[Arknights] Mudrock X Module Showcase / Comparison

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  • Опубликовано: 17 окт 2024

Комментарии • 11

  • @Khroniclas
    @Khroniclas 4 месяца назад +19

    This module is way more impactful than I expected ngl. Especially that Patriot stall at the start paints a very unexpected but impressive picture to me.

  • @jiu4-arknights662
    @jiu4-arknights662 5 месяцев назад +11

    I like how this video shows main profit from module - its increases survivability of Mudrock

  • @stevanustrionanda6397
    @stevanustrionanda6397 5 месяцев назад +27

    Hoping for the Y module to delete the sarkaz enemies to just enemies like gladiia mod or apply effect to allied sarkaz.

    • @oyshrimp
      @oyshrimp 4 месяца назад

      I don't think that will happen since Sarkaz Enemies are quite common than seaborn.
      It would be nice if that happen to Delphine T2 where Extra charge no longer being limited to Storyline exclusive.

  • @wisadell
    @wisadell 4 месяца назад +4

    Actually pretty good, already did lvl 3 when the module came out

  • @oliw37
    @oliw37 5 месяцев назад

    thanks

  • @alexiscarbajal1282
    @alexiscarbajal1282 5 месяцев назад +1

    looks good but i think ill save my 12 blocks for somehting else lol

  • @horse4113
    @horse4113 5 месяцев назад

    her sp recovery in the module is incessant and unnecessary. an extra shield would be much better but that's too much to ask for i guess. at least her module base effect is good enough so mod lv1 is fine

    • @Khroniclas
      @Khroniclas 4 месяца назад +11

      The SP seems to help quite a bit. But the sp doesn't feel that good so I also see where you are coming from. Especially since you can lose a lot of that SP to already having a mostly filled or completely filled skill.
      Extra shield will only help when Mudrock has much downtime, but the sp always helps, so I think I'd rather keep this current effect ngl.
      Actually the main thing I would have wanted from the talent upgrade is far more hp recovered, like at least 30% hp recovered would feel more impactful than SP or extra shield I think, but they were way too conservative and gave us like +2% hp recovered.

    • @nestrior7733
      @nestrior7733 4 месяца назад +3

      Both an extra shield and more HP recovered are just more of the same. Shields are only built up when idle and much more HP recovered on a unit with a high base total is somewhat overdoing it. What this Module does is enable Mudrock to *do* more instead of just _giving_ her more. Let's go by the stages shown in a different order.
      H8-2 is a funny one to start with because this is the kind of situation where Mudrock has a leg up against Penance. After the Module allowed Mudrock to clear the bears much more quickly. What is this situation, you ask? Slow and hard hitting enemies that are often enough blocked by her shield. Before, that was just a nice bonus and S3 was used to game the system a bit. But now she gets three SP when her shield pops and the higher uptime on her S2 is what allowed her to enable this environment in the first place. Because as useful as her shields are, they can leave Mudrock incredibly vulnerable when down. Letting her be forcefully retreated when one of those heavy attacks hit during that time again and again.
      And while she deals fine with lanes where she is constantly blocking three or more, I think 10-6 really showed the main point for the Level 3 Module even in that scenario. The three more % HP recovered don't seem like a lot, but they (together with the HP from the Module itself ofc) are what let Mudrock hang on long enough to not retreat and regain SP. She would have recovered to full shortly after.
      Meanwhile, H7-1 really is a pure DPS showcase. No survival problems here, just the pure masses overrunning her (and Saria) without it because they stick around longer than in 11-6. Not entirely sure if two got past her in that one, btw. They were extremely close to the edge of her range. Possibly something that could go wrong every so often. No potential for that with the Module though.
      Even 7-18, where it's more of a hybrid situation, shows the impact of two extra SP really well. Because they, again, increase both her DPS *_and_* survivability. You may not like them being wasted, but the benefit is definitely there. Plus, Patriot deals passive true damage in phase two and she does not like that without Module. Even with it, she likely retreats eventually. Though a solo clear is possible if stun RNG is on your side (as shown by Tums).
      Finally then, 14-14 shows how much better Mudrock becomes even against sustained damage over longer periods of time. Another scenario where (hit) shields struggle. Recalling a duo clear I did during Jessica Alter's event, Penance might be a better choice without Module. But with it, the ward of fertile soil holds strong. Once more through the faster and higher recovery enabled by the Module.
      So all in all, Level 3 is definitely a worthy upgrade. Even when the extra SP go to waste. If Mudrock is one of the pillars of your Squad, you are not going to regret it. I originally planned to get both 6* Juggernaut Modules when Zwillingstürme hit, but then I got some very nice meta units that I want to have ready for the new CC and general stuff for when I don't want to wreck my brain and my pre-crafted resources went into them. Oh well. That's the game for you.

    • @Khroniclas
      @Khroniclas 4 месяца назад

      @@nestrior7733 Yeah I originally planned both modules since they both seemed pretty solid, but ended up only getting Penance module since there are too many ridiculous modules releasing in CN.
      Compared to Penance's this module doesn't feel as impactful, hence it would be neat if the hp regained was boosted a little bit more, the module is just enough to edge out a win in some situations. Actually the most impressive thing from this showcase really felt like that Patriot stall at the start imo. That is not a feat taken lightly.
      I'll get Mudrock module, but only if I encounter a situation where I feel like I really need it (or if I suddenly have insane amount of rss).
      That being said, I really feel like adding another shield stack would be the single worst way you could have buffed this talent. Mudrock is often attacked continuously so she would almost never be able to use that extra shield stack anyhow.
      Faster shield? Sure. Better shield? Sure. More shield? Useless!