Star Citizen Live Q&A: Hangars and Cargo

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  • Опубликовано: 19 июл 2024
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Комментарии • 605

  • @tyller77189
    @tyller77189 3 месяца назад +153

    Questions/Time Stamps
    12:40 How do we prevent unwanted people from getting into our personal hangar?
    15:50 What about group members or party members?
    18:43 What happens if you buy a larger ship bigger than the hangar that has been assigned?
    23:55 Will other players be able to access their stuff in your hangar?
    25:47 How many home hangars can a player have and can they change the location after they choose them?
    27:57 Are there plans to allow personal hangars that are not at the major landing zones?
    33:13 How are you going to make finding a party members hangar not a scrolling contest in the elevator if you're in a large party?
    36:47 Is there an occupancy limit inside the personal persistent hangars?
    38:10 If a player is inside their ship, inside their personal hangar and they log out from the ship bed, where do they wake up?
    40:12 Can we equip weapons in our personal hangars despite the armistice zones?
    42:40 What does all this mean for our OG hangar flare items? Can we use them to decorate our personal hangars?
    48:15 How does manual or autoloading work at outposts, scrapyards and other non-hangar specific locations?
    58:19 Is the mass of cargo still planned to affect ship performance?
    1:00:47 Eventually we will be able to attach almost anything to a cargo grid, how is progress on that going?
    1:03:10 Will you be able to attach a space suit to the cargo grid?
    1:05:14 Is there any future at all whatsoever for cargo decks beyond just buying tractor beams and empty containers?
    1:06:43 What happens if we bring contraband or stolen goods back to our personal hangar?
    1:10:09 Current storage crates are indiscernible from one another in name and appearance, will it be possible to differentiate storage containers via changes to either the label, name, colour or some other means?
    1:11:44 How much total SCU can the freight elevator hold at any one time and are all freight elevator capacities the same at all locations?
    1:13:09 Will we be able to call up multiple vehicles simultaneously on a single vehicle lift?
    1:15:50 Is there any other location besides the personal hangars where the ship lifts are being used to deliver vehicles to you?
    1:16:22 Hypothetically, if I go out to the plains of Lorville or Microtech and I coerce a kind and gentle Kopion onto my ship, and I bring that ship back to my personal hangar and then I coerce the kind and gentle Kopion out of my ship and into my personal hangar, and then I leave. Does that Kopion now persist in my personal hangar for all time?

    • @rolinthor
      @rolinthor 3 месяца назад +3

      Please do find/replace: “hanger”::”hangar”

    • @tyller77189
      @tyller77189 3 месяца назад +7

      @@rolinthor It must of bugged you that I misspelt it 17 times XD It's fixed now. 👍

    • @rolinthor
      @rolinthor 3 месяца назад +2

      @@tyller77189 OCD man thanks you.

    • @karmabad6287
      @karmabad6287 3 месяца назад +4

      Thanks for the time stamps. MVP!

    • @crispy9175
      @crispy9175 3 месяца назад +2

      ​@@rolinthorhe was right the first time.. This was about personalized clothing hangers. Not aircraft hangars. 😅

  • @blakewilliamson6761
    @blakewilliamson6761 3 месяца назад +259

    Can certainly appreciate the long form conversation with minimal edits. While it's disappointing, it sounds like these guys made the right call. Respect for them being up front about it.

    • @CitizenScott
      @CitizenScott 3 месяца назад +12

      For sure. Nice to hear Chad explain that they couldn't get it in because they weren't able to get it in.

    • @rolinthor
      @rolinthor 3 месяца назад +6

      CIG has a tendency to be “up front” about things only very late in the game.

    • @tropicthndr
      @tropicthndr 3 месяца назад

      Especially since Chris screwed over everyone by firing the Devs working on this project because they wouldn’t relocate to UK.

    • @Kenny.G60
      @Kenny.G60 3 месяца назад +1

      This was a live episode, there should be no edits in this stuff

    • @Exsulator2
      @Exsulator2 3 месяца назад +1

      @@rolinthor "Up front" meaning, in reality, "down behind"

  • @eavdmeer
    @eavdmeer 3 месяца назад +86

    Big respect to cargo-Chad for not pushing to live with a half - baked version of the hangars. That having to scroll through dozens of personal hangars in a large party is easy to solve, by the way. Just have a permanent button for your own hangar that doesn't scroll like the lobby in the habs

    • @crispy9175
      @crispy9175 3 месяца назад +3

      🧠

    • @ThAt0n36Uy
      @ThAt0n36Uy 3 месяца назад +3

      Definitely can see how disappointed Chad is about missing release, I really feel for the guy. We're all patiently looking forward to the actual release of the new cargo work, glad they took this approach. Hope they give him a nice vacation to rest and recharge once it's finished. Definitely deserves it!

    • @ericwollaston5654
      @ericwollaston5654 Месяц назад

      Totally agree about the respect for the decision. Hangars being broken and having no players be able to access their ships or inventory would have made SC not a game at all.

  • @Daggre
    @Daggre 3 месяца назад +31

    So glad to hear you recovered from your fall Jared! My first thought when the show was cancelled due to unforseen circumstances was "Oh no! I hope Jared is ok!"

  • @alphacentauri3069
    @alphacentauri3069 3 месяца назад +42

    This is what we need more of. Clear communication. I don’t care if it’s good or bad news. Clarity is what we care about.

    • @MidnightWolfSDJ
      @MidnightWolfSDJ 3 месяца назад +7

      They have been doing this for years now? lol!

  • @borkug1566
    @borkug1566 3 месяца назад +140

    I'm happy Jared is OK.

    • @ReptexPro
      @ReptexPro 3 месяца назад +4

      Me too❤

    • @splurg123
      @splurg123 3 месяца назад

      Did something happen? I haven't been following development closely lately.

    • @spacep0d
      @spacep0d 3 месяца назад +7

      @@splurg123 He fell and knocked himself out, gave himself a concussion.

    • @splurg123
      @splurg123 3 месяца назад

      @@spacep0d thanks for letting me know. I am glad space dad is okay.

  • @williamlewis1805
    @williamlewis1805 3 месяца назад +106

    Cargo Chad has a great head on his shoulders, I’m confident this will turn out okay

    • @BGIANAKy
      @BGIANAKy 3 месяца назад

      Ya but that mile on the target analogy was straight braindead lol

    • @mcjoyful8102
      @mcjoyful8102 3 месяца назад +9

      @@BGIANAKyno it wasn’t. It was a very apt description.

    • @BGIANAKy
      @BGIANAKy 3 месяца назад

      @@mcjoyful8102 no.

    • @brad433
      @brad433 3 месяца назад +9

      @@BGIANAKyAs a developer myself, the description is exactly right. We regularly have to make schedules months out, about features we don’t yet know all of the detailed requirements for, nor know exactly how to do it yet, or even exactly what we want. You get started and iterate and figure things out along the way pursuing the vision for the feature. As you get closer and learn more, and iterate on it, the schedule gets more accurate, but being off a few weeks is not uncommon and it’s very challenging to hit the mark exactly. It really is a mile long dart throw. It’s not easy.

    • @BGIANAKy
      @BGIANAKy 3 месяца назад

      @@brad433 still not a good analogy. I work in software development myself as well. The analogy is not good. I am sorry.

  • @konigwolff
    @konigwolff 3 месяца назад +28

    Okay. My off topic chat point I'd like to bring up is, DO NOT REMOVE BED LOGGING!! You do that, and the interior of a ship is so much more useless. What's the point of "living" in your ships, if you can't live in your ship. I already really miss being able to have friends log off in my Connie. My buddies and I would live on that thing. They would log off in my beds to take care of irl stuff. Then log back in to come help. It was almost like they were just resting while I was getting to the mission. Now they have to stay afk. Soon, you might take all of it out?? Why? How can you say it's not part of the games future. It's a life/space sim. It is absolutely part of the game. Don't start cutting things because you want to rush it. You will start losing so many customers if you do stuff like this. Maybe not over beds. But plenty of other things.

    • @Fellicthepwnage
      @Fellicthepwnage 2 месяца назад +1

      They’re not taking away the ability to log out and log back into space, they’re just reworking it so it’s not tied to beds. That’s all they meant by bed logging is going away.

    • @Rockyroad321
      @Rockyroad321 2 месяца назад +4

      @@Fellicthepwnageif that’s the case then I’m 100% fine with that. I’d LoVE to log out in the middle of a desert and spawn back exactly where I left off.

    • @ZaphodTube
      @ZaphodTube 2 месяца назад +1

      down the road you can always log off and login again at the same place - but getting a good night sleep in your bed will give you bonuses. Sounds like a good plan.

    • @Rockyroad321
      @Rockyroad321 2 месяца назад +2

      @@ZaphodTube logging back in exactly where I left off would be amazing. I always hate getting kicked for inactivity just to be spawned back at the furthest station from where I need to be.

    • @Rockyroad321
      @Rockyroad321 2 месяца назад

      @Luffy-rf1ek I’m fine with bodies staying like ark. Imagine you have your nice beautiful base on a planet, you log off and then spawn back in new Babbage apartments cuz you didn’t bed log. I much rather spawn exactly where I left off even if it’s in the middle of the desert.
      It also gives more immersion. If I’m stranded in the desert then I NEED rescue, most rescues now are forced, I’ve called rescue many times when I don’t even need it. Quickly relogging spawns me at a station, it feels like cheating.
      I once flew out into the desert with a few friends to do some off-roading and intentionally left my engines on so the ship would drift away so I could give the rescue team some gameplay.
      I’ve seen many occasions when people fake scenarios just to have a certain type of gameplay, that doesn’t feel real.

  • @Godwinsname
    @Godwinsname 3 месяца назад +7

    "Cargo decks still serve a purpose.."
    - "No. They do not."
    This is what I LOVE about CIG. Honesty. Refreshing honesty and candor.
    Self-awareness and lack of marketing fluff/speech/bs in these shows.
    Thank you Jared, and thank you CIG for staying true to yourself.

  • @Drivertilldeath
    @Drivertilldeath 3 месяца назад +68

    For Hanger Security how about having shields allways up (hanger doors still open but shields are allways up) and those shields only let it ships/players who are on the Accepted list. All others are treated as Hostile and cant get past the shields. I think this is a simple fix and helps to block pvpers/griefers.

    • @robwoodring9437
      @robwoodring9437 3 месяца назад +11

      Yeah, simple sci-fi solution for area denial. Good idea.

    • @DannoHung
      @DannoHung 3 месяца назад +4

      I generally like this approach, but I would like to see it "physicalized" to allow for hacking/intel gameplay. Shield frequency code or something like that which has to be punched in. Maybe three modes: static frequency which is quick to share, but vulnerable to scanning, frequency hopping pattern that has to be distributed as a security key which can only be hacked/stolen, and a fully randomized hopping pattern for when you're not trying to collaborate. Could be useful for landing inside other ships too.

    • @el3ctr1csix22
      @el3ctr1csix22 3 месяца назад +3

      You triggered the hangar hanger meme in me. They should have thought about griefers first...probably they have no time playing their game themselves. Happens in development.

    • @el3ctr1csix22
      @el3ctr1csix22 3 месяца назад +10

      ​​@@DannoHungplease don't.... Personal hangars should just be that, personal. Where we have our time for ourselves. Back in the days there was no intention in this kind of player interaction 'PvP'. Your player stuff at something like an homestead should be safe.

    • @aussiescotsman4145
      @aussiescotsman4145 3 месяца назад +4

      How about just not grief8ng a personal hangar?​@@DannoHung

  • @itviking1651
    @itviking1651 3 месяца назад +12

    If your only ship is too large for a hangar and requires a docking port, I wonder if they still just give you a max sized hangar.

  • @CrazyDanishViking
    @CrazyDanishViking 3 месяца назад +12

    A Way to fix the griefer in the hangar is, that the owner of the hangar, has the ability to use weapons inside the hangar

    • @AshU-ug2fy
      @AshU-ug2fy 2 месяца назад +2

      This makes sense actually, target range inside hangar makes sense.

  • @-OldMan-Fox-
    @-OldMan-Fox- 3 месяца назад +1

    Every so often I watch an entire vid for Star Citizen live, this was one of them. Thanks for the info update and thanks to Chad and Jared to bring it all together for us. Great info session on what is to come you've got my attention. Cheers

  • @dragonstu1
    @dragonstu1 3 месяца назад +9

    I would rather wait for hangers and cargo elevators when they are working as they should, cudos to the devs for not giving us them in a broken state.

    • @rhwlol
      @rhwlol 3 месяца назад

      ok

    • @spacep0d
      @spacep0d 3 месяца назад

      *hangars, *kudos

    • @mattb8754
      @mattb8754 3 месяца назад +1

      Kudos to them for not giving us something more broken than usual, condemnation to them for over promising as usual.

  • @bradtravis2440
    @bradtravis2440 3 месяца назад +8

    Just put a force shield across the elevator door that only party members can walk through

    • @AshU-ug2fy
      @AshU-ug2fy 2 месяца назад

      Good idea. HOWEVER..... TIME THIEF!?!?!?

  • @artlife9563
    @artlife9563 3 месяца назад +14

    So...if you join a big party of 30 people in order to do a group mission. Lets say its Xeno threat or NT lockdown. All 30 of those people have access to your hanger. You and 20 of those party members are at the mission the other 10 could just take everything in your hanger. And any other unsuspecting person who wants to group up. This will do wonders for teamplay and random groups popping up.

    • @williamlewis1805
      @williamlewis1805 3 месяца назад +5

      That’s what I thought too and it’s sorta true. They can steal anything you have left around, they won’t be able to access your inventory there. Slightly better, but yeah huge potential for theft

    • @williamlewis1805
      @williamlewis1805 3 месяца назад +1

      Can you repack commodities into larger boxes?

    • @ThePolysyllabist
      @ThePolysyllabist 3 месяца назад +3

      This is why they AREN'T allowing party members to access your personal inventory at this time. That will be coming later when they have the functionality to differentiate between someone more or less trusted (25-30min mark)

    • @artlife9563
      @artlife9563 3 месяца назад +6

      @@ThePolysyllabist That is not the issue. It's a persistent hanger. Anything you leave laying around like your hanger flair, suit lockers, sub gear its up for grabs. You could always just not leave it out, but then what is the point of a persistent hanger. Just have a regular hanger.

    • @starbreaker_zed
      @starbreaker_zed 3 месяца назад

      ​@@artlife9563
      A: You realize in the plan there is the ability to break into hangars, ships, land claim structures, etc. Your stuff will never be 100% safe. There will be different levels of security, and Stanton locations will be safer than outlaw spaces like Pyro. But yeah, they can and will take your stuff. Period.
      B: Items taken will be marked stolen. The thieves can get a crimestat, and law enforcement will be after them. Its not a free for all.
      C: Their hangers are open too. So if you find out someone is doing this, you can take stuff back from theirs.

  • @51ghardy
    @51ghardy 3 месяца назад +1

    Thanks for the transparency, Jared. I appreciate you guys, and I love seeing this game develop.

  • @T3hBr0k3nM0nk3y
    @T3hBr0k3nM0nk3y 3 месяца назад +5

    Holy frakk, Jared! Hope you're feelin' better, buddy! 🤞😬 I'm not worried about waiting a few more months for features to hit playtest. The reasons (stability!!!) are sound. Godspeed! And many happy returns, Disco!
    P.S. We can still go full Reaver ship if we get a boltdriver function on our multitools!

  • @DozolProductions
    @DozolProductions 3 месяца назад +3

    Assuming we can get personal Hangars in any place that can spawn ships, i believe it would be super nice that diferent places had diferent costs abd modifiers.
    For example a hangar in the new cargo hubs would come with more SCU capacity or less cost for moving it. While diferent stations could have bonus to, refining, building, fueling, repairing, ammo cost, or be a stop to leave bounty pods, or have more personal item and weapon storage.
    Basicaly your starting location buffs your main game loop, but also makes it worth to go other places to get buffs from elsewere.

  • @AbbreviatedReviews
    @AbbreviatedReviews 3 месяца назад +3

    I do hope that they make it possible to log in and out from personal hangars sometime soon. I know it would kind of defeat the whole "train ride through the city" gameplay we've endured for so long, but I'd love to have a better reason to venture through these places than the repetition of running back to the hangar...

  • @grast5150
    @grast5150 3 месяца назад +3

    Allowing more than one personal location/hanger is a great money sink and pretty much part of every MMO. An even better idea for money sink is to allow transfer of goods from one location to another. This would ensure that players do not feel completely anchored to one location and has a side benefit of forcing players to spend money which is core to any MMO.

  • @teahousereloaded
    @teahousereloaded 3 месяца назад +1

    This was amazing. Well thought out, well investigated, well articulated.

  • @crispy9175
    @crispy9175 3 месяца назад +1

    I'm glad you all held off till it's better. The game is worth waiting for.

  • @KillerTyphoons
    @KillerTyphoons 3 месяца назад +5

    When are the Revel and York hangars be implemented?

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 3 месяца назад +20

    Are you well, Jared? You sound like you at the recovering end of a cold or flu or something!! I wish you well!!

    • @tawelwchgaming8957
      @tawelwchgaming8957 3 месяца назад +7

      12 min in... he talks about how got a concussion...

  • @Embarkation1
    @Embarkation1 3 месяца назад +39

    I will happily wait another three months, if this feature then comes in in an awesome condition/state.

    • @master8127
      @master8127 3 месяца назад +8

      We will wait and then.... we follow the Hull C example =)

    • @j.d.4697
      @j.d.4697 3 месяца назад

      I would have rather had the new hangars even if they only worked 10% of the time. 😛

    • @justalex4214
      @justalex4214 3 месяца назад +4

      ​@@j.d.4697 no you wouldn't because if the ship spawning in your hangar breaks, the game becomes pretty much unplayable ;)

    • @SpaceDad42
      @SpaceDad42 3 месяца назад +2

      You will and it won’t.

  • @rotccoyote1
    @rotccoyote1 25 дней назад

    Two months late, but as always, I do appreciate you Disco, and what you do for the community. I look forward to meeting you someday at an event. :)

  • @Learning-Account-Yee
    @Learning-Account-Yee 3 месяца назад

    Love the update on all of this with hangars. Excited to see they are taking the time to release it when its more polished.

  • @bestcyber1
    @bestcyber1 3 месяца назад +4

    Felt like he was talking about the BMM ( Locked in a vault )

  • @FreshFoams
    @FreshFoams 3 месяца назад +2

    i agree that party members is way too insecure for hangar commodity sharing. i feel like the org you are in, too, should determine who's hangar you can see in the elevator, and additionally give individuals the options to allow/disallow the sharing of specific commodities you own with the org, or tiers of members within the org. the game squad kind of does this with the vehicles for each team, where the squad leader of whomever interacts with a vehicle has to approve/deny if they may operate it, but once approved, all squad members can operate it freely. i like the idea of something like this: where i can approve/deny someone to pull out my hornet, while permitting any org mem to take construction materials without asking, but disallowing even the request to take my gold or quantanium

  • @wafflesinsanity
    @wafflesinsanity 3 месяца назад +3

    Its strange that Cargo Chad called it "Bay Jeeng" Point. I and all my crew usually call it "Bye Genie" Point.... Now we need a pronunciation guide lol, I also just saw this was addressed mid video lol.
    Secondly, Thank you again Jared. Love your candor and respect for your fellow devs, and thank you Chad for actually detailing the issues and spending time to explain *why* decisions are being made and the direction the team wants to go. This is the kind of transparency I would love to see more of. Dates are not necessary, timelines are inconsequential, but telling us where the teams are, what their intention is, and what we will actually see in game... That is beautiful.

    • @robwoodring9437
      @robwoodring9437 3 месяца назад +2

      Bikini Point. Where SpongeBob SpacePants lives.

    • @crispy9175
      @crispy9175 3 месяца назад

      I bet he calls it calliope too.

    • @crispy9175
      @crispy9175 3 месяца назад

      ​@@robwoodring9437😂😂

    • @spacep0d
      @spacep0d 3 месяца назад

      It's pronounced Bye-jeeni Point. "Bay jeen" point makes no sense.

  • @RobertTheCoder
    @RobertTheCoder 3 месяца назад +2

    Hanger access for party members is not good for a lot of players. I am in multiple orgs, and I will party-up with for missions, but I don't trust them in my hanger. I want to provide access to only trusted friends.

  • @ReptexPro
    @ReptexPro 3 месяца назад +1

    I think cargo Chad just makes everything the right way. Thanks for that❤

  • @leevah
    @leevah 3 месяца назад

    Great episode, and super respect for Chad, it's easy to tell how much he loves the game. Keep it up!

  • @stevecc2942
    @stevecc2942 2 месяца назад

    Thank you for the detailed q&a, can't wait for this first version... and also can't wait for cargo mass to affect ship mass (on or off grid, I guess!)

  • @KittehBit
    @KittehBit 4 часа назад

    I would say, granting someone access to my hangar and granting him the ability to spawn in any of my ships is just as high of a "trust" issue as with the personal cargo.

  • @ivanshiek
    @ivanshiek 3 месяца назад +2

    You could make Hangar Trespass, like the Ship Trespass feature. Like use the same code and modify it to work with hangars. It should also work with the impound feature.

  • @viperino1573
    @viperino1573 3 месяца назад +2

    considering the state of ptu right now, it was probably a good call, just to do was repairs before adding the new hanger mechianics.

  • @carolinasteamers3201
    @carolinasteamers3201 3 месяца назад

    I found out about star citizen back in October of last year and have done spent over a grand in it. Best game I ever played. I m 40 and support u guys all the way!

  • @raging_casual
    @raging_casual 3 месяца назад

    Respect to the cargo team. If it wasn’t ready, then it was the right call. Shows a lot of integrity, and I’m glad to see CIG has people like Chad in place to make those decisions 👍

  • @peterleblanc661
    @peterleblanc661 3 месяца назад +2

    I really want a gun range in my hanger. Weapons should be allowed to owner of hanger and then anyone the owner allows:party, named players, org, etc. One thing that I've felt was severely missing was a place in the cities to test out the weapons and weapon attachments. I think the gun vendors in at the very least the major cities should have a gun range attached to shop for weapon testing. Set it up like individual bays with walls between from indoor ranges and make it where the weapon is only allowed inside the bay so you can't shoot anyone in adjacent bays. Great show regardless.

    • @alexparris7769
      @alexparris7769 3 месяца назад +1

      The funny thing is that the old hangar module actually had a gun range attached to it. Never could understand why they never made it into the game proper

    • @spacep0d
      @spacep0d 3 месяца назад

      I suggested this independently, a shooting range in one part of the hangar, perhaps as a piece of 'furniture' which allows weapon fire. One person at a time, or one person per lane.

  • @Gwydion_Wolf
    @Gwydion_Wolf 3 месяца назад

    "Welcome to: We're Back" ----- sounds about like how my week has been.... glad its friday.

  • @Tomipolus
    @Tomipolus 2 месяца назад

    Thank you for welcoming me back to Werback, it is nice to be back home again.

  • @Atljeepboy
    @Atljeepboy 3 месяца назад +1

    There should be a "Permissions" menu for personal hangers so you can specify what party members can and can not do.

  • @kristoferkenny6161
    @kristoferkenny6161 3 месяца назад +1

    100% total respect on this choice making of not putting it into the initial launch, I rather have it in the game working properly and little to no issues, then rushing and just getting it out for the main launch.

  • @sky_raider_2354
    @sky_raider_2354 3 месяца назад +1

    So what if i have a kraken privateer would my hangar size be tailored to that? Or would it go off of my reclaimer?

  • @shaneedwards596
    @shaneedwards596 3 месяца назад +1

    glad to hear you are feeling better Jared 🙂
    seems like a lot more is to come that will flesh out SC to be the game of not just a generation but a game of generations to come... happy to be a part of the 'verse
    yeah I'm with Jared on this... bodies should be attachable.... so we can go out on a limb, to collect corpses

  • @lestrike2707
    @lestrike2707 3 месяца назад +8

    Take your time guys and make it stable! 3.23 is already packed with features t othe brim! ^_^

  • @starstreamir3817
    @starstreamir3817 3 месяца назад +5

    ... Paraphrasing a couple of Murphy's laws: ..."Nothing ever goes exactly as planned", and "Take any projected completion time frame and double it, and you will be closer to the true time frame." Smart man that Murphy... 😏

    • @tropicthndr
      @tropicthndr 3 месяца назад +1

      The true run time was fkd when Chris fired the Devs working on this who wouldn’t relocate to UK.

    • @fishbaitx
      @fishbaitx 3 месяца назад

      ​​@@tropicthndr you don't need to be here you know.
      you think you enjoy complaining or trying to get a rise out of others but you'll remain miserably chained by the past which you can do nothing but moan about until the day you let it go (insert obvious children's song here) .

  • @Lars52528
    @Lars52528 3 месяца назад

    Thanks for sharing this with us!

  • @wakirk
    @wakirk 2 месяца назад +1

    As for security, there used to be atmospheric shields. Can't those shields be increased in power and keyed to a person or ship to selectively allow/deny trespassers, and the owner be able to enable/disable these security shields?

  • @stephanlange9157
    @stephanlange9157 3 месяца назад +1

    It's the right call, when devs are not comfortable with puting a huge feature in the game. Much respect, it's not easy to admit that a feature set is just not ready for prime time.

  • @ivanshiek
    @ivanshiek 3 месяца назад +2

    Understandable. It's good that you're making right decisions. We don't want a game show stopper.

  • @korniestpatch
    @korniestpatch 2 месяца назад +1

    My big question is, if I bought a hanger upgrade like the Aeroview hanger, will I have access to this now as my personal hanger or is it going to start off as standard for everyone?

  • @RyoninShonin
    @RyoninShonin 3 месяца назад

    Thank you very much for the explanation. Great episode!

  • @Raigoth
    @Raigoth 3 месяца назад +5

    Really hope they fix the Hull C with a new patch soon. I keep clipping through the ship and being thrown into space whenever I purchase something and try to get back on the ship.

    • @wolfpunkbot
      @wolfpunkbot 3 месяца назад

      How are you even able to get into the ship? When I call it, it's either invisible or the doors won't open.

    • @el3ctr1csix22
      @el3ctr1csix22 3 месяца назад

      ​​@@wolfpunkbotwith luck, though a dingy ship is useful. Spawn it, put it on a pad and call your HullC. Use your dingy and EVA to your HullC

  • @Wangchuk-Champa
    @Wangchuk-Champa 3 месяца назад

    Thank you guys

  • @Tainted-Soul
    @Tainted-Soul 3 месяца назад

    Thank you Chad for being open and upfront it is a shame that its not going into 3.23 but I am looking forward to it

  • @medicsansgarantee
    @medicsansgarantee 3 месяца назад

    in another mmorpg with npc guards guarding a forbiden entrance, it was possible for gathering an extreme large group of players and rush in all the same time, and reach places were not meant for to be reached.

  • @DernausGaming
    @DernausGaming 3 месяца назад +1

    So my largest ship currently is the mole i think that is a loaner for the Arrastra, will the hangar be size Arrastra or the loaner?

  • @gravdigr27
    @gravdigr27 3 месяца назад +1

    When my girl comes home I'm gonna ask her, "Hey, you wanna see my cobra hiss?" 😂

  • @Roboticus_Prime_RC
    @Roboticus_Prime_RC 3 месяца назад +1

    Glad you're ok, Jared!

  • @Dr.Kryptanical
    @Dr.Kryptanical 2 месяца назад +1

    I do have a question what about ships like a carrack that's supposed to come with it's own seperate industrial hangar if you buy the expo pack since I plan to buy it on sept 2nd am I gonna have a seperate personal hangar for that?

  • @catfood4142
    @catfood4142 3 месяца назад +1

    my ONLY question being, if cargo loading are no longer automatic, you'd have to load by hand...how do you deal with Catac Railen ....
    it has 300, exteneral ...cargo boxes...and they don't look like huge boxes.....
    how do you deal with that awesome, fancy looking...very interesting allien cargo ship ...

  • @donk8961
    @donk8961 2 месяца назад

    Glad for the restraint. When a system touches on things as basic as calling a ship, the tolerance for failure is more slim.

  • @JohnVanderbeck
    @JohnVanderbeck 2 месяца назад

    RE Hauling mission cargo, you absolutely should be able to take it somewhere other than the intended destination, not to sell it but to facilitate trans-shipping and cargo consolidation. This is how cargo works in the real world. Smaller ships should be able to grab smaller cargo runs from various smaller locations, and consolidate them all at a larger station where say a Hull-C will take it all to somewhere else for final delivery.

  • @jodomarj9063
    @jodomarj9063 3 месяца назад +8

    I’d rather you get hangars and cargo correct, than release it as a buggy mess. Besides, I wanted the new looting system and map in, was my thing. It will get done when it gets done, pantiently waiting since 2012 😂.

  • @crazys8s
    @crazys8s 2 месяца назад

    I think one of the best ways to accomplish that, is letting us have fps weapons tied to our ships. Not unlike that one bug that got fixed a while ago. Where you could store weapon on your ship, and repairing replenished the weapon

  • @masav6432
    @masav6432 3 месяца назад

    What sized hangar will you get if you CCU to a larger ship from a small ship?

  • @axelmousti5812
    @axelmousti5812 2 месяца назад

    It's not a significant delay, and it allow to to avoid another 3.18. There is nothing to justify or be ashamed the cargo package is a big chunk of the game, well done.

  • @vik12D
    @vik12D Месяц назад

    I think Atlas does great for players and ships when logging off. Your character and ship are right where you left them, and anyone can interact with them.

  • @fredjohnson7480
    @fredjohnson7480 3 месяца назад +1

    DedLeader had a video with a ton of great questions. Called: "Things About Persistent Hangers We Don't Know Yet!" -
    Will certainly keep people from partying with rando's and forgetting to drop party when they log out.
    Be nice if the hangers could be assigned to your org so you don't have to be in party to let someone in. like GW2 Guild Halls.

  • @TheSfyfe
    @TheSfyfe 3 месяца назад +34

    I sometimes get so confused why people get so sweaty and weird about delays to features and releases. I mean... We're talking about a video game, not a new treatment for cancer. No ones' lives are on the line, and the world will keep spinning if we get to play cargo in July instead of May. 🙃
    Thanks for making a cool video game! I'm excited to play it when it's ready! I hope the sweaty gamers in this community doesn't make your life too difficult!

    • @sodanakin
      @sodanakin 3 месяца назад +6

      As much as I agree with your comment i do want to point out that some people are of age and have invested in the game at age, for some time is more important than others.
      Just to keep in mind, rest I totally agree with , but its good to keep in mind that some are more "time limited" than others, thus leading to the responses they give :)

    • @JB-gb7uu
      @JB-gb7uu 3 месяца назад +3

      People have backed this game and died of cancer. I personally know someone that is getting treatment and may not live to see the fulfillment of this vision that started in 2012.

    • @j.d.4697
      @j.d.4697 3 месяца назад

      Because some people made the mistake to get in 10 years ago and to expect fast results.

    • @danhtown1
      @danhtown1 3 месяца назад +2

      People are heavily invested in this project, that’s all it is, and they are tired of being strung along

    • @blackworldtraveler3711
      @blackworldtraveler3711 3 месяца назад

      Yup I never worry about things I can’t control and go with the flow. Just like anything else in life.
      I also read the TOS.
      Can still play what’s available and have a life with other interest,hobbies,and activities.
      And even though I pledged around $7k it isn’t an investment.

  • @KotDT
    @KotDT 3 месяца назад

    awesome updates and answers!! o7

  • @robj.6040
    @robj.6040 3 месяца назад

    Is there a problem with instancing personal individual items instead of a whole hangar? This would allow more versatility with microsystem interaction.

  • @buschmaster4600
    @buschmaster4600 3 месяца назад

    Look into the way co op works on Farm Sim. The owner of the farm can go into the multiplayer menu and choose specific rights for each person. Such as the ability to buy/sell equipment, buy/sell land, buy/sell commodities, and even the ability to drive the other players vehicles. Being able to grant certain access to specific players would be awesome.

  • @White_Glint
    @White_Glint 3 месяца назад +1

    >find/create dead body
    >put some magboots on them (after you turned them on)
    >stick body to hull
    :)

  • @D.Enniss
    @D.Enniss 3 месяца назад +1

    GIB **Selective Armistice for Personal Hangars!**
    Allow owners / selected players to draw weapons inside Hangars, while leaving everyone without permissions unable to draw weapons.
    Does that fix the problem? I think so :D

  • @CosmicTurtle13
    @CosmicTurtle13 3 месяца назад +2

    quick clarification. They say the hangar you get is tied to the largest ship you currently have. is that from the ships that are currently in game or will I get a hangar that is sized for my Kraken that I am very patiently waiting for?

    • @813WolfShadow
      @813WolfShadow 3 месяца назад

      This is legit the only thing I wanted answered. I own an arrastra. So am I getting my loaner mole sized hangar or an arrastra sized. Oh well. Time will tell I suppose.

    • @PatrickFisker
      @PatrickFisker 3 месяца назад

      You are not supposed to land a kraken in a hangar, but dock it. So there you have ur answer.

    • @813WolfShadow
      @813WolfShadow 3 месяца назад

      @@PatrickFisker Question still stands for people who have bought unreleased ships that are supposed to actually land.

    • @PatrickFisker
      @PatrickFisker 3 месяца назад

      @@813WolfShadow i think they will get a size for it if its concept or not :)

    • @813WolfShadow
      @813WolfShadow 3 месяца назад

      @@PatrickFisker I'm hoping lol! Time will tell

  • @AlphaCitizen
    @AlphaCitizen 2 месяца назад

    Can we get a notification when someone enters or leaves our Personal Hangar, so we'll know if some random we invited to party to help with Siege or XT is trying to steal our hoard of loot?

  • @jan-christophglaser1763
    @jan-christophglaser1763 3 месяца назад

    Love it!

  • @spacep0d
    @spacep0d 3 месяца назад

    It would be fun to have an area for target practice in one's hangar. This could be an asset purchased by the player, and they should be able to place it where they want. Length can be a reasonable range but players can bring targets closer to reduce difficulty. Scopes would be used for distant targets.
    Allow one person or one person per lane (add lanes in modular fashion). Door opens like regular door. Auto targets reset themselves with 'hit' effects and appropriate sound FX. Player should have choice of various target styles.

  • @EeroafHeurlin
    @EeroafHeurlin 2 месяца назад

    Being able to choose Grim Hex as starting location would be most excellent. Just add to the confirmation dialog that GH is not for newbies.

  • @TedManAte
    @TedManAte 3 месяца назад

    Use the terminal displays from the overdrive initiative bunker missions on the side of the cargo containers for naming

  • @spacep0d
    @spacep0d 3 месяца назад

    Jared, glad you're okay man! Recover well, sir. Concussions are no joke.
    Maybe I missed it, but is your personal hangar sized for your largest flyable ship or largest ship you own even if it's not flyable? Guessing it's largest flyable, but I'm looking for confirmation.

  • @Viktoria_Thaelin
    @Viktoria_Thaelin 17 дней назад

    missed it the first time, they're doing the cargo stuff out of LA so makes sense why they keep having to push it back.

  • @eltreum1
    @eltreum1 3 месяца назад

    With all the committed changes it seems smart to get all the UI and QOL stuff sorted so it looks good and durable for the extra load and chaos that comes with ILW and free fly events and XT. Save the heavy lift of the new inventory plumbing and potential perils when things are a bit calmer unless it's really ready. Measure twice to cut once as they say.

  • @AbbreviatedReviews
    @AbbreviatedReviews 3 месяца назад

    With such a huge change in the fundamental flow of the game, it's probably safe to assume it would have some hiccups. I think many of us are used to kind of powering through such hiccups, as frustrating as that would be. But I've always been a fan of a more functional and polished product so I hope this is the new standard.

  • @hyneklos
    @hyneklos 3 месяца назад

    we like your job guys !!! thx

  • @RippleEffect420
    @RippleEffect420 3 месяца назад +1

    They could have a code to access the elevator and an animation like sitting down in a chair for single elevators or for groups like drop pods so no one else can get into the hangers... does anyone think drop pod elevators with a hand scanner if in a group so only they can access it or with a password? it could look cool with drop pods back to back in a circle or different patters and kind of makes since for a game to avoid anyone in your hanger you don't want also the pods would be on a pole to give you a visual in a circle of six with another six on top ready to come down if you have a big crew and this repeats until everyone is in.

  • @Noidhole88
    @Noidhole88 3 месяца назад

    That makes sense to me. Don't break the ability to call a ship to a hangar. But yes, I eventually want to use my fish tank, Manarik and Vatio Vittas in my hangar at some point...

  • @everettumphrey
    @everettumphrey 3 месяца назад

    I also appreciate the concerns you have before dropping a patch that might have issues, and I don't mind waiting until you get it stable and secure. I'm not disappointed, because I'm a backer. I hope you are ok, as I don't like getting knocked out either, except trying to walk after waking up. lol, that is funny. Maybe add a crime stat to multiple attempts to break into player's hangers.

  • @voodoo22
    @voodoo22 3 месяца назад

    Can we get some tools to move cargo faster? Multi beamer?

  • @ref2491
    @ref2491 3 месяца назад

    Did they answer if/how we can spawn a snub in the hanger for an 890 or Carrack? I understand how you load a ground vehicle but not sure about a Pisces or small ship for an 890 etc. Maybe I missed it?

    • @thesheep3077
      @thesheep3077 3 месяца назад

      You just spawn the pisces, move it to the side, off the platform, then spawn your 890, and then move the pisces onto the 890. easy

  • @stephenmolinski6837
    @stephenmolinski6837 3 месяца назад

    Send are love and support to all the Devs and everyone that is involved at SC ❤

  • @1927deano
    @1927deano 3 месяца назад +1

    Player: *chooses auto loading*
    Autoloader: mañana

  • @shaddouida3447
    @shaddouida3447 3 месяца назад +2

    Star Citizen Squadron 42 Update

  • @malachiashley528
    @malachiashley528 2 месяца назад

    having a "lost and found" that you can pay to retrieve items is PERFECT fix

  • @LazyBunnyKiera
    @LazyBunnyKiera 3 месяца назад +1

    Give us the ability to add a specific person access to your hangar/inventory by name. BUT also make it so if the other person accepts the invite, it also grants you access to their inventory/hangar.
    And/OR give us the ability to give other players the ability to deposit items, but not withdrawal items. So i can give my friend some stuff, but i can't take their stuff.
    Essentially just give us the ability to add players similar to M$ Windows permissions. IE let us add users and give each user Read and/or Write access. Give and/or take access.
    And perhaps any item that is given, can be taken back, but only that item. So if i have deposit access only, i can give a friend a gun, but i can take that gun back later, even if i can't take anything else out.
    Alternative.. let us mark different inventories or even individual items as Shared.

    • @shaddouida3447
      @shaddouida3447 3 месяца назад +1

      Star Citizen Squadron 42 Update

  • @BionicFreakOfficial
    @BionicFreakOfficial 2 месяца назад

    Y'all talked about occupancy limits while inside a SINGLE hangar, but what about the number of hangars per station/city? This has been an issue in previous updates, but with these gigantic changes, it seems like there will have to be a massive rework of each system to allow any number of people (not just 20) to access and use their hangars at ALL TIMES.