Using Godot + C# + Visual Studio Code

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  • Опубликовано: 25 ноя 2024
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Комментарии • 207

  • @gamefromscratch
    @gamefromscratch  Год назад +9

    Links
    gamefromscratch.com/c-development-with-godot-and-visual-studio-code-tutorial/
    -----------------------------------------------------------------------------------------------------------
    *Help Support GFS* : www.patreon.com/gamefromscratch
    *GameDev News* : gamefromscratch.com
    *GameDev Tutorials* : devga.me
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    *Twitter* : twitter.com/gamefromscratch
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    • @DevJeremi
      @DevJeremi Год назад

      And what about "C# Tools for Godot" addon for VSCode - this would add launch.json for godot
      and on it's web site there is instruction what flags add to godot so it open file on given line when there is an error.

  • @vc00
    @vc00 Год назад +71

    Hello. John Riccitiello CEO from Unity sent me here.

  • @yourcommander3412
    @yourcommander3412 Год назад +304

    Howdy fellow Unity devs - nice day to try a new engine eh ?

  • @brucelee7782
    @brucelee7782 Год назад +51

    nice timing for those of us who wants to switch from unity to godot xD

    • @danielg9446
      @danielg9446 Год назад

      Yeah x) exactly why I'm here

    • @Smackindaface
      @Smackindaface 2 месяца назад

      Same for us web devs who hate python syntax

  • @kreivi_krapula
    @kreivi_krapula Год назад +48

    One minor thing to note is that at 3:19 the Text Editor -> External is for GDScript external editor. There is a Dotnet -> Editor editor setting which can be configured for C# based scripts.

    • @hello.4693
      @hello.4693 6 месяцев назад +2

      This comment is so underrated, it needs to be pinned! thank you.

  • @in-craig-ible6160
    @in-craig-ible6160 Год назад +37

    I've been waiting so long for C# to be available for Godot, even with all of the small hiccups, it's so nice to finally have it.

    • @in-craig-ible6160
      @in-craig-ible6160 Год назад +1

      @@Daktyl198 Oh that's excellent, good to know, thank you.

    • @hoaxygen
      @hoaxygen Год назад +3

      I'm so amazed that it supports .NET 6, meaning that all the new C# 10 features are available 🤩 Unity has been stuck in C# 9 and there have been a few features I've been wanting to use but no luck until now.

  • @hoaxygen
    @hoaxygen Год назад +7

    You can replace all the backward slashes easily by selecting the first and hitting ctrl+D various times. Once they're all selected, type in the forward slash and it'll replace them all at once.

  • @chimichangafoo1793
    @chimichangafoo1793 11 месяцев назад +1

    Thank you, for the love of god I spent a week trying to get started like this in Unreal. Needless to say I gave up on that and came to godot and got set up with your tutorial. Thank you so much!

  • @keithfay9328
    @keithfay9328 Год назад +18

    For the newbies(myself included) @4:24 the short cut to open the command pallette is Ctrl+shift+P

    • @reil_tride
      @reil_tride 9 месяцев назад +1

      or just F1...

    • @trainedtotroll9385
      @trainedtotroll9385 5 месяцев назад

      Thank you! I was trying to figure out how he did that lol!

  • @magicalcapi9148
    @magicalcapi9148 Год назад +76

    A fair warning that C# and Godot 4+ have few limitations still. Probably won't matter to most, be give a look before staring a big project

    • @john_avernia
      @john_avernia Год назад +12

      can we use both language to offset that limitation? C# for speed, and GDScript for other things? I never use C# with godot before, so I wouldn't know.

    • @obinnaokafor6252
      @obinnaokafor6252 Год назад +3

      There is no fair warning here.

    • @magicalcapi9148
      @magicalcapi9148 Год назад +5

      @@obinnaokafor6252 Could you elaborate?

    • @obinnaokafor6252
      @obinnaokafor6252 Год назад

      @@magicalcapi9148 I have played around with Godot 4.11 and I have not encountered any limitations as you stated

    • @magicalcapi9148
      @magicalcapi9148 Год назад

      @@john_avernia I'm not entirely sure, from what I've experienced, Godot 4+ & C# have some issues when exporting and some big plug-ins. I had a huge issue exporting for web with Godot 4+, so I had to downgrade to 3.5.2 . There's a reason why 3.5.2 is the LTS version.
      As far I remember, same for C#. I think for mobile exporting? But please correct me if I'm wrong.
      If you wanna start something big, my recommendation is LTS. Most well supported so far. If you're not, not only with Godot, but pretty much any engine or tool, test it thoroughly the main features you're going to use. In special, audio, export, and render. Anything critical, check before committing long hours of a project.

  • @takumimayama8507
    @takumimayama8507 Год назад +13

    Thanks gfs I've know godot for very long time because of your videos. For weeks now I switched from unity to Godot 4. Never looked back. The c# API is more elegant than Unity's.

    • @FireCrewGAMING
      @FireCrewGAMING Год назад +4

      Looks like you made the jump at the perfect time.

    • @takumimayama8507
      @takumimayama8507 Год назад +2

      @@FireCrewGAMING Yeah just some weeks ahead before the unity pricing fiasco.

    • @tomahawk5357
      @tomahawk5357 Год назад +1

      @@takumimayama8507 C# and .NET version are newer than the very old one used by Unity. This is not mentioned a lot but for me it's important because the language and performance evolved a lot these last years. Another very good point for Godot.

  • @Dracalis
    @Dracalis 3 месяца назад

    This got it working for me. Thank you!
    Also, instead of using forwardslashes (/), you can optionally write your directory paths with double backslashes (\\) - the escape character.

  • @maxiluaces505
    @maxiluaces505 Год назад +7

    Hey man,thanks u for more videos...O3DE 23.10 will arrives in October!

  • @samlee5774
    @samlee5774 Год назад +9

    I'm so eager to switch to mono, but web builds are a must for me

  • @callmejobson
    @callmejobson Год назад +2

    Great timing!! Glad I can start using C# thank you!

  • @felipelopes3171
    @felipelopes3171 Год назад +1

    Thanks a lot for this. I use it with C++, but I could quickly adapt your tutorial to get it working with bazel build and gdb debugger.

  • @MrAningan
    @MrAningan 6 месяцев назад

    Thanks for the tutorial, managed to set up environment with your help, cool that it already has working debug.

  • @Drejzer
    @Drejzer Год назад +4

    That's neat.
    I might try it soon-ish, lest my C# skills decay far too much.

  • @obinnaokafor6252
    @obinnaokafor6252 Год назад +4

    Nice video. Please create more C# Godot videos. AMazing.

  • @KevinMerinoCreations
    @KevinMerinoCreations Год назад +5

    Thank you for this! Very helpful for my needs.

  • @RenderingUser
    @RenderingUser Год назад +2

    Oh so that's why the godot wild jam's 4th sudden wildcard came about

  • @CoolestPossibleName
    @CoolestPossibleName Год назад +1

    I was looking for this today. Thank you so much

  • @mr.justice3220
    @mr.justice3220 7 месяцев назад +1

    Perfect quick video, thanks for the tut

  • @YulRun
    @YulRun Год назад +7

    What to do at 4:52 if you don't have that suggestion? I only get Node.js, Web App and Install an extension

    • @BlueBerryRBLX
      @BlueBerryRBLX 11 месяцев назад

      same, did you find a solution?

    • @christopherrowe7860
      @christopherrowe7860 9 месяцев назад

      yeah I don't have said suggestion either

    • @idontwanttopickone
      @idontwanttopickone 8 месяцев назад

      Same. A fix would be great.

    • @idontwanttopickone
      @idontwanttopickone 8 месяцев назад

      Oh great! RUclips deletes comments that say dot net so my fix comment got deleted. I'll try and post it again.

    • @idontwanttopickone
      @idontwanttopickone 8 месяцев назад +1

      FIX: As long as you have a json file with the correct code in and the same name it will work. Select one from your list of available ones, rename it and write in the correct code. It should work fine.
      Also look for the Godot extensions for VSC as I think some of them have the correct files in already.
      Hopefully RUclips doesn't delete this!

  • @dreampiece3828
    @dreampiece3828 Год назад +7

    Can we get a tutorial for Godot 4.0 on how to use C++?

  • @karenfu4242
    @karenfu4242 8 месяцев назад +1

    Very useful! Thanks for sharing!

  • @albyx
    @albyx 10 месяцев назад

    3:59 For anyone attempting 'code .' on MacOS (Apple Silicon or Intel), if you cannot launch Visual Studio Code from the terminal, use the command palette (command + shift + p) and run 'shell command: uninstall" followed by 'shell command: install'. Restart the terminal, drag/drop the current folder to the terminal icon and then run 'code .' again.

  • @meteoratk
    @meteoratk Год назад +1

    Omg. Im gonna need to migrate my project from unity asap before its too late

  • @carlriemann925
    @carlriemann925 Год назад +8

    Make a video on how to use visual studio/vscode and Godot using C++

    • @obinnaokafor6252
      @obinnaokafor6252 Год назад

      Godot is mostly GDScript and C#

    • @NihongoWakannai
      @NihongoWakannai Год назад

      I don't think you can use C++ within godot, it's just for extending the engine itself

  • @GameBob
    @GameBob Год назад +1

    Run Godot run! This world is not made for you
    Run Godot run! They're trying to catch you
    Run Godot run! Running is a victory
    Run Godot run! Beauty lays behind the hills
    When he said "Run Godot" I couldn't stop hearing Woodkid lol

    • @martinedelius
      @martinedelius Год назад +1

      Haha, I thought of Forrest Gump, but I recognized the lyrics right away. :)

  • @torrescle
    @torrescle Год назад

    People moving from Unity maybe think about GDScript. But they have to taken in account that GDScript only works with Godot. With C# you can work with anything. Plus C# is way way faster.

  • @augustvctjuh8423
    @augustvctjuh8423 Год назад +1

    So I just watched one of your other videos "The Future of C# in Godot" where you explain that because Godot 4 and C# currently does not allow for android, ios, or web exports. You conclude that most C# developers will be more likely to use Godot 3. I fully agree with this. I am targeting a web build, which is why I'm using Godot 3.
    Unfortunately, the video is not very helpful for that same reason, as it uses Godot 4 and most things you do are not supported in Godot 3. So I would probably specify the version in the title. Lucky for me you also have some older videos covering the process with Godot 3 :)

    • @danilol9417
      @danilol9417 11 месяцев назад

      is it still not allowed on android ios or web?

  • @edinson8886
    @edinson8886 Год назад

    Thanks, it was a great video to start

  • @wingardium3513
    @wingardium3513 7 месяцев назад +3

    hey it showing me an error "failed to create c# solution"

  • @DevlogBill
    @DevlogBill Год назад +8

    Hi Gamesfromscratch, I never touched Godot before, but I've been learning C# and I've been really interested in trying to make a game using C#. Is this the only way to use C# with Godot? Or are you able to use the built-in console in Godot? I have both vs-code and Visual Studio and the process to get up and running vs-code looks painful. But you did present an excellent tutorial in how to get up and running with vs-code, thanks.

    • @diligencehumility6971
      @diligencehumility6971 Год назад +4

      Friend, you have to click one button "create solution", and there is a VS solution in the res folder you can open, almost cant get any easier.
      But C# Godot can only build for Windows right now

    • @DevlogBill
      @DevlogBill Год назад

      @@diligencehumility6971 Yea I agree, I saw last week that Visual Studio on mac will soon be deprecated on mac by 2024, very very sad.

  • @kenknudsen7478
    @kenknudsen7478 Год назад

    Very well done. Thank you.

  • @GoblinArmyInYourWalls
    @GoblinArmyInYourWalls Год назад

    Thanks for this!

  • @lineriderrulz
    @lineriderrulz 9 месяцев назад +1

    This is good, although in the current version at least it looks like OmniSharp/language server doesn't work for the Godot SDK classes i.e. you won't be able to do "Go to Definition" on classes or types such as Vector2 or Sprite2D. Unless I messed something up with installation that is... I came here hoping to find a fix after hunting around and following less than ideal advice to use older extension versions which then caused SDK version issues which didn't resolve the issue anyway after fixing that too.
    I'll report back if I'm ever able to get this working.

  • @CityRoastGames
    @CityRoastGames 7 месяцев назад +1

    not sure what I am doing but VS2022 doesn't have that side bar on the left for me. I just open to a list of projects I have worked in.

  • @geekvn
    @geekvn Год назад +7

    Thanks for going straight to the point, I already pressed like button 3 times :) . I have few questions:
    1. Can we create a template and inject it to Godot to prevent re-config for new project in the future? Or we have to walk around by compressing the current blank project with initial settings for later use?
    2. Some add-ons are written in GDScript or I am using Rust with GDExtension, if we load can invoke their functions, how could debugging work in crossing-languages?
    3. Would you mind to make an instruction video about Rust configuration with gdext?

  • @legendguitargamer
    @legendguitargamer Год назад

    Thanks a ton!

  • @Drakonus_
    @Drakonus_ Год назад +3

    10:05 For some reason, there is no breakpoint for me. It actually runs normally. Can someone tell me why?

  • @billybaker1468
    @billybaker1468 Год назад

    Holy super useful Batman

  • @muhammadyusoffjamaluddin
    @muhammadyusoffjamaluddin Год назад +1

    Thank you!!!

  • @marksmanmerc1
    @marksmanmerc1 9 месяцев назад +1

    Honestly after looking at this I'm just sticking to visual studio. It just worked without all this.

  • @DimensionDoorTeam
    @DimensionDoorTeam Год назад +3

    Welcome, Unity users!

  • @joshb8215
    @joshb8215 Год назад +2

    Timed that well lol

  • @farmerofeggplants7480
    @farmerofeggplants7480 20 дней назад

    hey for some reason i’m not seeing those dotnet options whenever i configure default build task. All I see is a java option (i’ve used in other work)

  • @AquerKing
    @AquerKing 9 месяцев назад +1

    Nice tutorial! However, my project was set to Exclusive Fullscreen. As I follow the video, once i push the debug button, the window covered my whole screen. And i cant return to code or desktop, with any keys pressed inavailable except ctrl+alt+del. What can i do? (CRAZY!!!)

    • @idontwanttopickone
      @idontwanttopickone 8 месяцев назад

      I assume you tried windows key and selecting another program from the bar?

  • @martin8447
    @martin8447 Год назад

    Do you have a video how to setup auto completion for Visual Code?

  • @tobytragen4363
    @tobytragen4363 Год назад +1

    I just hope they fix the upstreaming issue with dotnet 7, so I can export to mobile and web soon lol

  • @Assem_DEV
    @Assem_DEV 10 месяцев назад +1

    I did not find .net runtime install tool Just found .Net install tool Will this come on running?

  • @finestcustard7599
    @finestcustard7599 Год назад +1

    For some reason even after selecting the main scene I get "The target process exited without raising a CoreCLR started event." error. Anyone know why?
    Edit: Also worth mentioning it runs ok from the Godot editor.
    Edit2: If anyone else runs into this problem try clicking on Run -> Run without debugging (or CTRL + f5). It might give you a better error message. In my case it showed me that I had a typo in my "${workspaceRoot}" arg.

  • @snarkmultimedia
    @snarkmultimedia 3 месяца назад

    my visual studio version 2022 has none of this extentions, is it because is a preview version? must I buy it to use it?

  • @dimadoesdev
    @dimadoesdev Год назад +1

    You saw it coming, huh :D ?

  • @akademiacybersowa
    @akademiacybersowa Год назад +1

    I like videos of L33T length

  • @NIGHTSTALKER0069
    @NIGHTSTALKER0069 Год назад

    I want to come over from unity but having a hard time giving up c#. I have heard it is limited in godot. Learning another language to the three I already have is a limited option.

  • @Diabeticodes
    @Diabeticodes Год назад

    Any chance you've tried this setup on a mac? My launch.json file doesn't recognize the program path parameter...It should be set for the default Godot application, not the current game project instance, correct?

  • @SS-vo9id
    @SS-vo9id Год назад

    Perfect timing 😂

  • @naomicross3104
    @naomicross3104 11 месяцев назад

    but how do you do it with the Node3D and not 2D?

  • @severussnape2917
    @severussnape2917 Год назад

    Nice

  • @obinnaokafor6252
    @obinnaokafor6252 Год назад

    When is Godot support for C# 12 and .NET 8 coming?

  • @khealer
    @khealer Год назад +1

    13:37 LOL!

  • @KesoDev
    @KesoDev Год назад

    is this for 1 time or i am going to do this every single new project

  • @fictitiousnightmares
    @fictitiousnightmares 6 месяцев назад +1

    Jesus, after watching this maybe I am too stupid to learn this stuff.

  • @kilrath81
    @kilrath81 11 месяцев назад

    Almost none of the .net setup in vscode is the same as what im seeing in the video.
    When create a default task i dont get any dotnet options, i get create from template, Grunt, Gulp or Jake. If i select from template i get msbuild, Maven, .NET Core and Others. If i select .net Core my json file looks quite a bit different than yours.
    Same issue with the launch task. I get same options but my "configureations" array is completely empty.

    • @nimblegames4395
      @nimblegames4395 10 месяцев назад +2

      I had this issue, solved by going to the command palette & selecting .NET: Sign into visual studio account.

  • @tuckertcs
    @tuckertcs Год назад

    "Property stopEntry is not allowed."
    "Unrecognized problem matcher. Is the extension that contributes this problem matcher installed?"

  • @gaggi3216
    @gaggi3216 Год назад +1

    I have a problem in my code. When I create a C# script I cant write certain things. For example, when I delete the method: public override void _Ready() and try to rewrite it, I can't type in _Ready. It gets deleted as soon as I type in the first (. Even with shortcuts, when I press enter to autocomplete the word, it gets deleted too. Can anyone help?

    • @definitelynotnick2454
      @definitelynotnick2454 Год назад

      Same here

    • @gaggi3216
      @gaggi3216 Год назад

      @@definitelynotnick2454 please tell me if you figure it out. I spent so much time researching, but havent found a problem similar to that

    • @gaggi3216
      @gaggi3216 Год назад

      @@definitelynotnick2454 Idk why it works now, but try to play around with the C# extension settings. I enabled omnisharp: enable async completion & Enable editor config support.
      Hope that helps:)

  • @shahriarshatil9486
    @shahriarshatil9486 Год назад +1

    Regarding C# limitations,
    Basically if you use C# you can't make Android, Apple or Web games. Just PC games. That's the simple version I think.
    I am not a Game dev neither a C# dev, I was curious so I checked their website & found some info.

  • @christopherrimplington3643
    @christopherrimplington3643 Год назад

    BTW, why is Camtasia Studio the king of screen recording and vid editing for youtube?
    Is that good?

  • @FilipCordas
    @FilipCordas Год назад

    you can just right click open in code in file explorer no need to cmd.

    • @gamefromscratch
      @gamefromscratch  Год назад +2

      That's an optional extension actually.

    • @obinnaokafor6252
      @obinnaokafor6252 Год назад

      Yes, that is possible also. You can right click and open in Visual Studio Code - that makes it easier

    • @FilipCordas
      @FilipCordas Год назад

      @@gamefromscratch don't think so I think you just select it during installation

  • @jasonwilliams8730
    @jasonwilliams8730 Год назад

    Thanks for sharing:) Are VS/C# free commercially? I would love to use C# but am I scared someone might try to charge me per install down the road😂

    • @gamefromscratch
      @gamefromscratch  Год назад +1

      Visual Studio Code is free commercially. Visual Studio Community is free to use up to $1M revenue with certain size limits on company size.

  • @Morax
    @Morax Год назад

    Did you make your video 13:37 on purpose? If so, well played.

  • @Feynman.R
    @Feynman.R Год назад

    But Godot 4 don't support C# export for android now, this is a big problem

  • @nocultist7050
    @nocultist7050 Год назад

    XD nice timing

  • @killeroblivin
    @killeroblivin Год назад

    i dont even know if this is what is meant to happen with what you've shown here but i want my code written in VScode to be easily brought into Godot by pressing a button like how it works in vs and unity. currently, i can write and debug my scripts in VScode, but it doesn't get propagated into Godot when i hit run. does any1 know: 1 how i might go about fixing it if this is already meant to do that. and 2 if this tutorial cant be used to do that, do people have any resources to learn how to do that.

  • @christopherrowe7860
    @christopherrowe7860 9 месяцев назад

    Anyone else having troubles finding the .NET runtime install tool?

  • @zapoutix
    @zapoutix Год назад

    Hello,
    did you try to make hot reload working with vs code ?
    i was able to make it works on visual studio 2022 (debugger + hot reload), butnot on vs code?

    • @gamefromscratch
      @gamefromscratch  Год назад +2

      No, I did not. (not that I could/couldn't, I didn't attempt it).
      Truth told, I've been burned enough by it, in several engines, I very rarely hot reload.

  • @oreoplushie6231
    @oreoplushie6231 Год назад

    Nothing happens when i press the debug button. Can someone help?

  • @hanhan-fm8kh
    @hanhan-fm8kh Год назад

    i think i need to start godot

  • @someuser4166
    @someuser4166 Год назад

    is there anyway to use the normal visual studio? i much prefer that over VScode

    • @idontwanttopickone
      @idontwanttopickone 8 месяцев назад

      Change what it loads in the Godot Editor options - near the start of the video. VS and VS Code are very interchangeable as VS Code is just a stripped down version of VS.

  • @aa-xn5hc
    @aa-xn5hc Год назад

    Are there still limitations, if so what?

  • @RprtBak
    @RprtBak Год назад

    Why do I get an error in VS Code saying "Could not find the task 'build'. I have the build tasks (tasks.json). I mean it's not a huge deal, I can go to godot and run it and it's fine. My code runs just fine, no issues. I just can't launch godot. The launch.json file is all accurate as well. I don't understand! lol

    • @ZeruelB
      @ZeruelB Год назад +1

      You most likely had the same problem as i had. He changes the tasks.json file after editing the launch.json file again... You need to replace "label": "dotnet: build" with "label": "build". Worked for me after i did that.

  • @darklen14
    @darklen14 Год назад

    why are we in a rush??

  • @mryodak
    @mryodak Год назад

    Does C# in godot have any advantages over GDscript?

    • @gabrielam2743
      @gabrielam2743 Год назад +1

      net libraries could work, interop should work. You can still use gdscript and c# together in the same project.

    • @JulianCurrie
      @JulianCurrie Год назад +3

      Only if you are already familiar with C# and don't want to learn a new language. If you don't know either, you're better off learning and using GDscript. Most of the tutorials you find will be in GDscript

    • @FilipCordas
      @FilipCordas Год назад +5

      c# is better and easier to learn and use.

    • @jubinjacob3951
      @jubinjacob3951 Год назад +4

      C# is 10 times faster than gdscript

    • @victorbrumdev
      @victorbrumdev Год назад

      According to Godot's own documentation, C# is 4x faster than GDScript. However, it's worth noting that Godot 4 still does not support project importation for Android/IOS.

  • @robhamrick2372
    @robhamrick2372 Год назад

    A lot of angry Unity people gonna be headed this way.

  • @bitmammothOG
    @bitmammothOG Год назад

    this should work in linux right?

  • @smarCod
    @smarCod Год назад

    So many people say try godot!

  • @bmhyakiri
    @bmhyakiri Год назад

    Unfortunately the c# dev kit constantly says it can’t find dotnet on Mac, no matter how many reinstalls or path changes. Rider launches right up and works perfectly though

    • @MonekyRainFall
      @MonekyRainFall Год назад

      Yeah same for me I do not get the luxury of using Rider

    • @Diabeticodes
      @Diabeticodes Год назад

      I think I've run into this issue as well as the program parameter in the launch.json file not recognizing the path provided to godot

    • @bmhyakiri
      @bmhyakiri Год назад

      @@Diabeticodes I think that’s because the godot c# plugin isn’t updated for 4

  • @King-mj2bn
    @King-mj2bn 6 месяцев назад +1

    Using VS/VSC over Rider? 🤮

  • @0AThijs
    @0AThijs 7 месяцев назад +1

    visual ocde is busted... nothing is the same.

    • @catcactus1234
      @catcactus1234 5 месяцев назад

      How? I just followed this with Godot 4.2.2 mono and it worked fine. Everything was the exact same.

  • @clivemyrie4209
    @clivemyrie4209 Год назад

    First.

  • @Baldur1975
    @Baldur1975 Год назад

    Why should i do this?
    I want to code.
    Not to find out what i have to do to bring my IDE´s to run before i can code.
    Linusian Nonsense

    • @gamefromscratch
      @gamefromscratch  Год назад +9

      Such is the cost of hooking up two pieces of software. It's always been this way, in fact, the integrations are better now then they ever have been.
      Also, you don't have to, you can code entirely in Godot if you want to. Hell, you can edit in Notepad if you really want to.
      But if you want to take advantage of your IDEs tooling, you've gotta jump through some hoops.

    • @obinnaokafor6252
      @obinnaokafor6252 Год назад +2

      Javascript developers, flutter developers all use VS code and setup their IDE before coding

  • @zintoki8211
    @zintoki8211 Год назад +2

    This is exactly why I hate open source software. Instead one click on exe you spend 6 hours to make something work.

  • @anth5189
    @anth5189 Год назад

    Sick and tired of Microsoft and their account BS. Won't be using it.

  • @DeafMan1983
    @DeafMan1983 Год назад

    What's the h**l???? Why do you not use Ubuntu or Mind? Please stop making more populur! You have enough explanations . It is not "Game from Scratch" just "Development from scratch" 🤔

    • @Aeroxima
      @Aeroxima Год назад +7

      wat

    • @DeafMan1983
      @DeafMan1983 Год назад

      @Aeroxima Because He shows coding that's why he should to create "development from scratch" or "Coding from scratch" for writing and compiling

    • @Drakonus_
      @Drakonus_ Год назад +3

      ​@@AeroximaI think this guy's just an attention-seeker. Just ignore him.