This game man... It's like a drawing made by a 4 years old. It's messy, confusing, and difficult to look at, but you can tell it was made with all the love and the best intensions in the world.
I feel like had the devs been given more time this game would have been a huge and amazing game but I feel like they got rushed halfway through development and scrapped like every decent idea they had and just did the bare minimum
I feel like a "Classic" mode. Where you play as a night guard, and you can probably guess where this is going. It's like the original games. Where Chica, Freddy, Roxy, Monty, Burntrap and Vanny are coming at you.
The amount of shit that was cut from this game is honestly quite depressing. Locations, mechanics, ideas, and story beats all went up in smoke because poor Steel Wool bit off more than they could chew. I hope all the cut content is slowly added back in through patches and updates. I really want to see Steel Wool's original vision for this game completed. But I DON'T want to see it add back in through DLC. Once all the cut content is added back in through FREE updates, I want to see what they have in mind for the DLC.
16:40 That's the default noise for if you stun any of the animatronics, although it gets layered under another unique stun noise, so it always gets covered up.
12:18 This area was probably removed late in development considering the checkerboard pattern is missing at the bottom. I'm assuming the wall is only vertex colored and has no texture.
the checkerboard pattern is actually just a common design around most of the pizza plex. If it were to be dev checkers, specifically unreal 4, it'd be a pastel blue and beige checker pattern. This area is still playable in the final release.
@@barple367 The pattern is missing in parts of the pizza plex, but it looks like it was supposed to be here considering the walls on either side have it
Man, can you imagine what an amazing game Security Breach could’ve been if the devs actually finished it? They put so much work into all this stuff, only for it to get scrapped and tossed aside
When you were talking about the "Custom Night" mode that almost every FNAF games has, it reminded me that in Sister Location the Custom Night wasn't in the base game but was rather released as a free DLC some time after the base game was released. So that makes me think that this Survival mode is very likely to be added to the game some time in the future, since you already showed that there is a "DLC" option in the extras menu that wouldn't make much sense to be accesible in the game right now (as there is no DLC available at the moment).
Even then, I don't know why this would be added in a dedicated DLC and not a regular software-update. This stuff is already in the gamefiles afterall.(Yeah, I know that some games pretend like on-disc content is DLC. I just hope this game isn't one of them.)
I'm wondering, if you had the AI Debug Vis checkmarked when Vanessa disappears, would you then see Vanny appear elsewhere? The cool thing about the AI Vis is that, as long as they're spawned in somewhere, all AI characters will be highlighted, no matter how far away they are. I once, when screwing around with Debug, accidently left Freddy at the First Aid station and, while I was in he daycare, got confused to what the little dot I was seeing in the distance was, so I flew through all the walls to it to find him. When I returned to where I was, though, the game loaded up both a second Moondrop in one of the elevators and a sundrop in the main atrium.
That ending you mentioned in the video, it implies that Vanessa is still stuck in the Pizzaplex as the spirit. Theory comes from the fact that several kids were already stuck in a location as spirits in Animatronics.
Spirits have never been displayed like that, the closest thing is fnaf 3, but even then it was an 8-bit minigame. So no, Vanny and Vanessa are not the same person.
@@sackboy1665 This game is such a mess. Pizzeria Simulator ended it perfectly, most questions were answered and the story felt complete. Then this game rolls along and does absolutely nothing but raise questions while providing exceedingly little in the way of actual answers. The ONE thing they were supposed to answer was if Vanessa and Vanny were the same person, and they haven't even done that. In fact, there's reasonable argument to believe either case. I've come to the conclusion that Vanny is just Shrodinger's Rabbit. Vanessa and Vanny are simultaneously the same and different people due to the story of the final product having just stitched together 17 different versions of the story from several different points in development. In that way, this game is a lot like Frankenstein's monster. Honestly, I could rant on and on about this game for a while, so I should just leave it here.
I think the way vanessa works in the security office is a copy of roxy's path when gregory is getting that badge, that would also explain the robotic sounds when she is shot by the fazer blaster
16:14 They have always been the same person. The ending most likely implies that after she died her soul ended up stuck to the pizzaplex similarly to Afton and the Spring Bonny suit, and the children and animatronics.
Vanessa is vanny, Vanessa on the rooftop simply represents her "spirit" indicating that while her body is dead her spirit is still trapped in the facility by glitchtrap.
The hair to the sides of the face doesn't match (the length, specifically). It's likely just a look-alike that was also on duty somewhere that only ran out when the place was on fire. There's literally nothing to support the ghost staring down theory. Why there is a vanessa look-alike is another question entirely
Most likely it was removed when Sony pushed Steel Wool to finish the game before christmas. If they had more time most of the content in these videos might’ve been in the game at release
Except in some areas like where you get the free photo pass because without changing the brightness, it's basically impossible to see anything away from the front part in the room besides the lights on the walls and tvs
you know that tri hallway was actually really easy to fix, just put a door with occlusion, it makes sense and it stops the area from behind it being rendered. idk why they didn't do that.
No. Problem is that the big chunks needed to be loaded and unloaded. And that had been to much making the game freeze/lag. Do not mind all the outer performance nightmares! We do not talk about them! It is not enough to just use occlusion. There need to be a reasonable amount of performance left on the table to deal with the occlusion loading and unloading. And that takes making the world designed to allow that to happen AND not program and use a game engine in a way that makes you look incompetent. RTX being a fine example of SB being incompetent.
16:20 Vanessa and Vanny ARE same person. This ending implies that after she died her now free from Glitchtrap's control soul looks at her dead body. Vanessa and Vanny being same person is confirmed by secret tapes in Security Breach and previous FNAF game's plot.
I have recently found an unused area. Remember the "out of order" door after exiting the vent after roxy bossfight? If you call freddy next to it, he will spawn behind that door (he can't open it tho). If you go behind the door, there will be a large area, with little missing textures, but fully functional. If you go forward, you can get a view on the elevator leading to the afton fight.
Honestly the fact there is no mode for classic fnaf gameplay in this is baffling. Even sister location added the ennard fight, and later custom night. I hope they add a classic mode maybe for a free update or dlc, because at this point having the point and click, defend yourself in a small room mode is mandatory for every FNAF
I mean they kinda did with the 1st security room. I mean there's animatronics banging on the door, the doors have power and you have to check the cameras on your fazwatch
Not sure if you're aware of this yet, but the setting for time to move continuously _can_ actually work outside of survival mode, contrary to what you said in a previous video about it being completely broken. In fact, it happened in your recent debug stream. Time kept progressing, and you didn't know why. Me and a few other people kept trying to tell you that the "game clock running" option was on, but you never noticed it. I've also had it happen to myself when I was messing around with the debug menu. I only noticed it when the end-of-hour sequence started out of nowhere. I may be wrong, but it may have something to do with messing with the character spawning. So, it's safe to say that it is meant to be for survival mode, but messing with something in the debug menu can activate it for some reason, at least until you die and the game realizes it isn't supposed to be running lol.
@Awesome Apple Hey! Sorry if you saw the previous comment. Apparently RUclips doesn't like Google Drive links. The way I installed it is unavailable at the moment, since they're updating their servers and stuff at the moment. However, there's a much better alternative. Watch this video and read the description, it'll give you the instructions: ruclips.net/video/VBzQAnQfNfY/видео.html Hope this helps!
Actually, the 2 Vanny endings (both disassemble and save) both very strongly imply that Vanny and Vanessa are the same person. Vanny strikes me as being a nickname she may have used as a little kid, and later abandoned for the more mature Vanessa, probably as she entered her teens. Vanny, as Freddy so astutely points out, is also an acronym for Vanessa and Bunny, also an unsubtle hint they're the same person. The rooftop fire ending shows Vanessa in a frame that's completely separated from the others, implying it's not meant to be a direct or literal part of the cut scene, but more like an abstraction, implying you failed to save Vanny/Vanessa from the control of Glitchtrap. Vanessa's face is revealed under the bunny mask. In the 2 Vanny endings, there's only one person, Vanessa. If Vanny dies, Vanessa's also dead, even though she's not present as a separate person/entity. Only Vanny is there. In the Rescue Vanny version, you see only Vanessa, and no Vanny. All that's left of Vanny is the empty and abandoned costume. Implying Vanessa woke up in it and took it off, and is then revealed in her street clothes in the last comic strip panel of this ending, at the main doors walking towards Gregory. If they were 2 separate bodies, there would either be 2 bodies in the disassemble ending (or 1 body and one person still alive), or in the rescue version, we'd see 2 Vanessas, the real Vanessa and her twin, rescued from the bunny suit and Glitchtrap control. Also, noteworthy is that Vanessa's the same character we played as in FNAF: Help Wanted. The beta tester of the in universe VR game who got brainwashed and fell under the control of Glitchtrap in the true ending.
I thank you for taking the time to share. Perhaps time constraints is the reason the gallery and survival mode was not implemented, though I hope the DLC can correct this. I am aware first impressions matter to people, but I enjoy the game despite the missing content.
Ngl this would've been pretty dreadful, I wonder if they cut it early because they realized it wouldn't be fun in such a huge space. I hope they'll look into doing a classic mode in an office or this idea but using simplier procedurally generated levels like some of the files seem to indicate.
I just want more Vanny. You can tell some changes were made. There was so much hype for her only to have like 3 chases in the game. And she was one of the hardest characters if I remember correctly. Slows you down, impairs your vision, and is the fastest of the bunch that goes after you.
The way the Vanny meter was supposed to work was as a way to pressure players. After the lost and found escape, the meter will fill when you linger in the same area for too long, afterwards Vanny will instantly find a chase Gregory until he used a vent or hatch to reach a different area. This would have her appear more frequently than most other animatronics.
I really want more Vanny content in the game but i want it to be unique. I don't want her to just arrive whenever we stay in an area for too long, i want her to be more of a REAL threat. If she just chases us sometimes, it feels like she's nothing more but another enemy we encounter throughout the game. I want her to live up to the expectations we had for her before the game's release, i want her to show us why and how she's the BIG BAD villain, and NOT her mimicking all the other enemies.
@@justice8718 Sure, but that's not the point. I want Vanny to be special and a much bigger threat then the other animatronics when she arrives. When her meter is filled, I want Vanny to do something that none of the animatronics do. Plus, it's not just her arrival when wandering around the Pizza Plex, I want more cutscenes, minigames, and gameplay mechanics for her. I want her to be dangerous and unique! I want her to show us why she's the villain and not a lesser antagonist like most of the other animatronics. Get what I mean?
i wonder if the door levels are supposed to randomise but the idea was ever cut or paused due to them not having time to fully code them in a way to avoid getting hardlocked
@@justinbuergi9867 Maybe, or like a giant game update with fixing bugs, survival mode, and maybe other unused content. Then again it's unlikely that the survival mode would just be a update.
I can definitely see why this mode was removed, since it's obviously broken and would take too long to fix it, but a lot of the other stuff that was Dummied Out has no excuse.
It was likely because of the time constraints, and the fact that they weren't allowed to delay the game again. A lot of the unused stuff, including the survival mode has high potential to be added later.
While it's likely removed because of time constraint, I guess it's also removed because it was never planned to be released in the first place. Instead they "kept it" in the game so it's easier to implement later when a DLC comes out.
@@VictorbrineSC If it was "never planned to be included in the first place", then they wouldn't have spent the time and money to work on them in the first place.
Actually what makes you unable to pick gift and all the others things is exactly activating the check to make you able to move in the debug menú. If you actually get a external way to move the character without activating the check even once all Will work
No, let's hope they DON'T make this DLC and add it through a content update. Fix the game and add the removed features for free. Then develop new content for the DLC. Cutting pieces off a game to meet a deadline is understandable and excusable. What is not excusable is to cut content then hold that original content behind a paywall. Judging by how much of the survival mode was already made and how it shipped with the base game, this was clearly meant to be base contend that sadly was not finished in time. (Or Steel Wool is severely incompetent in version control. Despite how broken the game is, I don't think they are. Just lacking in the time needed to iron everything out.) Moving it to DLC is not morally acceptable, in my opinion. I hope Steel Wool is better than most AAA who would do this in a heartbeat and give us this originally planned mode for free.
I think Vanessa and Vinny are the same character, and that the ending where Vanny gets thrown off the top of the building and dies is showing her spirit now trapped there. I think Vanessa being at the top of the building after Vanny had died was supposed to be more metaphorical than lateral. But, I won't say it's cannon cuz it wasn't proven, it's just my idea.
That unused hallway just having a concession stand slapped over it in the chica's cupcake shop area explains why I always found that corner so weird. Like, that area has a natural flow and pathway to it that just leads to an empty corner with an unusable prop. Knowing now that there's actually supposed to be a hallway there, and that the area around the bakery is actually supposed to be a liminal space and not a destination, suddenly makes sense. What a weird game this is. Steel Wool man, c'mon.
It suck’s that Security Breach had literally everything good removed and scrapped. The game we got was not the game the trailers had implied and advertised. Hopefully one day we can get some of the scrapped content like this and more added back
I know this is a bit of a weird one, but I just want to point out that the little ad for gfuel being subtle at 5:14 is much appreciated and earns a like just for that. I wish more youtubers would follow a subtle practice like that rather than shoving their sponsors in our faces and taking us out of the vid- huge props!
i would looove to see a freeroam mode. all areas accessible, or unlockable if you play certain mingames or beat the story. may some friendly npcs, like staff, children, parents, etc.
16:09 MAAAAN XD they tried to make Vanessa hide when the meter goes full to change to Vanny but they just made her no clip out of reality to transform XDDDDDDDDDDDDDDDDD
The sheer amount of unused content for this game speaks a lot about the state it came out in. Its kinda comforting knowing none of the issues were born of them just not giving a shit. Things went wrong, this wasn't a spit in the face cash grab. Now, what they do with the leniency people have given them is what really matters.
I honestly want a mode that is similar to this but also closer to the main game. You have the entire map open to you and 6 real life hours to achieve an ending. Things like Freddy glitching out due to missing a recharge cycle doesn’t happen but you still can go to parts and service to upgrade Freddy or get the Endo security badge. You don’t need to do the daycare segment (as I said, the entire map is open.) but again, you can do it to get the security badge. You can get any ending. Bad one by just hiding for six hours, road trip by getting the level 7 security badge and running to the loading dock, fire by getting all golden plushies and going to the fire escape, etc. but after the tutorial the game follows IRL time. I think it would be a cool way to play the game. I also wish they had more filler endings though if they did this. (Different endings that are sad or fun but not lore important. Things like the road trip ending.)
Tertra: Yeah, I don't know, someone call MatPat or something. Me:And I was about to say that MatPat has done a theory that Vanny and Vanessa are the same
If MatPat used the robot noises Vanessa makes in a theory I would immediately use it to scrutinized the Gregory is a robot theory. “Freddy saying Gregory is bleeding being cut dialogue didn’t fit with the game if it was removed by the devs” and then “Vanessa makes robot noises in the debug mode if you blast her with the Fazer Blaster.” Seems a bit close to Mat’s theorizing sometimes.
Here's a theory, "Vanessa" is an Animatronic made to cover up that the real body/person is possessed/brainwashed into being Vanny. And perhaps the Therapist isn't a regular therapist, but one payed off by Fazbear Entertainment who knows the situation. Talking about "calming protocols" and how Vanessa doing anything non-work related is "disturbing".
Maybe the time mechanic was never meant to move in real time for story mode, and what we see in the trailers was actually *intended* for survival mode?
I hope this mode gets added eventually. Maybe with some updated options. Like choosing which animatronics appear, and how smart they are, idk how it would work but still.
Fun fact: those hallways will get re-added once they fix the loading and performance issues. and most elevators will be removed since they are temporary
@@Spytagen Elevators are most likely temporary since the building doesnt make any sense with them. Especially the lobby elevators since the atrium and lobby are on the same floor. Other evidence is that the hallways still have collision in game and they are left in the Files. Also if i remember correctly they said that there will be content updates with some cut content after they will fix those issues.Oh and Also the fact AI cant interact with elevators since their AI keeps seeing the hallways making it impossible for them to get to other parts of the pizzaplex (Glamrocks cant interact with the elevators at all and will get stuck at the door)
i feel like that dark lighting was supposed to be the original game's lighting but later changed for whatever reason its a shame though the environment looks so much creepier and cool that way
It makes the game make more sense to have the flashlight mechanic if the lighting was like this for most of the time. Then again, it's likely the dark lighting is supposed to happen later on in the story.
I'll be straight with you, they most likely had planned the Vanny is Vanessa thing, then dropped it when people figured it out. Ya know, like how the show Lost did when people realized it was purgatory? That's prolly why the game's plot is so muddled :p
What's absolutely baffling is why all of this stuff is still in the main game and not like deleted from the public released, specifically maps and models. I get that sometimes the code will string together like a pair of headphones, but maps and models?
16:22 what do you mean its implied they aren't the same person, I'm pretty sure the Vanessa on the building is her spirit. The unmasking proves Vanny is Vanessa
@Sasha Gareau-Davis if you mean the CDs, they could also be treated like Split-personality disorder because it's like talking to a completely different person in the same body, and they need a way to distinguish the personality they're talking to so they give the other a different number to do that.
@@Bonniethebunny Honestly, I don't understand how people have come to the conclusion that 46 and 71 are different people. Sure, the fact that they're given separate numbers is odd, but they have direct narrative continuity! For example, in one CD, 46 directly goes for the candy at the start of the session. In the CD right after that, the therapist directly offers 71 (Vanessa) candy, reacting with a curious "hmm..." when she refuses. That's just one example, there are definitely a few more of this in the CD's.
15:28 i somehow managed to recreate this in the current patch of the game. In the one part of the game where Vanessa can be seen searching for Gregory after repairing Freddy for the first time. When i came back after exploring a while the Vanny meter code apparently functioned when i got spotted by a bot. She ran off to a random place and disappeared into a wall. No Vanny though unfortunately.
What’s really sad is that if the game was delayed longer we could’ve probably seen a way better game than what they have. You can tell they made it with love, had so much hopes for it, but they were sadly in a time crunch : (
If we had to choose just one mode for SWS to implement as DLC, I think it should be this - if it was implemented properly it'd play to SB's strengths well and it'd be so cool to see something like unique, harder versions of the animatronics rocking up once you collect enough presents a la Resident Evil's Mercenaries mode!
Hey, Tetrabit, the reason why you can't interact with anything is probably because you never finished or skipped the "cutscene" at the beginning, so it thinks you're still watching it.
If Survival Mode comes back, I want it to have an insane difficulty, where it summons in a Giga Monty along with all of the other animatronics, so that if you get spotted even once it's game over.
Was just looking around for vids on survival mode because I got told it's similar to one of the game mode ideas we had for the multiplayer mod and I stumbled upon this. Thanks for the credit for the debug menu tool!
Man, people calling that a soul feels like a cheap way out of the rooftop ending. I know the endings were kind of rushed, but like, I am pretty sure if they were the same, they would make it a lot more clearer than what we got. Vanessa has light reflections in the ending, spirits shouldn't have that, Gregory knows what Vanessa looks like, yet he is confused when the takes the mask off. Even earlier if you go to Vanny's hideout above Fazer Blast, Freddy and Gregory get convinced that they are the same, and since Gregory knows what Vanessa looks like, why is he still confused?
The problem is, pretty much everything other than the Rooftop scene points to Vanny and Vanessa being the same person, so people try to find ways to make the rooftop scene fit in with every other piece of lore surrounding Vanny and Vanessa. Even the rooftop scene itself makes it confusing, as Vanny still looks the exact same as Vanessa as far as we can see from the artwork, no matter Gregory's reaction. Besides, there really is no satisfying explanation for the implications of Vanny and Vanessa being different people. What IS Vanny, then, if she isn't Vanessa, the protagonist of Help Wanted? Is she a human-like robot of Vanessa without any clear point of origin? Is she Vanessa's twin roped into this thing with the biggest set of coincidences in fiction history? Is she GODDAMN FAZ-GOO??? Every theory about Vanny that claims she isn't Vanessa just feels like a plot twist for the sake of being a plot twist.
Seeing Vanessa turn into Vanny. Really the "lore" of this game is out of SteelWolfs hands. They can take there comic book strips and whatever ending and shove it. Map bot is the real villain in this game.
Vanessa and Vanny are the same. I think the comic showing Vanessa still in the building is supposed to represent how Vanessa will always be trapped in the pizzaplex.
Once again i say, if this was any other franchise that came out with a game this messy and filled with unused content due to time constraints, it would have been drilled into the ground, still surprised the average reviews of this game are positive, but who knows i’m just a random stranger on the internet sharing his opinion…
I thought the ending where there were 2 vannies was showing that after Vanessa dies her sole is stuck at the pizza plex also if vanny actually makes a robot noise CALL MAT PATT
@TetraBitGaming 16:13 some people in the community theorize that Vanessa standing atop the building is symbolic of her soul being bound to the pizza plex, it can go either way though. Just wanted to tell you.
To this day i hope some madlad just takes Security Breach and puts back all the removed stuff and rebuilds the Game like it was supposed to be in the First Place. Would be awesome to see and maybe the 60$ worth it.
You know what would be kinda cool? If nightmare mode makes the anmatronics more scary for example like the nightmare anmatronics Freddy might be the only exception since he's supposed to help but still it be pretty awesome and would help the game be more scary because let's be honest this is the least scary fnaf game in the entire franchise
Do you want this Survival Mode to be added back??
YESSS OFC
YH
Ratio
Probably
Yes I do!
This game man... It's like a drawing made by a 4 years old.
It's messy, confusing, and difficult to look at, but you can tell it was made with all the love and the best intensions in the world.
BOT
This is so accurate
I feel like had the devs been given more time this game would have been a huge and amazing game but I feel like they got rushed halfway through development and scrapped like every decent idea they had and just did the bare minimum
It should have had another year of development imo. You can see what they tried to do, it just wasn’t executed well
This is a PERFECT representation.
I feel like a "Classic" mode. Where you play as a night guard, and you can probably guess where this is going. It's like the original games. Where Chica, Freddy, Roxy, Monty, Burntrap and Vanny are coming at you.
I was really surprised there isn't more "traditional" office defense gameplay.
A classic mode wouldn't make sense unless vanny hacks the animatronics to attack you
same bro
Freddy could work similar to freddy mask from fnaf 2 and vanny could hack freddy and other things in the office
Or distract/reboot from fnaf 3
At this point, I’m convinced at least a third of the game’s data is unused. Good lord.
@Bilma Soki Who asked?
@@vlOd_yt just report and don't interact, it's the best way to deal with them
Why else do you think the game's 80 GBs?
They might add it in a future update .
more than a third
The amount of shit that was cut from this game is honestly quite depressing.
Locations, mechanics, ideas, and story beats all went up in smoke because poor Steel Wool bit off more than they could chew.
I hope all the cut content is slowly added back in through patches and updates. I really want to see Steel Wool's original vision for this game completed.
But I DON'T want to see it add back in through DLC. Once all the cut content is added back in through FREE updates, I want to see what they have in mind for the DLC.
completely agree
I mean i wouldnt mean paid DLC, they worked hard on this game i think the developers deserve the money for their hard work
facts
what annoys me is that the stuff that wasn't is so subpar while a lot of the content cut looks like it could have made the game at least interesting
@@carso1500 I get what you mean but the game that we paid for should've been what was actually planned and not the heavily scrapped game that we got
16:40 That's the default noise for if you stun any of the animatronics, although it gets layered under another unique stun noise, so it always gets covered up.
Wanted to ask, does this noise play when you attempt to stun Vanny in the normal game?
@@Randy-rn4tz This doesn't happen in Vanny's case because she can't get stunned
@@zsck I think they meant normal Vanessa
Well in the final Vanessa has a different soundtrack when she gets stunned
12:18 This area was probably removed late in development considering the checkerboard pattern is missing at the bottom. I'm assuming the wall is only vertex colored and has no texture.
@Bilma Soki Who asked?
@@vlOd_yt Bot it is.
the checkerboard pattern is actually just a common design around most of the pizza plex. If it were to be dev checkers, specifically unreal 4, it'd be a pastel blue and beige checker pattern. This area is still playable in the final release.
@@barple367 The pattern is missing in parts of the pizza plex, but it looks like it was supposed to be here considering the walls on either side have it
Man, can you imagine what an amazing game Security Breach could’ve been if the devs actually finished it? They put so much work into all this stuff, only for it to get scrapped and tossed aside
Bruh there are like, a little more than 12 people working there 💀
When you were talking about the "Custom Night" mode that almost every FNAF games has, it reminded me that in Sister Location the Custom Night wasn't in the base game but was rather released as a free DLC some time after the base game was released.
So that makes me think that this Survival mode is very likely to be added to the game some time in the future, since you already showed that there is a "DLC" option in the extras menu that wouldn't make much sense to be accesible in the game right now (as there is no DLC available at the moment).
Likely
Even then, I don't know why this would be added in a dedicated DLC and not a regular software-update. This stuff is already in the gamefiles afterall.(Yeah, I know that some games pretend like on-disc content is DLC. I just hope this game isn't one of them.)
steelwool did tease an "escape from fazland" dlc, so maybe survival mode will come with it
I'm wondering, if you had the AI Debug Vis checkmarked when Vanessa disappears, would you then see Vanny appear elsewhere? The cool thing about the AI Vis is that, as long as they're spawned in somewhere, all AI characters will be highlighted, no matter how far away they are.
I once, when screwing around with Debug, accidently left Freddy at the First Aid station and, while I was in he daycare, got confused to what the little dot I was seeing in the distance was, so I flew through all the walls to it to find him. When I returned to where I was, though, the game loaded up both a second Moondrop in one of the elevators and a sundrop in the main atrium.
That ending you mentioned in the video, it implies that Vanessa is still stuck in the Pizzaplex as the spirit.
Theory comes from the fact that several kids were already stuck in a location as spirits in Animatronics.
Literally this. I understand the confusion since it was not explained very well, and the artwork wasn't clear with her being a spirit in that scene.
@Bilma Soki Who asked?
@@vlOd_yt their a bot ignore them
Spirits have never been displayed like that, the closest thing is fnaf 3, but even then it was an 8-bit minigame. So no, Vanny and Vanessa are not the same person.
@@sackboy1665 This game is such a mess. Pizzeria Simulator ended it perfectly, most questions were answered and the story felt complete. Then this game rolls along and does absolutely nothing but raise questions while providing exceedingly little in the way of actual answers. The ONE thing they were supposed to answer was if Vanessa and Vanny were the same person, and they haven't even done that. In fact, there's reasonable argument to believe either case. I've come to the conclusion that Vanny is just Shrodinger's Rabbit. Vanessa and Vanny are simultaneously the same and different people due to the story of the final product having just stitched together 17 different versions of the story from several different points in development. In that way, this game is a lot like Frankenstein's monster. Honestly, I could rant on and on about this game for a while, so I should just leave it here.
I think the way vanessa works in the security office is a copy of roxy's path when gregory is getting that badge, that would also explain the robotic sounds when she is shot by the fazer blaster
16:14 They have always been the same person. The ending most likely implies that after she died her soul ended up stuck to the pizzaplex similarly to Afton and the Spring Bonny suit, and the children and animatronics.
Vanessa is vanny, Vanessa on the rooftop simply represents her "spirit" indicating that while her body is dead her spirit is still trapped in the facility by glitchtrap.
It's a likely theory, but personally I think that is the most boring and obvious twist ever so for now I'll go with a conflicting theory
The hair to the sides of the face doesn't match (the length, specifically). It's likely just a look-alike that was also on duty somewhere that only ran out when the place was on fire. There's literally nothing to support the ghost staring down theory. Why there is a vanessa look-alike is another question entirely
That's what it seems like but that is so dumb its not presented well
@@Kiri68419
No.
I feel like this would’ve been a great addon.
It’s sad it was removed.
Most likely it was removed when Sony pushed Steel Wool to finish the game before christmas. If they had more time most of the content in these videos might’ve been in the game at release
@Bilma Soki Who asked?
@@vlOd_yt me
@@cack ah yes, reminds me of how LBP3 turned out
Would love to play the SB story without the bright lighting! The darkness of survival mode makes the game feel like a proper horror game!
Except in some areas like where you get the free photo pass because without changing the brightness, it's basically impossible to see anything away from the front part in the room besides the lights on the walls and tvs
you know that tri hallway was actually really easy to fix, just put a door with occlusion, it makes sense and it stops the area from behind it being rendered. idk why they didn't do that.
No. Problem is that the big chunks needed to be loaded and unloaded. And that had been to much making the game freeze/lag. Do not mind all the outer performance nightmares! We do not talk about them! It is not enough to just use occlusion. There need to be a reasonable amount of performance left on the table to deal with the occlusion loading and unloading. And that takes making the world designed to allow that to happen AND not program and use a game engine in a way that makes you look incompetent. RTX being a fine example of SB being incompetent.
16:20 Vanessa and Vanny ARE same person. This ending implies that after she died her now free from Glitchtrap's control soul looks at her dead body.
Vanessa and Vanny being same person is confirmed by secret tapes in Security Breach and previous FNAF game's plot.
It's almost impressive how much of a disaster this game turned out at it's release
I have recently found an unused area. Remember the "out of order" door after exiting the vent after roxy bossfight? If you call freddy next to it, he will spawn behind that door (he can't open it tho). If you go behind the door, there will be a large area, with little missing textures, but fully functional. If you go forward, you can get a view on the elevator leading to the afton fight.
Honestly the fact there is no mode for classic fnaf gameplay in this is baffling. Even sister location added the ennard fight, and later custom night. I hope they add a classic mode maybe for a free update or dlc, because at this point having the point and click, defend yourself in a small room mode is mandatory for every FNAF
@Bilma Soki Ratio
I mean they kinda did with the 1st security room. I mean there's animatronics banging on the door, the doors have power and you have to check the cameras on your fazwatch
Ennard "fight"
@@novustalks7525 it was a boss fight, or atleast as much a one as FNAF could make lmao
@@blyat8832 its not a boss fight tho. You'd actually be fighting if it was a boss
Prediction before watching: There's going to be another part
@Bilma Soki ok
@Bilma Soki true
Out of all the unused content, this one is the most likely to come back in some form.
BRUH THE AMOUNT OF CUT CONTENT MAKES SECURITY BREACH LOOK LIKE A DEMO. 😂
Not sure if you're aware of this yet, but the setting for time to move continuously _can_ actually work outside of survival mode, contrary to what you said in a previous video about it being completely broken. In fact, it happened in your recent debug stream. Time kept progressing, and you didn't know why. Me and a few other people kept trying to tell you that the "game clock running" option was on, but you never noticed it.
I've also had it happen to myself when I was messing around with the debug menu. I only noticed it when the end-of-hour sequence started out of nowhere. I may be wrong, but it may have something to do with messing with the character spawning.
So, it's safe to say that it is meant to be for survival mode, but messing with something in the debug menu can activate it for some reason, at least until you die and the game realizes it isn't supposed to be running lol.
Hey, I've seen that debug menu everywhere and can't find it, how do you use it/download it?
@Awesome Apple Hey! Sorry if you saw the previous comment. Apparently RUclips doesn't like Google Drive links.
The way I installed it is unavailable at the moment, since they're updating their servers and stuff at the moment.
However, there's a much better alternative. Watch this video and read the description, it'll give you the instructions:
ruclips.net/video/VBzQAnQfNfY/видео.html
Hope this helps!
Actually, the 2 Vanny endings (both disassemble and save) both very strongly imply that Vanny and Vanessa are the same person. Vanny strikes me as being a nickname she may have used as a little kid, and later abandoned for the more mature Vanessa, probably as she entered her teens. Vanny, as Freddy so astutely points out, is also an acronym for Vanessa and Bunny, also an unsubtle hint they're the same person. The rooftop fire ending shows Vanessa in a frame that's completely separated from the others, implying it's not meant to be a direct or literal part of the cut scene, but more like an abstraction, implying you failed to save Vanny/Vanessa from the control of Glitchtrap. Vanessa's face is revealed under the bunny mask. In the 2 Vanny endings, there's only one person, Vanessa. If Vanny dies, Vanessa's also dead, even though she's not present as a separate person/entity. Only Vanny is there. In the Rescue Vanny version, you see only Vanessa, and no Vanny. All that's left of Vanny is the empty and abandoned costume. Implying Vanessa woke up in it and took it off, and is then revealed in her street clothes in the last comic strip panel of this ending, at the main doors walking towards Gregory. If they were 2 separate bodies, there would either be 2 bodies in the disassemble ending (or 1 body and one person still alive), or in the rescue version, we'd see 2 Vanessas, the real Vanessa and her twin, rescued from the bunny suit and Glitchtrap control. Also, noteworthy is that Vanessa's the same character we played as in FNAF: Help Wanted. The beta tester of the in universe VR game who got brainwashed and fell under the control of Glitchtrap in the true ending.
Tetrabit has been on that GRIND so far.
Even mentioned MatPat.
@Bilma Soki and?
He put in more effort than steel wool
@@novustalks7525 that was funny. You’re funny. I laughed,
@@missingno_LLC you know what's not funny? That steel wool deceived and scammed the fans who trusted them
I thank you for taking the time to share. Perhaps time constraints is the reason the gallery and survival mode was not implemented, though I hope the DLC can correct this. I am aware first impressions matter to people, but I enjoy the game despite the missing content.
Im wondering how much it's going to be or free hopefully
@@lwllaceiscool1901 I agree, we will have to wait and see.
@@lwllaceiscool1901 It would be fkn criminal for them to charge money for the DLC after the disaster of a launch the game had.
The DLC will have a price for sure because they said in their website that they will update the game, fix, and polish it before doing the dlc.
Ngl this would've been pretty dreadful, I wonder if they cut it early because they realized it wouldn't be fun in such a huge space. I hope they'll look into doing a classic mode in an office or this idea but using simplier procedurally generated levels like some of the files seem to indicate.
I just want more Vanny. You can tell some changes were made. There was so much hype for her only to have like 3 chases in the game. And she was one of the hardest characters if I remember correctly. Slows you down, impairs your vision, and is the fastest of the bunch that goes after you.
The way the Vanny meter was supposed to work was as a way to pressure players.
After the lost and found escape, the meter will fill when you linger in the same area for too long, afterwards Vanny will instantly find a chase Gregory until he used a vent or hatch to reach a different area.
This would have her appear more frequently than most other animatronics.
I really want more Vanny content in the game but i want it to be unique. I don't want her to just arrive whenever we stay in an area for too long, i want her to be more of a REAL threat. If she just chases us sometimes, it feels like she's nothing more but another enemy we encounter throughout the game. I want her to live up to the expectations we had for her before the game's release, i want her to show us why and how she's the BIG BAD villain, and NOT her mimicking all the other enemies.
@@munkin8144 The Staff bots and Animatronics should increase her meter with exposure.
@@justice8718 Sure, but that's not the point. I want Vanny to be special and a much bigger threat then the other animatronics when she arrives. When her meter is filled, I want Vanny to do something that none of the animatronics do. Plus, it's not just her arrival when wandering around the Pizza Plex, I want more cutscenes, minigames, and gameplay mechanics for her. I want her to be dangerous and unique! I want her to show us why she's the villain and not a lesser antagonist like most of the other animatronics. Get what I mean?
@@munkin8144 Like turning the light completely off when she shows up and spawning some Endos around to block you off?
I love an Idea of rogue-like fnaf game, I really want this to be included in a future DLC
i wonder if the door levels are supposed to randomise but the idea was ever cut or paused due to them not having time to fully code them in a way to avoid getting hardlocked
They’d have to make sure the gift box wasn’t somewhere inaccessible. wouldn’t want the level 3 Security key behind a Security 5 only section.
Man, I wish this mode had gotten into the game, would've been really fun
*TetraBitGaming IS GARBAGE!!!*
*MY CONTENT IS WAY BETTER*
:
It’ll probably be a dlc
@@justinbuergi9867 Maybe, or like a giant game update with fixing bugs, survival mode, and maybe other unused content. Then again it's unlikely that the survival mode would just be a update.
I can definitely see why this mode was removed, since it's obviously broken and would take too long to fix it, but a lot of the other stuff that was Dummied Out has no excuse.
It was likely because of the time constraints, and the fact that they weren't allowed to delay the game again. A lot of the unused stuff, including the survival mode has high potential to be added later.
While it's likely removed because of time constraint, I guess it's also removed because it was never planned to be released in the first place. Instead they "kept it" in the game so it's easier to implement later when a DLC comes out.
@@VictorbrineSC If it was "never planned to be included in the first place", then they wouldn't have spent the time and money to work on them in the first place.
Actually what makes you unable to pick gift and all the others things is exactly activating the check to make you able to move in the debug menú. If you actually get a external way to move the character without activating the check even once all Will work
A way to do It i think is move the cámara with the free cámara comand and teleporting Gregory directly in front of a gift with another comand
Now let's just hope they make this DLC :)
No, let's hope they DON'T make this DLC and add it through a content update.
Fix the game and add the removed features for free. Then develop new content for the DLC.
Cutting pieces off a game to meet a deadline is understandable and excusable.
What is not excusable is to cut content then hold that original content behind a paywall.
Judging by how much of the survival mode was already made and how it shipped with the base game, this was clearly meant to be base contend that sadly was not finished in time.
(Or Steel Wool is severely incompetent in version control. Despite how broken the game is, I don't think they are. Just lacking in the time needed to iron everything out.)
Moving it to DLC is not morally acceptable, in my opinion.
I hope Steel Wool is better than most AAA who would do this in a heartbeat and give us this originally planned mode for free.
or a free update. i think it's likely it would be a DLC at the very least, finishing an already almost finished mode is easier than making a new one.
Dude that survival mode would have been so fun and who knows if they will add this in the future with multiplayer
@Bilma Soki why do you do this
I think Vanessa and Vinny are the same character, and that the ending where Vanny gets thrown off the top of the building and dies is showing her spirit now trapped there. I think Vanessa being at the top of the building after Vanny had died was supposed to be more metaphorical than lateral. But, I won't say it's cannon cuz it wasn't proven, it's just my idea.
That unused hallway just having a concession stand slapped over it in the chica's cupcake shop area explains why I always found that corner so weird.
Like, that area has a natural flow and pathway to it that just leads to an empty corner with an unusable prop. Knowing now that there's actually supposed to be a hallway there, and that the area around the bakery is actually supposed to be a liminal space and not a destination, suddenly makes sense. What a weird game this is.
Steel Wool man, c'mon.
It suck’s that Security Breach had literally everything good removed and scrapped. The game we got was not the game the trailers had implied and advertised. Hopefully one day we can get some of the scrapped content like this and more added back
There is so much I wish could just be cleared up for the lore
I know this is a bit of a weird one, but I just want to point out that the little ad for gfuel being subtle at 5:14 is much appreciated and earns a like just for that. I wish more youtubers would follow a subtle practice like that rather than shoving their sponsors in our faces and taking us out of the vid- huge props!
nice one, I love finding all the unused stuff, and tbh, security breach's main pull is the glitches and unused stuff, lol, not the game itself
i would looove to see a freeroam mode. all areas accessible, or unlockable if you play certain mingames or beat the story. may some friendly npcs, like staff, children, parents, etc.
The banned Kids Cove doors lead into the Daycare Arcade (on the lower level of the daycare, opposite the theatre
Survival mode seems to be what was in the trailer. The time, the party pass system, etc
16:09
MAAAAN XD they tried to make Vanessa hide when the meter goes full to change to Vanny but they just made her no clip out of reality to transform XDDDDDDDDDDDDDDDDD
Tetra slowly losing his head for the amount of episodes he has to make about Security Breach
The sheer amount of unused content for this game speaks a lot about the state it came out in. Its kinda comforting knowing none of the issues were born of them just not giving a shit. Things went wrong, this wasn't a spit in the face cash grab.
Now, what they do with the leniency people have given them is what really matters.
I honestly want a mode that is similar to this but also closer to the main game. You have the entire map open to you and 6 real life hours to achieve an ending. Things like Freddy glitching out due to missing a recharge cycle doesn’t happen but you still can go to parts and service to upgrade Freddy or get the Endo security badge. You don’t need to do the daycare segment (as I said, the entire map is open.) but again, you can do it to get the security badge. You can get any ending. Bad one by just hiding for six hours, road trip by getting the level 7 security badge and running to the loading dock, fire by getting all golden plushies and going to the fire escape, etc. but after the tutorial the game follows IRL time. I think it would be a cool way to play the game. I also wish they had more filler endings though if they did this. (Different endings that are sad or fun but not lore important. Things like the road trip ending.)
Tertra: Yeah, I don't know, someone call MatPat or something.
Me:And I was about to say that MatPat has done a theory that Vanny and Vanessa are the same
Like months before the Game realased
@@charichanuwu9246 Yeah
No, Freddy literally said Vanny sounds similar to Vanessa and Bunny
Imagine the game being even more confusing than what it already is if all of these areas and places were used
If MatPat used the robot noises Vanessa makes in a theory I would immediately use it to scrutinized the Gregory is a robot theory. “Freddy saying Gregory is bleeding being cut dialogue didn’t fit with the game if it was removed by the devs” and then “Vanessa makes robot noises in the debug mode if you blast her with the Fazer Blaster.” Seems a bit close to Mat’s theorizing sometimes.
I love how the universal response to "FNAF Doing Wierd Shit" is now just "Hey, someone call MatPat!"
Here's a theory, "Vanessa" is an Animatronic made to cover up that the real body/person is possessed/brainwashed into being Vanny.
And perhaps the Therapist isn't a regular therapist, but one payed off by Fazbear Entertainment who knows the situation. Talking about "calming protocols" and how Vanessa doing anything non-work related is "disturbing".
Maybe the time mechanic was never meant to move in real time for story mode, and what we see in the trailers was actually *intended* for survival mode?
I hope this mode gets added eventually. Maybe with some updated options. Like choosing which animatronics appear, and how smart they are, idk how it would work but still.
Fun fact: those hallways will get re-added once they fix the loading and performance issues. and most elevators will be removed since they are temporary
@@Spytagen Elevators are most likely temporary since the building doesnt make any sense with them. Especially the lobby elevators since the atrium and lobby are on the same floor. Other evidence is that the hallways still have collision in game and they are left in the Files. Also if i remember correctly they said that there will be content updates with some cut content after they will fix those issues.Oh and Also the fact AI cant interact with elevators since their AI keeps seeing the hallways making it impossible for them to get to other parts of the pizzaplex (Glamrocks cant interact with the elevators at all and will get stuck at the door)
i feel like that dark lighting was supposed to be the original game's lighting but later changed for whatever reason
its a shame though the environment looks so much creepier and cool that way
Same, honestly I would have liked the game more if the lighting was darker.
It makes the game make more sense to have the flashlight mechanic if the lighting was like this for most of the time. Then again, it's likely the dark lighting is supposed to happen later on in the story.
@@justice8718 exactly and it would give a bit more of a challenge too since you would have to charge the flashlight a lot more
@@lewongrs Oh. So dark mode is also normal and nightmare mode.
@@justice8718 yeah just like default lighting
16:00 maybe Vanessa was supposed to path to Vanny's hideout and transform there, but bugged out?
I'll be straight with you, they most likely had planned the Vanny is Vanessa thing, then dropped it when people figured it out. Ya know, like how the show Lost did when people realized it was purgatory?
That's prolly why the game's plot is so muddled :p
They are the same . They were never implied to be different
What's absolutely baffling is why all of this stuff is still in the main game and not like deleted from the public released, specifically maps and models. I get that sometimes the code will string together like a pair of headphones, but maps and models?
16:22 what do you mean its implied they aren't the same person, I'm pretty sure the Vanessa on the building is her spirit. The unmasking proves Vanny is Vanessa
@Sasha Gareau-Davis if you mean the CDs, they could also be treated like Split-personality disorder because it's like talking to a completely different person in the same body, and they need a way to distinguish the personality they're talking to so they give the other a different number to do that.
@@Bonniethebunny Honestly, I don't understand how people have come to the conclusion that 46 and 71 are different people. Sure, the fact that they're given separate numbers is odd, but they have direct narrative continuity! For example, in one CD, 46 directly goes for the candy at the start of the session. In the CD right after that, the therapist directly offers 71 (Vanessa) candy, reacting with a curious "hmm..." when she refuses. That's just one example, there are definitely a few more of this in the CD's.
I really hope they add the other Monty golf arcade machine, chica’s feeding frenzy and the bonnie bowl mini game.
The Vanessa in the ending is her souls looking at her body
15:28 i somehow managed to recreate this in the current patch of the game. In the one part of the game where Vanessa can be seen searching for Gregory after repairing Freddy for the first time. When i came back after exploring a while the Vanny meter code apparently functioned when i got spotted by a bot. She ran off to a random place and disappeared into a wall. No Vanny though unfortunately.
Let's goo! New TetraBit video! This one was pretty cool, ngl.
Dang, i didn't know the devs were a history channel. I sure do love watching people find hidden areas behind sealed walls.
This is like Luigi's Mansion all over again when it comes to unused stuff.
Especially that both game were supposed to have a clock timer is funny. xD
What’s really sad is that if the game was delayed longer we could’ve probably seen a way better game than what they have. You can tell they made it with love, had so much hopes for it, but they were sadly in a time crunch : (
I cannot express how much better this game would have been with the survival lighting
If we had to choose just one mode for SWS to implement as DLC, I think it should be this - if it was implemented properly it'd play to SB's strengths well and it'd be so cool to see something like unique, harder versions of the animatronics rocking up once you collect enough presents a la Resident Evil's Mercenaries mode!
Glad you recovered from your sickness and I'm looking forward to watching this video!
Thanks !
Hey, Tetrabit, the reason why you can't interact with anything is probably because you never finished or skipped the "cutscene" at the beginning, so it thinks you're still watching it.
year:2074
security breach unused content:episode 108
Bro
@@theoriginalhamborgor6930 sis
@@christianmartinez3587 Mom
@@theoriginalhamborgor6930 dad
If Survival Mode comes back, I want it to have an insane difficulty, where it summons in a Giga Monty along with all of the other animatronics, so that if you get spotted even once it's game over.
Was just looking around for vids on survival mode because I got told it's similar to one of the game mode ideas we had for the multiplayer mod and I stumbled upon this. Thanks for the credit for the debug menu tool!
Heya! Thanks for making it!
Man, people calling that a soul feels like a cheap way out of the rooftop ending. I know the endings were kind of rushed, but like, I am pretty sure if they were the same, they would make it a lot more clearer than what we got. Vanessa has light reflections in the ending, spirits shouldn't have that, Gregory knows what Vanessa looks like, yet he is confused when the takes the mask off. Even earlier if you go to Vanny's hideout above Fazer Blast, Freddy and Gregory get convinced that they are the same, and since Gregory knows what Vanessa looks like, why is he still confused?
The problem is, pretty much everything other than the Rooftop scene points to Vanny and Vanessa being the same person, so people try to find ways to make the rooftop scene fit in with every other piece of lore surrounding Vanny and Vanessa. Even the rooftop scene itself makes it confusing, as Vanny still looks the exact same as Vanessa as far as we can see from the artwork, no matter Gregory's reaction.
Besides, there really is no satisfying explanation for the implications of Vanny and Vanessa being different people. What IS Vanny, then, if she isn't Vanessa, the protagonist of Help Wanted? Is she a human-like robot of Vanessa without any clear point of origin? Is she Vanessa's twin roped into this thing with the biggest set of coincidences in fiction history? Is she GODDAMN FAZ-GOO??? Every theory about Vanny that claims she isn't Vanessa just feels like a plot twist for the sake of being a plot twist.
Even Freddy says Vanny sounds like Vanessa and Bunny
I heard someone ask once why there were two Chica's Cupcakes stands in that area, and now we know; it's hiding a secret door!!
I can imagine they could add all this later as a free content update, just like Sister Location's secret room.
7:40 dead bird studio theme hat in time lol, bro nice to see people using good music
vanesa being vanny is way more interesting than just some random person tbh.
The survival mode should just be an unpatched version of the game the objective..... Survive the bugs
16:12 I think that ending is supposed to imply Vanessa's spirit is still trapped at the Pizza Plex not that they are two people
Seeing Vanessa turn into Vanny. Really the "lore" of this game is out of SteelWolfs hands. They can take there comic book strips and whatever ending and shove it.
Map bot is the real villain in this game.
Im so glad your channel is getting more recognition from these fnaf videos
looks like i finally get to learn about the survival mode. probs super late tho- UPLOADED 2 MINUTES AGO WHAT THE-
Vanessa and Vanny are the same. I think the comic showing Vanessa still in the building is supposed to represent how Vanessa will always be trapped in the pizzaplex.
Once again i say, if this was any other franchise that came out with a game this messy and filled with unused content due to time constraints, it would have been drilled into the ground, still surprised the average reviews of this game are positive, but who knows i’m just a random stranger on the internet sharing his opinion…
You are really cool, thanks for all this information, your energy is expended for a reason, look forward to the sequel!
I thought the ending where there were 2 vannies was showing that after Vanessa dies her sole is stuck at the pizza plex also if vanny actually makes a robot noise CALL MAT PATT
@TetraBitGaming 16:13 some people in the community theorize that Vanessa standing atop the building is symbolic of her soul being bound to the pizza plex, it can go either way though. Just wanted to tell you.
the ending where vannessa shows up twice is to symbolize that her soul is still stuck with the pizzaplex
FNAFSB: Lost Bits:: Avengers Endgame: Missed Details
To this day i hope some madlad just takes Security Breach and puts back all the removed stuff and rebuilds the Game like it was supposed to be in the First Place. Would be awesome to see and maybe the 60$ worth it.
there's this mod a group of people is working on called "Blast to the Past" which puts the scrapped content back into the game
I really hope they add this back in
I actually got a Fnaf SB ad for this random website at the beginning of this video, oh, the irony..
I am so happy. I've been waiting for this one
Hope it was worth the wait!
damn he is still using the DKC OST in the background, love this so much
You know what would be kinda cool? If nightmare mode makes the anmatronics more scary for example like the nightmare anmatronics Freddy might be the only exception since he's supposed to help but still it be pretty awesome and would help the game be more scary because let's be honest this is the least scary fnaf game in the entire franchise