Is The Division 2 Now Back On Track?
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- Опубликовано: 8 сен 2024
- With the news of Seasonal Characters being reconsidered for The Division 2's future plans, I wanted to raise the discussion of if this sets the game back on a more positive track moving forward. Let me know your thoughts!
SEASONAL CHARACTER NEWS: • SEASONAL CHARACTERS RE...
AUGUST EVENT BREAKDOWN: • The Division 2 "SUMMER...
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I’m stoked and will be reinstalling the game when I get home.
I straight up wrote off the game when they announced seasonal characters. That model is the reason I bailed on Diablo 4. I don’t like grinding a character from the bottom over and over nor do I play a game constantly enough to grind that character to max and still have the time or attention span to do it along side my main character.
It would be one thing if the season model was optional but with new stories and gear walled behind it, I was just calling it quits.
👍 Welcome back!
@@Juice8767 I was out as well. Like, hard quit. I was irritated by them saying they knew my main character was important to me while simultaneously tossing it aside right in front of my face. I simply don’t want to grind levels 1 - 40 again each season. I don’t care if they speed it up some or not. I can’t even stand to grind WONY for the watch points anymore.
So I did the second manhunt (keener trial) for now I’ll hang in there. It’s still going to be on them to bring something to the table I want to play.
Seasons has always been a part of the diablo experience and every season there’s always content that can help grind efficiently and leveling and gearing has always been the fun part of diablo. I can max out a character and build within a few days in D4. For Division 2 it doesn’t work well with that formula since we have things like SHD levels, stat library and expertise which alr takes so much investment in time, they would have to strip all of these in order for diablo like seasons to work which in itself difficult because most of the playerbase have alr invested so much time maxing out their characters
@@gjgjgtcgj with Diablo there are also distinct character classes. There is an incentive to level each of them up using the seasonal model.
Seasonal characters woulda been totally fine....
IF they were optional with some rewards for the players to get from them, weather it be cosmetic or extra materials or something like that
Precisely. I am really into collecting apparel, even how ugly they can be. Seasonal character being an option and not compulsory with fashion rewards? That will encourage me to try it out
@@BennyOManny I think u play a game ,In a game ..thats totaly fine ..but bunny ears baseball caps doesn't do it for me ..sorry ..i do get your point though .Just invalid for me personally
@@singleplayergaming526 yeah I understand what you said there. Some outfits looks completely irrelevant & ridiculous to the game's atmosphere, which is post-pandemic doomsday.
It's just that when it comes to live service with seasonal events, contents, FOMO hits me real hard.
That's why I still want to collected limited stuffs, even just let them gathering dust in stash/collection/storage. Thankfully I'm not a hoarder in real life lol
This...all day this...seaosnal characters should have been a choice, not a requirement. They have this uncanny nack of doing stupid stuff. Proficency for example, creates a huge gap between the player base, makes trying out new builds less likely, makes more gear worthless, impossible to balqnve the game etc etc. I said this from the get go, and whilst i dont expect them to listen to little old me, they surely saw this coming if i did...
They just make mistake after mistake after mistake and i am genuinely dumbfounded at how stupid they can be.
If they just spaghetti code half the content from Division 1 into the Division 2 it would probably double the playerbase…
Everything they do is spaghetti code.
They cant even add a new skin to the shop without the whole game breaking. Let’s not get ahead of ourself
as someone that use to play A LOT of Destiny 2, I think this move is the correct move. Destiny imploded when they sunset old gear and ultimately they walked that decision back and the community was much better off. I know that they're two different games but there's a lot of similarities, and I think this new direction is much better.
Nothing was going to be sunset'd in Div 2.
@thatroykid Yeah I think there's fair comparisons there 👍
Gear resets are mandatory for loot games, and will be coming with lvl 50.
@@blckandwhtknightthere will not be a lvl50.
We might get a new gear slot (watch OS) with DLC.
I agree with this .. I really do
i’m glad that they removed seasonal characters, but i fear it’s too late. many people already decided to move on and have found alternatives like the first descendant. even those big youtubers like greybeard and tux have completely moved on. i still don’t think this means ubisoft cares about this game, im still convinced that they’ve got one poor guy in a dark room working all day to put out the new patches. how else would the bugs get this bad? honestly, i love this game so much. i’ve been playing since 2019 and tbh it never crossed my mind to stop playing it. however when the seasonal character news came out, i was skeptical. moral of the story: if you want players to have a fresh start, MAKE A NEW GAME.
Tuxbandido has not moved on, he has covered more games since, gray has I congratulated him awhile back for leaving.
@jjlightning22 Given I spoke with Greybeard just the other day, I can confirm he's in no way leaving 😄 He's just enjoying the TFD launch at the moment. I've seen this cycle repeat itself endless times since 2016. They'll be back :)
In regards to the bugs, they're "this bad" because a dev team that's a fraction of this game's original size is trying to maintain the code while continually adding new stuff when the game wasn't built to support 5+ years of content. I'm no game dev so I can't speak from experience, but there's a lot of resources online to explain how complex of a job it is.
@@dw4897 I posted a video yesterday... still here!!😁
@@TheGamingBrigadeTV sh!t, oops got you and Lt buzz confused.
The First Descendant is good, but not great. It is fun now, because it is different.
The players will return to The Division as soon as the hype dies down. Division is a looter-shooter, but TFD is a mindless, endless looter-shooter
I’m a returning player with a TON to grind so I’m happy if the community is happy. I wanted seasonal characters as I thought it could be a fun way to experience the game if I wanted to take a break from my main character yet still was able to take all that seasonal progression and transfer it to my main still making account wide progression. No matter what seasons 2.0 becomes I’ll have plenty to play and enjoy. My biggest thing is a happy community and more players to match make with. I hope they continue to support this game enough until D3. Whatever they do I just hope they listen to the majority of players and not just the loudest. Hopefully that’s what’s happening
If you want seasonal characters experience, just make a new one...cause that's exactly what it would have been like.
@justinsaiyan5587 Well said!
@jasonhansen6706 or even better, buy another account.
A true "fresh start" with no access to your legacy power the devs have NO IDEA (as professional game devs mind you) of how to deal with... 🙄
@@jasonhansen6706ist that so? I study game design and I see what they tried with season characters - have absolutely gameplay changing effects and world changes from the very start. Now, these mods may only appear, as it is already, for high end players. Season characters were a way to keep these deep changes separated from the og experience, from your main character. New changes only will happen to those who already played the game, because they cannot change the fundamental gameplay experience from the get goo for new players.
It didn't sound like the best idea, but I would have preferred it if they had gone ahead with it and released it as an optional feature. At least after playing it for a season, we would have a better idea of how good/bad their concept is, and whether they could improve it or scrap it altogether.
It’s the players who play the game and keep it going. Listen to them and the things they want and don’t want. Simples.
well-spoken agree 100000000000000000 %%%
It was a good decision, seasonal characters was a awful idea IMO
That's right in your opinion lol no one got to try it out, I think people are just idiots IMO.
RogueGold - there are two data points I am aware of around where the community was around seasonal characters. Firstly, I ran a poll on my channel that received 250 votes the results of which were 60% against seasonal characters, 35% undecided but willing to give it a try, and only 5% in favor. Now 250 is not a huge sample size, albeit in the context of statistically significant ones it is reasonable (political polls typically only target 500-1000 people to give you a scale to compare it against). But if you wanted a bigger sample size then KVD ran a poll which received 1400 replies which were 80% were happy that seasonal characters were cancelled and only 20% thought it was a bad idea. So i think it is fair to say that the majority were not in favor of seasonal characters and the outcome aligns with the majority of players.
As to whether Division 2 is back on track? For me the answer is no as the only way that the Division 2 gets back on track is when Ubisoft invest in it properly. It was only a few years ago that Ubisoft said that the Division was one of its core franchises yet it only gets a 4 minute slot this year at the very end of the post show event for Ubisoft Forward. That does not say core franchise to me.
You also have said many times that the Division 2 development team is small, even in the comments to this video. Well it is Ubisofts choice to not invest in the game and have a larger development team working on it so I don't think that is a fair excuse for what has gone on the last few years, or what could be delivered.
If the community was able to change the developers plan on seasonal characters, why can't we also have an impact on the direction going forward. We need to stop accepting mediocre rehashed content with a voice over and put forward the argument for truely new content. If the lack of development of new content is about money, then lets find out what the community is prepared to pay for. I know I would happily pay if they were to deliver game modes like Undergound, Resistance, Survival, Last Stand, etc. as we did with the season pass for Division 1. And I also know that others in the community would be just as happy to do so.
The Brooklyn DLC is the real test of the future of Division 2. If it has enough substance I think that they should charge for it. That would the litmus test as to whether the player base is prepared to invest in the game so that Ubisoft will do likewise. Because continuing on with a small development team is definitely not on track for anything other than milking the player base with skins.
🫡🫡🫡
1. Fix the game(bugs)
2. New Content
3. More storage
4. More guns/gearset
5. New game modes
That’s all we want.
More content doesn't bring anything new to the game when we're still power housing through any new content on the same maxed out builds we have been using for the past 3 years. Once we complete new content, we are right back where we are now. Nothing left to do or grind.
Too add, the fact so many people have been demanding more storage is exactly whey the games needs character wipes. Players have so much stored gear that players need more slots to store more gear. That is ridiculous to think about. People rather have a surplus of overpowered gear, power trip every mission and content in the game, rather than having a fresh, new grind to play.
@ElLoboLoco_ All fantastic ideas in theory, but becomes much harder to add in a short window of time when you consider the reality of development with the team they currently have
@@dylanmelotti4301cause that's totally how the incursion was received... oh wait, it was 1 of the best pieces of *actual content* we have received since the devs walked away from the game after s8.
Simple put, you are incorrect. Expertise isn't the boogeyman y'all salty mofos are making ot out to be.
It's like Fox News talking points in these comments. Smh.
@@dylanmelotti4301 do not grind your season in a few hours, realize that 2.0 is taking a level 100 season down to the level 60. There is 40 levels missing.
@@dylanmelotti4301 What's the problem of being OP through new content? I spent 1.7k hours on my character, I think I deserved to run through it like a tornado.
Nothing left to grind? Could it be possible that the devs haven't produced any new gear worth going after? (Just look at the Collector, which focused on grenades, but we have no gears in the current system to support such playstyle, rendering it useless)
Having players replay 1-40 is not new content, because in the end, only lvl 40 gears matter. And if I wanna try out new gearset/build, I could've done it with my main aswell. Besides, the devs are the ones who could've add an option for people to use their main to play through the seasonal content instead of outright deleting seasonal chara. Adding an option to play with our main or seasonal seems to hurt their pride of something.
I was always honestly indifferent about seasonal characters and was willing to give it a go as I've never played a game with this model, I still had concerns.
Not so much as in not being able to use my main to play the new content right from go, but mostly how borked the game would be with this new mechanic.
Like, just in the last weeks we lost sounds, control points are still resetting, clan xp still isn't being tracked and the ammo swap. Yes, they're all known issues and as you've said they have to prioritize.
But my thing is, since project resolve, outside of the bug fixes, the core mechanisms of the game are unchanged yet we've gotten bugs upon bugs. Now imagine them adding in a whole new mechanic to the game.
For the past year, I've loved this game and still do, but my confidence wasn't high that the next season was gonna be playable if not delayed even after a PTS. Maybe, feedback aside, that's another reason why they pulled it without a PTS? Too much instability to make it work or launch on time?
I really wanted to try out the seasonal characters, they should have let us try it out before shelving it.
I agree, I too wanted to try them out.
I think the perfect compromise was to make them optional and you could engage them the same way you can opt in or out of a world event like Golden Bullet.
That would have made the whole thing implementable imo.
My biggest thing with seasonal characters is that much of their benefit can be replicated just by creating a new character, iirc. I understand wanting to do a loot grind and leveling process again, I enjoy them too but not when forced upon me.
I found that out with diablo 4 and in a different genre with mlb the show. Their card collecting mode now has collection resets every season, killed all my motivation to play. 😢
seasonal characters sucked ass
u can go try that in dibalo
Yeah, i was looking forward to it and i havent played D2 in years
I had mixed feelings about the seasonal characters but at the same time I understand the reason behind it. I think after playing mostly ARPGs for the last couple of years I think that it could actually be a good thing for the game. Having a fresh start every 3-4 months allows for better balance to adjust for power creep and allows them to add content that is very game changing without making it a permanent addition to the game, it allows them to add new content that won't be finished in 5 minutes by powerful min-maxed characters. It's also good to get a fresh start to clear out all of the loot you've been hording and gives you a reason to go looking for items again. When I log onto my old characters I don't have much of a reason to keep coming back, I have so many builds and nearly all of the exotic items. This late in the games life they should have just stuck to their vision and tested it. One season wouldn't kill anyone. I don't see how they'll ever be able to create content to satisfy fully leveled and geared players for the long run without a change to the game. At first I didn't like or see the point to seasonal characters, now I love it because it's a different experience each time and most of the fun is getting a character leveled up and feeling the progression as you rise in power and playing around with different build ideas from the seasonal mechanics. Whether Massive is really up to the task of being able to implement seasonal content and balance is a different story. Honestly I have zero faith that they'd even be able to do it.
I am day one player on div 1 and div 2 , shade level 20,065 and for first time in years i am playing and enjoying another game....the new manhunt really bothered me as same old control points , missions and same bounties with different named bosses . Hate the fact that I stopped playing a game I have played constantly since release .
Hopefully the new activities and content with Seasons 2.0 is more engaging 👍
The one thing I am really and I mean REALLY scared about is the changes for 2.0. Because we have no idea how much this could break the game, that’s my main focus because this has been the most colorful experience I’ve had with a game and it being broken after years of the game being out and encountering no to few bugs before.
I do hope it gets better soon though.
Oh I had a bet going that introducing seasonal characters would somehow end up deleting our mains or wiping out our stash.
Honestly, I'd also bet that the main reason they walked this back was because they were having too many technical issues. Saw that the idea was unpopular and used that to mask the fact they really couldn't pull off the seasonal character idea.
But that's just me spinning conspiracy theory plates lol.
Literally, all they had to do was make it optional. That's it. This knee-jerk response is NOT a good thing, despite what people might say, because the devs are now disuaded from trying ANYTHING new. Why should they, when the community complains either way?
Unless you have knowledge of how the game is architect Ed and developed, you have no idea what the effort is to make it optional.
@jesc1968 It's certainly preferable to scrapping all of the hard work they put into it. I'm not a game dev, and I have no respect for telling other people how to do their job, but that doesn't mean I can't have opinions.
The changes need to be significant. I’m not a fan of seasonal characters, especially since the game is five years old.
I know for me personally my interest has dropped a lot, I was looking forward to seasons 2.0 and seasonal characters. I’ll wait and see what the changes are and how they’re going to move forward though.
I honestly would’ve loved seasonal characters it would give me a reason to play the game I have everything already and I don’t have much of a reason to play the seasonal content anymore I just don’t like how some RUclipsrs tried to make this out to be something it’s not whereas it was getting rid of your main despite massive saying it’s not. This could’ve brought more people to the game and a fresh start for me and others who have gotten bored of div 2 but no because to the community change is a bad thing
So start a Hardcore toon, problem solved.
If you are bored change game. Simple as that. The majority of the community is against it. No one got on the hype train of seasonal characters. The community has spoken and was heard. If I get bored with a game I just change and move to another one.
@@Libertarian1776 that doesn’t solve my problem it only makes me mad and frustrated that I’m doing something I’ve already done and sure the challenge is cool and fine but this game wasn’t designed with hardcore in mind
@@myaimisbad9326I have but I’m saying if the division wants to keep me interested they have to do something major like seasonal characters
@@wafov9584 what I don’t understand is why they left the game. You know? We all like and don’t like stuff in the game, they even have the recipe ready from div 1 they could give so much to all of us but they seem to be fine with the current situation. Division was supposed to be one of their best games, this franchise was supposed to be part of the core of this company yet still it feels like they have given up
Their message is still ambiguous. It sounds like they are still doing seasonal characters but are looking to make it possible to progress through the story on main characters is how I interpreted the message.
It's fairly obvious the current seasonal model has gotten stale and doesn't keep player engaged for long and the daily average player counter reflects that. If the game want's to see growth and player retention, it needs drastic changes to keep players engaged in which there will always be people who are not happy with the chances which I why I think they should just move forward with seasonal characters.
I honestly do not get the point to why players feel the desire to keep power tripping through content on our maxed out builds like we have been doing for the past 3 years. Even with the new seasonal events, projects and changes I don't see them offering more challenge or difficulty for our builds like how the game offers now.
Either way. I think seasonal characters is the best change the game's long term health and will remove the monotonous gear grind most of us have felt for years. I don't think many people are thinking long term about seasonal characters and are creating opinions based off of their emotions now. At some point every player will eventually reach endgame fatigue when they max out their builds which seasonal wipes would solve and make every season feel new and fresh. If they truly just completely canned seasonal characters, this is far worse for the game than not having seasonal characters.
And the true irony, these people saying the are returning to the game because seasonal characters may be getting cancelled will all mostly likely quit playing the game anyway because of how stale the gameplay gets after maxing out gear. The current model is why player retention is low, the game offers nothing else to do once you acquire the build and gear you want then max that gear out.
I was on the fence about the seasonal characters. I wanted to see what it was all about first before they pulled it. It doesn’t affect my support of the franchise, I will still play it and what changes they do I’m sure it’s for the better.
Ill state as I did in a previous video. Im a bit bummed about not getting seasonal characters. But hopefully the rest of the changes still entice me to play more than three times a season.
If they want to change their minds that is fine. But we need to have something. The game is stagnant. Please add D1 or the gear sets. Add more hunters,let them be random.
They will not, the community has been asking for division 1 stuff and legendary open world, this 2.0 is what we are getting. Even after they change everything.
I joined the community 3 years ago, not from division 1.
@Taylamar70 Seasons 2.0 still has a lot coming with it, I'm excited to see it in action on the PTS 👍
@@RogueGold No it doesn't dude. Seasonal Missions, Projects, Scouts, and Objectives, all already exist. That's literally the only things we are doing this season. Sure they will be "new" ones, in the same sense that each Season's Manhunt is new, but it's really the same and we all know it. So aside from story there is nothing really new.
Yep, Copy and Paste, repeat. That is not the definition of new seasonal content!
@@7BitBrian that and it's 5 years old, I really don't see the point of changing modes of game play, just add to the map.
It was nice running the opposite way through missions, but honestly anything they add will get old in hours to days, because we I will run it till it gets old for us.
IMO this is great. The community as a whole pointed out the flaws of how this would work and that it just truly felt like something that did not need to be in this game.
the very loud group of people on social media is never "the community as a whole". they are a small minority.
I don’t know why they were mandatory instead of being choice based. Like had they let us choose if we wanted to do seasonal characters or not, the feedback would have been completely different
I just want division 2 to have more impactful exotic items (think of destiny 2 or diablo) exotics that really change playstyle or expand on mechanics ect. Like you said in this video loot really doesnt matter much after a certain point but even then equipting exotics doent feel like it changes much either. You could easily go without them in most cases. I also really think they should bring back the idea of updating the specializations, look how updating the subclasses helped destiny 2 in so many ways
Although the errors are being solved faster, we also still have that feeling of uncertainty with these long silences... I love this game and I totally support the developers, because they have brought some content despite having few resources on their part. ubisoft. But as I said just now, that feeling still exists for several reasons:
1- They could have canceled the seasonal characters by public request, as they have said.
2- It could have been that it was an incomplete system, where we were only going to create a new character, with an experience boost, but having to do the campaign quickly to get up to 40. The rest is the game that we already know.
3- My bad feeling is that perhaps they canceled it themselves, due to lack of resources, to dedicate themselves to TD3 or something else and they have only told us this to keep us quiet for a while (unfortunately we already saw this happen)
4- You could have come up with a better idea for this project.
5- They really understood that it is better to update the endgame, improving the difficulty of the game, which is something that veteran players have been waiting for for a long time. (And many more details).
Of all these sensations, I only hope that it is not No. 3. It would be very sad if this happens, because TD2 deserves to have content in line with the great game that it is.
As you said in the video, I think they should have done at least a PTS to be able to test this system a little, and then polish it, I totally agree with that. But I also agree with improving the endgame, focusing on difficulty, raids, incursions, mission modes, and PVP (although I am more PVE, PVP is very fun playing with friends and having confrontations).
Not sure why people said you were part of the cancellation, as your recent videos have a lot of negative comments.
I wasn’t thrilled with seasonal characters but was going to stay to see how it played out. 🤷♂️
Internet's gonna internet 😅
I've been a fan of this game since day one of Division 1. We literally do the exact same thing every week. We did Pentagon and Darpa like 3xs last week between daily and weekly. We need more missions or something besides just new bullet sponges
They're working on an all-new DLC with new zones and missions for early 2025 👍
Just implement separate seasonal ladder servers. If people want to play and reset every season they can play on those servers.
Personally, Im very bummed seasonal characters are not coming.
As somebody trying to get back into the game after YEARS, its very difficult. Going up against 1000+ SHD when you're only 40 SHD is discouraging and somewhat ruins the ability of new players or (old players) coming back into the game.
By "going up against" are you referring to PVP? If so, I highly suggest you try out Conflict as opposed to the DZ. They made the change earlier this year to where SHD Levels are disabled within there, so only your build matters 👍
@@RogueGold I was referencing DZ. Good to know about conflict. Thanks!
We all got our butts kicked in the Dark Zone. And I mean from veteran players. I was 300 shd going up against players 5000-6000. My shd is 9000 now and I’m fighting all of them I even fight players with 20000-60000 shd and all of their gear max expertise. Seasonal characters can’t do 💩. Even if you got against a veteran who started again you would get killed. They know how to play how to shoot how to strafe. PvP is different you gotta spend some time to learn it. As for the new players? The moment they start the game they leave it. They can’t even understand the mechanics and how it’s done. We spent so much time in the game since div1 and they wanted to do what? Grind every season with seasonal characters? For the first time the community has been heard.
People had a shit fit about seasonal characters and now they r having a shit fit about them being removed. Typical 2024, no matter what happens some1 will bitch. I was no fan of seasonal characters but I was willing 2 try it. Every1 thks this game should b catered 2 each individual person that plays it.
I felt like the seasonal characters in Division 2 would have been akin to Diablo 3's seasonal characters. The Devs were trying to be creative and change the way we play the game to bridge the gap of the next few years. I was looking forward to a new way to play and try some creative adjustments to the seasonal only elements. They should have waited for the community to try the PTS before making the decisions to keep it or can it.
Haven't been in tune of Division 2 stuff for a while. There were going to be seasonal characters? That's something I've always wanted. Diablo 2 has been played for two decades because how much replayability ladder characters give the game (on top of all the random loot and dungeons). Seasonal characters in D2 would add more healthy competition for the game when everyone's racing for seasonal firsts and leaderboards. Shame.
The negative feedback from the community with Season 2.0, the technical issues, the issues Ubisoft is facing in Japan on top of the release of The First Descendant and player drop off for that title probably were all factors in making this decision.
Ive been playing division since the 1st one and when division 2 came out i pretty much played it exclusively. Nothing else compared to it but since this season started i found myself barely touching it and started to play other games. Unless they can give us something new and enjoyable to get our teeth into i think they will find the player numbers will be dropping more and more.
I think a lot of people were disappointed when they delayed the DLC and then they go ahead and cancel heartlands which dealt another blow to the community. They then cause an uproar by announcing seasonal characters for 2.0 and this season has been so full of bugs its ridiculous. They really need to sort themselves out, fix the game and come up with something decent for it.
Id be happy to pay for new content each year like we did with the first year and with WONY. Im sure many others would too if you got something extra content out of it each year.
I was looking forward to the seasonal characters, however if it was decided that it wouldn't be done, well, oh well! Let's move on and enjoy the game. 🤘🏽 Also, Rouge, all you ever do is support the community and encourage us to enjoy the gameplay! Those ppl talking smack and suck a lemon. 😂
😄 Everyone's got their own opinion, it's all good. I look forward to getting back to just enjoying the game, as well!
Here’s a thought, perhaps launch a proper enquirer amongst your customers.
Yes it’s back on track, if they went through with it, it would’ve been the end of this game
I loved most every moment iv played in division 1 and 2 and never got full in deep. It's in a handful of games I think about playing but never do. I had no idea about this new seasonal thing but that would have got me in for sure.
i was presuming that going rogue would introduce some survival mechanics back in from D1. seeing as you'll be hunted by everyone including the division.
Personally, imo, giving seasonal characters this late is not good, and if they still have seasonal characters, it should be optional versus mandatory using it to have things unlocked. I'm cool for players who don't have wony dlc to play with level 40 players. I would like to see unused areas like Kenly College, The Summit, and other areas to be used for rework/possible pvevp modes.
To be honest with you RG, Ubisoft never learn from their mistakes. It was the same when Ubisoft introduced Ubisoft Quartz and NTFs look what happened when they introduced this it was a complete and utter disaster and it ended up nearly killing the Ghost Recon franchise, but it was eventually cancelled. And then they go and repeat themselves by doing something similar with The Division with Seasonal Characters ended up being the same result as Quarts NFTs an idea that very few that welcomed it and more that hated it. We all learn from our mistakes but when they are developed by changing the naming you end up making the same mistake twice.
👋🏼 RG Seasonal characters was going to introduce a 5th character (I was in favour of this) which shows that the capability is there for more inventory space. Do you think we will still get a 5th character with the seasonal characters now not happening??
I'm honestly not sure
Again, I sympathize with the team as someone who is at least somewhat familiar with game development (went to school for it briefly) and can 💯 confirm that this was not a decision they made lightly.
I am however still baffled how they never tried to at least publicly float or workshop it first. And furthermore, I don't dislike the notion of seasonal characters either; it works perfectly fine in other games like POE and Diablo. But it just didn't feel right for The Division - the franchise has an established formula and messing with something that integral so late into development was likely to alienate more players than it could potentially bring in, and I'm betting their own internal testing on top of the feedback lead the devs to the same conclusion. They simply do not have the budget unfortunately to take huge risks like that (and that's on Ubi corporate)
Last point I wanna make is I don't think the franchise will be fully back on track until Redstorm is once again onboard - again, Ubi Corporate F'ing everything up royally.
👍 Solid thoughts as always
I havent played D2 in years, but i was gonna give a seasonal character a try. Oh well. I think that could've been a lot of fun. I've thought about playing again a few times, but after not playing for so long i just feel like im so behind that it's not worth it. It would've been cool to put everyone on an even playing field again and let them actually balance the game in a way that it's enjoyable and challenging for everyone. Last time i played it kinda felt like the game was in a really messy state. I'm surprised they folded so easily.
I was not really happy about season 2 when they announced it... then thanks to your video and information you shared I "put some water into my wine" as we say in my country (France).
I was ready to wait for more announcement and see on PTS what the new gameplay looks like.
Now that they "cancelled" the "seasonal character" I wondering what will be removed with it. Indeed, they certainly thought about different things associated to the "seasonal character" (new character slot, new stash, specific contents etc.) so now I'm wondering what will still be there and what will be removed. How much this announcement will impact season 2 in a global point of view. I guess that we'll have answer in a couple of weeks.
Rogue, I've read the announce, watched your video on it and others videos. I don't read it as there won't be seasonal characters, just that they won't be mandatory to do the new season. What am I missing?
You're not missing anything, everyone is going off of the same announcement message. It's certainly worthwhile to hold final judgement until we get the further info/communication that they talk about. My interpretation, is that it states they are "re-evaluat[ing] Seasons 2.0... with the goal of progressing without [Seasonal Characters]." I'm quite confident they are working to remove them entirely. We'll see what we hear, though!
Well after all these years in Division 2 I got only 2100 level on my watch, but I understand that some players can be bored if they have 10k + and a lot of max tuned builds etc. But I do not think that my characters are super strong /but that is purpose of grind and leveling and progress to be strong right? :)/, I love to play all my four, not use them as a storage only and have it bit as role play -that is part of original description for Division 2 from UBI. Not playing it every day as I have more real-life goals and things to do. I put some effort, lot of time and some money into this game and basically these seasonal characters will ruin all this for me. So, I was never excited by this decision and now if they want to cancel this, I will be happy for it and come back to the game again. :)
Yeah I definitely see a huge negative in seasonal characters. I been a returning division player after several years, and hearing that I was thinking of dropping it completely. People spend loads of time farming their gear they don't want to have to back each season farm it again. I know I sure don't.
I think seasonal characters was a bad idea, but we lost main seasonal feature right now
I’m very happy they aren’t going through with seasonal characters. I’m reinvested in the game again. I was just really upset to start over. I don’t have a lot of time to play each week so starting over would make me not play anymore. It should have been optional for the people who have the time and want to farm and give a cosmetic for doing so. But mandatory was a horrible decision, very glad they got rid of it.
The division needed heartland. Would have breathed a lot of new life into the franchise 😢
I'm a bit annoyed that seasonal characters aren't happening since I was looking forward to a shift in how the game operates. I think it's still going to be Season 2.0 just with the main character instead which I don't know how that's going to work, if they're going to strip and store all the gear and start with zero or if not. If they made the decision by the loudest naysayers, that's unfortunate. I would also like a grand update on Division universe things with all the changes that have happened this year.
The format can change,but not changing the landscape makes it a mute point.
As we say in Spain: It never rains to like everyone.
I'd prefering them at least try to launch seasonal characters and see how it worked. Then they could go back at any moment. Now that'll be a feature we probably won't see ever.
I am happy they are not doing the seasonal characters. I still play this game, but not nearly as much as I used to so seasonal characters would’ve really just ruined it for me.
There was a very real call I would drop the game if seasonals were implemented as they planned it.
The smart move would have simply to allow all the content playable with the mains along with seasonals. This ways if people wanted they would have it. Hell I would even have tried had they done it optional like that.
But forcing it (yes it is forced if you wanted to see the story) was a trrrible call.
They probably were half in half out on the idea anyway and were ready to drop it at any point. Them jumping on these fixes are amazing though thats always great to see.
Man my crafting table is bugged and also is my control points.
Yeah but the max rolls are more important than those bugs.
Same here my control points are still resetting when I log out
@@dw4897 faxxxx I think they all are but yesss 💯💯💯💯
@@woody6659 everything resets for me and I don’t even have alert numbers next to my control points either smh
@goontubefilmz funny now u say that I don't to lol but it's been a pain doing man hurt as I have to get control point back 1st lol
Locking content behind seasonal characters was a bad idea period! They should have offered both option to please both sides
I'm definitely in the camp of people who are VERY disappointed that they walked back from Seasonal Characters. I was VERY interested to see new progression.
Now we're starting over from scratch.
I haven't played in years and I'm just now coming back and starting the game over with a new character, so maybe I just don't get everything, but I don't understand why they can't simultaneously do a mode with the seasonal characters and a mode with the classic game. Why couldn't players just switch at will? I don't get it.
You mentioned a very important thing that everyone is entitled to an opinion and that we don't share the same ideas. But this is one of the things that makes us so different and makes the world move forward, evolve. I have been following you for some time and I respect your ideas, the way you analyze and present everything that happens in this franchise. I like this game. It's unique in its own way and that's what made me keep playing it. However, I think this seasonal project is very stupid. I am convinced that more can be done. There are so many possibilities to develop this game to make it more interesting. Why was the worst idea of all these chosen? In all this time, why hasn't another battle zone - DLC been created? New raids?? Another difficulty level???New rewards?? Why not improve the map of New York, which is so poor in missions? The abyss, as it is played in China??? Or to bring Heartland into the game if they still worked to create this game, and to sell it as well as the Warlords of New York expansion.This game has attracted so many fans because of its uniqueness, because it is so different from other games and there are so many possibilities to develop it. Besides the fact that there is so much to fix on it: call for backup, resetting control points, losing points on Keener's watch and many others.
The primary reason is that this game doesn't have the team size nor resources that a game such as Destiny, Diablo, etc. has to pump out yearly DLC, and more content in-between. Repurposing existing content is this genre is inevitable to a degree, so I think their goal with Seasonal Characters was to make that recycling as fresh and exciting as possible, with modifiers, open-ended choices, etc., while they take the proper time to work on stuff like the Brooklyn DLC- which they have the capability to do- it just takes 2-3 times longer to develop than other games due to the limited number of developers.
As much as i dislike the idea i don't think they should trash it unless it's easily replaced or unless they try it and nobody likes it.
The First Descendant is out and gives me the same vibes I had gameplay and loot chase wise as Division did. It's ok to play another game until this game gets a true paid DLC. If they could find a way to randomize the open world and give us stuff to chase Division 2 could have lasting appeal. We shall see give them room to work on Div 2 and Div 3 and play something else.
Runeacape had a poll going every week at every bank where members can vote for content....it shouldn't be that hard to make an actual poll to get players opinions
I cant see ever stopping playing this game... I'm happy things are trying to be reconsidered. We just want some love for the game while we keep playing.
My thought on it was, make the Seasonal Agents prefab with names and back stories. Give me some story and immersion to it. Don't just have me build a throwaway character.
Can we please have something new to earn, an exotic to grind for or something like that, haven’t had anything since the aurobouros to grind for
The thing is we are now in a weird predicament where they have next to no content until the DLC due to the cancellation of Seasonal Characters, they really only have one other option left to keep the gane going and that is a Gear Score 50 regrind to get everyone back on the same level but this would also mean a shitload of work for dev team with either sunseting useless gear and then rebalancing underpreforming, to make it easier they can bring back some fan favourite guns and gear from Div 1, the thing with countdown is you could have most main builds back in a week of grinding
Content-wise, nothing from Seasons 2.0 is changing. They're still bringing the new gameplay modifiers, Seasonal activities, Master Difficulty, etc., we're just going to be doing all of that on our Main Characters instead of the Seasonal ones.
I myself was bummed with the cancelation if them. And my hope is that Div 3 looks and feels more like Div 2, I feel Div 2 is a softball compared to Div 1, Div 1 was so much more immersive and all drops were so Random that you had to grind to create a good build, in Div 2 you just have to select the gear you want and spend a few hours playing that area and boom you done.
In my opinion it's good decision 4 all those players who stayed with div 2 no matter what, and we are reason why this game is alive, I want influx of new players giving game 3rd life 😅 but not by our expirience
We need Survival in this game. Descent was a breath of fresh air because that game mode offers a temporary reset of the stale meta.
It feels like we are in uncertain times, who knows which way this game will go. They cant keep going with seasons they way they are.
Quick point: Cleaner chungas have three weakpoints. The oxygen tank on his bank (you can hit in like a True Sons' chunga's) will force him to remove his helmet and then you can do headshot damage.
Why is it that everyone that was for this change keep saying “people didn’t want the change blindly with very little info” when the people that did want it had the same info
Map, guns, gear, mission types and grind that’s all we want. Doing the same missions in a specific order and calling it a “scouting” mission isn’t new it’s just a different name for manhunt. I have nothing to grind and won’t be coming back until substantial grind or new content arrives.
well said rogue on all points you said
anyone who thinks your vid caused the seasonal characters to be pulled needs their head examined
agree dude been doing contend since the beginning of time way before that idea of seasonal garbage why anyone would think is vid caused the seasonal characters to be pulled ??? it got pull because the ppl who actually play that game did not want this shit lol
Give the badges talents and stats and legendary exotics...
This👆
Julien back is the right move to get Div 2 back on track and hopefully we will. have more regular feed back like we use to get
I was actually looking forward to seasonal charters
Honestly I was willing to give the seasonal characters a try but I am happy to see them gone. Now for the long list of issues and glitches that keeps growing………. Keep it up man 🎉🎉
The game felt great when I played last night, had a lot of fun
There was no majority that wanted mandatory seasonal characters. That was beyond clear. C’mon now. Not nearly as many people coming out now saying they’re upset UBI backtracked on seasonal characters as there were people who spoke up an against them in the first place. Any assertion to the contrary is disingenuous.
I’m truly sorry if anyone isn’t happy because they wanted this, but you were a fringe minority. It was a poor idea from a creatively bankrupt development team and nothing more.
Very well said, it is a shame for those who looked forward to it but they were a small minority
The minority is always the loudest... polls on RUclips have always shown that "Wanted to try it" over performs the "No"
I I’m very big and pretty well known in the division community and I hate to tell y’all this NO ONE wanted the S-agents. Like do you know how many pvp agents would have just walked away…? How many pve agents would have dipped out. We would have been left with no one playing at all but noobs
@@ToFuDriverS14I wanted to try a seasonal character. If you read YT comments and discord chatter, there were definitely a few of us out here. But that's the funny thing about your rhetorical questions, we'll never know the answer because they cancelled them before we got to try them for ourselves.
@@ToFuDriverS14me and my 3 buddies wanted seasonal characters and saw it as a reason to actually come back and sink more time actually
Do a Bell Curve of where people are at in the game progression of their "main character" and the majority of people are still leveling their main character between level 200-1500 and they are investing their time into perfecting their build(s). They don't want to get derailed. Seasonal Characters are only pluses for newer players or Veteran players. Those who are grinding are the losers and at this point in the game's longevity; that is the bulk of the playerbase. You got to not anger 80% of your remaining players.
you toxic?? Humm I really don't think so. you always seem to way up the pros and cons and give a fair even opinion
Appreciate it!
I'm a veteran player with both division games, more so with Division 2 but I'm glad, imho, that they removed seasonal characters while keeping most of the content for seasons 2.0 in slated for the fall. Seasonal characters are meant for games with large open world with multiple dungeons to explore and different builds to create and test (i.e. Diablo 3) whereas Division 2's map and content are way too limited to host seasonal characters. Division 1 may have a chance with seasonal characters with the map being huge and with a centralized DZ for exploration and pvp, as well as replayable content like survival and resistance but not with Division 2's map and content. With regards to the bugs and whatnot, while it may be a bummer having those in the game, the devs are fixing it slowly with the limited resources provided to them when the game isn't meant to last more than 5 years, so it will take them more time than usual but they are getting there so no complaints. All in all, I'm excited for the game's future with Julian at the helm as executive producer, considering he worked on Division 1 and it was a banger of a game. So, let's keep our hopes up and look forward, starting with season 2 and the upcoming DLC. :)
Your never going to please everyone matey
Keep up the good work 👍
I want the devs to actually wind down div 2 like they said & start getting div 3 ready
The devs that will be doing div 3 will be the Star Wars outlaws devs not the current div 2 staff
@JPDuval-xy4yy They've conveyed no intent to wind down Div 2, they've already teased Year 7 plans 👉 ruclips.net/video/eCJVShGwDB8/видео.htmlsi=AxRsB7qKb54jmHw9
I don’t want div 2 devs working on div 3.
Div 3 is YEARS away
Seasonal characters and seasons 2.0 was designed to extend the game's life up until The Division 3. Not only has TD3 already been announced, but I don't understand the take about players wanting a game to wind down just because they don't want to keep playing it.
Heh i took a huge break from division 2 & i skipped at least 4 seasons too play different games, the removal of seasonal characters is a really good idea due to the division 2 is not diablo at ALL!!!
Also i rather see classified gear sets make a return and ffs add some division 1 exotic weapons & add some WWI & WWII weapons, also I’m tired of playing a goodie two shoes context I should have a choice to help keener with his fight or have those “Rogues” merge back into SHD or ISAC dies off and ANNA replaces ISAC (Man i wish i had Cabal from Command & Conquer: Tiberium Sun)
Overall the devs need to interact with the community more, like Polls on what should be added, host events, in-person meet ups, it’s sad there is lack of interaction with the community other then the livestream & that is it.
I haven't seen anyone saying they are sad seasonal characters are gone. I keep seeing people say they should have been optional.
I'm bummed they're gone. Being optional wouldn't allow them to experiment like they could if they were a completely separate ecosystem from your main.
I’m still waiting for the Division Movie that was supposed to have Jake Gyllenhaal
I'm hyped for when/if we get it!
@@RogueGold I think it would work really well as a prime show
At this point the developers are holding this game back they could’ve made so much money off this franchise, if they dropped heartland as a br and put in goofy skins the game would’ve taken off. People are paying upwards of 20 bucks to buy goofy skins you can’t even see while you play in cod. So I know people will buy ones you can. And we don’t have very many 3rd person br’s the main one is fortnite for cryin out loud.
I lost power due to the hurricane for week, but did they say anything about the control points?
That fix is coming in TU21.2 👉 trello.com/c/B95DUoxr/227-endgame-control-points-and-invaded-missions-reset-on-every-login
Glad they not doing the season characters because I was definitely going to drop this game
Is that Quiet Roar you’re using?
Following, what gun is that?
It's the "Dare" Named GR9 LMG 👍
I wasn't a fan of the idea of seasonal character because it reflects a lot of Massive's way of band-aid fixing problems that require a lot of work to fix. Restarting the player's progression has been a reoccurring theme and I wish there's another way to make the game more interesting.
One of the other outlets to curving difficulty better is a healthy amount of nerfs to the top performing contenders (like Striker), but the community has historically shot any attempts to do that down as well. So 🤷♂️
Seeing this while roaming trough good old DZ at D1 👌🏻