but saying that all of them were fleshed out and used as much as they could be would not be true. Having about 3 important main characters that constantly talk with each other, would fix that problem of them being one and done characters! These main characters in this hypothetical sequel don’t even have to be Mario, Peach, Bowser, and Luigi like before, in fact, it would be heavily ill-advised if Mario was one of the main characters because of the lack of his expression. They could make them a team with a Goomba, Koopa, Fuzzy, Pokey, Buzzy Beetle, or any Mario “enemy” or ally really! I know it’s called Paper MARIO... but... that doesn’t mean it HAS to be about Mario... right? Super Paper Mario was about Tipi even though you played as Mario.This means that if Mario doesn’t play a roll in the story, why not just axe him entirely and put him as a supporting roll? Plus, does anyone really care about Mario’s personality in Paper Mario the first place?
@@TheRedGuy Ohh, RIGHT! Bug Fables DID do that, huh? I completely forgot about that game! That game sounds really cool! I should probably check that out! I want Paper Mario to do that too! I feel like Paper Mario has so much untapped potential in its world, lore, and characters and it could really benefit from this sort of change. ...This is irrelevant, but the fact that I am even mentioning this concept really reminded me that Super Paper Mario is a really special and unique Mario game! Even though it’s not the greatest game to play, there in no Mario game quite like it! Having actual characters with deep and complex stories in a Mario game is really neat!
Imagine first Mr. L fight being against 1 Rank Luigi, (without 2nd rank attacks i mean... obviously) and Dimentio revealing he was the one to upgrade him, there even being empty Pixl Chests to indicate that, alongside some following Mr. L right before Brobot 2. (note: i'm writing this during Luigi Battle stats part)
Pure Hearts in battle ideas: Red (1SP) you throw smaller red pure hearts at the large one for 30 seconds, or until it reaches Size 4, 8 hits makes it bigger. Size 1 only deals 2 damage to selected enemy, Size 2 deals 6 damage to selected enemy and 3 for ground enemies next to it, Size 3 deals 7 damage and further the enemy less damage it deals (7-5-3-2) and can hit airborne enemies, Size 4 deals 9 damage to all enemies. Sounds OP until you realize this game is harder then TTYD so 9 is huge but only until like chapter 4... Or something idk. Orange (1SP) removes all positive effects from the enemy, if none, then gives random negative effect. Also it heals FP depending on how many pure hearts you have (number of pure hearts times 5) Yellow (3SP) creates a barrier with 3 mini-hearts that have 5HP each, using it eats 2 more turns, but further into the game more HP the barrier has. Green (5SP) Similar to red one, but different effects, and sizes Shrink. And only attacks 1 target, always. Size 1 deals 5 damage, Size 2 deals 9 damage and heals 10HP to lead character, Size 3 deals 10 damage+negative effect and heals 15HP, Size 4 deals 20 Damage+replaces positive effects with negative ones and adds one, and heals 25 to lead character. Light Blue (2SP) reduces enemies' DEF and ATK by half and raises DEF for who used it by 1, but it redirects all attack to whoever used it. Dark Blue (4SP) gives the party +5 ATK and +3 DEF for the next turn. Doesn't stack. Purple (7SP) basically better Cloak Out and these kinds of moves White (8SP) essentially better Supernova, deals 45 damage, percies 5 Defense, but eats 2 turns. Also doesn't work on Bleck and Super Dimentio (and maybe Pit Bosses)
The only thing here I'd really change would be elements regarding Sir Fuzzington. I feel like it'd make the most sense to get your Chapter 2 partner in the 2-3 equivalent, teaming up with them to get out of debt. Technically, nothing needs to change beyond that, though thematically perhaps a new Squeek partner could be introduced on account of their historical thieving abilities, helping break into the rubee vault as it were, or maybe a Chain Chomp partner to tie into the prison theming with all the NPCs in the area being attached to ball-and-chains themselves. The Paper Mario also has a history of giving you partners with series-unique species, so perhaps a Flipside-style inmate could become a partner there. It also feels a little odd how Mario and Luigi are the only main partners that get upgrades along the way. Maybe Bowser can get his strong punches from Bowser's Inside Story, or enter his shell to attack like Kooper/Koops, or maybe even Give Bowser the hammer throw ability while Luigi gets something else like his oft-forgotten lightning abilities. Peach could probably get a Parasol upgrade or two along the way, perhaps allowing her to float further or allowing her to block certain extra-powerful damage sources in a similar manner to Super and Ultra Hammers breaking certain extra-tough substances.
I generally agree with the sentiment, though the incorporation of papery-ness could've done some really cool things, rather than just change the series into "silly paper game with Mario". We saw little snippets of that in Origami King, such as with the Scissors Fight or the sheer scale of power that King Olly had with folding.
I can seriously Imagine Kammy Finnally gets the perfect Egg, And get too excited about it, not noticing anyone tryung to flee, or anything, as the void slowly approaches her, only to vonsume her and then the rest of the mushroom kingdom. All while she does not notice.
@@superstar64 To be honest even if someone makes it just this video ideas but the game without some of the ideas from the comments (and from what I've seen they are pretty good), I hope that someone is.
personally i LOVE the game as an action rpg (not that i dislike the gameplay of the first two games, far from it), but i do like some of the ideas here. adding in fp and badges is a must (make it a quickmenu like the magic in Kingdom Hearts), and the kammy sections would also be neat, providing a sort of anchor to the regular mario universe. a proper sidequest system would be very good too
SPM was my first paper Mario and I’d never understood the hate behind it at the time. Late starter, I was. Went back and played the original paper Mario and started to understand a bit, at least mechanic wise. Still haven’t played TTYD but have watched a lot of gameplay and after watching reviews like yours, I get it. I would LOVE for a SPM remake with this sort of direction.
Man i loved this idea, super paper mario is already my favorite paper mario game even though i prefer the play stlye of the first 2, so this is the best of both worlds, one thing that i would add is that i would also make luvbi a partner, i think having her with you during the game play would make her death even more heartbreaking than it already is, with her being a playable character it would be expected that you would be with her for the rest of the story, so her dying right at the end of the chapter you got her would be so impactful even more so for new players
Just a thought, imagine having characters like at certain moments in Bug Fables when they just join you for a limited time and automatically attack first enemy in the line? Like, Merlee wouldn't really ATTACK Mimi but she would just remove her invincibility and cheer you, just like in OG, but there's probably a way to make excuse for such characters. Like imagine Squirp being your partner after Chapter 4, but IN Chapter 4 he would just multihit enemies. Probably just me trying to make Bug Fables reference because I love that game, but still.
So I had this idea a while back. Those who know Tippi's story knows... So in Tippi's backstory, she was cursed to be constantly warped to other dimensions. What if instead of that, she was shattered. Tippi was what remained of her personality while the rest of her parts became the individual pixels scattered around the various worlds you travel to.
I dunno, unlike the original two games, and the modern Paper Marios, Super went for a more “computer program” approach, featuring mouse cursors, photoshop borders, grid pixelated aesthetics, more computer style scrolling menus and sounds, many more straight lines and geometric shapes, photoshop transform tool effects, simulators, etc. Not sure if paper origami transformations have a place in this game, unless of course you drop all that to make it more in line with the pop-up book style of the originals or the arts & crafts style from the modern games. And tbh I hope the next Paper Mario stops focusing too much on making the paper look like real Paper, and instead they do something like what Super did, and that is go the next step for Paper Mario, what if instead of a pop-out book or that crafty look from always the next game is more like a living comic book or some other art style like oil paint or watercolor, something that sets this game aesthetically apart from the previous entries, but it still feels like a Paper Mario game, I don’t wanna see them keep upgrading the paper to be of higher quality, I wanna see something legitimately new for the series, heck with a style change, brand new mechanics can be introduced as well that take advantage of the new art style, why sticking to just literal paper, Color Splash was a super wasted opportunity to do something more interesting with the paint and colors motif
Okay, so this is how Pixls could appear, and also there would be a new action called Pixl Attack, which only Lead Characters have. Each of them requires a Pixl (obviously) and has a cooldown.: Thoreau would help you defeat Fracktail by being a temporally ally (like in Bug Fables). After Chapter 1, Merlon gives Lead Characters the Pixl Attack option. For him, it's to grab an enemy and throw it with an action command like Flurrie's basic attack, dealing the amount of damage equal to the enemy's Attack Stat. He has a Cooldown of 3 Turns. Boomer can Only be used as Pixl Attack (because those Dodongo enemies have to work somehow, right? Like, you can't just take their main gimmick away.) which deals damage, I'm not sure how it would calculate though. It has Cooldown of 2 Turns. Slim gives the Slim ability like in TTYD, which can be done by moving left and right a bit and undone by using the Lead Character's Ability button. In battle, he can make Lead Character and Partner immune to damage and after that turn give them Dodgy Status for 5 turns, but has Cooldown of 99 Turns. Thudley probably just upgrades Mario's jump, though his Pixl Attack might be like a stronger version the character's second attack from first category (luckily all of them are jumps so it fits) that deals 4 times more damage but has a cooldown of 5 Turns. Barry would make Superguards work like in TTYD. At first, Superguards just block more damage with stricter timing. When Barry joins though, they block all damage and deal 1 Damage back. His Pixl Attack gives the Lead Character a special status called Barry Assistance. With it, if they press a second button at the same time as the proper Action Command button, they deal 1 Extra Damage and become immune to contact damage, so kinda like better Carrie that requires more skill. He has 5 Turn cooldown. Carrie... I'm not sure how to make him work with the control scheme but he would work the same in the overworld, and his skill would stack speed with Fuzzington's Ride. Pixl Attack would make the next attack immune to contact damage, and also not count As contact attack. It has Cooldown of 6 Turns Fleep would have Pixl Attack that can stun every enemy for 2 Turns, but he has a Cooldown of 8 Turns. Enemies that could flip in the original game are immune to him, and there might be more of them maybe. Cudge, aside upgrading Hammer, would also have Pixl Attack that would make the Lead Character use Mario's Hammer attack that has a bonus of stunning the enemy. Has 4 Turn Cooldown. Dottie would shrink all enemies for a turn and have 3 Turn Cooldown. Piccolo would remove all negative status effect from active Lead Character and Partner, heal them a bit, and put enemies to sleep, with some of them being ESPECIALLY weak to her sleep (like The Underchomps). She has 6 Turn cooldown. Dashell would give the Lead Character and Partner Fast Status (more chances to attack) for the first 3 Turns, and can reapply that alongside slowing the enemies down for 1 turn as his Pixl Attack, with 9 Turn cooldown. All the new Pixls that work for Lead Characters as upgrades would probably have Pixl Attack as well, but, obviously, it would require these Pixls to exist for me to make their Pixl Attacks, and that's still just a concept.
You said towards the beginning that you don’t like the idea of games getting replaced by a shinier remake and that all versions of a game should be preserved. While I personally have never seen remakes as an outright replacement of the originals (even for those that have achieved a “Replace” score on Remake or Rebreak), I do see your argument and fully respect it; in fact, after hearing your reasoning, I agree with the idea of preserving the original by packaging it in with a remake. I really do wish others would see it, but sadly, they don’t. As someone who actually likes the original version of Super Paper Mario, I would at least want others to experience the original too on the off-chance they would like it too. But there’s one tiny little snag with this idea: it’s on the Wii. And the Wiimote, while a great design (with hit or miss utilities), is pretty hard to replicate with modern hardware. I know you gave control schemes for the Wiimote and Wiimote/Nunchuck, assuming Dark Prognosticus would be remade officially, it would most likely be made for the Switch, or the rumoured Switch 2. The Motion controls wouldn’t be affected much, nor I think would most of the controls. The only problem is the pointer for Tippi. The Switch doesn’t have that functionality, though some Wii and Wii U games ported to Switch utilize motion controls to emulate how the pointer controlled; I think the PS3 version of Ōkami even does this when using the Brush, where tilting the controller moves the Brush. I know it’s not the exact same, but this could be a decent-ish solution. All that being said, I do enjoy the idea of this game getting a second chance of sorts in the eyes of Paper Mario fans. I’ve never played Thousand Year Door, but I do have Paper Mario 64 on Wii U VC and heard of Thousand Year Door’s legendary reputation. I don’t really understand why they went in a totally different direction for Super Paper Mario. I understand that maybe they wanted to appeal to a different audience, but if you do that, you can’t alienate the fan base you already have. EDIT: I have indeed played The Thousand Year Door now; specifically the Switch remake. Hands down, THE best JRPG I’ve ever played (not that I’ve played many JRPGs, but still). I can’t compare it to the original, but given what people have said about that game, it’s the gold standard of the series for a very good reason.
i think tippis pointer could be bound to a button, maybe right trigger? holding it spawns the cursor in the center, where you could then aim with the gyro controls or the left stick.
Better combat idea: Give it the typical four members thing many RPGs have with you being able to swap who’s in your party at really any time, and whoever is in the party’s first slot is the one who you control on the overworld. Each character has their own level but to make things more fair everyone gains Star points, but the ones not in your current team of four gain slightly less. Each partner levels up the same way as the main four, and even though this takes away from the unique charm of older partners the combat you described with longer harder battles making having four main characters not unfair simply sounds like a different form of slow sluggish gameplay that could very well be worse than the original SPM. Each character will naturally have unique stats and also BP, but notably BP is now only gained by one for each level on each partner and caps out much earlier, encouraging different builds for characters and also making badges more common due to the large cast. You lose a fight if all four characters you have out die, so if you have other living partners you should swap them in. Also it always felt weird to me how SPM gives its new characters a distinct art style but keeps the same style for all the worlds. You’re telling me the Mario world is the only one where people aren’t directly made of geometrical shapes stacked onto each other while every other world’s citizens look that way? I think this art style should specifically be for the residents of Flip/Flopside and Bleck + his minions (plus the Pixls), and that other art styles should be used for other worlds to make them more distinct and make the “this is a completely different world” thing more clear.
Good video when SPM came out I always used to think about how it would have been like if it stuck to it's roots However I never liked the idea of remaking a bad game and such that's been showing up lately, I'd rather all these new ideas go into it's own project then one from injecting them into a game that wasn't really made for it
Well I think there is much more value in remaking bad games than good games, good games are already good, so you're not gaining a whole lot from it. At that point make a sequel. But there's a lot more to get out of remaking bad games that have potential, to fix the issues and have the vision realized. Now I want to emphasize the "having potential" part, like a game like ET on Atari doesn't really have interesting ideas or much potential, so it would be pointless to remake it. But when you have a game with loads of good ideas but executed badly, there's a lot to gain from fixing it.
Idea: Chet Rippo in this game would be more mysterious then ever. Specifically the Flipside one, because Flopside one has open business instead of shady business. And Flipside one gains an ability after fighting Dimentio the first time: Boss Rematches, Boss Rush, and "Encore" Bosses (Basically stronger bosses, with couple of new moves here and there) and the way to access it? Pay 10 coins (which if you lose a boss you will reobtain, and getting Star Points there translates to coins and no boss drops less then 10 of them, although you only get SP for first time in one session and you have to sacrifice 10 SP if you want to knock out another boss. it's not possible to get over 100 SP, because that's max. In Boss Rush however, level ups are guarantee coins, even if you lose, max level is 10 because 999 coins... actually that's the level you always get on defeating every boss in boss rush) and after paying these 10 coins he blows Sleep Gas at you, taking of his scarf mask, but still hiding his face from the camera. And yes, these bosses are dreams, which is why you can't die. Also, you always get SP equal to SP you would get on level 1.
Oh, damn. Now we really need to just find a good indie developer/modder. I do have a friend who is gonna study game developement and programming, he just finished studying 3D modelling. So maybe I'll keep this in mind if he gets good. I already have P.M.T.T.Y.D on my pc. I think it's kinda possible if someone tries hard enough.
I love the videos you've made, especially on the Paper Mario series. It's very clear the amount of effort that went into them. Well done! I love the ideas incorporated into your idealised version of Super. I agree, there was A LOT of missed potential in the game, and that's coming from someone who deems it their favourite game in the series. While personally I probably would make Super Paper Mario, in an idealised way through the gameplay, in a similar way to how Bug Fables does it with their minimal party members and their group attacks as opposed to having ADDITIONAL partners with them- The story in my eyes would probably be a bit cluttered and less prominent if there are too many characters of focus. Despite this, I really like the unique approaches you took with this, well done.
this is so cool, i already love Super Paper Mario, but wow, i'll love to play this concept game someone please make a fangame about it! (but keep it as a secret until the game is ready, i don't want this possible fangame being shot down by Nintendo and let it unfinished like Epic Paper Mario)
Dang I love all of these ideas! The Kammy stuff is super fun and wacky and it would be amazing. I'm always interested to see other people's ideas on how games could've been different and this is great. It's really faithful to the original, but has a lot of cool new ideas as well.
I imagine some enemies (particularly Jawbus, Brobot and Bonechill) would be Tall enemies, which means they cannot be hit by jumping attacks, except for Luigi (because he's can jump higher)
Despite all the things I said, I still like a lot of the ideas presented here. The title change is a great idea since Super Paper Mario is so vague and doesn't really tell you anything. And the idea of every chapter excluding the final one having a town, or something akin to it is also a pretty neat idea. One of my biggest gripes with SPM is the length. I always tend to prefer longer games, and SPM just feels too short for me. Having the chapters be longer would play into the idea of adding more towns and NPC interactions to lengthen the game in a meaningful way.
@@docbaker3333 Oh I misunderstood what you said, sorry, no we didn't come up with special moves, we were more focused on the characters' movesets and main mechanics.
I'd play this. I also think it would be cool if they made a Super Paper Mario 2, and if it goes well, they could spin off Super Paper Mario into a whole different series from Paper Mario.
I honestly like Super Paper Mario the way it is Gameplay wise, the reason they made it change in the first place is Because it was once meant for the Game Cube, thus having two Games similar to each on the same Console... I honestly doubt that they would have liked the Game if it was looking lile a "Thousand Year Door Clone" I love Super Paper Mario for being Unique and I would honestly not really welcome it if they simply make it like PM2 because making it like PM2 still wont make it any better, maybe even worse in the worst case
I think the reason why people could want a remake of TTYD is due to people not having access to the game and maybe wanting a graphic touch up and maybe a little more added to give those that played the original something new.
You can port a game without remaking it. They absolutely should make TTYD available, along with many other games, but I wouldn't want a remake, especially if all it did was change the graphics. I wouldn't be opposed to some tweaks to fix some of the flaws, or added content if it doesn't take away from what's already there, but changing the graphics is not what I'd want unless it was a Halo situation where you can have both the old and new visuals.
The reason I still feel the graphics could be changed is make them similar to the more modern ones but still having details of the original like the pipe design. It could be a mix of what people know with a bit of new to still feel familiar but also could feel unique as well.
@@josephconover5270 I think making it look more like the modern games would be worse, all it would do is erase the original artstyle and replace it with one that wouldn't match the game. It should keep it's own visual identity, and not be mixed up with the visual identity of different games.
I understand what you mean but if at least it being polished a little will help make it give a little more aesthetic that could improve while having the old to give little extra details that could up the atmosphere but still feel the same enough to the players that played the original while not trying to make it completely different.
i loved all of this, but i just wanted to say i really appreciate your point about game remakes. i think people tend to forget that a 'remake' and a 'remaster' are totally different things. super paper mario (as much as i love it) deserves a remake. thousand year door deserves a /remaster/. imagine if a ttyd remake got announced and it was actually just remade in the style of sticker star lmfao
I think an important thing would to be changing up the art style for different dimensions- you mainly get the feel that every dimension is basically the same-looking, aside from the Mario universe and the Bitlands. Maybe have it so that different universes seem to have been made from different materials, kind of, or just change the designs? The Ancients, Flipside, Flopside, and Bleck should share an art-style, but have every other one different, aside from the Underwhere and Overthere (which should also share one). (Also every universe should have different enemies, each fitting their own thing, aside from Castle Bleck, and *maybe* Merlee’s Mansion? If you’re changing anything, you need to play more into the dimensions thing, so you can *really* get the feel that every world you go to is unique. The afterlives can have NPCs from other world, to show that people are from all over, and maybe some undead-type enemies- haven’t watched the video through, but having companions from different universes would be great, going with your gameplay changes, and since you’re apparently trying to go for using old enemies as companions, getting a Drybones (has that been done? I’ve not played the second game, and have only completed SPM) in the Underwhere would be neat. Bitlands, you can just use your normal guys, but maybe the other heroes wouldn’t be companions, but instead full-on party members in a turn-based fashion? I was thinking of giving all of them their own companions, but that would mean you would have up to 8 people in a fight at a time, so maybe not actually. Just reworking the Pixls into companions, characterization and names and all, would be neat? I don’t know, but having had SPM as my first Paper Mario game, my only problems were with how the aesthetics with the different worlds were handled (the reoccurring enemies, I’m considering part of that problem- they can be mechanically identical, they just have to look different, you could even have some jokes about that in the descriptions)
I thought of how this would play a few days ago, and my god are these ideas brilliant, especially the new partner designs(I had the idea that the pixls would still be the partners, but would get more personality and additional abilities, but your idea definitely sounds better) and I also love that the story was mostly kept the same since that’s Super Paper Mario’s strongest aspect by far, I personally love Super Paper Mario as much as the other games(I even like it more than the N64 original, still not as good as TTYD) and this would’ve made it the greatest Mario RPG game ever conceived by humanity
after seeing this i believe im going to attempt to create this with some changes (Mainly the Pixels and maybe partners) i just need to draft everything out
The partners are a real highlight here imo. I wasn't too big on the first few (namely because the first couple partners in both PM64 and TTYD were of regular enemy species that were then rarely seen directly allied with Mario, so a regular Toad feels a lot less special), but Florence is the one exception because I like that it's one of the new species in this game, of which getting an OC from in a game about a multiversal story feels like it makes a lot more sense compared to the essentially interdimensional stowaways that would be the Toad, Pokey, and Fuzzy. The ideas behind turning Squirps and especially optionally Francis into partners are also really good for similar reasons imo (and I find Francis looking up a walkthrough for hidden items to be hilarious. XD), and giving the Tattle function to Tippi (and in Chapter 3, an incomplete version with Barry) so you have the option to Tattle with a character who otherwise wouldn't contribute anything to the battle at hand is genius. I also really like the Nastasia and Kammy interlude ideas. Nastasia's would basically give us even more insight on the villain group, which is already Super's forte even *without* dedicated interludes, so getting more of their interactions (including Nastasia herself growing less stoic to build up to her protecting the Count from Dimentio's attack near the end of the game) is only a plus. And those Kammy ones sound hilarious, imagine finally finding the perfect eggs for a picnic only for the world to literally end right then and there-- perfect humoristic contrast with the otherwise respectfully-serious tone of the main plot. (And I'm a sucker for the idea of alluding to what's going on in the Mushroom Kingdom during the events of Super, it'd help make the whole adventure feel less detached from the rest of the Mario universe, plus it'd be the perfect opportunity to check up on locales from the previous two games and keep continuity going).
The primary idea we had for the partners was to use species that weren't partners in previous games that we though could be interesting, so a toad, pokey, and fuzzy. With toad we also thought it would be interesting to make him a blank toad who developed more as an individual throughout the game, and as a subversion of how toads are used in future games. Plus there is only 1 toad in Super. Sir Fuzzington is definitely the least interesting one, and probably could be replaced with something from Super, but again we wanted a fuzzy because it hasn't been a partner previously. And both of us loved Pokley the most so we'd never want to change him lol. After those 3 we focused more on what would make sense in those chapters. They were moving away from having traditional Mario enemies so it was less justifiable to do them in chapter 4, and with chapter 5 revolving around the conflict between the Cragnons and Floros it was easy to come up with an idea for a Floro partner.
@@TheRedGuy They're definitely interesting amongst PM's partners, and I appreciate the effort for the Toad (I especially love how Counter is a reference to the Smash Bros move that Peach has), I'm just a bit biased because basic Koopa Troopas are my favorite Mario enemy. XD That said I do think Pokley is the most interesting one combat-wise here. The segment management is an interesting system. I can see why you both were so proud of it.
@@extremmefan7305 I do love Koopas as well, but we've had 3 of them in the previous games lol. We also gave Sticker Star the same treatment as this, with a new set of partners, and go in more depth than this. There isn't a normal Koopa partner there, but there is a different variation of a Koopa, and he's also probably my favorite one we've made. Again, mostly focusing on species that haven't been partners before, though there is one exception.
Oh my god. The Kammy sections ideas. I'm laughing so hard with those. It's perfect. It's like something from the first 2 games. And yeah I do kind of miss Kammy from the series. I have nothing against Kamek but I think they could have had both. Like maybe have a rivalry between Kammy and Kamek. Also the one Toad character in the game is actually The Toad as in the character. It even says it on his Catch Card that it is Toad. So it would have been a cool excuse to have all the characters from Super Mario Bros 2 there plus Bowser. Also your concept idea of a Super Paper Mario reimagining is ideal. One of the things I didn't like about Super Paper Mario was it's too easy. The idea of RPG elements mixed with traditional platforming was a good idea on paper but it didn't work as well in terms of difficulty especially since all enemies and bosses have set attack patterns and it's easy to get high scores to increase your stats. This concept though would have made Super more difficult yet still keeping it fair. Regardless even as a 2d RPG platformer I still had a lot of fun with Super Paper Mario either way.
I don't have a problem with Kamek in theory, it's just how his presence affects everything around him that makes me not really like him. Him being the normal magikoopa design means there can't be other magikoopas, which is part of why Kammy is great. But they don't need to have this restriction, they could just have Kamek be the blue magikoopa, and still have the other colors, but they don't. If they did that, and bring Kammy back I'd have no problem with Kamek, and having him interact with Kammy would be amazing.
Honestly if you just added controls for a GameCube controller I would totally play this. This definitely sounds better than the original and I really like the original!
I love the partners! Gotta say Francis and surprisingly Toad are my favorites!! I love Super Paper Mario as it is, but I would love if when/if they remake SPM they make it more like TTYD and Paper Mario! The Kammy sections are amazing too!! The way it ends is so funny too lmao I feel like Bowser Jr. should be in the story. He maybe wouldn't have a big part, but I can see Bowser Jr. saying that Kammy should be the one that gets the eggs
0:40 I disagree. Remakes are generally a good thing as long as they are faithful to the original. Remakes also act as a way for new audiences to experience games, especially if the original came out a long time ago. I would have never experienced TTYD had it not been for the remake.
This is gonna be a hefty one, so here I go. About Red Guy’s comment on preserving the original artistry of the game being rereleased, I kinda understand what he means, but I have my own thoughts about that as well. If a game is being remastered or remade, those that fully stand by the original work would have expectations about that type of rerelease. Does it keep the original charm while adding new charm? Does it ruin the original game so people would stick with the original? Is it just a straight port or an entire alternate take? How well would the retelling be compared to its original form? I actually love the idea of packaging the original game alongside the remake/remaster/reimagining, and in my eyes it feels as a legacy tribute. But for the modernization replacing the original, I’m more selective of what should and shouldn’t be replaced. If one has quality over the other, I would lean to that. But if both versions qualities are nearly tied, I’m stumped. Of course, opinions vary from person to person (and boy do social media people need to accept that), and that possibility applies here. Take me for instance, I adore Super Mario 64 DS, but I barely have an opinion on the original. That’s MY opinion, and I know that someone would react differently, but I won’t judge them. I always grow interested in whatever opinion clashes with mine, either if they were joking or they were sincere. Well that went on for some time, but here’s the main point I wanna say. If I agree on what Red Guy said is based on my observations on quality for the rerelease.
Bit conflicted, I still don't like remakes and am annoyed that the original isn't part of it, but this is the best shot for the series to return to form.
@@TheRedGuy I think it's great given how few people could actually play it officially because of the GameCube's mediocre sales and copies being ridiculously expensive
Well I feel like most likely we kind of already know what you’re going to say about sticker star but still excited for the review. Though I am slightly more interested in what your review of color splash is going to be like because for me that game is a very mixed bag
Unless the original game doesn’t have ROMs available online, I don’t get what the point of packaging in the original would be beyond just having a little extra thing. OG Thousand Year Door is preserved perfectly fine via good ol’ Vimm’s Lair (among other things), so I’m not that worried about its preservation.
Cool video....glad to see there are other people out there who get wrapped up in a "well if *I* were to make the game, here's how would it work, etc etc " type stuff. Personally I'm sad to see the flipping mechanic dropped, I think it would be a great battle-only gimmick. I could imagine "flipping" the perspective to change it from TTYD-esque combat to front-facing DQ/Mother series combat in order to reveal enemy weakpoints or something. Your partner ideas are really cool, though admittedly Pokely/Florence are a little too similar, both being plants that lose body parts. Maybe replace Florence with a cragnon instead? I'm just spitting things out here lol, great job to you and horayn.
Damn I can’t believe it took me this long to see this. I’ve always thought about what it would’ve been like if super paper Mario played more like the first two games and you have some really cool ideas, but it honestly kinda sucks that this’ll probably never happen. I still like spm but to me it isn’t on the same level as the first two.
What if the Nastasia sections Switch up the game play and utilize the Wii by acting like a shooter? You have a reticle and have to use motion controls to hypnotize unwilling peons on screen? I know motion controls are generally frowned upon and a shooter wouldn't quite fit Nastasia but it was just a little idea on how to bring more variation into different styles of gameplay without being too intrusive
How about Bowser Jr. as a partner? Joins in Chapter 3 to help his dad. HP: 15 at base, 25 at super, 35 at ultra. Moveset: Clown car ram, rams a single enemy with his Junior Clown Car, is immune to fire, electricity, and spikes, costs 0 fp, deals 3 damage at base, 4 at super, and 5 at ultra. Fireball spit, spits a fireball at a single enemy, burning them, costs 1 fp, deals 2 additional damage to ice enemies, one shots dry bones, deals 4 damage at base, 5 at super, and 6 at ultra. Spike ball shot, shoots a spike ball at a single enemy, piercing defense, costs 3 fp, deals 4 damage at super and 5 at ultra. Bob-ombing, drops Bob-ombs onto the battlefield, which explode, dealing 6 defense piercing damage to all enemies on the battlefield, costs 6 fp. Field ability, carries the lead character with his Junior Clown Car, allowing them to hover across hazards, due to added weight, will quickly lose altitude. Would also be fought as a boss in chapters 3 and 7 alongside his dad, using the same moves there as he does as a partner.
Who's this guy? His ideas sound like shit.
Like shit good way or bad way
@@mgmboy3778 people only ever say shit meaning "good"
@@occamsaturn no shit means bad but when they say “the shit” it means good
@@eleasxrresu8394lol yes
They say who's that guy?
Francis's ability to just see walkthrough to check if there's a secret made me laugh. it fits so well.
'and why i dont want a remake of thousand year door'
WELL Y'SEE-
Yeah that didn't age well at all
@@TheDHonothankfully. Cuz this remake is amazing in every way. Not only does it keep most of the original aspects of the GCN title, but it went further and gave us more. New completion rewards, bosses, Vivian being trans, etc.
Honestly, I like the base game just the way it is. Though some things I WOULD change would be:
- Remove the timer for flipping dimensions
- Change level designs to accommodate for that infinite timer, similar to how Castle Bleck uses 3D flipping for navigating through a maze and for solving puzzles
- Give all the other characters the ability to flip dimensions, and give Mario a new ability, like walljumping
- Rework the more tedious puzzles and cut down on the backtracking
Aside from those, I'd leave the game mostly intact.
I have a small problem with the third change. The flipping power makes sense for Mario only. I don't care if he can wall jump. Wall jumping is not special anyone except Bowser can wall jump. But, it isn't really needed in Paper Mario. I think it takes away from his character.
I love how the game was crafted already, but if these ideas manage to jump further than the blue print phase, then I’d even be willing to make a donation to make this happen.
This is just a proof of concept, unfortunately neither of us are capable or really willing to make this ourselves, but if someone else wanted to do it, I'd be willing to work with them.
My idea for an alternate title would be *Paper Mario: Into the Flipside*
1:08 hehe this moment hasn't aged super well with the announcement of thousand year door's remake
I wonder how he feels about it? Sure, it’s Thousand Year Door, but it’s not the original. The graphics in the trailers, while beautiful, aren’t necessarily the same art style of the original, and the script has actually been changed a little bit. I’m grateful that game can be experienced by a younger cast, but what else will change?
@@TheDMan2003I think a majority of the changes were just making more accurate translations (apart from a couple like goombella being harassed by the goombas in the tutorial)
Francis basically does a 4th wall break to help you find secrets. That is funny.
This is really good, and I’d love to see it be real. My only criticism with this is that I would want all of the partners to be from the worlds of SPM instead of just having new characters introduced solely to be partners. Having characters from the worlds makes the worlds feel that much more important, since you’re not just rescuing your home, but the homes of your partners as well. Sqirps and Francis are both really good picks, but there’s also the slaves and ackpows from Merlee’s mansion, the Sammer guys, Luvbi, and probably some other characters that I can’t think of off the top of my head that can easily make for great partners. There’s this unused Sammer guy that’s the size of an average one, but has armor like the one at the end that I think would make for a cool partner. Making a unique ackpow/slave design for a party member would be pretty easy, especially with the ackpow’s already existing Egyptian aesthetic. Hell, imagine if Jaydes lets you enlist the help of the Underchomp once you get the pure heart for that world. That might be stretching it a bit, since the Underchomp is pretty big, but you could probably shrink it down or something. Luvbi would obviously be temporary, but I’d imagine other partners would also be temporary anyway
I get that, our priority with the partners like the Toad, Sheriff Pokely, and Sir Fuzzington was to let species who haven't been partners before be partners. We also didn't want to add anything that could have a significant effect on the story. It could have been worth coming up with more than just Florance for species that come from SPM, but that was our mindset. Having a slave or ackpow be one could have worked, though you'd have to delve a bit into their relationship with Merlee and Mimi. I'm not so sure about a Sammer Guy, I think it's important that all of them get wiped out, it's not just that a world was destroyed, it's that an entire species of people is gone. And I just don't think Luvbi would work at all as a partner, even if only temporary it's seems kind of pointless to have a partner that's only for 1 chapter.
@@TheRedGuy That’s fair. Glad you were able to give some insight on how you made your picks
I also think it'd be far more faithful if the original Pixl partners were reworked to fit turn based combat.
The only missing thing from this is that Gary the goomba isn’t a partner
The only idea that sounds bad is including Francis as a party member.
* Too big of a character for a partner
* Way too creepy with the undertones he'd bring with him (especially with Peach)
* Doesn't make story sense (no way anyone in the party, lead or partner, would want him around)
I’d be like having Chris Chan as a coworker
No it could be interesting how he interacts with female characters
@@moosesues8887 It would be fucking creepy
@@buzzytrombone4353 Unless there is a comedic gag like what happens to Brock in the Pokémon anime where he gets beat up or knocked out whenever attempting to flirt with ANY female.
Bowser: "The position of big, dumb, obsessive, creepy, green, scaly party member has already been taken!"
Makes me think of Bug Fables: The Everlasting Sapling
In some ways, yes. Especially with how troubles are treated.
It’d be peak if the Toad partner was implied to have been Captain Toad before he became an adventurer.
Man, this ain't a remake, but a complete Reboot.
SPM rebooted into a TTYD-like would be a dream.
Good video.
Honestly, I would drop the "and" from the title. None of the other Paper Mario games have it. Also it makes it sound like Paper Mario is a character when it is actually the name of the series. So just "Paper Mario: The Dark Prognosticus".
We thought it flowed better with the "and" but you have a point.
Having a generic Toad as a partner would be hilarious. If they make a new Paper Mario like TTYD, i want the first partner to be a generic Toad, just as a troll, and the other partners would make jokes about him. I don't think you should even be able to name him, or maybe the naming screen comes up, but no matter what letter you type, the first letter always is a "T" then an "o" "a" and "d", and the 5th input just acts like a confirm
Pokely's second move should have been called segment shot to highlight his cowboy nature.
The idea of Kammy being an egg connoisseur is amazing. It gives her a more consistent niche to occupy than just being Bowser's assistant, which Kamek easily can fill.
I can't bring myself to dislike the original SPM since I'm blinded by nostalgia. This reimagining, though, would make it even better
Super Paper Mario isn’t necessary a bad game, it’s just a flawed one.
As a kid, I grew up with New Super Mario Bros, so a 2D Paper Mario game was right up my alley. As a young adult now, I still very much like it. I understand the game has a few flaws, but I really love the game to this day. The gameplay, the characters, the worlds, and especially the story. Kinda makes me wonder what the next big step for Paper Mario is now that we’re out of the dark age at last.
I can't bring myself to dislike the original SPM either since it's my favorite game as it was the one game that got me into voice acting
Just think of it as a spin off of the paper mario series, basically a spin off of a spin off. The game isn't bad or anything, it just fits in with the original mario bros series better than with the other paper marios.
Imagine a quest for Grodus to appear in a special episode of Grodus Chronicles? I imagine that he would reveal that the point of Grodus Chronicles was that if he couldn't take of the world the old-fashioned way, he would reform X-Nauts overall. They would make a show so successful and loved across all worlds, that he would practically rule.
This is the one paper Mario game my mom actually plays...like she beat the game a total of 5 times...she loves this game.
Bro that’s awesome! Your mom seems like a legend
I love the ideas of Luigi,Peach,and Bowser's moves. Your idea of Luigi's moves makes him look like a better Mario.
Luigi being better Mario is the case already, so it makes sense.
I wished that this game took more advantage of its multiple characters. I wanted them to communicate more with each other and grow bonds. Basically, I wanted more lore, character growth, and humor. They had a golden opportunity in Super Paper Mario to do this, but it fell short because the main story of Timpani and Blumiere didn’t involve Peach, Bowser, and Luigi as much. However, the fact that they did slightly grow and develop and interact with each other in any way is really appreciated!
If they take the idea of having a few vital characters and expand upon it, giving the characters arches that span throughout the whole story and more witty interactions with each other, I believe they could create a world with even more depth! The few main characters idea wouldn’t be partners because partners don’t really say nor do much after their chapters are over. I love partners, but saying that all of them were fleshed out and used as much as they could be would not be true. Having about 3 important main characters that constantly talk with each other, would fix that problem of them being one and done characters! These main characters in this hypothetical sequel don’t even have to be Mario, Peach, Bowser, and Luigi like before, in fact, it would be heavily ill-advised if Mario was one of the main characters because of the lack of his expression. They could make them a team with a Goomba, Koopa, Fuzzy, Pokey, Buzzy Beetle, or any Mario “enemy” or ally really! I know it’s called Paper MARIO... but... that doesn’t mean it HAS to be about Mario... right? Super Paper Mario was about Tipi even though you played as Mario.This means that if Mario doesn’t play a roll in the story, why not just axe him entirely and put him as a supporting roll? Plus, does anyone really care about Mario’s personality in Paper Mario the first place?
"Having about 3 important main characters that constantly talk with each other"
Sounds like you're looking for Bug Fables.
@@TheRedGuy Ohh, RIGHT! Bug Fables DID do that, huh? I completely forgot about that game! That game sounds really cool! I should probably check that out! I want Paper Mario to do that too! I feel like Paper Mario has so much untapped potential in its world, lore, and characters and it could really benefit from this sort of change.
...This is irrelevant, but the fact that I am even mentioning this concept really reminded me that Super Paper Mario is a really special and unique Mario game! Even though it’s not the greatest game to play, there in no Mario game quite like it! Having actual characters with deep and complex stories in a Mario game is really neat!
Or you could give Mario more expressions to let you know what he’s thinking. The first ever RPG game on the SNES did that perfectly.
Imagine first Mr. L fight being against 1 Rank Luigi, (without 2nd rank attacks i mean... obviously) and Dimentio revealing he was the one to upgrade him, there even being empty Pixl Chests to indicate that, alongside some following Mr. L right before Brobot 2. (note: i'm writing this during Luigi Battle stats part)
Pure Hearts in battle ideas:
Red (1SP) you throw smaller red pure hearts at the large one for 30 seconds, or until it reaches Size 4, 8 hits makes it bigger. Size 1 only deals 2 damage to selected enemy, Size 2 deals 6 damage to selected enemy and 3 for ground enemies next to it, Size 3 deals 7 damage and further the enemy less damage it deals (7-5-3-2) and can hit airborne enemies, Size 4 deals 9 damage to all enemies. Sounds OP until you realize this game is harder then TTYD so 9 is huge but only until like chapter 4... Or something idk.
Orange (1SP) removes all positive effects from the enemy, if none, then gives random negative effect. Also it heals FP depending on how many pure hearts you have (number of pure hearts times 5)
Yellow (3SP) creates a barrier with 3 mini-hearts that have 5HP each, using it eats 2 more turns, but further into the game more HP the barrier has.
Green (5SP) Similar to red one, but different effects, and sizes Shrink. And only attacks 1 target, always. Size 1 deals 5 damage, Size 2 deals 9 damage and heals 10HP to lead character, Size 3 deals 10 damage+negative effect and heals 15HP, Size 4 deals 20 Damage+replaces positive effects with negative ones and adds one, and heals 25 to lead character.
Light Blue (2SP) reduces enemies' DEF and ATK by half and raises DEF for who used it by 1, but it redirects all attack to whoever used it.
Dark Blue (4SP) gives the party +5 ATK and +3 DEF for the next turn. Doesn't stack.
Purple (7SP) basically better Cloak Out and these kinds of moves
White (8SP) essentially better Supernova, deals 45 damage, percies 5 Defense, but eats 2 turns. Also doesn't work on Bleck and Super Dimentio (and maybe Pit Bosses)
The only thing here I'd really change would be elements regarding Sir Fuzzington. I feel like it'd make the most sense to get your Chapter 2 partner in the 2-3 equivalent, teaming up with them to get out of debt. Technically, nothing needs to change beyond that, though thematically perhaps a new Squeek partner could be introduced on account of their historical thieving abilities, helping break into the rubee vault as it were, or maybe a Chain Chomp partner to tie into the prison theming with all the NPCs in the area being attached to ball-and-chains themselves. The Paper Mario also has a history of giving you partners with series-unique species, so perhaps a Flipside-style inmate could become a partner there.
It also feels a little odd how Mario and Luigi are the only main partners that get upgrades along the way. Maybe Bowser can get his strong punches from Bowser's Inside Story, or enter his shell to attack like Kooper/Koops, or maybe even Give Bowser the hammer throw ability while Luigi gets something else like his oft-forgotten lightning abilities. Peach could probably get a Parasol upgrade or two along the way, perhaps allowing her to float further or allowing her to block certain extra-powerful damage sources in a similar manner to Super and Ultra Hammers breaking certain extra-tough substances.
Interesting ideas.
The Fans: Hey, we've got these interesting ideas, regarding gameplay and original characters, that would improve the-
Nintendo: *oRigAMi* *SticKeRs*
Origami King isn't bad on it's own, but you still have a point because we're talking about Paper Mario.
I generally agree with the sentiment, though the incorporation of papery-ness could've done some really cool things, rather than just change the series into "silly paper game with Mario". We saw little snippets of that in Origami King, such as with the Scissors Fight or the sheer scale of power that King Olly had with folding.
I can seriously Imagine Kammy Finnally gets the perfect Egg, And get too excited about it, not noticing anyone tryung to flee, or anything, as the void slowly approaches her, only to vonsume her and then the rest of the mushroom kingdom. All while she does not notice.
"finally some perfect eggs i sure hope nothing bad happens"
Don’t TTYD and Super run on the same engine? I’m sure this could easily be a mod for TYYD if modding for that game goes far enough!
I believe they do yes.
I'd imagine someone is already working on it
it is made by the same people, Intelligent System, so one could guess it is on the same engine.
@@superstar64 To be honest even if someone makes it just this video ideas but the game without some of the ideas from the comments (and from what I've seen they are pretty good), I hope that someone is.
personally i LOVE the game as an action rpg (not that i dislike the gameplay of the first two games, far from it), but i do like some of the ideas here. adding in fp and badges is a must (make it a quickmenu like the magic in Kingdom Hearts), and the kammy sections would also be neat, providing a sort of anchor to the regular mario universe. a proper sidequest system would be very good too
SPM was my first paper Mario and I’d never understood the hate behind it at the time. Late starter, I was. Went back and played the original paper Mario and started to understand a bit, at least mechanic wise. Still haven’t played TTYD but have watched a lot of gameplay and after watching reviews like yours, I get it.
I would LOVE for a SPM remake with this sort of direction.
Man i loved this idea, super paper mario is already my favorite paper mario game even though i prefer the play stlye of the first 2, so this is the best of both worlds, one thing that i would add is that i would also make luvbi a partner, i think having her with you during the game play would make her death even more heartbreaking than it already is, with her being a playable character it would be expected that you would be with her for the rest of the story, so her dying right at the end of the chapter you got her would be so impactful even more so for new players
Love these ideas, and I would absolutely adore a remake of this game in the style of The Thousand Year Door.
1:06 Do I have news for you
Just a thought, imagine having characters like at certain moments in Bug Fables when they just join you for a limited time and automatically attack first enemy in the line? Like, Merlee wouldn't really ATTACK Mimi but she would just remove her invincibility and cheer you, just like in OG, but there's probably a way to make excuse for such characters. Like imagine Squirp being your partner after Chapter 4, but IN Chapter 4 he would just multihit enemies. Probably just me trying to make Bug Fables reference because I love that game, but still.
So I had this idea a while back. Those who know Tippi's story knows...
So in Tippi's backstory, she was cursed to be constantly warped to other dimensions. What if instead of that, she was shattered. Tippi was what remained of her personality while the rest of her parts became the individual pixels scattered around the various worlds you travel to.
I think it'd be cool to add new paper abilities. Like the plane and boat stuffs. In the form of the Pixls I suppose
I dunno, unlike the original two games, and the modern Paper Marios, Super went for a more “computer program” approach, featuring mouse cursors, photoshop borders, grid pixelated aesthetics, more computer style scrolling menus and sounds, many more straight lines and geometric shapes, photoshop transform tool effects, simulators, etc. Not sure if paper origami transformations have a place in this game, unless of course you drop all that to make it more in line with the pop-up book style of the originals or the arts & crafts style from the modern games.
And tbh I hope the next Paper Mario stops focusing too much on making the paper look like real Paper, and instead they do something like what Super did, and that is go the next step for Paper Mario, what if instead of a pop-out book or that crafty look from always the next game is more like a living comic book or some other art style like oil paint or watercolor, something that sets this game aesthetically apart from the previous entries, but it still feels like a Paper Mario game, I don’t wanna see them keep upgrading the paper to be of higher quality, I wanna see something legitimately new for the series, heck with a style change, brand new mechanics can be introduced as well that take advantage of the new art style, why sticking to just literal paper, Color Splash was a super wasted opportunity to do something more interesting with the paint and colors motif
I love the original game but, waw i am impressed thats a really refreshing new point of view, nice job dude😎
Very original. Unfortunately if it was made into a fan game, Nintendo would copyright claim it into the void.
Okay, so this is how Pixls could appear, and also there would be a new action called Pixl Attack, which only Lead Characters have. Each of them requires a Pixl (obviously) and has a cooldown.:
Thoreau would help you defeat Fracktail by being a temporally ally (like in Bug Fables). After Chapter 1, Merlon gives Lead Characters the Pixl Attack option. For him, it's to grab an enemy and throw it with an action command like Flurrie's basic attack, dealing the amount of damage equal to the enemy's Attack Stat. He has a Cooldown of 3 Turns.
Boomer can Only be used as Pixl Attack (because those Dodongo enemies have to work somehow, right? Like, you can't just take their main gimmick away.) which deals damage, I'm not sure how it would calculate though. It has Cooldown of 2 Turns.
Slim gives the Slim ability like in TTYD, which can be done by moving left and right a bit and undone by using the Lead Character's Ability button. In battle, he can make Lead Character and Partner immune to damage and after that turn give them Dodgy Status for 5 turns, but has Cooldown of 99 Turns.
Thudley probably just upgrades Mario's jump, though his Pixl Attack might be like a stronger version the character's second attack from first category (luckily all of them are jumps so it fits) that deals 4 times more damage but has a cooldown of 5 Turns.
Barry would make Superguards work like in TTYD. At first, Superguards just block more damage with stricter timing. When Barry joins though, they block all damage and deal 1 Damage back. His Pixl Attack gives the Lead Character a special status called Barry Assistance. With it, if they press a second button at the same time as the proper Action Command button, they deal 1 Extra Damage and become immune to contact damage, so kinda like better Carrie that requires more skill. He has 5 Turn cooldown.
Carrie... I'm not sure how to make him work with the control scheme but he would work the same in the overworld, and his skill would stack speed with Fuzzington's Ride. Pixl Attack would make the next attack immune to contact damage, and also not count As contact attack. It has Cooldown of 6 Turns
Fleep would have Pixl Attack that can stun every enemy for 2 Turns, but he has a Cooldown of 8 Turns. Enemies that could flip in the original game are immune to him, and there might be more of them maybe.
Cudge, aside upgrading Hammer, would also have Pixl Attack that would make the Lead Character use Mario's Hammer attack that has a bonus of stunning the enemy. Has 4 Turn Cooldown.
Dottie would shrink all enemies for a turn and have 3 Turn Cooldown.
Piccolo would remove all negative status effect from active Lead Character and Partner, heal them a bit, and put enemies to sleep, with some of them being ESPECIALLY weak to her sleep (like The Underchomps). She has 6 Turn cooldown.
Dashell would give the Lead Character and Partner Fast Status (more chances to attack) for the first 3 Turns, and can reapply that alongside slowing the enemies down for 1 turn as his Pixl Attack, with 9 Turn cooldown.
All the new Pixls that work for Lead Characters as upgrades would probably have Pixl Attack as well, but, obviously, it would require these Pixls to exist for me to make their Pixl Attacks, and that's still just a concept.
You said towards the beginning that you don’t like the idea of games getting replaced by a shinier remake and that all versions of a game should be preserved. While I personally have never seen remakes as an outright replacement of the originals (even for those that have achieved a “Replace” score on Remake or Rebreak), I do see your argument and fully respect it; in fact, after hearing your reasoning, I agree with the idea of preserving the original by packaging it in with a remake. I really do wish others would see it, but sadly, they don’t.
As someone who actually likes the original version of Super Paper Mario, I would at least want others to experience the original too on the off-chance they would like it too. But there’s one tiny little snag with this idea: it’s on the Wii. And the Wiimote, while a great design (with hit or miss utilities), is pretty hard to replicate with modern hardware. I know you gave control schemes for the Wiimote and Wiimote/Nunchuck, assuming Dark Prognosticus would be remade officially, it would most likely be made for the Switch, or the rumoured Switch 2. The Motion controls wouldn’t be affected much, nor I think would most of the controls. The only problem is the pointer for Tippi. The Switch doesn’t have that functionality, though some Wii and Wii U games ported to Switch utilize motion controls to emulate how the pointer controlled; I think the PS3 version of Ōkami even does this when using the Brush, where tilting the controller moves the Brush. I know it’s not the exact same, but this could be a decent-ish solution.
All that being said, I do enjoy the idea of this game getting a second chance of sorts in the eyes of Paper Mario fans. I’ve never played Thousand Year Door, but I do have Paper Mario 64 on Wii U VC and heard of Thousand Year Door’s legendary reputation. I don’t really understand why they went in a totally different direction for Super Paper Mario. I understand that maybe they wanted to appeal to a different audience, but if you do that, you can’t alienate the fan base you already have.
EDIT: I have indeed played The Thousand Year Door now; specifically the Switch remake. Hands down, THE best JRPG I’ve ever played (not that I’ve played many JRPGs, but still). I can’t compare it to the original, but given what people have said about that game, it’s the gold standard of the series for a very good reason.
i think tippis pointer could be bound to a button, maybe right trigger? holding it spawns the cursor in the center, where you could then aim with the gyro controls or the left stick.
@@wistfulanthophila9317 I was thinking that too.
I don't want a remake of TTYD, but I DO want an official HD remaster on Switch.
Well, good for you
1:12 well...
Thousand year remake on the way
Better combat idea: Give it the typical four members thing many RPGs have with you being able to swap who’s in your party at really any time, and whoever is in the party’s first slot is the one who you control on the overworld. Each character has their own level but to make things more fair everyone gains Star points, but the ones not in your current team of four gain slightly less. Each partner levels up the same way as the main four, and even though this takes away from the unique charm of older partners the combat you described with longer harder battles making having four main characters not unfair simply sounds like a different form of slow sluggish gameplay that could very well be worse than the original SPM. Each character will naturally have unique stats and also BP, but notably BP is now only gained by one for each level on each partner and caps out much earlier, encouraging different builds for characters and also making badges more common due to the large cast. You lose a fight if all four characters you have out die, so if you have other living partners you should swap them in.
Also it always felt weird to me how SPM gives its new characters a distinct art style but keeps the same style for all the worlds. You’re telling me the Mario world is the only one where people aren’t directly made of geometrical shapes stacked onto each other while every other world’s citizens look that way? I think this art style should specifically be for the residents of Flip/Flopside and Bleck + his minions (plus the Pixls), and that other art styles should be used for other worlds to make them more distinct and make the “this is a completely different world” thing more clear.
we need to make this happen. And I know the perfect guy to help
his channel name is SuperFawful64, he a big fan of the game
Good video when SPM came out I always used to think about how it would have been like if it stuck to it's roots
However I never liked the idea of remaking a bad game and such that's been showing up lately, I'd rather all these new ideas go into it's own project then one from injecting them into a game that wasn't really made for it
Well I think there is much more value in remaking bad games than good games, good games are already good, so you're not gaining a whole lot from it. At that point make a sequel. But there's a lot more to get out of remaking bad games that have potential, to fix the issues and have the vision realized. Now I want to emphasize the "having potential" part, like a game like ET on Atari doesn't really have interesting ideas or much potential, so it would be pointless to remake it. But when you have a game with loads of good ideas but executed badly, there's a lot to gain from fixing it.
Idea: Chet Rippo in this game would be more mysterious then ever. Specifically the Flipside one, because Flopside one has open business instead of shady business. And Flipside one gains an ability after fighting Dimentio the first time: Boss Rematches, Boss Rush, and "Encore" Bosses (Basically stronger bosses, with couple of new moves here and there) and the way to access it? Pay 10 coins (which if you lose a boss you will reobtain, and getting Star Points there translates to coins and no boss drops less then 10 of them, although you only get SP for first time in one session and you have to sacrifice 10 SP if you want to knock out another boss. it's not possible to get over 100 SP, because that's max. In Boss Rush however, level ups are guarantee coins, even if you lose, max level is 10 because 999 coins... actually that's the level you always get on defeating every boss in boss rush) and after paying these 10 coins he blows Sleep Gas at you, taking of his scarf mask, but still hiding his face from the camera. And yes, these bosses are dreams, which is why you can't die. Also, you always get SP equal to SP you would get on level 1.
Here's an idea keep the flipping mechanic but for battles so like you flip to 3d to find a boss/Enemy's weak point
Oh, damn.
Now we really need to just find a good indie developer/modder.
I do have a friend who is gonna study game developement and programming, he just finished studying 3D modelling.
So maybe I'll keep this in mind if he gets good.
I already have P.M.T.T.Y.D on my pc.
I think it's kinda possible if someone tries hard enough.
I definitely think you missed an opportunity to have Flint Cragley as a partner
He's like Flavio, so won't be a partner, but maybe there would be a glitch that causes him to follow you all game.
@@TheRedGuy maybe even better
Flint replaced tippi post game :)
I love the videos you've made, especially on the Paper Mario series. It's very clear the amount of effort that went into them. Well done! I love the ideas incorporated into your idealised version of Super. I agree, there was A LOT of missed potential in the game, and that's coming from someone who deems it their favourite game in the series. While personally I probably would make Super Paper Mario, in an idealised way through the gameplay, in a similar way to how Bug Fables does it with their minimal party members and their group attacks as opposed to having ADDITIONAL partners with them- The story in my eyes would probably be a bit cluttered and less prominent if there are too many characters of focus. Despite this, I really like the unique approaches you took with this, well done.
this is so cool, i already love Super Paper Mario, but wow, i'll love to play this concept game
someone please make a fangame about it!
(but keep it as a secret until the game is ready, i don't want this possible fangame being shot down by Nintendo and let it unfinished like Epic Paper Mario)
We need a hero to emerge and remake the game like this! Great video
Excellent job on this whole series. All of this had to be a ton of work. Keep it up!
Dang I love all of these ideas! The Kammy stuff is super fun and wacky and it would be amazing.
I'm always interested to see other people's ideas on how games could've been different and this is great. It's really faithful to the original, but has a lot of cool new ideas as well.
i WISH i could make this an actual game. but i wish just as much for anyone to make this an actual game.
I imagine some enemies (particularly Jawbus, Brobot and Bonechill) would be Tall enemies, which means they cannot be hit by jumping attacks, except for Luigi (because he's can jump higher)
I would love a remake of Super like this.
maybe Nintendo would do something like that right now?
Despite all the things I said, I still like a lot of the ideas presented here. The title change is a great idea since Super Paper Mario is so vague and doesn't really tell you anything. And the idea of every chapter excluding the final one having a town, or something akin to it is also a pretty neat idea. One of my biggest gripes with SPM is the length. I always tend to prefer longer games, and SPM just feels too short for me. Having the chapters be longer would play into the idea of adding more towns and NPC interactions to lengthen the game in a meaningful way.
Considering that now in Chapter 2 there are Fuzzies (since Fuzzington) I imagine they could have a village somewhere in Gloam Valley.
I wonder did you come up with Ideas for the special moves as this Proof of Concept is very VERY solid.
Me and Horayn came up with the special moves yes.
@@TheRedGuy Really then give me some examples let's say the Yellow pure heart from Chapter 2.
@@docbaker3333 Oh I misunderstood what you said, sorry, no we didn't come up with special moves, we were more focused on the characters' movesets and main mechanics.
@@TheRedGuy That's alright I can understand that from the video But thanks for answering though.
P.S I Gotta say this the moment were Kammy gets the perfect egg but the Void wipes out the Mushroom Kingdom Black Comedy at it's finest
1:12 Welp, You Got Yourself A Remake Of Thousand Year Door.
I'd play this. I also think it would be cool if they made a Super Paper Mario 2, and if it goes well, they could spin off Super Paper Mario into a whole different series from Paper Mario.
Yo i make Paper Mario concepts aswell. And i got to say, this is absolutely incredible!
Thanks!
I honestly like Super Paper Mario the way it is Gameplay wise, the reason they made it change in the first place is Because it was once meant for the Game Cube, thus having two Games similar to each on the same Console...
I honestly doubt that they would have liked the Game if it was looking lile a "Thousand Year Door Clone"
I love Super Paper Mario for being Unique and I would honestly not really welcome it if they simply make it like PM2 because making it like PM2 still wont make it any better, maybe even worse in the worst case
"toad parade" did you mean: the trilogy of modern paper mario games?
I think the reason why people could want a remake of TTYD is due to people not having access to the game and maybe wanting a graphic touch up and maybe a little more added to give those that played the original something new.
You can port a game without remaking it. They absolutely should make TTYD available, along with many other games, but I wouldn't want a remake, especially if all it did was change the graphics. I wouldn't be opposed to some tweaks to fix some of the flaws, or added content if it doesn't take away from what's already there, but changing the graphics is not what I'd want unless it was a Halo situation where you can have both the old and new visuals.
The reason I still feel the graphics could be changed is make them similar to the more modern ones but still having details of the original like the pipe design. It could be a mix of what people know with a bit of new to still feel familiar but also could feel unique as well.
@@josephconover5270 I think making it look more like the modern games would be worse, all it would do is erase the original artstyle and replace it with one that wouldn't match the game. It should keep it's own visual identity, and not be mixed up with the visual identity of different games.
I understand what you mean but if at least it being polished a little will help make it give a little more aesthetic that could improve while having the old to give little extra details that could up the atmosphere but still feel the same enough to the players that played the original while not trying to make it completely different.
@@josephconover5270 tbh if u play TTYD in 1080 p or higher it already looks amazing , no need of upgrading graphics
In my opinion pixl could be used as partners just changed from pixl into other creatures that changes thudley and crudge into upgrade people
One thing I would absolutely want is to add the subtitle “A love story” under the main title as that’s what it’s about.
I like the Toad... I'll give him the real name of Toadly! 😊
i loved all of this, but i just wanted to say i really appreciate your point about game remakes. i think people tend to forget that a 'remake' and a 'remaster' are totally different things. super paper mario (as much as i love it) deserves a remake. thousand year door deserves a /remaster/. imagine if a ttyd remake got announced and it was actually just remade in the style of sticker star lmfao
I think an important thing would to be changing up the art style for different dimensions- you mainly get the feel that every dimension is basically the same-looking, aside from the Mario universe and the Bitlands.
Maybe have it so that different universes seem to have been made from different materials, kind of, or just change the designs? The Ancients, Flipside, Flopside, and Bleck should share an art-style, but have every other one different, aside from the Underwhere and Overthere (which should also share one).
(Also every universe should have different enemies, each fitting their own thing, aside from Castle Bleck, and *maybe* Merlee’s Mansion? If you’re changing anything, you need to play more into the dimensions thing, so you can *really* get the feel that every world you go to is unique. The afterlives can have NPCs from other world, to show that people are from all over, and maybe some undead-type enemies- haven’t watched the video through, but having companions from different universes would be great, going with your gameplay changes, and since you’re apparently trying to go for using old enemies as companions, getting a Drybones (has that been done? I’ve not played the second game, and have only completed SPM) in the Underwhere would be neat. Bitlands, you can just use your normal guys, but maybe the other heroes wouldn’t be companions, but instead full-on party members in a turn-based fashion? I was thinking of giving all of them their own companions, but that would mean you would have up to 8 people in a fight at a time, so maybe not actually. Just reworking the Pixls into companions, characterization and names and all, would be neat? I don’t know, but having had SPM as my first Paper Mario game, my only problems were with how the aesthetics with the different worlds were handled (the reoccurring enemies, I’m considering part of that problem- they can be mechanically identical, they just have to look different, you could even have some jokes about that in the descriptions)
I thought of how this would play a few days ago, and my god are these ideas brilliant, especially the new partner designs(I had the idea that the pixls would still be the partners, but would get more personality and additional abilities, but your idea definitely sounds better) and I also love that the story was mostly kept the same since that’s Super Paper Mario’s strongest aspect by far, I personally love Super Paper Mario as much as the other games(I even like it more than the N64 original, still not as good as TTYD) and this would’ve made it the greatest Mario RPG game ever conceived by humanity
after seeing this i believe im going to attempt to create this with some changes (Mainly the Pixels and maybe partners) i just need to draft everything out
Imagine if Thudley, while not unlocking Bowser Bomb, would upgrade it to the second rank and it, alongside Bite, would start off slightly weaker.
Outta Sight is 2 FP. lol Otherwise great suggestions. Its certainly an improvement over the base game.
The partners are a real highlight here imo. I wasn't too big on the first few (namely because the first couple partners in both PM64 and TTYD were of regular enemy species that were then rarely seen directly allied with Mario, so a regular Toad feels a lot less special), but Florence is the one exception because I like that it's one of the new species in this game, of which getting an OC from in a game about a multiversal story feels like it makes a lot more sense compared to the essentially interdimensional stowaways that would be the Toad, Pokey, and Fuzzy. The ideas behind turning Squirps and especially optionally Francis into partners are also really good for similar reasons imo (and I find Francis looking up a walkthrough for hidden items to be hilarious. XD), and giving the Tattle function to Tippi (and in Chapter 3, an incomplete version with Barry) so you have the option to Tattle with a character who otherwise wouldn't contribute anything to the battle at hand is genius.
I also really like the Nastasia and Kammy interlude ideas. Nastasia's would basically give us even more insight on the villain group, which is already Super's forte even *without* dedicated interludes, so getting more of their interactions (including Nastasia herself growing less stoic to build up to her protecting the Count from Dimentio's attack near the end of the game) is only a plus. And those Kammy ones sound hilarious, imagine finally finding the perfect eggs for a picnic only for the world to literally end right then and there-- perfect humoristic contrast with the otherwise respectfully-serious tone of the main plot. (And I'm a sucker for the idea of alluding to what's going on in the Mushroom Kingdom during the events of Super, it'd help make the whole adventure feel less detached from the rest of the Mario universe, plus it'd be the perfect opportunity to check up on locales from the previous two games and keep continuity going).
The primary idea we had for the partners was to use species that weren't partners in previous games that we though could be interesting, so a toad, pokey, and fuzzy. With toad we also thought it would be interesting to make him a blank toad who developed more as an individual throughout the game, and as a subversion of how toads are used in future games. Plus there is only 1 toad in Super. Sir Fuzzington is definitely the least interesting one, and probably could be replaced with something from Super, but again we wanted a fuzzy because it hasn't been a partner previously. And both of us loved Pokley the most so we'd never want to change him lol. After those 3 we focused more on what would make sense in those chapters. They were moving away from having traditional Mario enemies so it was less justifiable to do them in chapter 4, and with chapter 5 revolving around the conflict between the Cragnons and Floros it was easy to come up with an idea for a Floro partner.
@@TheRedGuy They're definitely interesting amongst PM's partners, and I appreciate the effort for the Toad (I especially love how Counter is a reference to the Smash Bros move that Peach has), I'm just a bit biased because basic Koopa Troopas are my favorite Mario enemy. XD
That said I do think Pokley is the most interesting one combat-wise here. The segment management is an interesting system. I can see why you both were so proud of it.
@@extremmefan7305 I do love Koopas as well, but we've had 3 of them in the previous games lol. We also gave Sticker Star the same treatment as this, with a new set of partners, and go in more depth than this. There isn't a normal Koopa partner there, but there is a different variation of a Koopa, and he's also probably my favorite one we've made. Again, mostly focusing on species that haven't been partners before, though there is one exception.
Oh my god. The Kammy sections ideas. I'm laughing so hard with those. It's perfect. It's like something from the first 2 games. And yeah I do kind of miss Kammy from the series. I have nothing against Kamek but I think they could have had both. Like maybe have a rivalry between Kammy and Kamek. Also the one Toad character in the game is actually The Toad as in the character. It even says it on his Catch Card that it is Toad. So it would have been a cool excuse to have all the characters from Super Mario Bros 2 there plus Bowser. Also your concept idea of a Super Paper Mario reimagining is ideal. One of the things I didn't like about Super Paper Mario was it's too easy. The idea of RPG elements mixed with traditional platforming was a good idea on paper but it didn't work as well in terms of difficulty especially since all enemies and bosses have set attack patterns and it's easy to get high scores to increase your stats. This concept though would have made Super more difficult yet still keeping it fair. Regardless even as a 2d RPG platformer I still had a lot of fun with Super Paper Mario either way.
I don't have a problem with Kamek in theory, it's just how his presence affects everything around him that makes me not really like him. Him being the normal magikoopa design means there can't be other magikoopas, which is part of why Kammy is great. But they don't need to have this restriction, they could just have Kamek be the blue magikoopa, and still have the other colors, but they don't. If they did that, and bring Kammy back I'd have no problem with Kamek, and having him interact with Kammy would be amazing.
30:05
I think you made a typo on your TTYD chart. You mentioned Yoshi instead of Vivian.
Huh, never noticed that
So about not wanting a remake for TTYD... seems like Nintendo was gonna anyway...
Given the Void as the growing threat, I'd actually keep the platforming to fight regular enemies, and reserve turn-based battles for the bosses.
13:34 it should have been a punch, that way his moves would parallel the ones in the Mario and Luigi series just like Marios do.
Honestly if you just added controls for a GameCube controller I would totally play this. This definitely sounds better than the original and I really like the original!
This is how Super's combat should have been
Don't forget the Wii Classic Controller as well!
@@multifandomfangirl9664 and the atari jaguar!
@@cris3760 Paper Mario wasn't on the Atari Jaguar....
@@multifandomfangirl9664 I know, it was a joke about adding as many controllers as possible
I love the partners! Gotta say Francis and surprisingly Toad are my favorites!! I love Super Paper Mario as it is, but I would love if when/if they remake SPM they make it more like TTYD and Paper Mario!
The Kammy sections are amazing too!! The way it ends is so funny too lmao
I feel like Bowser Jr. should be in the story. He maybe wouldn't have a big part, but I can see Bowser Jr. saying that Kammy should be the one that gets the eggs
I loved watching this so much.
This is actually a really good idea, and I loved the original game.
0:40 I disagree. Remakes are generally a good thing as long as they are faithful to the original. Remakes also act as a way for new audiences to experience games, especially if the original came out a long time ago. I would have never experienced TTYD had it not been for the remake.
He explains in some other video that he’d prefer straight ports over remakes for that sort of thing.
This is gonna be a hefty one, so here I go.
About Red Guy’s comment on preserving the original artistry of the game being rereleased, I kinda understand what he means, but I have my own thoughts about that as well. If a game is being remastered or remade, those that fully stand by the original work would have expectations about that type of rerelease. Does it keep the original charm while adding new charm? Does it ruin the original game so people would stick with the original? Is it just a straight port or an entire alternate take? How well would the retelling be compared to its original form?
I actually love the idea of packaging the original game alongside the remake/remaster/reimagining, and in my eyes it feels as a legacy tribute. But for the modernization replacing the original, I’m more selective of what should and shouldn’t be replaced. If one has quality over the other, I would lean to that. But if both versions qualities are nearly tied, I’m stumped.
Of course, opinions vary from person to person (and boy do social media people need to accept that), and that possibility applies here. Take me for instance, I adore Super Mario 64 DS, but I barely have an opinion on the original. That’s MY opinion, and I know that someone would react differently, but I won’t judge them. I always grow interested in whatever opinion clashes with mine, either if they were joking or they were sincere.
Well that went on for some time, but here’s the main point I wanna say. If I agree on what Red Guy said is based on my observations on quality for the rerelease.
Is it just me, or can you hear a bit of anger when Red Guy describes how a generic Toad looks like?
gotta say, while i prefer the game we got to the rework you propose, having a partner read you the guide for the game you're in would be hilarious
1:12 How do you feel about this in the context of today Mr. Red Guy?
Bit conflicted, I still don't like remakes and am annoyed that the original isn't part of it, but this is the best shot for the series to return to form.
@@TheRedGuy I think it's great given how few people could actually play it officially because of the GameCube's mediocre sales and copies being ridiculously expensive
Well I feel like most likely we kind of already know what you’re going to say about sticker star but still excited for the review. Though I am slightly more interested in what your review of color splash is going to be like because for me that game is a very mixed bag
Unless the original game doesn’t have ROMs available online, I don’t get what the point of packaging in the original would be beyond just having a little extra thing. OG Thousand Year Door is preserved perfectly fine via good ol’ Vimm’s Lair (among other things), so I’m not that worried about its preservation.
Now i just really want someone to make this as a mod, i know it never will happen but i can dream anyway :p
Cool video....glad to see there are other people out there who get wrapped up in a "well if *I* were to make the game, here's how would it work, etc etc " type stuff. Personally I'm sad to see the flipping mechanic dropped, I think it would be a great battle-only gimmick. I could imagine "flipping" the perspective to change it from TTYD-esque combat to front-facing DQ/Mother series combat in order to reveal enemy weakpoints or something. Your partner ideas are really cool, though admittedly Pokely/Florence are a little too similar, both being plants that lose body parts. Maybe replace Florence with a cragnon instead? I'm just spitting things out here lol, great job to you and horayn.
God i want this so bad
Damn I can’t believe it took me this long to see this. I’ve always thought about what it would’ve been like if super paper Mario played more like the first two games and you have some really cool ideas, but it honestly kinda sucks that this’ll probably never happen. I still like spm but to me it isn’t on the same level as the first two.
What if the Nastasia sections Switch up the game play and utilize the Wii by acting like a shooter? You have a reticle and have to use motion controls to hypnotize unwilling peons on screen? I know motion controls are generally frowned upon and a shooter wouldn't quite fit Nastasia but it was just a little idea on how to bring more variation into different styles of gameplay without being too intrusive
TTYD and Super use the same engine, so technically it's possible.
How about Bowser Jr. as a partner?
Joins in Chapter 3 to help his dad.
HP: 15 at base, 25 at super, 35 at ultra.
Moveset: Clown car ram, rams a single enemy with his Junior Clown Car, is immune to fire, electricity, and spikes, costs 0 fp, deals 3 damage at base, 4 at super, and 5 at ultra.
Fireball spit, spits a fireball at a single enemy, burning them, costs 1 fp, deals 2 additional damage to ice enemies, one shots dry bones, deals 4 damage at base, 5 at super, and 6 at ultra.
Spike ball shot, shoots a spike ball at a single enemy, piercing defense, costs 3 fp, deals 4 damage at super and 5 at ultra.
Bob-ombing, drops Bob-ombs onto the battlefield, which explode, dealing 6 defense piercing damage to all enemies on the battlefield, costs 6 fp.
Field ability, carries the lead character with his Junior Clown Car, allowing them to hover across hazards, due to added weight, will quickly lose altitude.
Would also be fought as a boss in chapters 3 and 7 alongside his dad, using the same moves there as he does as a partner.