Actually this is the right set up also in window. Save a lot of gpu memory, and than you can interact with the instanceID from render picking and the replace method of the texture3DTop. Instead of the ramp top you can simply use a wave chop to set the index .
This is awesome man. Does this pretty much open up Mac to do much of what a windows machine can do? I just dropped too much on an m1 Mac and don't want to put money into a new windows machine
Hey!Why when i connecting pas to Geo1 i see just one big rectangle,but not four like in your video? And also when i have connect the floor it stay just a wight light with no shadows
Thanks for the mac tutorial!
Actually this is the right set up also in window. Save a lot of gpu memory, and than you can interact with the instanceID from render picking and the replace method of the texture3DTop. Instead of the ramp top you can simply use a wave chop to set the index .
This is awesome man. Does this pretty much open up Mac to do much of what a windows machine can do? I just dropped too much on an m1 Mac and don't want to put money into a new windows machine
Whats your experience so far? Lookin into updating my macbook but still not sure…
Great tutorial! What is the name of the app in the bottom right that you are using to show key presses?
thanks so much!!
Hey!Why when i connecting pas to Geo1 i see just one big rectangle,but not four like in your video?
And also when i have connect the floor it stay just a wight light with no shadows
exactly same experience here
It's handy to lock the 3d texture op to save the array, otherwise you will find yourself triggering reset every time the project loads right?