We made the switch from Lumion a while back and luckily have a founders license. Can't say enough good about the engine and how dedicated the devs and support teams are to helping and improving. Enjoy your videos. Thanks for your hard work!
so many annoying things about Lumion yet there wasn't anything that compared to the ease of creating beautiful scenes with ease for a long time, glad to see there is now someone taking up the slack.
@@joshkar24 Well now that Twinmotion has introduced Ray Tracing, and D5 is a threat, Lumion seems to be a little more responsive. They don't really have the luxury of being the only dog in the fight anymore. However, they have such a large following that they will remain a lead contender. I think they'll still ultimately lose people with their new cost structure as well.
I made a switch from lumion...all i can say i was very delighted, mainly the Gi... il lumion interior you have to adjust many tips n tricks... the only probleme in d5 for me it s the sky illumination...even with 0.01 it s still so bright...
@@RioNewss unreal is free untill you reach a million dollars of profit, if you are at that scale of profit it makes sense to pay a little for all it has
Trying it right now for Revit visualisation, having experience through the years with Max, vray, Lumion and Enscape. Results are good but the user experience is terrible: The way you set paths' heights, the way the undo works, the way selection works.
It actually depends on a lot of stuff. If you don’t know how to use Unreal Engine, then the learning curve is steep. There's also the hardware. For my laptop alone, I can barely use Unreal Engine, much more utilize the nanite technology they offer. But yeah, if you already know UE and have the right hardware, stick with it. 🙂
Hello, I'm a C4D user and I have experience with Unreal 5...I wanted to import a C4D scene in D5 but honestly all the info I found are not so clear and I do not get what is the procedure. If anybody had the same task and found the way to do it I would be really happy to get some help! :D
Looking at this from a Lumion users POV... it looks like this shares many similarities with Lumion however i've never used it. I would love to see a comparison between them (especially the new L2023) and why many people prefer D5 to Lumion? unless you already have made a video 😄 Overall D5 looks quite impressive, faster renders, a lot of assets and a much, much cheaper price, however the capabilities seem quite similar. Nice vid!
D5 actually faster to render and got a bigger range of model, for the quality it’s really depends on you 3D model and how you tweak material, effect etc.
Newbie here and I need some advice from you guys, I used Enscape before but I never archive the realistic result like most pro creator did Yes I know you need to focus on material and lighting details, but IMO D5 is doing better than Enscape It takes fewer time to get whatever you need I think these disadvantage D5 got makes me can't decide if change to it or not: 1. No real time editing: Enscape will show the result as soon as you change anything; in the meanwhile D5 you need to click update button 2. You can't see those assets in D5, like if you need to adjust some objects in SketchUp along with D5 assets will be inconvenient In Enscape you can see assets in your SketchUp window I'm starting my freelance so it's not affordable to subscribe both Enscape and D5 I might misunderstanding some function, so if Silver Colored Lens or others could lend me some help I'll be so appreciate
Hi Mitch. I'm not sure if this video from D5 Render will help you with what you're looking for. ruclips.net/video/3pAcmZFofLw/видео.html Also, you can use the free version of D5 render for your projects.
thanks for the vid, just wondering if there would be any way to improve the jittering in the glasses f.e., I liked using D5, but one issue I had was not having any render settings to dial in (like the amount of passes). I would rather wait 15 minutes longer to get a better result then to have it render fast.
There's still quite a bit of noise/flickering artifacts in the animations. That is not very ideal. As long as there are settings you can adjust to make them cleaner, that's what I would want. If it takes 2 hours to render, than that's better than living with artifacts. I'll take quality over speed any day.
D5 Render is the only engine I use now. And Silver Colored Lens was one of the reasons I started using D5 in the first place. Thank you! Best D5 channel channel out there.
One thing that I have found vs twinmotion importing of files is that d5 imports everything perfectly, the same file I tried to import into twinmotion gives flipped surfaces. I have been using unreal engine since 2014 and before that udk. I pretty much know that the mesh needs to be clean and all that. But sometimes due to time constraints in arch Viz we do a lot of speed modelling and that doesn't work good with twinmotion l, but d5 it's so good at handling that. Lumion also does well. Complaining about transform gizmo for such a long time in lumion forums and their RUclips videos and finally they implemented that 😊
Im using d5 with blender live link and its the best workflow ive ever had. Realtime preview on one screen and blender on another. Everything i do in blender updates in realtime in d5 and if it isnt showing you just click link and it exports anything new yuve added seamlessly. This program has blown me away and the speed of the renders are crazy fast with incredible quality. Im my opinion d5 is unmathced and will only pull further ahead.
Hi Felix, D5 is a real-time rendering software. You can try importing your blender 3d model and use D5 to create rendering stills and animation. First, you need to go to their website to download the converter. Thus is the link www.d5render.com/download
Hello there, thank you for the video! I tried using your referral code upon check-out but got the following message: "The owner of this referral code is not eligible for referral" Any chance you could provide another code? Many thanks!
If you're referring to the scattering feature for creating hedges, this only works with assets under "single series" label. In the future, D5 might include new updates for this.
Never heard of this. It seems more like a Unreal thing than a Blender thing; but I’m not sure if how that analogy works in my head is the same as everybody else’s
The evolution of technology is never static. It will continue to evolve, and these software are tools that will help us explore and challenge our creativity fully. New ones will always pop up with new and easy-to-use features. Soon, everything will be as easy as rendering with voice command features. 😉
i use twinmotion mainly i am trying D5 just because of its library, few things i hate D5 gizmo, twinmotion gizmo is the best, i hate that brush history are not in objects panael, and HDRI in D5 is just so hard to manage, i mean getting a good evening view is so difficult even if you go with lower exposure and all. and path tool i wish they implent it to other objects rather than only vehicle, people and trees.
6:26 It would be great to be able to use the "copy parameters" option to render animations as well as we do with static renders. . A video of how to create realistic metal material in D5 render Please
No one is switching to D5 or Lumion if they are serious about their CGI. UE and Blender are levels above what these can do in terms of almost everything.
If you use UE and Blender, good for you. I have been trying both software myself too and they are very impressive. I can see myself learning them at my own pace when I have the time. But for now, instead of learning a new platform, both D5 and Lumion are making it easy for us in the architectural industry to produce what we need for our clients. There are a lot of big firms or companies too that use these software as their bread and butter, and it's bringing in serious cash flow. 🙂
different use case for architects and designers who are already using something like Revit that is parametric and has building intelligence built into it - so far Blender is lacking in that domain though that could change with enough plugins I suppose, or maybe with node-based workflow one can accomplish some of that. That said, Blender is amazing and very well worth getting into simply because you can do nearly everything in one place, for free.
@@silvercoloredlens I'm an avid Unreal Engine user but I agree that it can be good to stick to what you know well. Then in time you can always learn new stuff and switch to it. Unreal Engine isn't going away anytime soon ;P
from someone coming from the vfx world the control you have on the actual rendering part in these bunch of softwares is basically non existant, you have no sample control on anything lol
@@silvercoloredlens I did now. :D Again, didn't catch it. You're showing of the features. But the clickbaity title suggest at least that you show why people are switching. The video is very implicit in this regard.
Thanks for that. I'm looking forward to having it included in the next updates, but that alone doesn't pull me in to go for Twinmotion. The rendering time in Twinmotion is ridiculous. Almost 3 hours in Twinmotion versus just 8 minutes in D5 for a 6-second clip? My money is on D5. 🙂
not a even close. lol. Unreal rendering is one of the best real time engines there is. there is a reason it is at that level. and there is a reason for the delegate to be open source and why development teams and artists all over the world are connecting to it, using it, and why it is used in film, live production and games. but games are not its best strong point either, thats just one part of it.
I'll stick to cycles for now, since im used to it for years now and somehow i still cant get D5 to look the way i want it to... but the speed is freakin impressive
Noob friendly for old timers like me, who's sick n tired of slow process of 3dsmax sketchup and vray. Can solely concentrate now on revit and design, gg wp d5 render team
haha some people just make huge sweeping accusations with no information. 'Everyone's Switching to D5' . What a joke. More people are using Vray and Arnold than ever before. Don't always believe what you read online.
6:06 Ray tracing and Path Tracing are the same thing. The only difference is, path tracing method traces the light path from the camera to the light source and ray tracing is the complete opposite. Every modern render engine use Path Tracing because it's more efficient and fast since computer only have to calculate ray that will only appear in frame. Meanwhile with ray tracing method, millions and billions random rays have to be calculated from the light source to camera with the chance only tiny bit of it captured by the camera. Inefficient method i would say. And to say D5 uses ray tracing is kind of misleading marketing words, i believe they're using the same path tracing as twinmotion or other render engine like blender cycles, vray, or corona.
Ray Tracing is not the opposite of Path Tracing. Ray Tracing is the process of rendering a 3D scene by casting rays from the camera to an object on the screen and using the data of that object's surface to determine the pixel's color value. Path Tracing is simply a more complex version of Ray Tracing that traces the various bounces of a light ray as it travels through the scene. Path Tracing is Ray Tracing, except instead of tracing a single ray, recursive traces are done each time a ray hits a surface until it either reaches the bounce limit or contacts a light source.
@@silvercoloredlens I heard that the Ray Tracing in Lumion 2023 have some limitation so far that it does not support glass, trees and water ,something like that so idk
Oh wow, then they might have been in a rush to release their new version even though it's still missing some key elements. It seems like it's still on beta? 🤔
@@dingusmcfee4727 Well, let's see! The quality of D5 Render is way above all because that program is built mainly inside Unreal Engine and it has all the necessary resources to achieve real photorealism! TM is part of Epic Games and the pathtrace they have is the same used by Unreal 4, with the new Unreal 5, TM will be upgraded with LUMEN and NANITE technology...and TM's pathtracer is way better and faster than LUMION's raytrace. Enscape is from Chaos, the same group that created V-Ray, Corona and Vantage Engine...they all use raytrace, pathtrace and rasterization. Not to mention the price...D5 and TM are free...Enscape is paid but it's much cheaper than LUMION and delivers almost a V-Ray image output and high quality videos. All of them are faster than LUMION. Lumion is alone, they had big opportunities when other huge companies wanted to buy them! They didn't accept it and stayed behind because they thought they were the best in the market at that time. They missed a great opportunity to grow! They threw away the opportunity to grow with new technologies!
no shadow catcher, no thumbnails for own materials, no light mixer no material/shader mixing no texture layers, no glare streaks, no multi color shader, no array and randomizer, no random texture tiles, no edge detection for dirt, cluttered UI, D5 is the Dacia of renders - spartan and outdated, but cheap.
Good for you. Stick with whatever software you are comfortable with. 🙂 And to answer your question, they don't need to pay me to choose them over other software. It's what I'm looking for in a render engine. It's easier to use and better real-time rendering experience without having to learn a new software from scratch.
Anything that make render fast is become but AI is gonna make this obsolete because render will cease to exist and become real tike unlimited polygons and low size archives to work whit. If AI need polygons at all to generate 3d objects. Problaly no.
Personally, I'm really happy about using D5 render. I also use other software as well, such as Lumion, Vray, Corona, etc. I'm also happy to make "mistakes" because that's how we learn, and I that's just the same in life. We try, we fail, we learn, we rise again. No shame in that, my friend. 🙂 By the way, I love your caricature artworks. Keep it up, Alex. 👍
Want to learn more about 3D Visualizations? Watch these videos: ruclips.net/p/PL7vt4EU4Pwqw0Y8ls9WzbO98AZAKmz3ub
Not everyone! I use UE5 which is free btw and I'm unstoppable
Good for you. 🙂
D5 also based on UE
Blender here 😂
UE5 and Blender for me
But down to try D5
@faradaysinfinity awesome! 👍
We made the switch from Lumion a while back and luckily have a founders license. Can't say enough good about the engine and how dedicated the devs and support teams are to helping and improving. Enjoy your videos. Thanks for your hard work!
Congratulations on your perpetual license, and thank you for you kind words. 🙂
so many annoying things about Lumion yet there wasn't anything that compared to the ease of creating beautiful scenes with ease for a long time, glad to see there is now someone taking up the slack.
@@joshkar24 Well now that Twinmotion has introduced Ray Tracing, and D5 is a threat, Lumion seems to be a little more responsive. They don't really have the luxury of being the only dog in the fight anymore. However, they have such a large following that they will remain a lead contender. I think they'll still ultimately lose people with their new cost structure as well.
I made a switch from lumion...all i can say i was very delighted, mainly the Gi... il lumion interior you have to adjust many tips n tricks... the only probleme in d5 for me it s the sky illumination...even with 0.01 it s still so bright...
only switch that makes sense is Twinmotion supported by UE5
I love this software, easy and quick to work. Does not have the quality of Corona render and the realtime of Unreal yet.
But D5 engine is based on Unreal
It's like the saying, "same same, but different " 😉
@@bzdesign83 🤔 why paid than ? I can't see the difference
D5 Render is based from Unreal Engine 4
@@RioNewss unreal is free untill you reach a million dollars of profit, if you are at that scale of profit it makes sense to pay a little for all it has
Still got a way's to go. i see flickering and tons of SSS clamping. but if its realtime, then ide say its fantastic.
Trying it right now for Revit visualisation, having experience through the years with Max, vray, Lumion and Enscape. Results are good but the user experience is terrible: The way you set paths' heights, the way the undo works, the way selection works.
Can it beat Unreal capabilities to give real time rendering on the way ? And the speed it provide which come with free of cost ?
It actually depends on a lot of stuff. If you don’t know how to use Unreal Engine, then the learning curve is steep. There's also the hardware. For my laptop alone, I can barely use Unreal Engine, much more utilize the nanite technology they offer. But yeah, if you already know UE and have the right hardware, stick with it. 🙂
I switched two times already! From Cycles to D5 and back to Cycles!
That's great man! Nothing wrong with using the appropriate software that suits well with your current needs. Good for you. 🙂
Hello, I'm a C4D user and I have experience with Unreal 5...I wanted to import a C4D scene in D5 but honestly all the info I found are not so clear and I do not get what is the procedure. If anybody had the same task and found the way to do it I would be really happy to get some help! :D
Looking at this from a Lumion users POV... it looks like this shares many similarities with Lumion however i've never used it. I would love to see a comparison between them (especially the new L2023) and why many people prefer D5 to Lumion? unless you already have made a video 😄
Overall D5 looks quite impressive, faster renders, a lot of assets and a much, much cheaper price, however the capabilities seem quite similar.
Nice vid!
Hi! I would love to see the exactly same comparison! in case you find any I would appreciate sharing :)
D5 actually faster to render and got a bigger range of model, for the quality it’s really depends on you 3D model and how you tweak material, effect etc.
if you have greater GPU then set do D5 but if you have only gtx then stay up to most common rendering software
Newbie here and I need some advice from you guys,
I used Enscape before but I never archive the realistic result like most pro creator did
Yes I know you need to focus on material and lighting details, but IMO D5 is doing better than Enscape
It takes fewer time to get whatever you need
I think these disadvantage D5 got makes me can't decide if change to it or not:
1. No real time editing: Enscape will show the result as soon as you change anything; in the meanwhile D5 you need to click update button
2. You can't see those assets in D5, like if you need to adjust some objects in SketchUp along with D5 assets will be inconvenient
In Enscape you can see assets in your SketchUp window
I'm starting my freelance so it's not affordable to subscribe both Enscape and D5
I might misunderstanding some function, so if Silver Colored Lens or others could lend me some help I'll be so appreciate
Hi Mitch. I'm not sure if this video from D5 Render will help you with what you're looking for.
ruclips.net/video/3pAcmZFofLw/видео.html
Also, you can use the free version of D5 render for your projects.
Does M3 Pro Macbook work for using D5 render?
Unfortunately, it does not. Haven't heard of any updates or plans about it. Let's keep our fingers crossed 🤞
Tried a demo, couldn't really get it working..
thanks for the vid, just wondering if there would be any way to improve the jittering in the glasses f.e., I liked using D5, but one issue I had was not having any render settings to dial in (like the amount of passes). I would rather wait 15 minutes longer to get a better result then to have it render fast.
Thanks, Leon. D5 has released a video on how to create glass material. Here's the video link:
ruclips.net/video/LEOSa05gNwQ/видео.html
There's still quite a bit of noise/flickering artifacts in the animations. That is not very ideal. As long as there are settings you can adjust to make them cleaner, that's what I would want. If it takes 2 hours to render, than that's better than living with artifacts. I'll take quality over speed any day.
gawd.... all that jittering, flickering, transparency issues...
D5 Render is the only engine I use now. And Silver Colored Lens was one of the reasons I started using D5 in the first place. Thank you! Best D5 channel channel out there.
Thank you! I appreciate you very much 🙏🙂
@@erict.35 Creating renderings my friend. Mostly kitchens.
@@erict.35 Ok bro. ✌️
Thank god before they made yearly subscription i got lifetime license, the best discission in my life ❤D5 Render Team
That's incredible! Yes, kudos to the entire D5 team. 👏
how to download and install, how to get lifetime licence ????
@@mohmadrasululla8690 you can download it from their website: www.d5render.com/download
As for the perpetual license, it's no longer available.
is there any crack file to install it
@@mohmadrasululla8690 D5 is free bro only pro asset you want subscription other complete free like blender
One thing that I have found vs twinmotion importing of files is that d5 imports everything perfectly, the same file I tried to import into twinmotion gives flipped surfaces. I have been using unreal engine since 2014 and before that udk. I pretty much know that the mesh needs to be clean and all that. But sometimes due to time constraints in arch Viz we do a lot of speed modelling and that doesn't work good with twinmotion l, but d5 it's so good at handling that. Lumion also does well. Complaining about transform gizmo for such a long time in lumion forums and their RUclips videos and finally they implemented that 😊
Im using d5 with blender live link and its the best workflow ive ever had. Realtime preview on one screen and blender on another. Everything i do in blender updates in realtime in d5 and if it isnt showing you just click link and it exports anything new yuve added seamlessly. This program has blown me away and the speed of the renders are crazy fast with incredible quality. Im my opinion d5 is unmathced and will only pull further ahead.
Your mic could use a bit of de-esser compression. Your S's sound a good bit too loud
Thanks for the feedback and tip. I will definitely use that. 🙏🙂
can we export the assets
No, exporting the assets are not possible.
Looks like I need to reconsider my Enscape workflows
who is switching? I do not know any archviz 3d artists who is looking forward to switching to this. Moreover many of them never heard of it.
idk ahahaha
Ok so I'm new to this whole 3d modelling thing. What is this? I use blender cycles.
Hi Felix, D5 is a real-time rendering software. You can try importing your blender 3d model and use D5 to create rendering stills and animation. First, you need to go to their website to download the converter. Thus is the link
www.d5render.com/download
Hello there, thank you for the video!
I tried using your referral code upon check-out but got the following message:
"The owner of this referral code is not eligible for referral"
Any chance you could provide another code?
Many thanks!
Thank you, I appreciate it!
As for the code, I am trying to get hold of the team for this issue. Will get back to you as soon as possible. 🙂
3d viz is becoming very easy to produce nowadays. compared a decade a ago. and it's so easy to find learning materials in the internet.
please use DEESSER the ssss is too sharp in audio, otherwise awesome video
Thanks for the tips! 👍
Why does it look like a real time render for UE 5
Extremely distracting noise and jittering in the out of focus areas in foreground.
Im learning blender atm, whats the difference betwen D5 render and Blender yea?
Blender is completely free and can do 3d modeling, video editing, rendering, etc. while d5 render is purely for 3d rendering stills and animations. 🙂
4:45 i cant scatter custom objects from my personal library 😥😥
If you're referring to the scattering feature for creating hedges, this only works with assets under "single series" label. In the future, D5 might include new updates for this.
Sorry that's not everyone. Not me. Better says " more and more" not everyone.
sad, I'm still using the AMD RX570 gpu. 😥
That's ok. GPU prices will go down soon. 🤞
more flickers dont think so. we need fool pro fix for this
Sry but my Laptop is shutting down with D5. GTX 1660 TI, 16GB Ram, i7 10th Gen.
Yes, you do need good GPU for it to run properly. Here's
www.d5render.com/post/system-requirements-for-d5-render
@@silvercoloredlens my GPU is in the list, but it's not fun. Especially when you have Blender open with live connection
hi is it available on linux?
Hi Lucio. it's only available in Windows.
Still alot of artifacts in the animation renders and noise
The only thing that made me switch to D5 is because of its PBR Feature
What..
Never heard of this. It seems more like a Unreal thing than a Blender thing; but I’m not sure if how that analogy works in my head is the same as everybody else’s
D5 or UNREAL ENGINE 5 or Lumion 13 ?
Actually, use whichever software you're comfortable with and with what your current pc specs can handle. 🙂
Twinmotion to place assets, then go into unreal for lighting and materials
Is this free or do we buy?
It's free version can already do a lot of stuff. There's also a paid version, which is the PRO version.
@@silvercoloredlens thank you so much 🙏🏼
@@nickwilde7942 you're welcome 😊
cool video! D5 render is a great option
Thank you. Yes, it is! 🙂
What is advantage using this instead of unreal?
If you already know how to use Unreal Engine, then stick with it. If not, this is way easier to learn and use. 👌
Isn't rendering mature technology? if so, why is there a need for another renderer?
The evolution of technology is never static. It will continue to evolve, and these software are tools that will help us explore and challenge our creativity fully. New ones will always pop up with new and easy-to-use features. Soon, everything will be as easy as rendering with voice command features. 😉
Like your videos! Same choice here😃 Keep up the good work and I look forward to seeing more great creations made with D5 from you!
Thank you. Same here. I'm looking forward to your incredible works too. 👍
i use twinmotion mainly i am trying D5 just because of its library, few things i hate D5 gizmo, twinmotion gizmo is the best, i hate that brush history are not in objects panael, and HDRI in D5 is just so hard to manage, i mean getting a good evening view is so difficult even if you go with lower exposure and all. and path tool i wish they implent it to other objects rather than only vehicle, people and trees.
I’m my opinion twinmotion is still better. And the future is so bright with lumen and great unreal engine integration
@@iamrelient3011 thats so true, have you seen the new update its amazing decals on pathtracer and new fog is amazing
6:26 It would be great to be able to use the "copy parameters" option to render animations as well as we do with static renders.
.
A video of how to create realistic metal material in D5 render Please
That is actually very useful. Thank you for that! 🙂
İ am user from d5 1.0 and lifetime price from500usd. And it si best and its grow everydays.
Wow! Congratulations. You're one of the pioneers. 👍
No one is switching to D5 or Lumion if they are serious about their CGI. UE and Blender are levels above what these can do in terms of almost everything.
If you use UE and Blender, good for you. I have been trying both software myself too and they are very impressive. I can see myself learning them at my own pace when I have the time. But for now, instead of learning a new platform, both D5 and Lumion are making it easy for us in the architectural industry to produce what we need for our clients. There are a lot of big firms or companies too that use these software as their bread and butter, and it's bringing in serious cash flow. 🙂
different use case for architects and designers who are already using something like Revit that is parametric and has building intelligence built into it - so far Blender is lacking in that domain though that could change with enough plugins I suppose, or maybe with node-based workflow one can accomplish some of that. That said, Blender is amazing and very well worth getting into simply because you can do nearly everything in one place, for free.
@@silvercoloredlens I'm an avid Unreal Engine user but I agree that it can be good to stick to what you know well. Then in time you can always learn new stuff and switch to it. Unreal Engine isn't going away anytime soon ;P
@@fredrikekholm3718 I don't disagree. 🙂
D5 is made with EU....
from someone coming from the vfx world the control you have on the actual rendering part in these bunch of softwares is basically non existant, you have no sample control on anything lol
Consider about the interiors yess d5 is far better thsn lumion. But still i love to work with lumion for exterior.
Still loads of visual artifacts in those animations, which just undermines all sense of realism.
is this better than lumion?
No
In a lot of ways, yes. And I use Lumion too. 🙂
Yes, but needs a better graphics card for big projects
By a 100 miles!
Honestly I did not get the "here is why" from the video. 😄 It feels like this statement was never made.
Watch the entire video again. 😉
@@silvercoloredlens I did now. :D Again, didn't catch it. You're showing of the features. But the clickbaity title suggest at least that you show why people are switching. The video is very implicit in this regard.
No colored shadow when you have colored glass.. twinmotion with path tracer do it.
Thanks for that. I'm looking forward to having it included in the next updates, but that alone doesn't pull me in to go for Twinmotion. The rendering time in Twinmotion is ridiculous. Almost 3 hours in Twinmotion versus just 8 minutes in D5 for a 6-second clip? My money is on D5. 🙂
Who uses colored glass in 2023 though?
Still vray and octane are God level.
is this really better than unreal engine?
not a even close. lol. Unreal rendering is one of the best real time engines there is. there is a reason it is at that level. and there is a reason for the delegate to be open source and why development teams and artists all over the world are connecting to it, using it, and why it is used in film, live production and games. but games are not its best strong point either, thats just one part of it.
thats without considering all the other renderers that are world class.
Who's everyone? You have statistics?
I'll stick to cycles for now, since im used to it for years now and somehow i still cant get D5 to look the way i want it to... but the speed is freakin impressive
Wow! Thanks for this
You're welcome. 🙂
Noob friendly for old timers like me, who's sick n tired of slow process of 3dsmax sketchup and vray. Can solely concentrate now on revit and design, gg wp d5 render team
Although it appears appealing, not everyone is transitioning to D5.
its impressive for real time rendering but far from being realistic, see a lot of issues.
No Linux support?
Works only for Windows.
@@silvercoloredlens shame
@@reezlaw shame on you
That noise in dof and highlights is so bad
is d5 gonna be available for mac users
Hey, you need Windows to run d5 properly.
let's w8 for the GDC
It's just around the corner. 👌
No we're really not.
haha some people just make huge sweeping accusations with no information. 'Everyone's Switching to D5' . What a joke. More people are using Vray and Arnold than ever before. Don't always believe what you read online.
But, Twinmotion exists
Yes, but the render time is too ridiculous. 😅
Twinmotion without pathtracer has very bad quality. And many gpus don't support pathtracer.
6:06 Ray tracing and Path Tracing are the same thing. The only difference is, path tracing method traces the light path from the camera to the light source and ray tracing is the complete opposite.
Every modern render engine use Path Tracing because it's more efficient and fast since computer only have to calculate ray that will only appear in frame. Meanwhile with ray tracing method, millions and billions random rays have to be calculated from the light source to camera with the chance only tiny bit of it captured by the camera. Inefficient method i would say.
And to say D5 uses ray tracing is kind of misleading marketing words, i believe they're using the same path tracing as twinmotion or other render engine like blender cycles, vray, or corona.
Ray Tracing is not the opposite of Path Tracing. Ray Tracing is the process of rendering a 3D scene by casting rays from the camera to an object on the screen and using the data of that object's surface to determine the pixel's color value. Path Tracing is simply a more complex version of Ray Tracing that traces the various bounces of a light ray as it travels through the scene. Path Tracing is Ray Tracing, except instead of tracing a single ray, recursive traces are done each time a ray hits a surface until it either reaches the bounce limit or contacts a light source.
Not everyone. Windows only? No thanks.
Sure. You can also use blender if you're not using windows 🙂
Sorry but if you’re serious about 3D it’s a Windows world. Just get a box for dedicated 3D.
Well it is 3D, make sense to make it for windows
Who makes 3D on a Mac?
who is everyone? thats the first time i hear about your render engine
Gracias por compartir 💪
My pleasure. 👍
SSS is one of the reasons why people are switching to D5? Seriously?
lol "every one is switching to d5 render" haha, no they are not.
Stunning
Thanks. 🙂
but but but Lumion 2023 is coming and not complete also
It's already available, but still, we have yet to try it out. 😉
@@silvercoloredlens I heard that the Ray Tracing in Lumion 2023 have some limitation so far that it does not support glass, trees and water ,something like that so idk
Oh wow, then they might have been in a rush to release their new version even though it's still missing some key elements. It seems like it's still on beta? 🤔
D5>TM>>>Enscape>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>100miles>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>LUMION👎
why?
@@dingusmcfee4727 Well, let's see! The quality of D5 Render is way above all because that program is built mainly inside Unreal Engine and it has all the necessary resources to achieve real photorealism! TM is part of Epic Games and the pathtrace they have is the same used by Unreal 4, with the new Unreal 5, TM will be upgraded with LUMEN and NANITE technology...and TM's pathtracer is way better and faster than LUMION's raytrace. Enscape is from Chaos, the same group that created V-Ray, Corona and Vantage Engine...they all use raytrace, pathtrace and rasterization. Not to mention the price...D5 and TM are free...Enscape is paid but it's much cheaper than LUMION and delivers almost a V-Ray image output and high quality videos. All of them are faster than LUMION. Lumion is alone, they had big opportunities when other huge companies wanted to buy them! They didn't accept it and stayed behind because they thought they were the best in the market at that time. They missed a great opportunity to grow! They threw away the opportunity to grow with new technologies!
uses alot of power
it acts goofy
great video!!
Thanks a lot! 🙂
👍👍
dude don't be shy.. speak up. we can't hear you
Because ancient Lumion is a total rip off..... and the others are too slow.
looks very noisy no me
no shadow catcher,
no thumbnails for own materials,
no light mixer
no material/shader mixing
no texture layers,
no glare streaks,
no multi color shader,
no array and randomizer,
no random texture tiles,
no edge detection for dirt,
cluttered UI,
D5 is the Dacia of renders - spartan and outdated, but cheap.
Looks like paid version of blender eevee with assets.
Blender
Everyone? Haha it's not even close to unreal engine. How much did they pay you to say that. LoL
Good for you. Stick with whatever software you are comfortable with. 🙂 And to answer your question, they don't need to pay me to choose them over other software. It's what I'm looking for in a render engine. It's easier to use and better real-time rendering experience without having to learn a new software from scratch.
no macOS? Oh well...
Unfortunately, only for windows.
What is macOS?
Anything that make render fast is become but AI is gonna make this obsolete because render will cease to exist and become real tike unlimited polygons and low size archives to work whit. If AI need polygons at all to generate 3d objects. Problaly no.
I’m a professional 3D animator and I’ve never heard of D5🤷🏼♂️
Now you do, my friend. 🙂
Literally no one even heard of this.
someone better tell this guy, Everyone, that he's making a mistake. d5 sucks
Personally, I'm really happy about using D5 render. I also use other software as well, such as Lumion, Vray, Corona, etc. I'm also happy to make "mistakes" because that's how we learn, and I that's just the same in life. We try, we fail, we learn, we rise again. No shame in that, my friend. 🙂
By the way, I love your caricature artworks. Keep it up, Alex. 👍
everyone?
Yes! 😉