Texture Instancing for Mac - TouchDesigner Tips, Tricks and FAQs 14

Поделиться
HTML-код
  • Опубликовано: 18 ноя 2024

Комментарии • 9

  • @SeongWookSEO
    @SeongWookSEO 3 года назад

    Thanks for the mac tutorial!

  • @unveil7762
    @unveil7762 2 года назад +2

    Actually this is the right set up also in window. Save a lot of gpu memory, and than you can interact with the instanceID from render picking and the replace method of the texture3DTop. Instead of the ramp top you can simply use a wave chop to set the index .

  • @atetraxx
    @atetraxx 2 года назад

    This is awesome man. Does this pretty much open up Mac to do much of what a windows machine can do? I just dropped too much on an m1 Mac and don't want to put money into a new windows machine

    • @aevin_io
      @aevin_io Год назад

      Whats your experience so far? Lookin into updating my macbook but still not sure…

  • @namor_votilav
    @namor_votilav 3 года назад

    Great tutorial! What is the name of the app in the bottom right that you are using to show key presses?

  • @rkerlenbusch
    @rkerlenbusch 3 года назад

    thanks so much!!

  • @VID.VYATKA
    @VID.VYATKA 2 года назад +2

    Hey!Why when i connecting pas to Geo1 i see just one big rectangle,but not four like in your video?
    And also when i have connect the floor it stay just a wight light with no shadows

    • @zoeychen8487
      @zoeychen8487 2 года назад

      exactly same experience here

  • @d-zuco
    @d-zuco 2 года назад

    It's handy to lock the 3d texture op to save the array, otherwise you will find yourself triggering reset every time the project loads right?