He had too, everyone knows from countless reviews the campaign is essentially war zone bots mode. They just throw together some junk and instead of charging 30 as intended dlc they went $70 route
I’m happy he did but kinda surprised! Is it that bad? I stopped playing cod and WZ and I won’t be supporting the franchise any longer, because I believe they lie to us. We was promised an anti-cheat and we got one but it doesn’t work. They make out they are balancing weapons but purposely (meta) buff a weapon to sell skins in the store. It’s pathetic
Recommend adding John's updated impressions in the timestamps. Clearly, you can tell that folks are not watching the entire segment (or are piece mealing) and making comments that miss represent things.
From the Eurogamer article 0:00:00 Introduction 0:01:05 News 01: Modern Warfare 3 campaign launches in early access 0:20:28 News 02: Apple announces M3 line of Mac chips 0:36:58 News 03: Gran Turismo 7 updated with new track, cars, 4-player splitscreen 0:43:36 News 04: How does Spider-Man 2 work on the slowest PS5 SSD? 0:53:16 News 05: Super Mario RPG previewed! 0:58:11 News 06: Switch OLED: does it burn in? 1:05:59 News 07: EA WRC: problematic PC performance 1:18:31 Supporter Q1: What OLED would you recommend to someone who enjoys both new and old games? 1:26:31 Supporter Q2: What are your hopes for the Max Payne remakes’ use of Northlight? 1:35:32 Supporter Q3: For retro themed games and collections, what can developers do to improve low-res visuals? 1:40:49 Supporter Q4: Some people seem to be rejecting graphical improvements - what are your thoughts? 1:49:39 Supporter Q5: Do you think Metroid Prime 4 will skip the current Switch and ship only on the upcoming Switch? 1:53:22 Supporter Q6: Is there a market for publishers to release older games without upgrades?
MWIII campaign is shockingly bad. Those big map sections aren't because they wanted to try something new, it was a time save because this was clearly meant to be year 2 add-on content for MWII
I really like the idea of John doing this Retro Re-release Manifesto. So many do it so wrong and many of their bad decisions were not made out of anything like lack of budget. In most cases it would have been just as cost-effective and time consuming to do it right! They are most often just miss-informed or UN-informed.
I knew this was going to be rushed out after it was announced. There’s no way you can make a full fledged sequel in 2023 with only one year. There was even a leak that in 2022 that MW2 would get an expanded addition, but Activision being Activision decides to market it as the next MW game rather than what is really is.
Yeah MW2 was originally planned to be a two year game. I think they had some fundamental multiplayer things they wanted to change, and a campaign expansion worked up, then leadership took a look and saw a minimum viable product for a standalone game. Why sell an expansion for $40 when you can sell it for $70 as a sequel? Last I looked a lot of the maps for MW3 are old school MW2 maps. Gives me big time "4080 12GB" vibes.
@@TheDarksideFNothing Literally every map is a remake of 2009’s mw2. Some of them were already available in MW2, but only through Warzone 2(they never brought them to regular multiplayer). I think it was done to entice people using nostalgia, like a soft remaster of mw2 2009 as they knew this game was going to review poorly.
I reckon they are running Sonys contract out and they made the proposed dlc and full game, tbh I actually liked the campaign and the mp is vastly improved so for me it’s worth the price of admission
even the story isn't a reboot of mw3, it's the other half of mw2 (2009)'s singleplayer. the mw2 (2022) campaign focused on general shepard and the shadow company mercs, which was originally more in the second half of mw2 (2009). now mw3 (2023) is focusing on Makarov which was more in the first half of mw2 (2009)
Oh, trust me, it's not. It's more that...I liked the intro mission a lot and thought the potential was high and simply mistakenly assumed it would deliver more missions like the intro with a mix of those open zones...but then it turned out that most of it is open zone missions that feel like multiplayer with bots. @@Darksjeik
@@Darksjeikhow on earth have you taken that from what John said 😂 he makes it pretty clear he liked the vibe of the first couple missions he played, but the rest of the game didn't live up to expectations.
That was the most interesting part of the update, really, even if it wasn’t as good as the 1.0 version that was released temporarily some months ago. It seems they are iterating on it; maybe we will see the finished version on GT8 heheh.
I’m glad John made those addendum comments. I love going through the linear style bombastic campaigns, and maybe play a couple matches of multiplayer, so with it being a followup to MW2 I was hyped… I hope this isn’t indicative of where they had planned on going and being instead a minor speed bump.
They've failed to deliver for a decade. Besides, the merging of two toxic companies like microsoft and acti-bliz doesn't exactly scream positive future outlook for consumers.
I'm absolutely shocked that a non CoD person is fine with this. Massive fan myself and this is far and away the worst and most embarassing/rushed attempt at a campaign I've ever seen.
I use my C2 LG as a PC, PS 1, 2, 3, and 5, Xbox, 360, series x, Saturn, genesis, switch monitor and it just takes everything like a champ. Got the C2 on your recommendation and now the whole family is enjoying their own c2 and c3.
The 4 player split screen mode on GT7 is pretty good. My friends and I had a blast on it yesterday. However I noticed the Atmos speakers cutting out a bit on a wet version of High Speed Ring if player 1 was on internal view and the other players weren't. The sound effect for the rain from the ceiling kept cutting out. The only other thing I've noticed added to GT7 is that some tracks now have GT Sophy AI options for certain layouts with around 14 cars on track. This only applies to the PS5 version. I assume more tracks will be trained with Sophy in the future.
John make sure to compare the AI between GT7 and Forza. Sony just dropped the new Sophy AI, in contrast there's a lot of controversy about rubberband-ing in Forza.
Honestly it's kinda baffling that Forza Motorsport isn't more multi-threaded. It's a Microsoft in-house studio. They should have all the support available for a proper multi-threaded DX12 implementation.
EA Sports WRC suffers from this too. CPU utilization is really poor and you can't reach high framerates (90-100+) no matter how much you lower graphics settings even on very high end systems
@@loukas371Unreal Engine is single thread limited as well. That's mostly a legacy issue of UE4 that's carried over to early builds of UE5. The thing is that when you got the opportunity to build a game from the ground up, why not implement proper multi-threading? Either the game engine isn't built from the ground up or the game engine is just a bunch of patchwork with lots of technical debt.
@@troymuni6120 Physics are horrible compared to what, a full blown simulation? It's exactly what I expected from Forza, I'd say it feels much better than the Xbox One games, which had issues with cars loosing grip for no reason. I haven't enjoyed Forza physics this much since Xbox 360. But the progression and career are disappointing. And of course the PC version has so many issues, but I play it on Series X, where it runs flawlessly.
@@THU31 They should similar since the all the car models are from the original console release 2 decades ago. Forza used to be a fun game but there are so many better options now.
Would love to see a full video covering WRC on console and PC. I have noticed performance issues on my PS5. I wonder if the developers can fix it? Disappointing that it shipped like this
I'm just surprised EA didn't force Code masters to use frostbite like they did Criterion. I really wonder what would have happened if Criterion were allowed to upgrade Render ware
@@timrobertsyeah and it's a pity because underneath the mediocre performance the game really is a gem with fantastic gameplay and features. Basically a rally enthusiast's dream. I am playing on PC and although i can't get a framerate as high as I ideally want it is still good enough to enjoy it. Freesync is a gift from the gods, huge help in this.
1:41:01 We have to aknowledge that some people really don't care about graphical fidelity. While I love all the new tech, I bought a 4090 just to experience it, I can understand how the difference is not as big as people would expect considering the performance cost. I think we're slowly entering diminishing returns in graphical fidelity. We're 80% there when it comes to photorealism but the last 20% are extremely difficult to achieve and require insane amounts of rendering power. Some people are fine with 80% I guess. They might be blown away once we achieve 100 but everything in between seems like a waste of power and money.
Agreed. It's kinda like how when rendering out a fully raytraced image, the last 10% can take many times the time it took to do the first 90% and the difference that last 10% makes is nigh imperceptible. I also think the high expectations people have come down to them comparing older generational jumps to what we get now.
Yes. They're now sacrificing FAR more performance than the static visual improvements are worth. And DLSS/FSR crutch for developers only makes it all even worse.
We gotta remember that for digital foundry 3 of 4 of them have a 4090. They talk about how good the tech is but they get the best GPU money can buy every time it comes out so they don't daily drive a reasonable build. This influences their opinions, yes the tech is good but remember rich john and alex have a judge their experiences with a 4090 which is very privileged.
Nowadays there are many games on PC that look really really good using traditional rendering techniques e. g. Final Fantasy 7 Remake or Ratchet & Clank Rift Apart. They can run at 60 fps or even 120 fps in 4K (with DLSS) and look like a super sharp movie. You think we are finally there! Our games look almost perfect. And then you turn on ray-tracing in a game like Cyberpunk 2047 and suddenly the game runs like shit if you do not have latest high-end graphics card. And even if you do buy the latest and most expensive card the ray-tracing is still far from perfect, you get a framerate in the upper fifties at max and you can be sure that in two year's time there will be a new generation of graphics cards and your games will get an update that will crank up ray-tracing to ridiculous levels and you are forced to buy an incredible expensive graphics card again. I can understand why people think this feels like one step forward and two steps back.
@@gadgetvideosSounds almost like you are saying that Nvidia is selling overpriced graphics cards with feature sets that are not living up to the hype they used to justify the price for them 😅
1:10 One of the reason given by Codemasters developer to the transition to unreal in EA WRC were the massive new stages, some new stages car run for as long as 30 minutes, which on the older EGO engines would not be possible at all.
Couldn't they just spend the time to integrate larger maps support in their engine? Heck, even Unreal Engine don't usuall offer bigger levels natively until a few updates (of devs making it work) or in Unreal Engine 5.
I hope John takes a look at Robocop. I'd like to hear what he thinks about the game, but present what the game does well and doesn't do well technically. I am enjoying it quite a bit. It reminds me of shooters from the early to late 2000s for better and worse.
The last few DF Directs I’ve seen have not been broken up into time stamped sections. Didn’t they used to be? It would be really nice if to have that brought back. EDIT: They added them in now, nice! Thanks guys
That’s better than nothing, however vastly diminished usefulness when trying to use a smart tv remote. If the video is actually chopped up it makes it much easier to navigate.
Thanks for covering WRC briefly. Been playing rally games since Network Q RAC. I was particularly excited for what was once going to be Dirt Rally 3.0 when they announced that they were going to be using the WRC moniker moving forward, but I didn’t really stay tuned in with its development. Once it released for Game Pass, I tried it on both console and PC, and 1) It seems like console is using something akin to FSR Ultra Performance, as you can tell the details are higher than the lowest, but it is abysmally - even unusably - blurry, and 2) A ton of shader comp stutter on PC, which is NOT present on Xbox. Very disappointed. Stutter in a racing game of any sort is game breaking, and the visual details are, imo, not a step up from Dirt Rally 2.0’s stylized design.
In that case, I would give Codemasters some slack. They've been using their own engine (Ego Engine) exclusively for the last 15 years or so. They have now switched to Unreal for WRC. Once they have really familiarised themselves with it, the game will run better.
What about Johns comparison video between the new Forza Motorsport and GT7? Is this one still planned? Really looking forward to it. The last one comparing GTSport and FM7 was just great. There are many "comparison" videos between the two games on YT but nothing properly in-depth.
The cod campaign makes perfect sense under the lens of it seemingly being originally scoped as 'premium dlc' that they then decided to upsell. The game feel more like an expansion/overhaul to mw2 systems rather than a full priced release.
Sadly time and money. Cheaper and faster to use a premade engine than hiring a large programming staff to maintain a bespoke engine. Only large companies seem to be able to maintain their engines. Though I am completely surprised EA is using Unreal, they were forcing all their dev teams to use Frostbite. Now, except for their sports games, they seem to be using Unreal (Jedi Survivor, Immortals of Aveum and WRC).
Codemasters said the change was for bigger, 30km stages. It does not justify the horrible graphics on consoles and even PC’s. Can’t wait for your analysis. They will be even more ashamed of themselves after that.
10000% I was worried from the moment I heard it was going to be on Unreal Engine, and not the in-house Ego engine. Everything I expected to be an issue seems to have been an issue. I assume they did it to require less onboarding for new staff, but it seems like they are going to have to keep iterating on this game before its really ready.
@@e2rqeyI'm really surprised since it seemed Codemasters was building Ego for the future when they added Ray Tracing. Wasn't On Rush on a modified Ego Engine that allowed larger courses?
It's a pity because mediocre performance and graphics aside the game really is a gem made with passion from people that truly love and understand rally. There are the masters of it. Performance on launch is disappointing but I hope they can fix it so that more people can enjoy this. I'm on PC
Asking the DF guys if graphical improvements are really necessary is a bit like asking Smokey the Bear whether everyone's just a bit too concerned about forest fires these days
The whole thing of people wanting "worse graphics" isn't so much a rejection of high end graphics, but rather a rejection of current AAA game production standards, which are absolutely ridiculous. Constantly pushing the next big thing just to have the next big thing, and neglecting things like gameplay, art direction, optimisation and stability. That's what people often mean when they say they want "shorter games with worse graphics", they want games with a stronger focus on gameplay, art direction, etc etc, instead of having a strong focus in high end graphics technology to the detriment of the aforementioned. Gameplay, etc, first high end graphics second if it's feasible.
I’m glad John added those comments. The truth is MW2 was supposed to be a two-year game that’s why we see all of the classic MW2 maps remastered in “MW3.” At the 11th hour they decided to call it Modern Warfare 3 probably to justify the price point unfortunately they were not successful in crafting campaign that justified a regular $70 price point.
Codemasters community guy said they went to unreal 4 to enable long stages. But you guys should do a full video of the performance issues in console as well. Info was supplied that ps5 would be like high settings on PC targeting 4K60. The resolution at times is absolutely dreadful and it doesn’t look graphically anywhere near high PC settings.
On the WRC/UE4 thing, It was so that they could have longer tracks/stages. The old DR2 engine couldn't do the huge, 20+ mile stages, from what I remember seeing somewhere.
Thanks for covering WRC! The game is a gem hidden under this technical mediocrity basically... The hardest part is getting any kind of high framerate (100+) even for very high end systems no matter the settings. DLSS/FSR don't help either because it seems to be related to CPU bottleneck and poor CPU utilization. There are no benchmarks comparisons or any kind of technical analysis for the game anywhere out there and I think a lot of people would be interested in such content because they are struggling. :)
@51:52 I have this issue frequently with games I haven't played in a while. They get choppy or load times are insanely long. I have to uninstall and re-install to fix it (while still keeping it on the add-in SSD).
Iove hearing John talking about TVs and his opinions. But yeah he’s right, there is something special about plasma screens. I wouldn’t get rid of mine, keep them for older consoles, but for newer I would go with a Oled. As long as you look after a Oled you don’t have to worry about burn in. No need to have the brightness full whack.
Our plasma TV (Panasonic Viera 720p) unfortunately gave up the ghost last year after almost 15 years of reliable service. It's a shame that this technology has been abandoned.
As I was listening to John’s initial reaction to the MW3 campaign I was pretty surprised how positive he was as I normally love COD campaign but thought it was crap. When he inserted the future thoughts, I immediately knew where he was going with that
How can these guys not mention the GT Sophy permanent addition to GT7? This is the first time a smart AI has been permanently added to a game and these guys don't even mention it lol
I also think that why games didn't seem to make such a big jump going from last gen to current gen is that last gen has some incredible games that made full use of baked techniques and people remember the best moments of those baked out games. I think the vanishing of ethan carter, AC Unity and also Counter Strike 2 are great examples. The difference is just that these games can't cope well with any dynamic stuff but when pulling up two screenshots they might look nearly identical.
Im a big fan of COD campaigns , but I stopped buying cod games over 10 years ago where I realized I’m not a big fan of the multiplayer and it’s a waste of money to pay 69$ for a campaign I will finish in around 10 hours give or take. So whenever it comes to gamepass , it’s going to be a perfect fit.
I only recently played Evil Within for the first game, not the best game but man it has a very nice cohered art style, it looks really nice many times. So I dont really agree with the take here, that we somehow forgot how "bad" games used to look, I constantly play older games and it makes me more and more sad to see how....not far at all we have come, in every area.
That first Evil Within game definitely had stellar visuals. I remember being very impressed with the village area. I remember thinking that this is how I would hope an RE4 remake would look.
1:40:49 nobody is saying that we don't want better graphics. But developers focus on graphics so much that they cut corners everywhere else and stuff every game full of micro transactions. Most games don't feel special anymore and have no soul because most of the dev time is spent on visual splendor. I would rather have another chrono trigger than another immortals of aveum!
I had a Panasonic Verra VT65, that plasma fucking rocked. Auto 3D generation with flat content was awesome. It was like $4K in the early 2010 and worth every penny. The 3d was less pop and more like looking into a window with depth clearly defined. Made light on materials and rough textures seam tangible. C2 is my next display.
I had the exact same issue with GT7 crashing when running on my additional NVME drive, as Mentioned by John. And yes, moving the game to the native drive did indeed fixe the problem.
I suppose an interesting question is whether, let's say each OLED pixel, burns out in a certain amount of time - i.e. you might get like 15,000 hours before it STARTS to dim - or whether it's having the pixel display the same thing for a sustained length of time that exacerbates burn in? I.e. whether leaving it on the same image for a while makes it burn out in less cumulative time than in varied use.
Thank you for making an addendum about MWIII's campaign. I was surprised you were giving it praise after hearing a bunch of differing opinions so it was good of you to clarify with your future self.
The point of the "worse graphics" meme is that it is a dig toward AAA development that chases visuals while spitting out a shallow experience and working their devs to death. Oftentimes the visuals come with messed up performance as well.
I was hoping Rich would touch up on Qualcomm's bold claims about their new chip intended for laptops. Qualcomm had some interesting graphs in their presentation. Maybe next week?
honestly dont get your hopes up too high. They wont blow you away, the architecture is literally an infant on the eco system. Most of the hype is literally PR. You might get some nice battery life but there will be many teething issues, thats for sure. Expectation management yk
@@Kiyuja It seems that their gains are centered around efficiency. Straight up performance, on a x86 layer, in a desktop environment is something they shy away from in comparisons. Their charts show minimal gains moving from 23W to 80W power envelopes, meaning that pumping desktop levels of juice doesn't bump the ceiling to touch something like a Ryzen 7. However, that 23W power draw could be interesting for a handheld. They claim full dx12.2 feature set but it's the GPU side of things where this might fall short.
GT 7 had a strange launch with a heavy monitazation. But after the update with VR support, God da*n it became a amazing racing game ! And they keep improving it.
I have cancelled my order, I liked the previous campaign so much I hoped for more. And multi is exactly the same. It’s just a DLC at full price imo. Cool for those liking it.
Very happy to hear that the SNES soundtrack for SMRPG is an added option. The new soundtrack seems fantastic, but I really love the old SNES sound, so having the option to go back is great.
While I don't disagree with any of the points that the team did make, I feel like their answer to Q4 about gamers asking for worse graphics missed the point. By the end of the question, they were listing reasons that graphical improvements could be seen as a negative but their argument generally was just that people prefer better graphics so it's worth it. I'm probably missing some of the arguments people make myself, but I thought the main reasons people were asking for worse graphics was that these latest cutting edge graphics require you to buy expensive new hardware, put up with bad frame rates, shader compilation stutter, and other technical hitches from the new tech, and in order to deliver that to you the studios have exponentially larger costs to create that visual experience which leads to less gameplay variety/creativity, more crunch hours, buggy and unfinished games that require sometimes years of patching to give the intended experience, exploitative monetization, and higher priced ($70) games because they need to recoup their costs. There are many good counter arguments that could be made and I would have been interested to hear the DF team's thoughts on the matter, but the answer they gave didn't seem to be aware that these were the arguments put forth by the people saying "please make games with slightly worse graphics".
Regarding GT7, they absolutely improved the raytracing in the game. Before there was quite a ghosted/speckled raytracing look. Especially in replays when the car drives past the camera, the side of the car before looked really… speckled is the best word I can say. Now it’s definitely smoother and improved. I noticed this extends to the car menus in ray tracing mode, it just looks cleaner overall. Amazed no one else has noticed this.
I don't necessarily need a game to be remastered when being rereleased on new platforms but I absolutely expect basic improvements. Specifically I expect them to run in updated resolutions (no excuses) and framerate (if possible). Other tweaks would be appreciated like increased shadow resolution or an updated and better version of specific effects (eg: AO) but otherwise I don't expect a complete overhaul to lighting or changed assets for ports.
Shooting from the hip, Apple might be going for a unified gaming platform,M3 and A17 Pro chips are pretty damn close in design. First prediction, next Apple TV 4K will likely be running A17 Pro chip enabling the same feature set as M3 meaning games like Resident Evil Village, RE4 Remake and Death Stranding will run natively. Next Prediction, you’ll be able to purchase your game on your Mac and be able to play same game at relatively same setting on Apple TV 4K, iPhone 15 Pro and iPad. Pretty excited really!
GT Sophy 2.0! How could you leave out this technical first, introducing AI updated for full time inclusion, and up to 20 cars. Granted it’s limited to some circuits but you’ll find this option in world circuits.
Codemasters say they switched so they could have longer rallies. The longer stages on this game are 30kms. Dirt rally pikes peak was 20kms long. So they switched from a good, tried and tested game engine to a whole new one for... 10kms more on a few tracks ? And it performs and looks worse? One known for stutters, which is great for, you know, a rally game. Hard to look at it other than a dumb decision
I think John is the only person who has said they like the MWIII campaign.
Thankfully, John from the future put him in line.
@@DeanT1987
That's what the OP said...
Mack from WAB also likes it for some odd reason
Good on John for doing the addon comments after playing more of the game to clarify the situation.
this is why you dont review a movie without finishing it tho
@@stankbuddhaFair point but this isn’t a review. Either way great that in hindsight John came back and addressed his comments.
He had too, everyone knows from countless reviews the campaign is essentially war zone bots mode. They just throw together some junk and instead of charging 30 as intended dlc they went $70 route
He just read the ign review and needed to protect his rep
I’m happy he did but kinda surprised! Is it that bad?
I stopped playing cod and WZ and I won’t be supporting the franchise any longer, because I believe they lie to us. We was promised an anti-cheat and we got one but it doesn’t work. They make out they are balancing weapons but purposely (meta) buff a weapon to sell skins in the store. It’s pathetic
John updating his views on the campaign is greatly appreciated
Always great to see Olie hanging out inside of his GameCube
Yes his room is particularly purple.
Obligatory gamecube comment
Love Olie ❤️
I can hear the music
He's so petite
16:31 Mega props to John for being able to update his thoughts on CoD MW3 (2023)'s campaign on the DF Direct Weekly. 👍🏻
DF remains one of the most credible and technically-competent journalistic outlets when it comes to gaming.
I like John from Sunday, he's more down-to-earth and has more perspective on things compared to John from Friday
Recommend adding John's updated impressions in the timestamps. Clearly, you can tell that folks are not watching the entire segment (or are piece mealing) and making comments that miss represent things.
Sorry it’s a 2 hour video and some of us watch it in 30 minute increments once a day or as time would allow. Don’t put it on us the viewer
@@ThatVSMBro It’s a fair point but I’d still put it on the viewers if they don’t take the time to validate their own comments before posting.
From the Eurogamer article
0:00:00 Introduction
0:01:05 News 01: Modern Warfare 3 campaign launches in early access
0:20:28 News 02: Apple announces M3 line of Mac chips
0:36:58 News 03: Gran Turismo 7 updated with new track, cars, 4-player splitscreen
0:43:36 News 04: How does Spider-Man 2 work on the slowest PS5 SSD?
0:53:16 News 05: Super Mario RPG previewed!
0:58:11 News 06: Switch OLED: does it burn in?
1:05:59 News 07: EA WRC: problematic PC performance
1:18:31 Supporter Q1: What OLED would you recommend to someone who enjoys both new and old games?
1:26:31 Supporter Q2: What are your hopes for the Max Payne remakes’ use of Northlight?
1:35:32 Supporter Q3: For retro themed games and collections, what can developers do to improve low-res visuals?
1:40:49 Supporter Q4: Some people seem to be rejecting graphical improvements - what are your thoughts?
1:49:39 Supporter Q5: Do you think Metroid Prime 4 will skip the current Switch and ship only on the upcoming Switch?
1:53:22 Supporter Q6: Is there a market for publishers to release older games without upgrades?
Thanks a ton.
Ty keeper of the time stamps.
THATS WHY YOU’RE THE GOAAATTT
Thanks!
🐐🐐🐐🐐
MWIII campaign is shockingly bad. Those big map sections aren't because they wanted to try something new, it was a time save because this was clearly meant to be year 2 add-on content for MWII
I really like the idea of John doing this Retro Re-release Manifesto. So many do it so wrong and many of their bad decisions were not made out of anything like lack of budget. In most cases it would have been just as cost-effective and time consuming to do it right! They are most often just miss-informed or UN-informed.
I knew this was going to be rushed out after it was announced. There’s no way you can make a full fledged sequel in 2023 with only one year. There was even a leak that in 2022 that MW2 would get an expanded addition, but Activision being Activision decides to market it as the next MW game rather than what is really is.
Yeah MW2 was originally planned to be a two year game. I think they had some fundamental multiplayer things they wanted to change, and a campaign expansion worked up, then leadership took a look and saw a minimum viable product for a standalone game.
Why sell an expansion for $40 when you can sell it for $70 as a sequel?
Last I looked a lot of the maps for MW3 are old school MW2 maps.
Gives me big time "4080 12GB" vibes.
@@TheDarksideFNothing Literally every map is a remake of 2009’s mw2. Some of them were already available in MW2, but only through Warzone 2(they never brought them to regular multiplayer).
I think it was done to entice people using nostalgia, like a soft remaster of mw2 2009 as they knew this game was going to review poorly.
I reckon they are running Sonys contract out and they made the proposed dlc and full game, tbh I actually liked the campaign and the mp is vastly improved so for me it’s worth the price of admission
even the story isn't a reboot of mw3, it's the other half of mw2 (2009)'s singleplayer. the mw2 (2022) campaign focused on general shepard and the shadow company mercs, which was originally more in the second half of mw2 (2009). now mw3 (2023) is focusing on Makarov which was more in the first half of mw2 (2009)
@@dan_loeb we got cheated for sure. No doubt we will get a MW4 that's actually MW3 or something silly like that
Thank goodness for the time travelling Tech/gaming journalist.( just bring back the winning lottery numbers next time)
DF Direct Weekly: Never changes
Richard: It is still a weekly show
You're gonna feel stupid when they finally stop doing this show some time before the heat death of the universe
and he is still unwatchable. call him mr right arrow key.
@@joejoe2658I don't think this channels for you buddy
@joejoe2658 My right arrow key brings up my erotic Rich fanart, so I agree
Rich is a true gem!
16:31 right when I was thinking DF is getting detached from reality. Thank you 😄
Struck me more as an apology for liking it. I don't get that, if you like it, you like it, so what?
Oh, trust me, it's not. It's more that...I liked the intro mission a lot and thought the potential was high and simply mistakenly assumed it would deliver more missions like the intro with a mix of those open zones...but then it turned out that most of it is open zone missions that feel like multiplayer with bots. @@Darksjeik
@@Darksjeikhow on earth have you taken that from what John said 😂 he makes it pretty clear he liked the vibe of the first couple missions he played, but the rest of the game didn't live up to expectations.
@Darksjeik because he had only played an hour or 90 mins beforehand, which is the none crap campaign segment
@@WayStedYouAn hour and a half....so almost half of the game.
I appreaciate the longer Directs. I listen while doing other stuff, the extra 30min or so has been
Forgot to mention Sophy added in for GT7. It's pretty good compared to regular AI
@MyPie9042-that’s a next level of fanboism
@@juraj_bit’s called satire. Best satire I’ve ever read honestly.
@@spenny2centsis it satire. It’s atypical Sony fanboy comment. It’s hard to tell.
That was the most interesting part of the update, really, even if it wasn’t as good as the 1.0 version that was released temporarily some months ago. It seems they are iterating on it; maybe we will see the finished version on GT8 heheh.
I didn’t expect this episode to feature time travel so prominently!
I’m glad John made those addendum comments. I love going through the linear style bombastic campaigns, and maybe play a couple matches of multiplayer, so with it being a followup to MW2 I was hyped… I hope this isn’t indicative of where they had planned on going and being instead a minor speed bump.
I appreciate the insight in to the CoD pipeline from Rich, as well as John's campaign impressions, good and bad.
Xbox only just acquired Activision. Give them time.😂
They've failed to deliver for a decade. Besides, the merging of two toxic companies like microsoft and acti-bliz doesn't exactly scream positive future outlook for consumers.
I'm absolutely shocked that a non CoD person is fine with this. Massive fan myself and this is far and away the worst and most embarassing/rushed attempt at a campaign I've ever seen.
DF has lost all credibility. How much did Activision pay them to say this?
@@troymuni6120 same man, the game is shit, even IGN who gave all COD games 8 or 9, gave 4, and DF is praising it, there has to be something wrong..
I use my C2 LG as a PC, PS 1, 2, 3, and 5, Xbox, 360, series x, Saturn, genesis, switch monitor and it just takes everything like a champ. Got the C2 on your recommendation and now the whole family is enjoying their own c2 and c3.
The 4 player split screen mode on GT7 is pretty good. My friends and I had a blast on it yesterday. However I noticed the Atmos speakers cutting out a bit on a wet version of High Speed Ring if player 1 was on internal view and the other players weren't. The sound effect for the rain from the ceiling kept cutting out. The only other thing I've noticed added to GT7 is that some tracks now have GT Sophy AI options for certain layouts with around 14 cars on track. This only applies to the PS5 version. I assume more tracks will be trained with Sophy in the future.
John make sure to compare the AI between GT7 and Forza. Sony just dropped the new Sophy AI, in contrast there's a lot of controversy about rubberband-ing in Forza.
Honestly it's kinda baffling that Forza Motorsport isn't more multi-threaded. It's a Microsoft in-house studio. They should have all the support available for a proper multi-threaded DX12 implementation.
Car models are from over a decade ago. Plus the physics are a horrible and the progression is horrible.
EA Sports WRC suffers from this too. CPU utilization is really poor and you can't reach high framerates (90-100+) no matter how much you lower graphics settings even on very high end systems
@@loukas371Unreal Engine is single thread limited as well. That's mostly a legacy issue of UE4 that's carried over to early builds of UE5.
The thing is that when you got the opportunity to build a game from the ground up, why not implement proper multi-threading? Either the game engine isn't built from the ground up or the game engine is just a bunch of patchwork with lots of technical debt.
@@troymuni6120 Physics are horrible compared to what, a full blown simulation? It's exactly what I expected from Forza, I'd say it feels much better than the Xbox One games, which had issues with cars loosing grip for no reason. I haven't enjoyed Forza physics this much since Xbox 360.
But the progression and career are disappointing. And of course the PC version has so many issues, but I play it on Series X, where it runs flawlessly.
@@THU31 They should similar since the all the car models are from the original console release 2 decades ago. Forza used to be a fun game but there are so many better options now.
Would love to see a full video covering WRC on console and PC. I have noticed performance issues on my PS5. I wonder if the developers can fix it? Disappointing that it shipped like this
I second this, to me the game looks markedly worse than Dirt Rally 2.0 on PS5 and PC.
Was going to buy it, thankfully the trial stopped me. The screen tearing on PS5 is shockingly bad and the textures….😞
I'm just surprised EA didn't force Code masters to use frostbite like they did Criterion. I really wonder what would have happened if Criterion were allowed to upgrade Render ware
@@timrobertsyeah and it's a pity because underneath the mediocre performance the game really is a gem with fantastic gameplay and features. Basically a rally enthusiast's dream. I am playing on PC and although i can't get a framerate as high as I ideally want it is still good enough to enjoy it. Freesync is a gift from the gods, huge help in this.
I’m sure after a few updates it’ll come good but till then I’ll save it for now and experience at its best when ready
I appreciate the pop-ins w/ the updated info. Better than throwing it in the comments like most creators do.
1:41:01 We have to aknowledge that some people really don't care about graphical fidelity. While I love all the new tech, I bought a 4090 just to experience it, I can understand how the difference is not as big as people would expect considering the performance cost. I think we're slowly entering diminishing returns in graphical fidelity. We're 80% there when it comes to photorealism but the last 20% are extremely difficult to achieve and require insane amounts of rendering power. Some people are fine with 80% I guess. They might be blown away once we achieve 100 but everything in between seems like a waste of power and money.
Agreed. It's kinda like how when rendering out a fully raytraced image, the last 10% can take many times the time it took to do the first 90% and the difference that last 10% makes is nigh imperceptible. I also think the high expectations people have come down to them comparing older generational jumps to what we get now.
Yes. They're now sacrificing FAR more performance than the static visual improvements are worth. And DLSS/FSR crutch for developers only makes it all even worse.
We gotta remember that for digital foundry 3 of 4 of them have a 4090. They talk about how good the tech is but they get the best GPU money can buy every time it comes out so they don't daily drive a reasonable build. This influences their opinions, yes the tech is good but remember rich john and alex have a judge their experiences with a 4090 which is very privileged.
Nowadays there are many games on PC that look really really good using traditional rendering techniques e. g. Final Fantasy 7 Remake or Ratchet & Clank Rift Apart. They can run at 60 fps or even 120 fps in 4K (with DLSS) and look like a super sharp movie. You think we are finally there! Our games look almost perfect. And then you turn on ray-tracing in a game like Cyberpunk 2047 and suddenly the game runs like shit if you do not have latest high-end graphics card. And even if you do buy the latest and most expensive card the ray-tracing is still far from perfect, you get a framerate in the upper fifties at max and you can be sure that in two year's time there will be a new generation of graphics cards and your games will get an update that will crank up ray-tracing to ridiculous levels and you are forced to buy an incredible expensive graphics card again. I can understand why people think this feels like one step forward and two steps back.
@@gadgetvideosSounds almost like you are saying that Nvidia is selling overpriced graphics cards with feature sets that are not living up to the hype they used to justify the price for them 😅
1:10 One of the reason given by Codemasters developer to the transition to unreal in EA WRC were the massive new stages, some new stages car run for as long as 30 minutes, which on the older EGO engines would not be possible at all.
Couldn't they just spend the time to integrate larger maps support in their engine? Heck, even Unreal Engine don't usuall offer bigger levels natively until a few updates (of devs making it work) or in Unreal Engine 5.
I hope John takes a look at Robocop. I'd like to hear what he thinks about the game, but present what the game does well and doesn't do well technically. I am enjoying it quite a bit. It reminds me of shooters from the early to late 2000s for better and worse.
The last few DF Directs I’ve seen have not been broken up into time stamped sections. Didn’t they used to be? It would be really nice if to have that brought back.
EDIT: They added them in now, nice! Thanks guys
They put them in the description if you scroll through
That’s better than nothing, however vastly diminished usefulness when trying to use a smart tv remote. If the video is actually chopped up it makes it much easier to navigate.
1:07:42 that's not a bug. It's a fully manual start like it is irl and how all racing games should be. You get a time penalty for jump starting
Thanks for covering WRC briefly. Been playing rally games since Network Q RAC.
I was particularly excited for what was once going to be Dirt Rally 3.0 when they announced that they were going to be using the WRC moniker moving forward, but I didn’t really stay tuned in with its development. Once it released for Game Pass, I tried it on both console and PC, and 1) It seems like console is using something akin to FSR Ultra Performance, as you can tell the details are higher than the lowest, but it is abysmally - even unusably - blurry, and 2) A ton of shader comp stutter on PC, which is NOT present on Xbox.
Very disappointed. Stutter in a racing game of any sort is game breaking, and the visual details are, imo, not a step up from Dirt Rally 2.0’s stylized design.
In that case, I would give Codemasters some slack. They've been using their own engine (Ego Engine) exclusively for the last 15 years or so. They have now switched to Unreal for WRC. Once they have really familiarised themselves with it, the game will run better.
Oliver looks like he’s peering into the Pulp Fiction suitcase
What about Johns comparison video between the new Forza Motorsport and GT7? Is this one still planned? Really looking forward to it. The last one comparing GTSport and FM7 was just great. There are many "comparison" videos between the two games on YT but nothing properly in-depth.
This is still planned!
@@dark1xThanks Future John
@MyPie9042-
It would be interesting to see a comparison between FM23's and GT5's "Premium" rendered cars.
I love what they've done with "Gran Turismo 7. I just love it more and more. Thanks for the news on it. 🙌
Love these John from the field micro-updates!
40:18 I would love to see a native 90fps in GT7 for VR.
The cod campaign makes perfect sense under the lens of it seemingly being originally scoped as 'premium dlc' that they then decided to upsell.
The game feel more like an expansion/overhaul to mw2 systems rather than a full priced release.
2 hours of gaming news with the lads! Let’s goooo
Kind of amazed how many companies have gone all in on UE5 given it still has some pretty glaring issues.
Sadly time and money. Cheaper and faster to use a premade engine than hiring a large programming staff to maintain a bespoke engine. Only large companies seem to be able to maintain their engines. Though I am completely surprised EA is using Unreal, they were forcing all their dev teams to use Frostbite. Now, except for their sports games, they seem to be using Unreal (Jedi Survivor, Immortals of Aveum and WRC).
Codemasters said the change was for bigger, 30km stages. It does not justify the horrible graphics on consoles and even PC’s. Can’t wait for your analysis. They will be even more ashamed of themselves after that.
10000% I was worried from the moment I heard it was going to be on Unreal Engine, and not the in-house Ego engine. Everything I expected to be an issue seems to have been an issue. I assume they did it to require less onboarding for new staff, but it seems like they are going to have to keep iterating on this game before its really ready.
@@e2rqeyI'm really surprised since it seemed Codemasters was building Ego for the future when they added Ray Tracing. Wasn't On Rush on a modified Ego Engine that allowed larger courses?
It's a pity because mediocre performance and graphics aside the game really is a gem made with passion from people that truly love and understand rally. There are the masters of it. Performance on launch is disappointing but I hope they can fix it so that more people can enjoy this. I'm on PC
@@BurritoKingdomAnd they got a fairly decent implementation of VR in the Ego engine, so was looking forward to that at least.
Asking the DF guys if graphical improvements are really necessary is a bit like asking Smokey the Bear whether everyone's just a bit too concerned about forest fires these days
Graphical improvements are inevitable. It's not like we reached the endpoint with PS4 era graphics
I'm glad they edited & updated John's thoughts on the campaign. At first I was confused why he was praising the campaign as being great overall, lol
The whole thing of people wanting "worse graphics" isn't so much a rejection of high end graphics, but rather a rejection of current AAA game production standards, which are absolutely ridiculous. Constantly pushing the next big thing just to have the next big thing, and neglecting things like gameplay, art direction, optimisation and stability.
That's what people often mean when they say they want "shorter games with worse graphics", they want games with a stronger focus on gameplay, art direction, etc etc, instead of having a strong focus in high end graphics technology to the detriment of the aforementioned. Gameplay, etc, first high end graphics second if it's feasible.
Holy crap, I was *NOT* ready for John to ask Olie when he's going to switch to the Spice Orange GameCube 😂🤣
I’m glad John added those comments. The truth is MW2 was supposed to be a two-year game that’s why we see all of the classic MW2 maps remastered in “MW3.”
At the 11th hour they decided to call it Modern Warfare 3 probably to justify the price point unfortunately they were not successful in crafting campaign that justified a regular $70 price point.
It sold millions. Unfortunately, I'd call that successful despite how awful it is. Sadly, people will still buy the next one.
Good thing John came Back from the Future to save us all.
That correction was too smooth😂.
(Jon of Sunday)
Codemasters community guy said they went to unreal 4 to enable long stages.
But you guys should do a full video of the performance issues in console as well. Info was supplied that ps5 would be like high settings on PC targeting 4K60. The resolution at times is absolutely dreadful and it doesn’t look graphically anywhere near high PC settings.
On the WRC/UE4 thing, It was so that they could have longer tracks/stages. The old DR2 engine couldn't do the huge, 20+ mile stages, from what I remember seeing somewhere.
Thanks for covering WRC! The game is a gem hidden under this technical mediocrity basically... The hardest part is getting any kind of high framerate (100+) even for very high end systems no matter the settings. DLSS/FSR don't help either because it seems to be related to CPU bottleneck and poor CPU utilization.
There are no benchmarks comparisons or any kind of technical analysis for the game anywhere out there and I think a lot of people would be interested in such content because they are struggling. :)
@51:52 I have this issue frequently with games I haven't played in a while. They get choppy or load times are insanely long. I have to uninstall and re-install to fix it (while still keeping it on the add-in SSD).
Iove hearing John talking about TVs and his opinions. But yeah he’s right, there is something special about plasma screens. I wouldn’t get rid of mine, keep them for older consoles, but for newer I would go with a Oled. As long as you look after a Oled you don’t have to worry about burn in. No need to have the brightness full whack.
Our plasma TV (Panasonic Viera 720p) unfortunately gave up the ghost last year after almost 15 years of reliable service. It's a shame that this technology has been abandoned.
That retro video game manifesto idea is great. Would love to watch that
The COD: CW ray-tracing looks great to this day.
As I was listening to John’s initial reaction to the MW3 campaign I was pretty surprised how positive he was as I normally love COD campaign but thought it was crap. When he inserted the future thoughts, I immediately knew where he was going with that
How can these guys not mention the GT Sophy permanent addition to GT7? This is the first time a smart AI has been permanently added to a game and these guys don't even mention it lol
Yes! I completely forgot! It's super awesome, I agree. I should have taken notes.
@@dark1xall good buddy! It is a lot of info to keep track of 😊 glad you like it
if oliver could record from inside of a panasonic q next time, that would be great
Nice to see Sunday John. Hope you pop I more frequently.
1:48:50 john completely ignores rich's concerns with GPU prices
I also think that why games didn't seem to make such a big jump going from last gen to current gen is that last gen has some incredible games that made full use of baked techniques and people remember the best moments of those baked out games. I think the vanishing of ethan carter, AC Unity and also Counter Strike 2 are great examples.
The difference is just that these games can't cope well with any dynamic stuff but when pulling up two screenshots they might look nearly identical.
COD campaign discussion makes me want a modern Brothers In Arms, something more strategic and authentic.
I'd play that
Im a big fan of COD campaigns , but I stopped buying cod games over 10 years ago where I realized I’m not a big fan of the multiplayer and it’s a waste of money to pay 69$ for a campaign I will finish in around 10 hours give or take.
So whenever it comes to gamepass , it’s going to be a perfect fit.
I only recently played Evil Within for the first game, not the best game but man it has a very nice cohered art style, it looks really nice many times.
So I dont really agree with the take here, that we somehow forgot how "bad" games used to look, I constantly play older games and it makes me more and more sad to see how....not far at all we have come, in every area.
That first Evil Within game definitely had stellar visuals. I remember being very impressed with the village area. I remember thinking that this is how I would hope an RE4 remake would look.
Sorry but I'm not on board with OLED screens because of the PWM. I'm ok with them staying with an LCD screen for the long haul.
1:40:49 nobody is saying that we don't want better graphics. But developers focus on graphics so much that they cut corners everywhere else and stuff every game full of micro transactions. Most games don't feel special anymore and have no soul because most of the dev time is spent on visual splendor. I would rather have another chrono trigger than another immortals of aveum!
I had a Panasonic Verra VT65, that plasma fucking rocked. Auto 3D generation with flat content was awesome. It was like $4K in the early 2010 and worth every penny. The 3d was less pop and more like looking into a window with depth clearly defined. Made light on materials and rough textures seam tangible. C2 is my next display.
I had the exact same issue with GT7 crashing when running on my additional NVME drive, as Mentioned by John. And yes, moving the game to the native drive did indeed fixe the problem.
I naturally store all PS exclusives on internal storage when playing, probably why haven’t run into Spider-Man 2 bugs either
@@spenny2cents Yeah, that’s what I do now, going forward.
John's thoughts on support question 4 are astounding, worthy of a video on their own.
I suppose an interesting question is whether, let's say each OLED pixel, burns out in a certain amount of time - i.e. you might get like 15,000 hours before it STARTS to dim - or whether it's having the pixel display the same thing for a sustained length of time that exacerbates burn in? I.e. whether leaving it on the same image for a while makes it burn out in less cumulative time than in varied use.
01:03:47 - almost spilled the beans on the Steamdeck OLED refresh there 😂
Monday evening is the best because of df direct
Thank you for making an addendum about MWIII's campaign. I was surprised you were giving it praise after hearing a bunch of differing opinions so it was good of you to clarify with your future self.
The "John from the future" parts were a great addition! Brilliant show as always!
It wasn't brilliant. He realized he needed to save his ass from humiliation.
@dante19890 sometimes you get these troll comments like yours and all I can do is think "what a bellend" 🤣🤡
They should have two sku's. Campaign version & online multiplayer version. That way, we can get the campaign we deserve.
The point of the "worse graphics" meme is that it is a dig toward AAA development that chases visuals while spitting out a shallow experience and working their devs to death. Oftentimes the visuals come with messed up performance as well.
Love to see Wulff Den get some recognition here on DF!
I was hoping Rich would touch up on Qualcomm's bold claims about their new chip intended for laptops. Qualcomm had some interesting graphs in their presentation. Maybe next week?
honestly dont get your hopes up too high. They wont blow you away, the architecture is literally an infant on the eco system. Most of the hype is literally PR. You might get some nice battery life but there will be many teething issues, thats for sure. Expectation management yk
@@Kiyuja It seems that their gains are centered around efficiency. Straight up performance, on a x86 layer, in a desktop environment is something they shy away from in comparisons. Their charts show minimal gains moving from 23W to 80W power envelopes, meaning that pumping desktop levels of juice doesn't bump the ceiling to touch something like a Ryzen 7. However, that 23W power draw could be interesting for a handheld. They claim full dx12.2 feature set but it's the GPU side of things where this might fall short.
GT 7 had a strange launch with a heavy monitazation.
But after the update with VR support, God da*n it became a amazing racing game !
And they keep improving it.
John is the first person I’ve seen say they like the new campaign format lol
I have cancelled my order, I liked the previous campaign so much I hoped for more. And multi is exactly the same. It’s just a DLC at full price imo. Cool for those liking it.
Like he said, he's not a CoD player. :D The campaign is very bad lol.@@anis6800
Keep watching
Finish the segment, he regrets it
Wtf you commented before he even chimed in at 16:45 to say it sucks
i think the big takeaway is John has a time machine
To be fair with how the current video game industry is, I wouldn’t put it past Rockstar to announce GTA7 before GTA6 even releases
Very happy to hear that the SNES soundtrack for SMRPG is an added option. The new soundtrack seems fantastic, but I really love the old SNES sound, so having the option to go back is great.
While I don't disagree with any of the points that the team did make, I feel like their answer to Q4 about gamers asking for worse graphics missed the point. By the end of the question, they were listing reasons that graphical improvements could be seen as a negative but their argument generally was just that people prefer better graphics so it's worth it. I'm probably missing some of the arguments people make myself, but I thought the main reasons people were asking for worse graphics was that these latest cutting edge graphics require you to buy expensive new hardware, put up with bad frame rates, shader compilation stutter, and other technical hitches from the new tech, and in order to deliver that to you the studios have exponentially larger costs to create that visual experience which leads to less gameplay variety/creativity, more crunch hours, buggy and unfinished games that require sometimes years of patching to give the intended experience, exploitative monetization, and higher priced ($70) games because they need to recoup their costs.
There are many good counter arguments that could be made and I would have been interested to hear the DF team's thoughts on the matter, but the answer they gave didn't seem to be aware that these were the arguments put forth by the people saying "please make games with slightly worse graphics".
Regarding GT7, they absolutely improved the raytracing in the game. Before there was quite a ghosted/speckled raytracing look. Especially in replays when the car drives past the camera, the side of the car before looked really… speckled is the best word I can say. Now it’s definitely smoother and improved. I noticed this extends to the car menus in ray tracing mode, it just looks cleaner overall. Amazed no one else has noticed this.
Especially in replays? But GT7s RT is only in replays..
😂 there is no ray tracing when racing during the game, I.e. actually playing it.
Richard: (on the “Retro Game Manifesto”, paraphrased)
“Buy a Retrotink and mess around.”
Me:
“Buy Nightdive Studios and change nothing.”
Stylized graphics > High fidelity graphics
Performance > Pixels ALL DAY EVERY DAY
Less than three minutes for John to, weekly, mention his high end PC.
You guys really got me worried at the start. Had a hard time looking through the sarcasm and deceive. John deserves an Oscar.
4 player splitscreen for GT7 is amazing, for shame on Forza
WRC also has traversal stutters on Console, I've experienced it playing the trial on Series X.
The whole graphics discussion was quite interesting...Highly subjective topic!
I don't necessarily need a game to be remastered when being rereleased on new platforms but I absolutely expect basic improvements. Specifically I expect them to run in updated resolutions (no excuses) and framerate (if possible). Other tweaks would be appreciated like increased shadow resolution or an updated and better version of specific effects (eg: AO) but otherwise I don't expect a complete overhaul to lighting or changed assets for ports.
Shooting from the hip, Apple might be going for a unified gaming platform,M3 and A17 Pro chips are pretty damn close in design. First prediction, next Apple TV 4K will likely be running A17 Pro chip enabling the same feature set as M3 meaning games like Resident Evil Village, RE4 Remake and Death Stranding will run natively. Next Prediction, you’ll be able to purchase your game on your Mac and be able to play same game at relatively same setting on Apple TV 4K, iPhone 15 Pro and iPad. Pretty excited really!
MY PC Version of Forza Motorsport switches DLSS off after a race or 2 and I can only enable FSR then. Which sucks.
(13700k - RTX 3090 - Windows 10)
DF Weekly with my morning coffee AND Counter-Strike 2?! Let's go...!
GT Sophy 2.0! How could you leave out this technical first, introducing AI updated for full time inclusion, and up to 20 cars. Granted it’s limited to some circuits but you’ll find this option in world circuits.
Seems like theres a little friction between Oliver and John...
Codemasters say they switched so they could have longer rallies.
The longer stages on this game are 30kms. Dirt rally pikes peak was 20kms long. So they switched from a good, tried and tested game engine to a whole new one for... 10kms more on a few tracks ? And it performs and looks worse? One known for stutters, which is great for, you know, a rally game. Hard to look at it other than a dumb decision
I find my OLED TV to be painfully bright sometimes so hearing people say they want brighter displays is insane to me.
It's not all about SSD, it's the hardware decryption ASIC co-processor