Stealth does not work the same way as in skyrim. Whenever you enter an enemy's detection range it is checked to determine if the enemy actually detects you and becomes hostile. So actually i was always using it. Speed makes you move faster which also includes attack speed. The faster you can attack the more hits you can pull off. Hit chance is affected by strength and weapon skill more than agility so Strength and Speed are way more important to max out.
@@Kazeron2009 "Agility is currently under testing, and does not appear to be nearly as useful as expected. Increasing Strength will increase your combat odds sufficiently that you can leave Agility alone." Taken from UESP. This info is based on the vanilla game. Not sure if Unity fixed it but Agi was apparently bugged in the past making it not work as it should. From my testing having speed and strength maxed worked alot better than strength and agility it did feel like I hit more often with 100 speed.
You might wanna check out the beginners guide here: en.m.uesp.net/wiki/Daggerfall:Beginner's_Guide It's what I base all my builds on. I already beat this game so I tweak the build slightly.
@@headbleed8887 It's a lot less buggy. Probably less buggy than Skyrim is. I know I can play it for several hours without a crash. Most of the bugs I experienced were on the older beta versions and those bugs were things from the original like a quest item spawning inside a wall. Turning on smaller dungeons in the menu helps with this.
Hahahaha I didn't expect the bat to beat the imp! I've done similar builds, but never that gutsy with the critical weaknesses. Is that banking on full spell absorption? I usually just forbid material types, weps, armor, etc to get to .3.
@@sodapopinski8064 Yeah the magic weakness is countered by spell absorb pretty much negates it. High elfs got natural paralyze immunity so taking a weakness just cancels it out. Poison and Disease weakness you can just heal those with a spell or potion.
@@xenopsychologist4943 Skyrim is pretty damn good too, you don't have to gatekeep that hard. Skyrim's just not an RPG but instead a great action adventure.
would love to see a full playthrough of this
Is it possible in Unity to change the texture settings so they're pixilated instead of having that shiny, smoothed out, smudged look to it all?
You can set it to retro mode so it looks more like DOS or download some texture mods where you can make it look better than Skyrim.
Im so confused why take stealth and use no stealth? what does the speed stat do?
Stealth does not work the same way as in skyrim. Whenever you enter an enemy's detection range it is checked to determine if the enemy actually detects you and becomes hostile. So actually i was always using it. Speed makes you move faster which also includes attack speed. The faster you can attack the more hits you can pull off. Hit chance is affected by strength and weapon skill more than agility so Strength and Speed are way more important to max out.
@@smudgey5000 Hit chance is agi, luck, and skill. Str doesn't affect it. 99 speed is funny to watch too.
@@Kazeron2009 "Agility is currently under testing, and does not appear to be nearly as useful as expected. Increasing Strength will increase your combat odds sufficiently that you can leave Agility alone." Taken from UESP. This info is based on the vanilla game. Not sure if Unity fixed it but Agi was apparently bugged in the past making it not work as it should. From my testing having speed and strength maxed worked alot better than strength and agility it did feel like I hit more often with 100 speed.
Gonna try this when I try Daggerfall again!
You might wanna check out the beginners guide here: en.m.uesp.net/wiki/Daggerfall:Beginner's_Guide
It's what I base all my builds on. I already beat this game so I tweak the build slightly.
@@smudgey5000 is daggerfall unity also bugged and messy as the original was?
@@headbleed8887 It's a lot less buggy. Probably less buggy than Skyrim is. I know I can play it for several hours without a crash. Most of the bugs I experienced were on the older beta versions and those bugs were things from the original like a quest item spawning inside a wall. Turning on smaller dungeons in the menu helps with this.
Hahahaha I didn't expect the bat to beat the imp!
I've done similar builds, but never that gutsy with the critical weaknesses. Is that banking on full spell absorption? I usually just forbid material types, weps, armor, etc to get to .3.
@@sodapopinski8064 Yeah the magic weakness is countered by spell absorb pretty much negates it. High elfs got natural paralyze immunity so taking a weakness just cancels it out. Poison and Disease weakness you can just heal those with a spell or potion.
that seems like a whole other daggerfall.
It's Daggerfall Unity
@@smudgey5000 I mean a Daggerfall where you kill things in the first dungeon
@@extralyfe Yeah Unity makes it a lot easier to hit things.
Like Skyrim. But with sh!tter graphics and sound.
What do you expect from a 1996 DOS game?
@@smudgey5000 Exactly.
It's not at all like Skyrim, this is an actual RPG.
its also good, which skyrim is not.
@@xenopsychologist4943 Skyrim is pretty damn good too, you don't have to gatekeep that hard. Skyrim's just not an RPG but instead a great action adventure.