Lol I kid you not, I looked your channel up yesterday cause I was in a Civ3 mood and watched the first 3 parts only for the 4th part to be released the next day! Awesome!
I've had my disc space fill up mid-recording as well. Then, I got an external hard drive to save all my old or in progress video projects. Part 5 can't come soon enough.
Currently my preferred difficulty for a good challenge is demigod, but I find that if I am in between two difficulty levels, I spice the map up by having one civ as “none” This addssome randomness and can result in one civ being especially powerful, becoming a more interesting threat
CivAssist II gives you flipping odds AND tells you how many units you need in the city to prevent a flip. It's almost always a VERY high number of units (20+) when its a city you'd be concerned about flipping.
No wonders are more powerful than getting all of the AIs gold and gold per turn and free techs and war happiness and maps. No amount of wonders is worth a broken trade reputation on Sid or when the level is high enough.
I disagree, unless your using road cut exploit trade with ai on sid is useless. They rarely ever honor there deal, if had so many deals cut short by ai. Also having excess gold is so minimal in benefit unless you got an absurd amount which is rather unlikely on Sid. Wonders are effects that you can’t get no other way, like GL, Pyramids, or SOZ. I’d ruin rep for any of those since it legit could win you the game, or put you in a position where winning is much more feasible.
Did suede ever do a video on the dreaded jungle starts? I remember back in the day, that we would restart the entire vanilla multiplayer game if somebody cried JUNGLE START! 😂
When you’re going for a conquest victory, does it make more sense to start with the strongest civs who will give you more trouble down the line or the weaker ones that you know you can defeat relatively quickly ?
Great question! And the answer is complex. Generally I would say go for strong civs, if you can succeed at it. But ask yourself, do the weaker players have stuff you want? If they have lux, res, wonder with global effects, or techs they can give in trade deals, it makes sense to target them.
both! usually the stronger civs will declare war on you via a sneak attack because you're "weak" or a contender. Maybe you can declare them out of your territory to force war, or refuse one of their demands. The key is to make them declare war on YOU, so you get war happiness, and not weariness. Then recruit another civ or two on their border via a military alliance immediately if you can. Play defense first with the stronger Civ and don't immediately overextend on offense and get picked off - allow them to move units against ur allies then strike. try not to let your allies get run over and make the strong civ stronger. they can sign alliances too. you can give free resources or shit techs you dont need to neighbors so they are less likely to pile on you. The weaker civs can be your armies focus, and they are most important as Sued said is if your targeting a resource or land you really need immediately or really soon. It can be really bad if you're running through a weaker civ on one side of your empire and the stronger civ sneak attacks you from the other side.. avoid this. try to make sure immediate threats are already at war somewhere else before you commit to an attack elsewhere. maybe the weaker civ itself is already at war and you have to race to prevent a strong civ from accumulating more. It really is an opportunistic decision in the end. If everyone is at peace, no one is directly threatening you, no one has something you NEED, and you're ready to strike, i would go after whoever makes my borders safer, and gives more productive cities. Clearing the side of a continent where then you only border 2 civs instead of 3.. versus taking over a civ and now you have more new neighbors than before. you can then empty old border cities and concentrate units elsewhere.
@@suedeciviii7142thanks man, it sounds kind of like a play it by ear kind of thing then? Usually the problem I face when playing on Demigod is that my wars take too long in the early game, which allows another civ to run away with the game, so I need to be more aware of that
SUEDE! I beat Diety without a single reload save scum no exploits! All standard settings except large map and pangea, no barbs. Iroquios of course and i picked random civs without alphabet. I had a lot of space at the beginning and i did manage to get the GL, but it helped me less than usual because of how the AI teched. Huge Mistake - Once i lost the GL i went into anarchy to switch to republic (i ONLY play republic), i got sneak attacked immediately in an 8 turn anarchy with a shit army, and when it was time to pick a new GOV, I DIDNT EVEN HAVE THE REPUBLIC TECH! only Monarchy and i NEVER play it cuz it sucks but i had to. crazy to have education + invention but no republic. the MW units i had saved me on defense! Even with GL i was way behind the tech leaders fast once i lost GL, but i managed to actually gain a tech lead via teching and trading by mid industrial era from a massive city base due to the commercial trait that really does come alive late, especially with being forced to trade for democracy (ew) and despite eating another anarchy because monarchy sucks. Whenever a new AI was in the lead they kept sneak attacking me, i lost a city or two, but i managed to get enough alliances to bog them down which was clutch since i kept my rept in tact the whole game. Thanks for your tips that really helped get the edge from emperor to diety (without cheating).
Lol I kid you not, I looked your channel up yesterday cause I was in a Civ3 mood and watched the first 3 parts only for the 4th part to be released the next day! Awesome!
I'm not sure I'd be strong willed enough to raise Copernicus' like that.
Make sure to pull out of ya momma @ 25:51 😂
I promised myself I would stop making Yamama jokes but that one was semi-intentional
"we can pull outta ya mama and then just go down south" (c) Suede
Critical timestamp 25:51
I’m such a child lol
Pure madness
Good job! Thanks for playing civ3!
I've had my disc space fill up mid-recording as well. Then, I got an external hard drive to save all my old or in progress video projects. Part 5 can't come soon enough.
The dumbest thing was I had hundreds of gigs on my D drive, I had just been saving to the C drive for no reason
I'd never pull out from yomama
Currently my preferred difficulty for a good challenge is demigod, but I find that if I am in between two difficulty levels, I spice the map up by having one civ as “none”
This addssome randomness and can result in one civ being especially powerful, becoming a more interesting threat
CivAssist II gives you flipping odds AND tells you how many units you need in the city to prevent a flip. It's almost always a VERY high number of units (20+) when its a city you'd be concerned about flipping.
No wonders are more powerful than getting all of the AIs gold and gold per turn and free techs and war happiness and maps. No amount of wonders is worth a broken trade reputation on Sid or when the level is high enough.
Not even for the Great Elevator Strat?
@@suedeciviii7142 Nope. They can have a lot of gold at Sid.
@@Spoonwood Oh so using the road cut exploit to get the gold?
@@suedeciviii7142 Yes.
I disagree, unless your using road cut exploit trade with ai on sid is useless. They rarely ever honor there deal, if had so many deals cut short by ai. Also having excess gold is so minimal in benefit unless you got an absurd amount which is rather unlikely on Sid. Wonders are effects that you can’t get no other way, like GL, Pyramids, or SOZ. I’d ruin rep for any of those since it legit could win you the game, or put you in a position where winning is much more feasible.
Loads of fun!
I see Suede I click I like !!!!❤
Suede need more please!
Gonna record the next part now.
Did suede ever do a video on the dreaded jungle starts? I remember back in the day, that we would restart the entire vanilla multiplayer game if somebody cried JUNGLE START! 😂
When you’re going for a conquest victory, does it make more sense to start with the strongest civs who will give you more trouble down the line or the weaker ones that you know you can defeat relatively quickly ?
Great question! And the answer is complex. Generally I would say go for strong civs, if you can succeed at it. But ask yourself, do the weaker players have stuff you want? If they have lux, res, wonder with global effects, or techs they can give in trade deals, it makes sense to target them.
both! usually the stronger civs will declare war on you via a sneak attack because you're "weak" or a contender. Maybe you can declare them out of your territory to force war, or refuse one of their demands. The key is to make them declare war on YOU, so you get war happiness, and not weariness. Then recruit another civ or two on their border via a military alliance immediately if you can. Play defense first with the stronger Civ and don't immediately overextend on offense and get picked off - allow them to move units against ur allies then strike. try not to let your allies get run over and make the strong civ stronger. they can sign alliances too. you can give free resources or shit techs you dont need to neighbors so they are less likely to pile on you.
The weaker civs can be your armies focus, and they are most important as Sued said is if your targeting a resource or land you really need immediately or really soon. It can be really bad if you're running through a weaker civ on one side of your empire and the stronger civ sneak attacks you from the other side.. avoid this. try to make sure immediate threats are already at war somewhere else before you commit to an attack elsewhere. maybe the weaker civ itself is already at war and you have to race to prevent a strong civ from accumulating more.
It really is an opportunistic decision in the end. If everyone is at peace, no one is directly threatening you, no one has something you NEED, and you're ready to strike, i would go after whoever makes my borders safer, and gives more productive cities. Clearing the side of a continent where then you only border 2 civs instead of 3.. versus taking over a civ and now you have more new neighbors than before. you can then empty old border cities and concentrate units elsewhere.
@@suedeciviii7142thanks man, it sounds kind of like a play it by ear kind of thing then? Usually the problem I face when playing on Demigod is that my wars take too long in the early game, which allows another civ to run away with the game, so I need to be more aware of that
@@Cygnus__X1thanks for that, that’s some really good advice
@@t.purkess9682Exactly
Avoid grindy wars. get what you need and get out.
SUEDE! I beat Diety without a single reload save scum no exploits! All standard settings except large map and pangea, no barbs. Iroquios of course and i picked random civs without alphabet. I had a lot of space at the beginning and i did manage to get the GL, but it helped me less than usual because of how the AI teched. Huge Mistake - Once i lost the GL i went into anarchy to switch to republic (i ONLY play republic), i got sneak attacked immediately in an 8 turn anarchy with a shit army, and when it was time to pick a new GOV, I DIDNT EVEN HAVE THE REPUBLIC TECH! only Monarchy and i NEVER play it cuz it sucks but i had to. crazy to have education + invention but no republic. the MW units i had saved me on defense! Even with GL i was way behind the tech leaders fast once i lost GL, but i managed to actually gain a tech lead via teching and trading by mid industrial era from a massive city base due to the commercial trait that really does come alive late, especially with being forced to trade for democracy (ew) and despite eating another anarchy because monarchy sucks. Whenever a new AI was in the lead they kept sneak attacking me, i lost a city or two, but i managed to get enough alliances to bog them down which was clutch since i kept my rept in tact the whole game. Thanks for your tips that really helped get the edge from emperor to diety (without cheating).
try to play without the army bug
First!
I can't find part 5, can someone share a link please if im being blind? Cheers
It's not out yet!
@@suedeciviii7142 That would be why then lol