Airlinesim | Tutorial | How to Build a Long-lasting Hub | Part 1

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  • Опубликовано: 9 фев 2020
  • A lot of new Airlinesim players go through the initial struggle of trying to figure out how to structure and maintain a hub, some barely understand the meaning of the word. In this video series, I will try to help new players build the hub in Airlinesim that will withstand the harshest conditions the game can offer. So fly along, as I show you how to evaluate a good country and how to pick the best airport for success.
    As for uploads, I play Airlinesim for fun, and I figured may as well share that enjoyment with others. I don't play often, but when I do, I play, so I will likely split a play session into multiple parts. I do play a lot of other aviation titles, hence the name of the channel, that I may upload as well. This gives enough time for Airlinesim to do its thing when I make any changes to the airline. Comments are welcome below as to how I may improve or future content that you like.
    Credit:
    Music: RUclips Audio Library-Universal by Vibe Tracks
    Sign up for Airlinesim: www.airlinesim.aero/en
    Airlinesim Discord: / discord
    Airlinesim forum: forums.airlinesim.aero/
    What is Airlinesim?
    Description
    AirlineSim is the online airline simulation game for pros: With its sophisticated planning, reservation, inventory and management systems it allows you to run your own virtual airlines as if it were the real thing! Assemble your fleet and get your carrier off the ground today!
    Plan: Build your flight schedule using AirlineSim's advanced planning features. Then pick the right aircraft for your fleet and deploy them to operate it.
    Compete: Watch how virtual passengers book your flights using a state-of-the-art reservation system that generates billions of connections from your own and your competition's flights.
    Monitor: Keep an eye on your load factors and those of your competitors. Adjust prices and service levels to adjust to an ever-changing market situation.
    Features
    Manage your network with individual scheduling, pricing and service settings.
    Choose your aircraft, organize their maintenance and employ them efficiently.
    Cooperate in Alliances or by forming Interline Agreements, leasing out aircraft, providing terminal capacities and more.
    Airport capacities, traffic rights, passenger demand and about everything else is modelled after the real world.
    The simulation runs in real-time. 7 hours in reality are 7 hours in-game.
    The community, our support team and various forms of documentation will help you get started in no time.
    Play the game in English, German, French, Spanish, Dutch, Polish, or Chinese.
    With over 300 different aircraft types and 4000 destinations worldwide, the world feels real.
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Комментарии • 16

  • @jayogaming7193
    @jayogaming7193 4 года назад +1

    Really great insight! Thank you for sharing your knowledge. :)

  • @paultheallknowing
    @paultheallknowing 3 года назад

    Great vid! Very helpful

  • @gj939
    @gj939 4 года назад +4

    Thanks! I've been looking for an up to date tutorial. Love your strats. Whats your thoughts on connecting to small unserved aurports (3-5 bar airports) from larger hubs like JFK or ORD?

    • @Dashsolpher1
      @Dashsolpher1  4 года назад +2

      First of all, thank you for watching! To answer your question, it really depends on the demand and the state of your hub, whether it's developed or just starting. To be clear, in AS, the bar rating really tells you nothing about the airport's demand figures. It mostly just tells you whether the airport is big or small. In Indonesia, I service some of my 4 bar airports with A350s and with upwards of 20 daily flights. So it really comes down to your network. I would use one of the tools I talk about and look and see what regional airports are served from JFK and ORD to determine the viability of the route. However, if you are looking at those airports as a way to start out, I would not recommend it.

    • @gj939
      @gj939 4 года назад

      @@Dashsolpher1 Thank you so much for the help! I followed your advice to the "t". I set up in Otto in a underserved non-US market with a good ability to bridge east and west. I have been setting my waves using the tools you showed, and I am stunned by the the bookings I am getting. Can't wait for your next video.

  • @BartoloVids
    @BartoloVids 3 года назад +3

    how do I know what the demand is between two destinations? Is it just trial and error?

    • @Dashsolpher1
      @Dashsolpher1  3 года назад +1

      Put simply, the answer to that is yes. There are no in-game tools that will provide you the traffic total between two destinations. You can use other players flights, to an extent, to gauge how yours might perform. I would direct you to a blog written by the dev team: www.airlinesim.aero/blog/2019/09/21/demand-in-airlinesim/
      However, that is not to say that there are no other means to find out. The way to do it in-game would be to fly flights between two destinations exclusively, with no other feeders, until you no longer fill the flight. You can then look at how many seats you are filling and that is the total demand, but this method is impractical since you won't be in a world by yourself nor will you focus your whole airline on a single route. The other means is to pay for a real-world tool/software that the airlines, consultants, etc. use like Cirium or Diio. These have compiled figures for passenger numbers around the world along with connecting statistics. Unfortunately, these can be pricey as you might guess.

    • @BartoloVids
      @BartoloVids 3 года назад

      @@Dashsolpher1 thank you for the in-depth response. Would a reliable way be to use flightradar24 like you did in your other tutorials? You could look at how many flights there are each day between two points and see what plane they are using to maybe get a good gauge on what you could do in-game

    • @Dashsolpher1
      @Dashsolpher1  3 года назад

      @@BartoloVids Your are right, FR24 can be a good source. All the worlds have been updated with newer data, so it would paint a somewhat accurate picture. I would advise that FlightRadar shows reposition and charter flights which are not factored into AS demand and network airlines have hubs which influence flight frequency. Using budget or point-to-point carriers can increase accuracy.

    • @BartoloVids
      @BartoloVids 3 года назад

      @@Dashsolpher1 the only thing that would prevent me from doing that would be the pandemic going around right now. Messing with demand and scheduling everwhere

  • @fabioface
    @fabioface 4 года назад

    What about an hub in DXB? How should be built up the waving system?

    • @Dashsolpher1
      @Dashsolpher1  3 года назад +1

      The second part should answer your question, it's hard for me to give specific advise without having the context of your world, and Dubai isn't the greatest place to start as stated in the video...but for a hub in DXB I would first try connecting the Asian continent to the European continent. If you look at resources such as FlightRadar24 you can see a good portion of the traffic runnnig through the Middle East hubs is this way-with some Africa, Australia, and American thrown in. Good luck!

  • @airlinetransportationtycoo5252
    @airlinetransportationtycoo5252 3 года назад

    @Dashsolpher1
    How do we contact you in regards to doing a beta test or a review for our game?