Petroleum Boiler : Tutorial nuggets : Oxygen not included

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  • Опубликовано: 31 дек 2024

Комментарии • 504

  • @PerkyandSaggyVids
    @PerkyandSaggyVids 5 лет назад +52

    Cycle 800 and I decided it's time I uncover the volcano I found 700 cycles ago. Turns out this single design would have solved my entire power crisis I've been struggling with for hundreds of cycles. Now I have SO much power and polluted water, I literally don't know what to do with it. Thanks for this design, turned my base from 6 dormant geysers killing me, and struggling to keep a constant pool of polluted water, to actually considering pumping polluted water into space to get rid of it

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад +7

      How are you handling the CO2? You can run a lot of slicksters if you want the meat. Also welcome to the petroleum boiler club, you are going to find it hard not to tell everyone you meet to build one :) I know I do.

    • @PerkyandSaggyVids
      @PerkyandSaggyVids 5 лет назад +1

      @@FrancisJohnYT currently have all the slicksters I could find confined to a room with an open ceiling tile so they'll still reproduce and be kept wild, have like 15 in there at the moment, then I added rooms with mesh tile floors, a grooming station, and a storage box for moving the eggs so I could domesticate them.
      I've been pumping all my co2 from all my natural gas/petroleum generators down there with high pressure gas vents, and the whole oil biome is like 20 kg per tile of co2.
      I was running a test on a space build with regolith/steam turbine, build and let it run like 50 cycles, and last I looked I was up to 150kg per tile of co2 in the petroleum generator room lmao.
      Not even the slightest clue what to do with it. Guess I could use a nearby water geyser to carbon skim it for more polluted water, but I'm already thinking about sending it to space so I don't know.
      The room is currently sealed off, with the only entrance being a water lock and a tube access point. Short of turning my whole oil biome into slickster Haven, which wouldn't be possible without cracking more abyssalite than I want to, I'm kind of just considering letting the generator room be loaded with co2 since the pressure doesn't seem to matter.
      Any thoughts on a productive, non-slickster use for it?

  • @jasonslade6259
    @jasonslade6259 Год назад +33

    14:00 For anybody watching this in 2023, you no longer need to use a tiny blob of liquid to make thermal contact in a Vacuum, because there's a new building called a "Conduction Panel" that will transfer heat to buildings in a vacuum. Just pump the incoming crude oil or outgoing petrol across it and you're good.

  • @cullyn
    @cullyn 4 года назад +118

    As I always have to come back to check the temperatures.. petroleum 403 ( 4:17 ) and magma 435 ( 7:31 )

    • @blogobre
      @blogobre 4 года назад +4

      Thanks!!

    • @yaboi7239
      @yaboi7239 4 года назад +2

      it is in the description you know

    • @cullyn
      @cullyn 4 года назад +9

      @@yaboi7239 it wasn't 3 months ago when I posted it.

  • @gamestuff7692
    @gamestuff7692 5 лет назад +106

    Your tutorials for this game are amazing. I have 400 in game hours and your videos have taught me so much. Thank you.

  • @romeokilo125
    @romeokilo125 3 года назад +17

    This explained to me why I shouldn't avoid using oil and petrochemicals for my power needs. Thank you for explaining the complete cycle at the beginning. That helped a lot.

  • @Deaf9169
    @Deaf9169 Год назад +2

    After using your tutorials to beat the game for the first time, I made a new one to try out SPOMS and now a petroleum boiler, again using your tutorials. Thanks for the easy to understand tutorials!

  • @Gaihtie
    @Gaihtie 7 месяцев назад +2

    4 years later still the best tutorial nugget of ONI...i have already spend more than 1000 hours on ONI, and i still use it.

  • @Garueri
    @Garueri 9 месяцев назад

    4 years later and I come to praise the lord once again for his unmatched contribution to what this game is today. Thank you once again Francis, I actually found not only advice from you, but interestingly myself abusing the faster speeds mod hahaha what a pleasure it is to treasure these memories

  • @wreckcelsior
    @wreckcelsior 5 лет назад +17

    Finally got around to admitting to myself that I needed to learn and conquer this, so thanks for the vid and the save file.
    cheers Francis.

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад

      Good luck, enjoy the unrivaled power it brings :)

  • @TheEnthe0s
    @TheEnthe0s 2 года назад +15

    Just recently got into this game (way too late, I know) but just wanted to say I'm absolutely digging your guides and tutorials! Helped me out a ton :)

    • @FrancisJohnYT
      @FrancisJohnYT  2 года назад +11

      This game consumed me when I first started playing it. The amount of depth it has for an relatively indie title is crazy.

    • @julius.caesar.
      @julius.caesar. 5 месяцев назад

      @@FrancisJohnYTI like the descriptor of “relatively indie” lol

  • @PoringPoring951
    @PoringPoring951 5 лет назад +14

    YAY!! Finally!
    interesting to know that there is really no calculation behind the length of the pipe, but a trial and error.

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад +7

      Math's was tried, but the numbers don't add up. For example if you make a heat exchange stairs that only has one tile drops and only goes left the outputs will have a different temperature to the exact same stairs that only goes right. Madness like that resulted in the 12-16 tiles stair leg lengths with at least a two tile drop.

    • @dpsilver1
      @dpsilver1 5 лет назад +3

      To be fair the calculations required for something lie this is not simple as each tile would not only experience a temperature decrease but the counter flowing fluid would increase and this would change over time. I have done some calculations for iron pipe boilers but I had to build one first

  • @scorndog9937
    @scorndog9937 5 лет назад +6

    Very informative! I am playing ONI but certainly not on the same level as Francis. Thank you for the detailed tutorial.. I hope to build my first petro boiler on my current colony

    • @bonk2065
      @bonk2065 5 лет назад

      Scorndog mans cleared his map by cycle 600 how could u be on his level ever

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад +1

      Good luck, your first one will always be the hardest but once you feel it's power there is no going back. Also @Joker is_mad8765 anyone can get to my level assuming they put in a silly amount of time, the only thing holding people back is sanity :)

  • @sirnavinod
    @sirnavinod 4 года назад +3

    In regards to the aluminum based boiler using a full volcano, I found that with the temp settings set as they are in the save file, you will occasionally get over-pressure in the left bottom tile of the boiling point which causes the tile to leak some petroleum down into the vacuum side containing the magma tiles which causes an instant explosion of sour gas in the robo-miner vacuum. I found that raising the temperature in the petroleum boiling room by 2 degrees Celsius completely stopped the issue. Small tweak, I know, but it saved me a ton of pain from having to shut everything down and clean up the mess.

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад

      Yeah I have had to up the temp on some designs depending on the map. I use 80C crude for testing, if the crude is cooler it can cause the issue you talked about.

    • @sirnavinod
      @sirnavinod 4 года назад +1

      @@FrancisJohnYT My crude is coming in at 108C and I was getting that issue. You had stated in this video that the aluminum versions were not as tested, since this came out not too long after they added aluminum. Maybe there is some ONI magic going on if you weren't having that issue with warmer crude oil. Thank you for making these videos, I find them to be an invaluable resource. You always try to find the simple, efficient way to accomplish your goals, without the over-engineering that ONI lends itself to so well.

  • @nohathatter5795
    @nohathatter5795 3 года назад +1

    This build almost broke me. From rerouting pipes to vacuuming out the space 4 different times, it took me about 11 hours to get it running. I kept missing little things and this game is all about the little things. Thank you for this tutorial and no offense, but I'm glad I don't need to watch it a 20th time :)

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +3

      Oh I get it, I have lost track of the amount of times I have broken my petroleum boilers and had to break into them to do a fix. Congrats on the boiler, may you enjoy swimming power and way to much CO2.

  • @Sarumann007
    @Sarumann007 4 года назад +6

    I missed the building tutorial, and I was so paranoid about my doors not behaving like the ones in this video when bringing the boiler online, since I'm not that familiar with the automation.
    Ended up, after more time in thought than I want to admit, telling the magma-side thermo sensor function to "above 435" until the moment of activation, building the filter gate last, and then toggling the on switch at the same time as I set the magma sensor to "below" 435.
    I... Think it worked out. My robo-miner broke, though that was probably due to it running through 50 tonnes of oil before I changed the filter gate from the standard 5 second rule.

  • @holysd
    @holysd 4 года назад +2

    First up, thanks for all the great nuggets! My experience with this boiler was a challenge as I went for the aquatuner version... No magma volcano, and cant easily crack open my magma biome without flooding it with salt water...
    Ran into some issues with priming it with the aquatuner. I couldn't get the chill from the aquatuner dumped with gold piping, especially while the crude oil was in the sub 400 temp range. I had to cycle the water out of the cold-box a couple of times to ensure it, and my super coolant didn't freeze.
    Also, the ´cooking' element with the tempshift plates was dumping a lot of heat into its surroundings without the magma feed part, as such it required double insulation.
    When I was about to call it quits and take a look at it in a couple of hundred cycles it was finally primed and started running like it was nothing.
    Thanks again, going to review this build at a later date, I feel like there might be some potential in all the chill that is now being used for cooling down that petrolium. Maybe slap a liquid oxygen facility onto it....

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад +3

      Petroleum boiling is a gateway build, soon your freezing O2 and H2. But not long after that's not enough and you start boiling sour gas. Next thing you know your dropping an ocean on a magma biome just to see if it will boil :)
      Welcome to the deep end of the sand box, with everything you learned on petroleum boiling the next few thousand hours in this game are going to be so much fun.

  • @TheGalifrey
    @TheGalifrey 5 лет назад +4

    My Aluminium version should be coming online tonight, eruptions permitting. Thanks for all the amazing tutorials!

  • @GeorgeGomes_m
    @GeorgeGomes_m 5 лет назад +18

    Jeez, sometimes I think the video is in fast forward!! Great tutorial!

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад +9

      I'm trying to keep the nuggets short, it's hard to do that and speak slow.

  • @Blyndem
    @Blyndem 5 лет назад +4

    Thank you for another great video. I'm learning so much from these.

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад

      Do me a favor and build a boiler on your map, it will change the way you play forever and open up a world of possibilities.

    • @Blyndem
      @Blyndem 5 лет назад +1

      @@FrancisJohnYT Next time I play, I'll do a thorough map explore for a volcano. If I don't have one, then I'll use one of the alternate heat sources.

  • @fl0ok
    @fl0ok 5 лет назад +5

    Simply the best videos on ONI. Thanks

  • @ngase7
    @ngase7 4 года назад +3

    Great tutorials, been watching your badlands adventures as well. I needed some petroleum for my rockets, and decided to just build this boiler even though I am not going to use it for the power (yet). Thanks a lot!

  • @custume
    @custume 4 года назад +1

    Made my 1º boiler ( follow your tut ), my is almost 100% equal to yours ( mine use aluminum ) and I have to say ...
    Works great, like really good, I don't use much petroleum because I normally have plenty of gas geysers and solar and found my self turning the boiler off ( yes I know you say is bad ) because I have no space to store so much petroleum ( TO MUCH PETROLEUM EHEHEHEHEHE )
    I don't use it for food or water, also power is already check so your designed works so great that I had to turn it off ...
    Good one Francis, very good one, also great video

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад

      The power of petroleum. Now try imagining you went straight from coal to petroleum bypassing gas and solar. You could get a volcanic or geothermal one up and running fairly early. Give it a go next run, I find it saves so much time because you put together your power one time your set for rest of the game.

    • @custume
      @custume 4 года назад +1

      @@FrancisJohnYT great advice, thank you 😃

  • @KaoVamp
    @KaoVamp 5 лет назад +4

    Thank you for making this Francis. I needed the extra nugget.

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад +1

      I tried to include everything you requested but it was hard to squeeze everything in with full details. I felt like I skimped on the magma pitcher pumping. But I hope it gave you the info you needed to implement the design you want.

    • @KaoVamp
      @KaoVamp 5 лет назад +1

      @@FrancisJohnYT Oh yes it has, thank you for taking the time to do this. It will help me a lot in my current run. One thing I'm confused by, why use diamond windows, vs metal tiles?

    • @kevinjohn7056
      @kevinjohn7056 5 лет назад +2

      @@KaoVamp Diamond has both an extremely high thermal conductivity (80) as well as a very high melting point (~3900C). So it's the best thing to use right next to magma to transfer its heat without itself melting.

    • @KaoVamp
      @KaoVamp 5 лет назад

      @@kevinjohn7056 Thank you. I appreciate every little bit I can learn. Those videos have definitely made me a much better player.

    • @kevinjohn7056
      @kevinjohn7056 5 лет назад +1

      @@KaoVamp No prob. I'm fairly new myself, having only started a few weeks ago. The difficulty in finding out information for this game is finding out what still applies after the game was officially launched. Also besides Francis's excellent videos, I highly recommend Brothgar and Tony Advance ONI.

  • @peterschneider127
    @peterschneider127 5 лет назад +1

    Great Tutorial. Build one in my survival playthrough and it's keeping my base alive. Never made it past cycle 600 before. Three things I would like to add:
    - I had problems when the heater got too cold. Crude oil rised up and made it's way through the cooling loop. I raised the temperature of the temperature sensor in the magma to 460°C and had no problem s so far (~200 cycles).
    - Petrolium Generators produce a significant amount of CO2. You can dump it somewhere and ignore for a while. But at some point you will hit 20kg/m² and things will get worse from there. For me, a massive amount of slicksters seems to solves the problem
    - Burn the heat the away of the petrolium boilers somehow. Learn the basic cooling builds.

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад +1

      I pump the excess CO2 into space, well whatever the slicksters don't eat.

    • @peterschneider127
      @peterschneider127 5 лет назад

      ​@@FrancisJohnYT I use gas compressor (4*60t of CO2 and counting xD ). Should have used a gas crusher. Slowly increasing my slickster farm in the background. imgur.com/a/7YrX1Rp

  • @dontGetMunsoned
    @dontGetMunsoned 4 года назад +3

    These setups are great, but they take an eternity to set up. I've been working on getting one going in my current game for over 200 cycles. My volcano only erupts every 15 cycles 5 times, then goes dormant for 5 x 15 cycles. Still haven't had a chance to test it.
    If I could do it again, I would've opened up the volcano much earlier, with an automated door on a switch blocking the magma. That way, I wouldn't have to wait forever for the magma to fill in the area.

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад +1

      If you want you can try using a pitcher pump to move magma from the magma biome to the boiler. It can be risky if the carying dupes get called to lunch but I have used that trick before to fill my boilers faster.

  • @garethsloan5118
    @garethsloan5118 5 лет назад +4

    Easily the best O2 not included channel about

  • @der_schweizer_244
    @der_schweizer_244 5 лет назад +81

    just a Tiny littel hint for all of you out there… you Need steel for everything that is close to the magma even if you think that will never touch the magma itselfe. the heat will creap througth the wires and melt everthing!!! happend to me and had to reload a save that was 120 cycles back. lost my rocket and lost my hatchfarm :(

    • @JfkNeedsWindWall
      @JfkNeedsWindWall 5 лет назад +3

      Why not kill the boiler, drain the petroleum and replace the required metals?

    • @der_schweizer_244
      @der_schweizer_244 5 лет назад +4

      @@JfkNeedsWindWall not a bad idea. Its just a lot more effort than usen steel from the very start

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад +28

      Multiplied by 10, Oh god yes, steel near anything that touches magma, wires, automation everything.

    • @RichardTruth123
      @RichardTruth123 5 лет назад +1

      This is just the question I was going to ask.

    • @ZielAmerak
      @ZielAmerak 5 лет назад

      I little hint, if you don't need too much power there is 2 thing you can do.
      1- once the system is running, limit the amount of crude oil that enter the system and replace some pipes with insulated to avoid the overheating, and the overpressure of the liquid.
      2- burn the excess of petroleum to avoid the overpressure.
      if you let the pressure accumulate it could broke the tiles and the all thing will be a mess

  • @acz.24
    @acz.24 5 лет назад +31

    Petroleum still not as cool as molten steel in pipes

  • @JayHann
    @JayHann 4 года назад +1

    I approximately figured out part of the math for calculating the length of counterflow heat exchanger needed by setting the change in degree temperature equal to the heat flow into the pipe at each step:
    Given starting temp of say 80; ending temp of 403; thermal conductivities of 2(crude/petro) and 120(gold); specific heats of 1.69 and 1.76.
    (1.69*(403-80)*1000) / (L+1) = 1.76*[(120+2)/2]*50*dT
    This can be graphed with L as the x-axis length of the heat exchanger and dT as the y-axis representing the difference in heat at the end requiring magma heating. Multiplying the resulting dT by the mass (10,000g) and 1.69 yields the DTU required to be pulled out of the magma to maintain steady state constant operation. Note, the 1000 in "(403-80)*1000" is a conversion factor between kDTU and DTU.
    For example, a similar graph for aluminum is to replace the 120 value with 205. These graphs show a gold counterflow heat exchanger of length 56 is about equivalent to an aluminum one of length 36. (Note, heat does not exchange around certain bends). This appears to confirm what you have found empirically in your video.
    *PS, you have thermal bridging from the tempshift plate through the insulated igneous rock on the right side of your boiling chamber - this is good because it helps cool the petroleum ever so slightly so it doesn't damage that problematic last radiant pipe.
    ** You might want to note the materials used in the insulated tiles - obsidian around the magma but only igneous around the counterflow heat exchanger.

  • @drakcoreoriginal
    @drakcoreoriginal 5 лет назад +2

    You could build the robo miner at edge of the corner angled at the area you want to mine. So it will mine through that corner but still be outside of that vacuumed room. Just make sure you don't have anything directly on that corner such as a temp plate with magma :)

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад

      Investigated the option but could not get it to target both tiles of magma. Would have had to redesign and retest for a single tile of magma design. That was way to time consuming so I wimped out.

    • @drakcoreoriginal
      @drakcoreoriginal 5 лет назад +1

      @@FrancisJohnYT Yeh, you need to make a wedge/triangle area to focus blocks, so not the most compact or pretty looking but hassle free.

  • @deanyearsley6126
    @deanyearsley6126 3 года назад +1

    This is an amazing tutorial and I really thank you for putting it up. One issue I'm having though, is oxygen seems to magically appear in the vacuum chamber (the one with the gun), which eventually causes all kinds of heat issues and fixing this thing when it breaks is a nightmare.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      Assuming your liquid lock is keeping out gasses is the O2 sneaking in from the magma end?

    • @deanyearsley6126
      @deanyearsley6126 3 года назад

      @@FrancisJohnYT Magma end is still a vacuum and have 2x liquid locks on different parts of it. I've now double liquid locked the gun chamber, but still have 167mcg of oxygen in there. About 2 hours ago it was 600 mcg of oxygen, it seems to change. I'm totally baffled.

  • @MJnyxstar
    @MJnyxstar 5 лет назад +5

    Please, when doing these build video, add the different values of automation settings in the description as text. It's a nightmare to find the right moment in the video where the numbers are shown, especially when there is different numbers across the builds :(

    • @audiogrin
      @audiogrin 5 лет назад

      Yes! This is driving me nuts right now!

    • @cullyn
      @cullyn 4 года назад +1

      @@audiogrin temp sensor for magma 435c for the crude 403c.. but trying to find that one spot is painful.

    • @blogobre
      @blogobre 4 года назад

      @@cullyn - AHA.. this is why I'm breaking pipes thanks for the figures [had them both at 435]

  • @Garueri
    @Garueri Год назад +1

    Coming back 3 years later to tell that if you play over 3x speed using mods its a great idea to give that filter timer a 40s config. Im running 30x (but in reality its 15x because I checked the clock and cycles take 40s not 20) and as einstein proposed, time and space are connected so if you go too fast your automation signals don't

    • @Garueri
      @Garueri Год назад

      Failed some times so I set it to 90, well, what can I say, its working

  • @esaedromicroflora1247
    @esaedromicroflora1247 5 лет назад +1

    best explanation ever, awesome quality as usual

  • @jakel.7947
    @jakel.7947 4 года назад +1

    I'm a little confused about the explanation of the mining drill at 14:21.
    So the drill creates heat, that heat is transfered to the oil drop, the oil drop transfers it to the metal tiles and the tiles transfer it to the oil in the airlock making sure the drill never overheats? Did I understand that correctly?

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад +1

      Yeah that's the idea. If you don't have the oil droplet the drill with slowly generate heat from using it's mining drill. It will take a very very long time to overheat, but trust me when I say if it overheats the mess that will happen when if fails to clear the spent magma will be epic.

  • @glennjanot8128
    @glennjanot8128 4 года назад

    I built a petroleum boiler like this but which has diamond tiles in lava with a steel mechanized door between them and a temp sensor set to 405°C.
    The weak point of this boiler is the pump. If the oil supply runs out or gets slowed, the pump will invariable overheat unless it's made out of Thermium.
    Had to built a door at the bottom of the boiler to access the pump. And thanks to the built, no petroleum comes out.

  • @jej3689
    @jej3689 5 лет назад +2

    @Francis_John, I think I may have solved the pipes breaking occasionally in your petroleum boiler. I downloaded your save, made a blueprint, built it and sure enough just like you said the pipes 1 square down from the liquid vent and 1 square right started breaking and I had to break in and fix them. Funny enough, when I went to fix them my dupes left 15kg of aluminum on the ground on that exact spot and when the pipe was fixed some how exactly 2000g of crude oil was left there as well. At first it bothered me greatly I was worried I was going to have to tear it apart to fix it so I figured i'll just keep an eye on it to see if it still works. Well 250 cycles later I have never, not once gone back in for anything, the petroleum now climbs over the top of the 2000g of crude oil sitting just 1 square down and 1 square right from the liquid vent and this causes the heat to be evenly distributed and those pipes get up to 402ish but never the 406 or 408c that caused them to break and the 2000g of crude never flashes to petroleum. I have been running 10kg of crude through your aluminum/steel petroleum boiler for the past 250 cycles and the only thing I've had to do is make my petroleum tank bigger! :) Thanks and I hope this helps, would love to see this in your videos.

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад

      That is the most getto fix that I have ever heard of, I cant believe that is still working after 250 cycles. Looks like that is your oil boiler now :)

    • @jej3689
      @jej3689 5 лет назад +2

      @@FrancisJohnYT Please by all means make it yours, use it, I'd simply be honored to see it shown off in your videos, knowing that I had the tiniest hand in helping create it. After all, I did 0 work in creating the boiler and merely found the fix by accident. Also I did not mention this in the previous comment but the 2kg of crude oil sitting in the tile did not impede the boilers output. I have been outputting 10kg/s of petroleum into a petroleum tank the entire time and have a small tank of crude nearby feeding it with 3 other pumps randomly through out my base near oil wells collecting all the oil to feed this boiler. I also think you could recreate this by placing a pipe output onto the square to the right and then once you start the boiler up, pipe in using a fluid control valve like 50 grams/s or even 5 grams/s and then just shut off the valve and let the rest trickle in until it's close to 2kg total. just a thought.

  • @johnhowitt22
    @johnhowitt22 4 года назад +2

    Such a good build. Many thanks!

  • @CFHoneyBadger
    @CFHoneyBadger 5 месяцев назад +1

    Please ignore, trying to build this and was having trouble so had to take notes.
    INTERNAL measurements:
    Top channel 16x2
    2 lower channels 13x1
    Drip area 6 high
    Space between two left doors = 8
    Magma blade 10 between door and ins. tile
    Magma buffer tanks - doesn't matter, but 9w 6h seems ok
    Doors are steel
    Metal tiles are gold
    Temp shift plates are diamond
    Filter Gate on 20 sec
    Thermo Sensors petroleum 403, magma 435

  • @qzamboni
    @qzamboni 3 года назад +1

    Making this 2 years after video, I kept having a pocket of crude oil get stuck at the side under the petroleum and break through the insulated tile next to it when starting up. I managed to fix it by putting in another diamond tempshift plate, for an even 2x2 grid of tempshift plates in the boiling location.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      Their was an issue is some overpressure damage due the oil not converting fast enough when the magma temp got low. Crank up the temp sensor in the magma feeder by 1C and that should fix it.

  • @samuelgluss2751
    @samuelgluss2751 5 лет назад +1

    an additional note: it seems that the shape of the magma feed to the upper door of the magma dropper is important as well, I suffered from over-pressure there.
    In your design, it seems the magma must travel 10 tiles horizontally through a 1 tile gap to reach that door, I hadn't realized that was deliberate. It's unclear to me why you suffer from overpressure in the magma feeder otherwise.

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад +1

      The magma blade is that long to ensure only a minimal amount of magma is used ruclips.net/video/YWQcaus9if4/видео.html

    • @samuelgluss2751
      @samuelgluss2751 5 лет назад +1

      @@FrancisJohnYT thank you for the link! This has been a fun project, really highlights what the game engine is capable of. Thank you for putting these tutorials together!

  • @irrationalmoon
    @irrationalmoon 5 лет назад +5

    VERY well explained. I love it

  • @XaqNautilus
    @XaqNautilus 4 года назад +1

    II think it might be possible to get a minor volcano that produces less than 380 g/s due to how dormancy activity can pooch the calculation. I crunched the numbers on my minor volcano and it should produce 577 g/s but when it comes out of dormancy it doesn't just start erupting, this one wits 8 cycles to start erupting and also it can lose time on the end of the activity cycle as well when it will erupt and be "active" for 7 cycles and then go dormant. I didn't open the volcano and stockpile a bunch of magma and the boiler easily uses up all the magma and I keep having to rip the guts out of the thing to clean out the crude.

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад

      I always wait on a stockpile or fill with a bit of geothermal to kick start it. The system is only efficient if it gets to run constantly, it's costs a lot of magma to start the system. So if you turn it off and on a lot it's going to be expensive.

    • @XaqNautilus
      @XaqNautilus 4 года назад +1

      @@FrancisJohnYT Yeah it took me about 500 cycles to figure this out, lol. It was my first boiler. A full side airlock and a crude-detecting- liquid-vent-stopper were great additions, them pipes need some repairs from time to time. Thanks for the vids.

  • @dpsilver1
    @dpsilver1 5 лет назад +1

    i was doing some testing on this Francis and from what im seeing the pipe that runs upwards in the heat exchange does not take part in any heat exchange so they may be made from regular piping to save on metals if you hover the mouse over the lower part just before the upright section and at the very top of the upright section the temperature is almost the same. at every other point in the heat exchanger there is almost a 10 degree C rise in temp for the oil i was doing some testing with 91C input oil to see if i can create a version that can be shut down and started up again

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад

      Yeah their is no heat exchange in a vacuum and a negligible amount if gas is present. You can make them out of any material you want. I did not consider it worth the effort to mention, this is one of the more complex builds most players will do.

  • @Xkalnar
    @Xkalnar 4 года назад +4

    Im having issues with the insulated tiles taking pressure damage on both side above the steel tile where the crude gets converted to petroluem, not sure why. But when this thing has even seemingly minor problems they get real bad fast....

    • @Framba_GO
      @Framba_GO 3 года назад

      I have the same problem, I noticed 2 reasons: where there are the 3 shift plates i put an insulated tile 2 blocks above the right steel plate. Once i removed it I had the second problem: some crude oil on the counterflow was blocking the flow. Idk why there was the crude oil there anyway

    • @EllTee
      @EllTee 2 года назад

      I had the same problem, even though the design for the conversion chamber was the same as the video.. Turns out that when I filled up the full chamber with crude (the four tile box and a little more into the neck) and it would start converting to petroleum I would quickly wind up with 3 smallish tiles of petroleum and a 800kg tile of crude pressed up against the right-side wall of the conversion chamber, which would overpressure and leak through the right side wall.
      The solution I found was to start with less crude in the conversion chamber - about 300kg per tile. That way when it started flashing to petroleum it wouldn't overpressurize the side wall. Once it all converts to a pool of petroleum then I start up the crude flow again and the new drops instantly flash when they contact the plate without making a tile and causing pressure damage.
      Then I started getting pressure damage in the feed pipes from the crude oil converting too early, but that's a different problem.
      I know this is an old comment on an old video, but I hope this helps someone. And thanks a ton @FrancisJohn for all the tutorials.

  • @benjimlem1284
    @benjimlem1284 3 года назад +1

    Great video, but the lava dropper part seems to drop more than 2 tiles worth of magma for me, it wouldn't be an issue if it dropped enough to form 3 full tiles, but it drops just enough to form 2 tiles and some debris... what am I missing?

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      A little bit of debris can happen. It should not interfere with the running of the boiler. It will drop out the bottom with the rest of the debris when their is not enough heat left.

    • @benjimlem1284
      @benjimlem1284 3 года назад

      @@FrancisJohnYT yea I just noticed the extra magma doesn't weight all that much - its between 30 and 80kg, compared to 1800ish per tile, so the loss isn't huge, around 1%ish?
      I just thought it wouldn't happen, it's not... neat :^) But on the other hand it's not enough of a waste for me to bother fixing, funny enough, it doesn't even happen every cycle - sometimes it drops just 2 tiles, sometimes more than 2, wonder what's the reason for that, I always have a tank full of lava...

  • @dsch772
    @dsch772 5 лет назад +1

    Buried oil + volcanoes map is just paradise

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад

      The temp shift plates should not be on the heat exchanger for the reasons you outlined. You have a picture of how where you place your robominer? I can't imagine it in my head.

    • @dsch772
      @dsch772 5 лет назад +1

      @@FrancisJohnYT It's exactly where you placed it. The only difference is that I built it from beneath before tearing down the ladders used to build everything in the magma chamber.

  • @brandonjeworski9417
    @brandonjeworski9417 2 года назад +1

    I downloaded your save file to get some information on the builds. I accidentally left the world running for probably an hour and came back with a lot of the insulated tiles broken. Did something change in the most recent version of ONI to make this setup not work?
    Unsure if I even want to put the effort into this build if it will break and cause havoc

    • @FrancisJohnYT
      @FrancisJohnYT  2 года назад

      Not that I'm aware of, I have seen issues if the temp is set to low on the spent magma ejector. Turn the temp sensor in there up 2C and run it again.

  • @JfkNeedsWindWall
    @JfkNeedsWindWall 5 лет назад +3

    My question is what do I do with the excess petroleum. I have about 70 cycles of petroleum built up and dont know what to do. My power needs aren't great enough to use even 4 full time generators. I also dont need more plastic....

    • @blubbber
      @blubbber 5 лет назад +3

      Store it. Huge area as tank, if not enough build inside tanks and fill them too. Otherwise turn boiler off by not letting oil in. No problems so far for me

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад +6

      Have 5 petroleum gens and force them on when your storage tanks fill up, don't think of it as wasting power think of it and creating water and free CO2. You will have to be able to deal with all the Polluted water, CO2 and heat given off, but if you can do that you are set for the rest of the game.

  • @Mark-xt8jp
    @Mark-xt8jp 4 года назад

    As a newer player (have yet to reach space) I have a map with a volcano and plan to build this (again, I built it but before starting it up found the steel power wire to my only cooling aquatuner kept melting and causing heat death about 300 cycles in), with the goal of processing everything generated as mentioned like food. Pausing at 0:21 gave me a good idea of how you're turning petroleum output CO2 into slickster meat, but I was wondering how you handle the polluter water dripping down. Is it just sitting at the polymer presses there, or swept up at certain intervals? I was thinking I could stack say 3 generators so they all drip into the same mesh tile below which goes into an otherwise sealed holding well with a pump to isolate it.
    It's obviously been a while since you released this so maybe better ideas exist, if you have any suggestions (even generic ones like "look up X power room") I'd really enjoy learning more! Thanks for all the great info, this is one of many videos I've watched while learning the ropes.

  • @Kai51r
    @Kai51r 4 года назад

    thanks!! I finally got my first boiler running

  • @BrianC1664
    @BrianC1664 4 года назад +1

    Ed Byrne... is that you?...
    Great videos by the way, i've learned a hell of a lot about ONI from them, so thank you

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад

      Christ I used to get called Ed Byrne a lot back in the days when I had long hair. Glad the videos helped.

  • @michaelsotomayor5001
    @michaelsotomayor5001 4 года назад +1

    but why this method and not an oil refinery? besides the energy differences.
    6:05 for reference, thanks!

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад +1

      Refnery consumes 10kg of crude and outputs 5kg of petroleum. Boiler converts at 1 to 1, combined with oil wells you get infinite sustainable 10KW.

    • @michaelsotomayor5001
      @michaelsotomayor5001 4 года назад +1

      @@FrancisJohnYT thanks again francis!

    • @roojackaroo8517
      @roojackaroo8517 4 года назад +1

      @@michaelsotomayor5001 besides,oil refineries are a huge time sink for dupes,they have to sit at them all day
      To produce 10 kW of power using oil refineries you need 10 kg/s of petroleum
      That means you need to put in 20 kg/s of crude oil(2 pumps) and 2 refineries and have your duplicants sit at the refinery for the whole cycle just do be able to do it for 1 day
      Obviously you can use more refineries,bit now you need more pumps and more duplicants using them

  • @LWT1331
    @LWT1331 4 года назад +2

    Awesome vid as always. Sidenote: How do you manage to keep the CO2 from the petroleum generators at bay at 2:56? Was this before slicksters were nerfed and they would consume 1kg co2 per 4 sec?
    I'm having a huge issue where the pressure is about 17kg. Needless to say, my dupes can't go in there without atmosuits or their ears will pop. Since I built it too close to their living quarters (old save where I didn't know better) it's pretty painful to deal with.

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад +1

      The slicksters are there for food only. I pipe the excess CO2 into space. You can also use door crushers to dispose of exess as well.

  • @lenardburgess9400
    @lenardburgess9400 5 лет назад +1

    Would be nice if you started using the blueprint mod, the map saves are okay but the blueprint is far better to get your ideas conveyed as the user can look at them in any world and study the design in that world not just your save, great content at any rate, love your videos

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад +2

      I'll look into using the blueprint mod.

  • @lyssalud6781
    @lyssalud6781 4 года назад +2

    i just did my first boiler by this design, it only took me 300 cycles to complete and i had to break into it only about 7 times.
    edit: i think what made the pipes break was too little crude oil flowing in them. after making sure that there were 10kg in the pipe everytime it started running it worked.

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад

      Congrats, I remember getting my first one working it felt pretty good. How have you been finding having all the power? It took me a little while to realise I could just throw power at all my problems from then on in.

    • @przemekkozlowski7835
      @przemekkozlowski7835 4 года назад

      My first attempt was a mess and I just restarted the game. Second time around I got it going but stuff started breaking after a few cycles because I did not put in enough buffers to account for stuff backing up in pipes. Third time around I put in all kinds of extra automation to control things before they got out of control. I still got sour gas forming for some reason. Fifth time things worked perfectly so I screwed up my base in another way: Sixth time around I had everything pre-planned and prepared and could not find a volcano on the map. :) The design is good but I have terrible luck with it :(

  • @oicronofobico
    @oicronofobico 4 года назад +1

    This is an old video but I'll ask anyway. In my Terra map I have three oil reservoirs with oil wells and two minor volcanos. At first I thought about making two petroleum burners but, at the moment, I don know if the three oil reservoirs will be able to fully suply one of them. What's the math (or better, the design) to make this doable? Do I need a full 1k/s to make the petroleum boiler work?

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад

      Each oil well produces 3.333kg/s of oil, so three oil wells gives you 10kg of crude per second. Each petroleum boiler can handle 10kg a second. You should only need one volcano, you can use the second to make geo thermal power if you want.

  • @Krulani14
    @Krulani14 3 года назад +1

    One thing that's really tough to get from watching the videos is how many tiles each one of your "stairs" are on the petro boiler. There's not much of a frame of reference, so just a quick measurement during the video would be great.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      I always forget something, if you need the measurements you can load up the save. Though with the intro of nuclear I think petro boilers are not as popular any more.

  • @Alucard100500
    @Alucard100500 3 года назад

    11:35 This liquid lock design seems the most minimalistic possible. Why not use it at all times?

    • @mirjanbouma
      @mirjanbouma 3 года назад

      They're very fragile. They can easily get displaced, frozen, or vaporised.

  • @NickMatthews
    @NickMatthews 4 года назад +1

    Can you add the automation values to the video description? Filter gate: 20 seconds, bottom temperature sensor: below 435 degrees, crude oil temperature sensor: above 403 degrees. You cover the sensors at different points in the video which makes this a pain to track down when I'm rebuilding another boiler on a new map.

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад +1

      Video description updated, I have modified the magma temp sensor slightly by upping it 5C. The lower temp sometimes could result in pressure damage for some people if their crude was to cold.

    • @NickMatthews
      @NickMatthews 4 года назад +1

      Francis John thanks!

  • @rickp2744
    @rickp2744 4 года назад +1

    I had a tile over pressurise oil into the robominer chamber :( worked well until that was thinking ill try a presser sensor connected to the oil valve outlet

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад +1

      Try cycling out the magma a little earlier. Turn the temp sensor up 5C. The issue you are getting is the crude oil builds up in the chamber as the magma runs out of heat, by the time new magma drops in you have a full tile of crude in the boiling chamber. Then something weird happens, a full tile of crude turns into a full tile of petroleum. A full tile of crude is roughly 860kg, but the petroleum is only 720kg ish. So their is to much petroleum in one spot so it causes pressure damage. If you cycle out the magma sooner then the crude oil cannot collect.

  • @unom9515
    @unom9515 4 года назад +1

    Didn't find a volcano, except iron and coper that I needed so I decided to boil my crude oil and get also power from the underground magma ocean, via controlled locks made from iron metal plates, boiled all of my oil into petroleum and still have half an ocean left. Steam turbines are providing 10 kilowatts per tic.

  • @fuuryuuSKK
    @fuuryuuSKK Год назад

    Regarding the supercoolant + aquatuner setup, wouldn't it be ever so slightly better to run the cooling loop the opposite flow direction, to counterflow the pipe with that of the output petroleum? Just something I noticed when I watched you set up the boiler on Rime, because running the aquatuned loop the opposite direction means there's a bigger and more consistent temperature delta between the two

  • @acz.24
    @acz.24 5 лет назад +6

    I was wondering if I could build a petrol boiler with a minor volcano without aluminum, (does terra ever have forests?) I'm playing on a Terra map with no volcano trait, and then I saw that Francis had uploaded a petrol boiler video. Nice.
    Also, the tutorial nuggets are really nice, and I enjoy watching the Oasse (?) playthrough.

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад

      the game spells Oasiss weird, I have to look it up every time.

    • @Thomas_wur
      @Thomas_wur 4 года назад

      I did exactly that, the heat exanger is pretty small so its surely not the most efficient one but it giving me plenty of petrolium

  • @VD.....
    @VD..... 5 лет назад +1

    Amazing video I was waiting for it thank you very much

  • @DonsMooreSales
    @DonsMooreSales 5 лет назад +2

    This may be a stupid question, but when I load this savegame, and then enable sandbox mode, and then select "Enable building" on the liquid pump, the pump is not actually enabled but it is set to "Settings Errand" which means it needs a dupe to toggle it... In the video when you "enabled" the pump it came right on.

    • @DonsMooreSales
      @DonsMooreSales 5 лет назад +2

      I was able to work around this by "Destroying" the pump and recreating it with the sandbox tools enabled, as it creates with enabled set to true by default.

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад +1

      I am using debug mode as well. You can look up debug mode on the wiki. It allows you to do things that are way more useful than just sandbox. Look it up, it's great for testing.

    • @DonsMooreSales
      @DonsMooreSales 5 лет назад +2

      @@FrancisJohnYT Ha, did not know that thank you for replying!

  • @JayzenFreeze
    @JayzenFreeze 2 года назад

    Hope the save works with newer versions. +1 you showed it, linked a how to and uploaded it in action to learn.

  • @tobycat5799
    @tobycat5799 4 года назад +1

    I'm nearly nearly done with the boiler. I just realised the miners range doesnt reach the bottom square with the thermo sensor. I havent tested it

    • @tobycat5799
      @tobycat5799 4 года назад

      Removing the insulated tile under the drill head fixes the reach problem.
      Wonder if this is a patch update

    • @tobycat5799
      @tobycat5799 4 года назад

      It's working!!! That way 2 days of pain and 60 cycles... unfortunatly a roller snake was in it... yeah ... so now theres a block of refined carbon I have to go dig

    • @tobycat5799
      @tobycat5799 4 года назад

      Doing the aluminium pipe boiler. It worked for 3 or 4 cycles then they start overheating...

  • @joshsargent9599
    @joshsargent9599 4 года назад

    How is the final aqua he is using getting heat? it doesn't seem to come into contact or come near the magna to transfer the heat? not even with its pipes? so how it it flashing the crude oil? like I get that it is removing some additional heat from the petroleum before it leaves but still? thanks

  • @Smokeybear69420
    @Smokeybear69420 4 года назад

    I'm interested in the different thermal conductivities of different fluids. If I were to use a thermal aquatuner made from Thermium, would using molten liquid lead be better than filling the chamber with hydrogen or steam? I figure liquid lead has a thermal conductivity of 11, which is better than the thermal conductivity of super coolant, and also is molten at the temperatures we need for a petrol boiler.
    Edit: Molten aluminum could even be used. its boiling temp is lower than the tuners overheat temperature, and has better thermal conductivity.

  • @avder42
    @avder42 5 лет назад +1

    So I'm building one of these. The geothermal variety because my map only has metal volcanoes, no rock vomiting kind. So I look at my oil biome and think about where to put the heat spike and I find a spot in the abyssalite that gets me access to the magma lower than from anywhere else in the oil biome. So I throw down some ladders to get the dupes to dig down a few tiles as a head start for when I clean everything out and come back later.
    I may have dug one tile too far. I literally had no idea abyssalite could shatter under pressure from anything. I decided to take a look at my oil biome to see how the ongoing lead/fossil/diamond sweep is progressing and there's just this massive expanding cloud of purple. Like the steam at the end of your ocean vs magma video.
    I don't suppose you have a stupid simple design for a sour gas condenser that somehow doesn't require space materials and can kick out power at a rate higher than you're using it to condense the stuff? I suddenly have about half an oil biomes worth with all of those tiles pressurized to 15kg. Had to have the dupes go into yellow alert to get a column of tiles up to keep it from engulfing the other half of the biome where my slicksters live.

    • @thomac
      @thomac 5 лет назад

      It happened to me a lot with petroleum and with salt water. Either a very large body of fluids or a very compressed one will crack the tile eventually.

    • @42agrajagg
      @42agrajagg 5 лет назад

      Had a similar problem, was digging out the stuff next to the abyssalite and it cooked the oil into sour gas. I was able to capture it and moved it to alot of storage tanks. I then built a double insulated room around an Anti Entropy Thermo-Nullifier with lead temp shift plates and started feeding it my Hydrogen from my SPOM. Quite a few cycles later, I was mostly empty room with a pool of liquid methane at the bottom and sulfur nuggets. Pumped the methane into another warm room and let it expand in natural gas and feed that to natural gas generators. I just kept this going until the sour gas is gone.
      The other option is to run a gas line straight up and dump it into space!

    • @avder42
      @avder42 5 лет назад +1

      @@42agrajagg Yeah since I lacked space materials I went with the AETN route for a while too. Eventually I augmented it with some thermo regulators running hydrogen.
      One difference in my design was I had a liquid pump next to the AETN connected to the room next door with two segments of ceramic insulated pipe. At one point that room had 70kg per tile of natural gas.
      And vent it to space? Literal waste of energy!

  • @Garueri
    @Garueri 5 лет назад +3

    Tell me your address so I can send you flowers.
    Fuking awesome, 1:1 ratio, no dupe needed, uses less power, gives magma a use.
    Perfect video, fast, explains everything, get you into what you want to know about, just perfect.

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад +2

      Thanks, you pretty much mentioned everything I was aiming for in this tutorial.

  • @1x4x9
    @1x4x9 5 лет назад +1

    Bringing my volcano boilers up has been an absolute nightmare. From burst tiles due to overpressure to the doors and magma not cycling properly, to even many overheated mining lasers I'm about ready to throw in the towel. I've referenced your save file and built everything accordingly but I just can't seem to get it to work right. :( Geothermal, while you're left at the mercy of the map seed for good magma placement, is definitely less fuss, less muss.

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад +1

      Best advice I can give you in text, only put in enough crude at first to touch the temp sensor. Then stop inputting crude. Convert the crude in the tank and then turn it back on again. Crude oil stacks to about 840kg and petroleum only stacks to about 760kg. So if you have multiple tiles of crude in the boiler when you turn it on you end up with several tiles of over pressurized petroleum. This is what causes the pressure damage.

    • @1x4x9
      @1x4x9 3 года назад

      @@FrancisJohnYT I know it's a bit late, but after going on a geothermal/thermium AT petrol boiler binge I started playing maps with volcanoes on them again just recently, and I've revisited your design - I was pumping in crude at 10kg/s like a moron, not letting it flash to petrol before adding more than 1 tile in height's worth. Plus I didn't add a liquid valve to control flow (or a shutoff too, as I put them in tandem with the valve to start/stop flow entirely just in case) volume. I have learned a bunch since I last posted my plea for help and it was a PEBCAK issue (lol) after all. You've played a huge part in making me as good at the game as I am now. I even have made my own 10kg sour gas boiler (it uses a hydrogen loop to cool the steam room by depositing it's heat in the natural gas about to be burned off instead of a secondary steam chamber and STs) and vertically oriented cool steam vent tamer, both work really well, and I wouldn't have been able to do it without the lessons I've learned over the last 2 years of watching you and others on RUclips. Thank you for sharing all your knowledge with me, and with us all so that we can all enjoy this wonderful game to its fullest. God bless.

  • @Nebulorum
    @Nebulorum 5 лет назад +1

    I just made my boiler on survival and I few questions:
    1) After it went online, I noticed I had not have enough use for the petroleum and would run out of crude. I have to setup the oil wells to ensure the 10 kg. I tried several ways of stopping the boiler and always got bursted pipes and overheated pumps. Reducing the temperature of the boiling chamber resulted in unboiled crude and over pressure. I finally decided to run the petroleum back into the boiler and then reduce the temperature of boiling chamber. My idea was that keeping petroleum circulating would make it possible to slowly bleed heat out of the system. Is there a proper way of stopping the boiler?
    2) I place the temp senso for the oil on top of the metal tiles. I still works. But do I need to have one tile gap between the temp sensor and the metal tiles?
    3) What is the proper way to scale down the boiler if I don't have the 10 kg/sec of oil it demands?
    Anyway thanks for your awesome tutorial, love the mid game hump hints.

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад +1

      Firstly if you place the temp sensor on the metal tiles the fresh dropping crude oil will occupy the tile it's in. This will cause the sensor to think it's colder than it really is so the sensor will inject more heat more often. I would imagine this would cause more heat to be injected, lower magma efficiency and increase the chances of bursting pipes.
      The best way to run the boiler is run it flat out or 9.5kg, setup three oil wells. Then ensure you burn off all your petroleum in generators as it's produced, sieve the polluted water output and put that water back into the oil wells and you can run the system forever. Keep a buffer of petroleum in case of outages.
      Turning the boiler on and off is tricky, the giant counter flow makes efficiency amazing but it is delicate. If you lower the input gradually by dropping the input by a kilo every cycle you can usually turn it of without issue but that is a lot of manually labor or lots of automation.

    • @Nebulorum
      @Nebulorum 4 года назад

      Francis John move the sensor , real easy because of the 2 tile high corridor and vacuum. I’ve had partial success with flowing the petroleum back in. I can lower the boiler temperature, but I need to cool the petroleum to maintain a gradient. However startup takes a while, since you have to reheat the chamber. It’s definitely finicky, one of the restarts resulted in too much crude in the wrong places. Will work to make it always on.

  • @Sheaker
    @Sheaker 3 года назад

    Thanks for sharing! Questions:
    1. In crude oil => petroleum conversion region I see three diamond tempshift plates. Is it necessary to left upper right tile without tempshift plate?
    2. Is there anything preventing me from using airmesh tiles inside vacuum sealed region?
    3. I probably just missed that bus is there any gas next (right) to the diamond tiles or diamond tempshift plate is in vacuum?

  • @Eiandri
    @Eiandri 3 года назад +1

    I've done the same thing as showed here, but for some reason my upper door stays locked for some reason. The "Not gate" is as demonstrated here only with newer models, but looking at the connections it should be correct. Wondering if something changed since this video came out?

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      Nothing has changed as far as I'm aware, their is a save linked in the description if you want to load it up and see if anything is different.

    • @gosaelius8135
      @gosaelius8135 2 года назад +4

      @@FrancisJohnYT Its true, I made it exactly as shown in the video and made sure its right multiple times yet it doesn't work. Its to do with the memory toggle because the signal isnt reset as its supposed to and just stays green, leaving the upper door locked. I went and loaded up an old world of mine with a functional boiler and sure enough the memory toggle was gone altogether, so the original memory toggler has been removed from the game and replaced with a new one that doesnt work the same way.

  • @jovicakulja7031
    @jovicakulja7031 4 года назад +1

    hey, love your vids, do you have maybe screenshots of your build that you use that you could conveniently post somewhere for folks that watch your vids?

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад

      I don't have screen shots but the save files are linked so you can load them up and have a look around. The automation setting are also in the description.

  • @PandovStrochnis
    @PandovStrochnis 4 года назад +1

    I tried making the gold version (the first/main one discussed here) and... the petroleum doesn't seem to want to go anywhere? I've been waiting for 35 cycles and it kind of wants to chill by the warm point not running down the stairs? How long do these things take to get going? Please help my duplicants are dy... they're mostly okay I'm just frustrated.

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад

      As you put petroleum in it should fill the boiling area and then overflow down the stairs. If it's not moving the main culprits are either their is not enough oil or their is something blocking it. For example is some spilled crude oil is in the way it will block any other liquid from flowing past it. Also multiple gas type can cause blockages, try looking through the materials overview in the top right.

    • @PandovStrochnis
      @PandovStrochnis 4 года назад

      @@FrancisJohnYT Thanks for the answer. As it happened there was a bit of crude oil blocking the way. I very cleverly decided to use the debug mode to get rid of it, which in return caused a deletion bug. Long story short, I'll have to return to a previous save. But as I heard a person say once, "swings and roundabouts".

  • @TheVeryHungrySingularity
    @TheVeryHungrySingularity 5 лет назад +5

    I love your nuggets

  • @drovertable
    @drovertable 3 года назад +1

    So in my normal game, I noticed that there are magma layer directly below my oil.
    And If i destroy one tiles of the abyssalite. (Still one more to keep the oil from dripping off) the heat transfer and changed oil to petroleum. Can i just let that happen naturally without building complex process like this? And what should i do with the sour gas?
    I water lock the region. Sour gas wont climb to my base

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +1

      You can in theory do what you propose but if to much heat leaks through you will cook the entire oil biome. Also that means all the oil will be at least 500C. It generally gets out of control when you try it that way.
      I would dump the sour gas into space, you can in theory turn it into natural gas but it required super coolant from space to be able to do it.

    • @drovertable
      @drovertable 3 года назад

      @@FrancisJohnYT I see thank you.

  • @shaqtaku
    @shaqtaku 3 года назад +1

    On a side note, what is the best way to evolve slicksters into meat? I

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +1

      Submerge them in crude oil or petroleum. Don't use water as their natural body heat will cause it to boil if given enough time.

  • @bramsoff-grid
    @bramsoff-grid 5 лет назад +1

    Nice!! I have no vulcano in the world currently playing, the aquatuner version I will defenitly try..

    • @user-si5fm8ql3c
      @user-si5fm8ql3c 5 лет назад +1

      the Geothermal one should be cheaper to run

    • @bramsoff-grid
      @bramsoff-grid 5 лет назад

      Probably, gonna try the aquatuner first. I have the room for it. Its also power positive, and I have the materials. For the geothermal I need to move a lot of liquids and debris, but gonna try that one for sure!

  • @matteocdt5214
    @matteocdt5214 3 года назад +1

    what is the magma/crude oil ratio? on my map i have a volcano(very near my base😕) and a minor volcano and i would like to know how much oil i can refine without having to tap into the magma layer

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      The less magma you have to work with the longer the counter flow needs to be. The tutorial list out the sizes you should aim for depending on the volcanoes and metal you have access to.

    • @matteocdt5214
      @matteocdt5214 3 года назад

      @@FrancisJohnYT plenty of gold and standard volcano. what i would like to know is, given the magma/cycle of the volcano, how much oil i can continously pump into the boiler without draining excessively the heat source

  • @kingjames4886
    @kingjames4886 5 лет назад +1

    tried to make one of those counter-flow heat exchangers; oil got stuck in the corners and it started squirting hot petroleum out of the walls onto my steam turbines causing more mayhem...

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад

      You need to either vacuum it out or make sure it only has one gas in it or the show thing will start backing up.

  • @yoni5919
    @yoni5919 4 года назад +1

    the specific heat capacity of crude oil is 1.69, and with the aluminum boilers, the oil gets to the liquid vent at higher than 397 degrees, which means the magma needs to heat it up 8 degrees. if you want to heat up 10kg oil 8 degrees per second, then you need 1.69*10000*8 = 135200 DTU's per second. the specific heat capacity of magma is 1, and let's say we use the magma until it turns solid, which is a bit more than 250 degrees of the magma per gram, so 135200/250 = 540 grams of magma per second, which is lower than what you said in the video even when we are using only 250 degrees of the magma and heating the oil 8 degrees. how is this possible?
    EDIT: I did some math, and if the SHC of oil was 2 and you needed to heat it up 30 degrees and you used 1200 degrees of the magma (pretty much what your design uses) you would still only need 500 grams of magma per second, and that's without using the igneous rock, which you can use to heat up steam to power a steam turbine, which is enough to power the whole design.

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад

      I did the math on all this ages ago to and it does not make sense, check out the links in the descriptions their is a link to the old tutorial. Go to 26:29 in the video and it covers how I came up with the numbers. Basically practical testing by running it for ages and measuring the waste rock that comes out the other side. The test map for the practical testing is linked if you want to check the numbers.

    • @yoni5919
      @yoni5919 4 года назад +1

      @@FrancisJohnYT just checked it. that's weird... i hope it's the same case as the steam turbine heat deletion bug, and we just need to find the bug and find a way to stop it
      did you take into account the fact that the miner halves the mass of the igneous rock when mining it?

    • @FrancisJohnYT
      @FrancisJohnYT  4 года назад

      @@yoni5919 I accounted for the halved mass, I even warmed up the system for 50-60 cycles to make sure nothing was being lost that way. If you can find the culprit let me know, we could make smaller and more efficient petroleum boilers.

  • @dashy227
    @dashy227 4 года назад

    This sounds dumb, but I still don't understand the different lengths of counterflow. Is there a reason why a counterflow is the length/size it is? How do you determine the amount of counterflow?

  • @wandertrico9043
    @wandertrico9043 4 года назад

    why glass tiles next to the magma? are they better at transporting heat than metal tile?

  • @charlesbrocchiero2307
    @charlesbrocchiero2307 3 года назад +1

    Hey, did you notice sour gas appearing in the magma chamber for no reason in spaced out? I really dont understand how it got there....

    • @charlesbrocchiero2307
      @charlesbrocchiero2307 3 года назад +1

      I think I have too much pressure in my oil chamber which causes it to leak in the magma chamber. It seems wierd....

    • @charlesbrocchiero2307
      @charlesbrocchiero2307 3 года назад +1

      Ok I got it, some crude oil leaked into the tunnel which blocked the petroleum from moving to the bottom.

    • @igatmatthew2283
      @igatmatthew2283 3 года назад

      hey, ive been recently dealing with this problem a lot. When ur robo miner activates, crude oil accumulates in the drop off section. Now when the filter gate timer expires, magma is reintroduced and the stack of crude oil flashes to petrol. In this process, the tile to the left of the thermo sensor, which is under the crude oil vent, will take some pressure damage and some oil will leak to the magma chamber. Ive been painstakingly reloading this game to find this bullshit.

    • @igatmatthew2283
      @igatmatthew2283 3 года назад

      i think setting the magma thermo sensor to 445 C will be safer, rather than 440 C as stated in description

    • @charlesbrocchiero2307
      @charlesbrocchiero2307 3 года назад

      @@igatmatthew2283 haha I feel you... In my case it wasn't that. It wasn't warm enough at some point (ran out of magma) and the oil builded up in the tunnel. I though it would just get pushed at the bottom, but the water physics in that game are different than in real life. It just clogs the tunnel.

  • @Anonymouschannel8181
    @Anonymouschannel8181 Год назад +1

    Hey dude, I've been using your petroleum boiler design for a few years now across multiple different saves. It is fantastic, but I find it randomly leaks (liquid from the petroleum area leaks through the insulated tile, lands on the rock and fills the chamber with natural gas. It can run fine for like 800 cycles and then just randomly leaks for apparently no reason. Have you come across this? I'm wondering if it is something to do with game lag...?

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад +4

      I know this problem, it's to do with the temprature setting for ejecting the spent magma.
      In the video I have the temp set to 435C but I edited the description to indicate that you should change the temp to 440C to avoid pressure damage.
      What is happening is that when the temp of the magma gets near 335C the crude oil in the boiler stops changing to petroleum and builds up. Then when the new magma is injected the fresh heat causes all the collected crude to change all at once.
      Crude can have 870kg per tile, petroleum can have only 740kg, so in rare circumstance you can end up with overpressure petroleum at the right moment to cause a bit of pressure damage to the tile directly to the left of where the crude oil is dropping.
      Personally I never had the problem but I always used Obsidian on anything touching magma, Obsidian is supposed to be tougher than Igneous Rock. Perhaps that is why it never showed up in my testing.
      Change the temp setting to 440C for ejecting spent magma and the problem should go away. Also in future maybe use Obsidian insulated tiles for the boiler area to be extra sure.

    • @Anonymouschannel8181
      @Anonymouschannel8181 Год назад

      @@FrancisJohnYT man thanks so much this has been driving me crazy, will give this a try!

  • @348joey
    @348joey 3 года назад

    I guess this has been updated since then, because copper radiant pipes only have a thermal conductivity of 120. Steel is 108, iron 110, and lead 70. They're all listed as "High Thermal Conductivity". How much do you need to change for those values?

  • @iakovzhitomirskiy1569
    @iakovzhitomirskiy1569 4 года назад +2

    If I just pump in Polluted water or salt water and turn the heat down to about 150 C, will this function as a water distiller?

    • @bluefakederblauere2099
      @bluefakederblauere2099 4 года назад

      yes, that could work for cleaning water... but you mabye need a shit ton of heat... but i guess if you set up this counterflow system like for the petroleum boiler you dont need that much heat
      still building this system takes much time that isnt really worth it for my opinion...

  • @prodbysteexy
    @prodbysteexy 4 года назад +3

    im having an issue when i log off or log in, sometimes the door holding the magma up will open up for a split second when loading back into the game and it causes another bit of magma to drop and it makes another block, sometimes I don't notice when it does this and I end up boiling the crude oil into sour gas and it overheats the auto miner, any solutions (I'm using the smaller method of auto miner, not the one you use in this video but the one in the step by step tutorial video)

  • @battleseed
    @battleseed 5 лет назад

    Perfect timing. Was just digging out my boiler. Using Tony Advanced's magma heatsink combined with this counterflow method. What is the length of radiant pipe needed on the normal volcano with gold/copper pipes? Eyes are bleeding trying to count them in video. Thanks for another informative video.

    • @der_schweizer_244
      @der_schweizer_244 5 лет назад +1

      Mine is 120 but that is so effective that everthing under 2000g explodes the pipes. So du yourself a favor and only uns 110 gold pipes

    • @FrancisJohnYT
      @FrancisJohnYT  5 лет назад

      Not at home to count them up but the save game file is linked in the description, just spin it up and have a look.

    • @battleseed
      @battleseed 5 лет назад +1

      @@FrancisJohnYT Afraid of using a save that debug was active on. Had issues with going in to a new game to make stuff in sandbox via debug. Then turning off debug and returning to survival, only to have future achievements borked on the survival save. Have only space related achievements left and really don't want to risk it. Using your save would be a huge time saver though, using the blueprint mod.

    • @battleseed
      @battleseed 5 лет назад +1

      @@der_schweizer_244 OK thanks.

  • @colecook834
    @colecook834 3 года назад +1

    Haha. On my last map I could not find a lava volcano to save my life.
    So I tried using the bottom of the map with several designs 😅. All failed and I ran out of dirt to supplement my food and my dupes kept ignoring the hatches. To top it off all my designs broke with phase changing crude oil in pipes

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +1

      That right their is the joy of ONI, a cascade of problems that slowly break your will to live. Until you restart determined not to repeat the same mistakes and instead make entirely new ones.

  • @TsieLeMoswang
    @TsieLeMoswang 4 года назад

    I am going to try to build this for the first time in the coming days. Wish me luck.

  • @JayzenFreeze
    @JayzenFreeze 2 года назад

    Question, Would it be wort it or enough igneous rock mined to have a short rail to a steam turbine to run it around it to run the turbine? Or is it so little that it wouldnt really power the turbine? Also The magma that makes a small 3rd layer keeps turning to loose igneous rock for some reason always causing a tiny pile to stay in the room, I am trying 21 seconds now.

  • @felixmolin5488
    @felixmolin5488 4 года назад +1

    Hi! Thanks for great tutorials and great content! It has sure helped me enjoy the game far more then I would have playing blind!
    I have tried to build my first petroleum boiler, but it wont work! For some reason the magma will not transfer heat to the metal tiles under the crude oil! I tried filling empty space under the mechanized door below the oil dump spot with oxygen (instead of vacuum), which started the heat transfer, but when the door shuts it wont stop the heat transfer and the petroleum boils to sour gas. What am I doing wrong?

    • @Corvandus
      @Corvandus 4 года назад

      If you're talking about the single tile space between the window tiles and the steel door, It's not an empty space. It's a tempshift plate made of diamond. It's critical that it's there.

    • @felixmolin5488
      @felixmolin5488 4 года назад

      @@Corvandus I was talking about that! I realized what I was doing wrong tho, the door is supposed to be closed when you want it to transfer heat to the crude oil, I had it the other way around! Thanks anyway 👍

  • @dragon-ql8wd
    @dragon-ql8wd 3 года назад +1

    Nice idea for oil

  • @ellisneel3588
    @ellisneel3588 4 года назад

    I foolishly let the petroleum build up in the boiler. Now my petroleum is coming out to my generators at 170c. I've tried using some aquatuners to cool it down but they can't keep up with my power needs. I'm on cycle 1000 and trying to conquer space so it's becoming an issue. Any tips?

  • @therealjoal
    @therealjoal 4 года назад

    My pipes melted and my steel pump broke. What have i done wrong? Is it because i send my oil in not hot enough? Or that i let my boiler sit around with hot petrol on the counterflow while i fill up my volc tank? What's wrong with my build Francis John???? : ((