Here's what I missed, If there's anything else tell me in the replies and I'll edit this comment. Blazing: - Lava serpent path spawns eruptions instead of burning - Black flames causes it to inflict black flames and summon twisted puppets. Chilling: - 4% damage buff Bloodthirsty: - Deals extra blood damage on hit No life king: - Gives 100 insanity when pulled out in depths (this will kill you without enough willpower though) - Is supposed to make you constantly 1 life in the overworld, however this only works in PvE (bugged) Unbidden: - Drains ether from enemy on hit Metal: - STEALS armor on hit (meant this but I worded it horribly) Sear: - Drains enemies thirst (who is using sear for this???) Storm/Stormbreaker: - Electrified hits do 17.5% more damage - The thunderbolt summoned in the rain is an extra 17.5% - CD is 5 seconds, not 2. Astral: - Was buffed from 15% to 20% when released as an obtainable enchant - Stacks on top of the damage cap in PvE
i found an astral knight while power 5 randomly a couple days ago on a 300 ping server and drowned like 4 times trying to kill it, random dawnwalker kills it super fast, takes the meteor and uses the stone on a battleaxe infront of me, then ganks me with said battleaxe
NLK More in-depth: Upsides: Deal 2% of your total sanity amount as insanity damage. Upsides: Whenever in combat (Doesn't matter if player or NPC), Regen health slightly. [Doesn't work when out of combat] Downsides: Upon reaching stage 3 insanity, Immediate death. [Doesn't matter if holding it out or unequipped, NOT TO BE CONFUSED HAVING IT IN INVENTORY] Downsides: Whenever losing sanity, Equipping the weapon will make your sanity decrease by 100 points. Downsides: Extremely easy to lose blood, having double blood loss and everything pretty much draining blood, Very weak to gluttony dagger users. Downsides: Doesn't pair with Conditioned Runner talent. Downsides: Can not be used in Chime of Conflict Downsides: Overworld grants you only one life, does not matter if you have 2 lives, straight to depths. Downsides: Hated by the developers so much that they'll do anything to nerf this instead of removing it or reworking it. Notes: Mind-breaker potions will simulate The Depths insanity gain in overworld, meaning that if you equip the weapon while affected by the insanity potion effect, you will lose 100 sanity points. Notes: If your sanity is 500 points, that needs to be multiplied by 0.66, to simulate how much sanity you have until your demise is met, meaning you basically have 330 total sanity points due to stage 3 insanity limitation.
u forgot dmg buff on chilling dmg buff on storm , the extra dmg buff in rain, got the cooldown wrong idk some smart aleck is gonna say im capping but just check the dmg difference on a m1 that procced storm and a m1 that didnt, (preferably not on a battleaxe)
yeah blazing just lights opponents on fire lmfao thats what it does yeah good guide LOL. Blazing applies “burning” effect which deals 4 true damage to the opponent every tick, 7 true damage if the user has azure flames talent, or if you have eruption path which on applying “burning” will summon a lava eruption underneath the opponent causing them to take elemental fire damage instead. Does not get rid of “burning” only changes its effect.
You get 100 sanity, which will kill 90% of builds, and if you survive that and pull it out again you just die no matter what build you are, so I thought it was needless
How the curse works : if you hold then unsheat the weapon, you’ll get insanity 100 and definitely die on most cases, however if you switch to any weapon thats not the same enchant, the curse would be lifted. Also if you hold this in the overworld your health bar will get tainted meaning you are 1 life away from the depths
So just yesterday my freshie friend was in hive farming threshers as a power 19 an goes oh there is a purple stone knight so IM LIKE LEMME JOIN HOLLY I NEED THAT the abdolute goat let me get it despite knowing what it was just because i needed it true g
@@thedeepwokenguide wiki says 20% so im just tryna confirm just incase you might've gotten something wrong or they got it wrong. But it might actually be 20% as ive heard from other yt's who do have and use the enchant
Here's what I missed, If there's anything else tell me in the replies and I'll edit this comment.
Blazing:
- Lava serpent path spawns eruptions instead of burning
- Black flames causes it to inflict black flames and summon twisted puppets.
Chilling:
- 4% damage buff
Bloodthirsty:
- Deals extra blood damage on hit
No life king:
- Gives 100 insanity when pulled out in depths (this will kill you without enough willpower though)
- Is supposed to make you constantly 1 life in the overworld, however this only works in PvE (bugged)
Unbidden:
- Drains ether from enemy on hit
Metal:
- STEALS armor on hit (meant this but I worded it horribly)
Sear:
- Drains enemies thirst (who is using sear for this???)
Storm/Stormbreaker:
- Electrified hits do 17.5% more damage
- The thunderbolt summoned in the rain is an extra 17.5%
- CD is 5 seconds, not 2.
Astral:
- Was buffed from 15% to 20% when released as an obtainable enchant
- Stacks on top of the damage cap in PvE
Bro been cooking since verse 1 I don't forget
obfuscation weapons also do less posture damage
Just to clarify, you can hold NLK out in depths, it just immediately deals 100 points of sanity damage.
giving freshies NLK steleto
@@BlackGuy8450i was gonna call you an ass but if someone dont know what nlk is then they aint gonna be escaping depths
Some things are better not to do @@BlackGuy8450
@@Ihatebreathinglanguage.. chill..
Blindseer + 100 will no more head pop
i found an astral knight while power 5 randomly a couple days ago on a 300 ping server and drowned like 4 times trying to kill it, random dawnwalker kills it super fast, takes the meteor and uses the stone on a battleaxe infront of me, then ganks me with said battleaxe
Diabolical
evil in it's truest form
Type shi thatd happen in my nightmares
😭
Bro is deepwoken griffith
Astral gives a 20% damage buff for pve and removes the pve damage cap on m1s. Not just a 15% buff that is the old one.
does not remove damage cap, the devs meant that the 20% dmg boost isnt affected by the dmg cap
You didn’t mention the blood-drain on bloodthirsty, the ether-drain on unbidden, or the thirst drain on sear.
or nlk always making you stained
that part of nlk is bugged and doesnt work@@BigFellaDj
@@annexeddwrong
Or that detonation explosion does true damage, does a flat 17.5 damage, and scales off damage multipliers
@@cronus090 ur wrong
Obfustication also lowers your weapon weight by half, very good on heavy users who dont want to get 80% posture for being parried once
1:22 im pretty sure that curse of unbidden also steals ether on m1s
NLK More in-depth:
Upsides: Deal 2% of your total sanity amount as insanity damage.
Upsides: Whenever in combat (Doesn't matter if player or NPC), Regen health slightly. [Doesn't work when out of combat]
Downsides: Upon reaching stage 3 insanity, Immediate death. [Doesn't matter if holding it out or unequipped, NOT TO BE CONFUSED HAVING IT IN INVENTORY]
Downsides: Whenever losing sanity, Equipping the weapon will make your sanity decrease by 100 points.
Downsides: Extremely easy to lose blood, having double blood loss and everything pretty much draining blood, Very weak to gluttony dagger users.
Downsides: Doesn't pair with Conditioned Runner talent.
Downsides: Can not be used in Chime of Conflict
Downsides: Overworld grants you only one life, does not matter if you have 2 lives, straight to depths.
Downsides: Hated by the developers so much that they'll do anything to nerf this instead of removing it or reworking it.
Notes: Mind-breaker potions will simulate The Depths insanity gain in overworld, meaning that if you equip the weapon while affected by the insanity potion effect, you will lose 100 sanity points.
Notes: If your sanity is 500 points, that needs to be multiplied by 0.66, to simulate how much sanity you have until your demise is met, meaning you basically have 330 total sanity points due to stage 3 insanity limitation.
Why would anyone go for this unless it's a lose your mind build
2:56 metal also gives the attacker armor back
The metal enchant not only drains more armour from enemies on hit, it also siphons it to you, so you regen your own armour as you hit enemies
Welcome back bro
Bloodthirsty is so great for PVE now
probbably the BEST enchant guide !
When you put the deffered downside its acrually a upside
forgot to mention aswell if you have surge path with stormbreaker it apply pin every m1
I said this for storm, and said stormbreaker is the exact same + the crit
If anyone doesnt know Sear drains thirst on m1s aswell, unsure if it does on the crits but im just gonna assume it does
blazing becomes black and summons puppets with twisted puppets
The Deepwoken Guide carrying as always
thank you mr The Deepwoken Guide
Damage being done over time on deferred is way more of an upside honestly
u forgot dmg buff on chilling
dmg buff on storm , the extra dmg buff in rain, got the cooldown wrong
idk some smart aleck is gonna say im capping but just check the dmg difference on a m1 that procced storm and a m1 that didnt, (preferably not on a battleaxe)
storm m1 does +17.5 % dmg
Gluttony lookd op especially if you have a tanky build or high regen
W mans for using undertale music
astral got a buff btw it got it's effect scaled up to 20% instead of 15
yeah blazing just lights opponents on fire lmfao thats what it does yeah good guide LOL.
Blazing applies “burning” effect which deals 4 true damage to the opponent every tick, 7 true damage if the user has azure flames talent, or if you have eruption path which on applying “burning” will summon a lava eruption underneath the opponent causing them to take elemental fire damage instead. Does not get rid of “burning” only changes its effect.
- deepwoken wiki
@@milo-kz1pideepwoken wiki does not tell you what i wrote here and lacks in valuable information
How do you know abt this then?
the deepwoken guide is back?
We need a fighting styles guide (jus karita obtainment,leigion kata,etc)
You can get astral from deepshore fossil i think
you cannot
I think deferred has some weird effect on parry timing
He’s a real one. 🗿💯
bro really said you die if you use nlk in depths instead of explain how it really works 💀💀
You get 100 sanity, which will kill 90% of builds, and if you survive that and pull it out again you just die no matter what build you are, so I thought it was needless
@@thedeepwokenguidethe enchant itself has an effect in combat tho thats just the downside because its a curse
How the curse works : if you hold then unsheat the weapon, you’ll get insanity 100 and definitely die on most cases, however if you switch to any weapon thats not the same enchant, the curse would be lifted.
Also if you hold this in the overworld your health bar will get tainted meaning you are 1 life away from the depths
Unless youre fighting a player
Guide, does Nemesis work on guild mates?
Thank u my glorious guide
Astral actually has a 20% dmg boost they buffed it
what are some of the best ways to get enchants?
Goofy, but the transfer cost of 60 echos is harsh.
storm also has a damage buff
You should try using dev enchants dont worry you're literally a mod
what’s the best enchant for pve?
You gain steal ether by m1 ing ppl with unbidden
father youre back
Blud has enchanted darkalloy greatsword
can u make a guide on frostdraw?
i might after they nerf ice carve this week
aigh bro@@thedeepwokenguide
my non resonance brain be working hard to comprehend this information
They buffed astral to 20%
He a real one like dat❤️🔥
You steal armor with metal not just do more dmg to armor
HE'S ALIVE WTF
omg this guys voice is so hot
Chilling
on NLK ur life is always stained right
That's what I believed, but I looked at the wiki and it said it was purely visual.
It’s not visual but if u die from a player u still have a second life but In pve u have 1 life
can you make a discord v.v
So just yesterday my freshie friend was in hive farming threshers as a power 19 an goes oh there is a purple stone knight so IM LIKE LEMME JOIN HOLLY I NEED THAT the abdolute goat let me get it despite knowing what it was just because i needed it true g
lemme get the next one
W
Abt damn time
I still dont understand what wild does.
If you hit a player, and theres another player next to them, they'll take 75% of the damage without even being hit
what if there is 2 people/mobs but hit both of them?@@thedeepwokenguide
@@Tiger-eu5ur yes, anybody nearby
@@thedeepwokenguide no I mean like if you hit 2 people will one of them still get that extra damage?
@@Tiger-eu5ur No, it doesn't apply to anybody hit
Money
Isn't astral 20%?
Someone needs real testing on this im ngl, I've heard 15%, 20%, 30% and 35%
@@thedeepwokenguide wiki says 20% so im just tryna confirm just incase you might've gotten something wrong or they got it wrong. But it might actually be 20% as ive heard from other yt's who do have and use the enchant
@@thedeepwokenguide @Sarrr1 as of January 5th astral was changed from 15% to 20%. It's in the update logs
i thought it was 20% and no damage cap in pve
Cuh im the first one here
Propaganda
nice channel picture
-the mf with the same pfp