Hear me out: You've done a lot of work with mini-games. But what if you make an AI for board play? Because frankly, the board AI is somewhere in the range of neanderthals.
Thanks for the suggestion, I’ll definitely put it on my list of ideas! I’ll have to be honest though, this is a bigger undertaking. You very likely have to use deep reinforcement learning (or something equivalent) to make any sort of reasonable progress. I’ll have to wait a bit more before I take on these bigger projects. For example the map location detector for counter strike took ages to develop and train, and it got less views than a simple Mario party video I put together on a few evenings. I’m working full time and don’t really have the capacity to start any large projects right now… maybe some day :) I could probably spin up a simple rule based bot that makes reasonable choices, but I don’t think I’d be satisfied by that.
finally more programming with julius
And more is on the way, I’m already working on the next project :)
these videos are so interesting and well made, hopefully this gets more visibility
Thanks man ♥️ every comment helps!
Hear me out:
You've done a lot of work with mini-games. But what if you make an AI for board play? Because frankly, the board AI is somewhere in the range of neanderthals.
Thanks for the suggestion, I’ll definitely put it on my list of ideas!
I’ll have to be honest though, this is a bigger undertaking. You very likely have to use deep reinforcement learning (or something equivalent) to make any sort of reasonable progress.
I’ll have to wait a bit more before I take on these bigger projects. For example the map location detector for counter strike took ages to develop and train, and it got less views than a simple Mario party video I put together on a few evenings.
I’m working full time and don’t really have the capacity to start any large projects right now… maybe some day :)
I could probably spin up a simple rule based bot that makes reasonable choices, but I don’t think I’d be satisfied by that.