5:27 I would like to comment on that "rushed endings" part with a suggestion from what I have noticed when playing all the endings as a whole, by focusing on WHEN this game was released: During the mid 2000s era, Arcsys had lost the rights to Sammy Sega for all the GG characters that didn't appear in GG1 or in the books,or the ability to make more fighting games. This is the reason why GG2 only had the essencial characters (not even naming Dizzy for copyright problems) and changed to a tower-defense / MOBA gameplay. This game bombed, and hard. Arcsys was moving to Blazblue as the new FG franchise, and the port for ACC into consoles could be the last Guilty Gear game there could be. And so The story of Accent Core + was written with the intentions of giving each character closure on their characters, no matter the cost, and usually gives them a new arc as well. Path 1 is the best conclusion for their character, while Path 2 takes more liberties but ends their stories with a more "bittersweet" tone. They were so sure of these endings that unlike in other entries, the Paths for some characters are the same for the other character involved, and not all Paths 1 were meant to happen in the same timeline. The Paths 1 for Sol,Ky and Dizzy were used for build-up for Overture (because remember, Daisuke paired Ky and Dizzy without build-up, ACC+ was released a year later). That's why their Paths 2 feel so numb, because those would never be continued. I-No and Testament also had their paths dedicated to explain their absense in Overture, especially as That Man and Raven appear but not the second servant of That Man. Path 1 leaves them out of the game with a chance to return (I-No is labelled as a traitor and is frozen in time,Testament peacefully protects the Grove ) and Path 2 kills them (I-No by screwing with everyone, Testament gets eternal rest). As for the others, there are many good examples: -May learns she's Japanese and either fully accepts the Jellyfish pirates and Johnny as her family, or can leave in search for her family. -Potemkin and Chipp become legendary protectors of Zepp on their Paths 1, while their Paths 2 is how Chipp TAKES OVER THE GUILD to cleanse it of corruption and Potemkin dies and passes to legend status as a martyr too. -A.B.A. completes her arc of giving Flamant Nagel a body ,either a completely human one in her Path 1, or the head of a Robo-Ky after capturing Dizzy on their Paths 2, which is still giving him a body. And the most obvious case of this: Venom. His story revolves around his nightmares with Eddie and what to do with the Guild after the passing of Zato. After a fight with Millia, he decides he should focus on a new enemy, the P.W.A.B., which yeah it works,but it's doesn't feel like the best ending for his arc. This is why this is his PATH 2, while in in his Path 1 HE KILLS MILLIA, has a final fight on his nightmares to overcome his feelings from Zato and disbands the Guild, finally moving on. No matter the cost, it ended his arc perfectly, and even gave him a new one by mentoring Bridget's brother. Really, the story of this game is so underrated and could skip a lot more about it, but I hope this wall of text was of any interest.
About Ky and Dizzy: I'm not sure about pre and post Accent Core Plus, but in GGX+, Ky's ending plants the seeds for their relationship in a very sweet ending. ruclips.net/video/HrLFnc3u7Wc/видео.html Fantastic comment though.
I plan on doing it since I still got extra footage of it, but not for now. Still got a few games to cover before going back to this one. Though I do want to at least finish the whole first up to XX titles, then move on to Blazblue series. Been wanting to trace the devs past games recently
I like it! Thank you for this review, I just started playing! 💕
5:27 I would like to comment on that "rushed endings" part with a suggestion from what I have noticed when playing all the endings as a whole, by focusing on WHEN this game was released:
During the mid 2000s era, Arcsys had lost the rights to Sammy Sega for all the GG characters that didn't appear in GG1 or in the books,or the ability to make more fighting games. This is the reason why GG2 only had the essencial characters (not even naming Dizzy for copyright problems) and changed to a tower-defense / MOBA gameplay.
This game bombed, and hard. Arcsys was moving to Blazblue as the new FG franchise, and the port for ACC into consoles could be the last Guilty Gear game there could be. And so
The story of Accent Core + was written with the intentions of giving each character closure on their characters, no matter the cost, and usually gives them a new arc as well. Path 1 is the best conclusion for their character, while Path 2 takes more liberties but ends their stories with a more "bittersweet" tone. They were so sure of these endings that unlike in other entries, the Paths for some characters are the same for the other character involved, and not all Paths 1 were meant to happen in the same timeline.
The Paths 1 for Sol,Ky and Dizzy were used for build-up for Overture (because remember, Daisuke paired Ky and Dizzy without build-up, ACC+ was released a year later). That's why their Paths 2 feel so numb, because those would never be continued.
I-No and Testament also had their paths dedicated to explain their absense in Overture, especially as That Man and Raven appear but not the second servant of That Man. Path 1 leaves them out of the game with a chance to return (I-No is labelled as a traitor and is frozen in time,Testament peacefully protects the Grove ) and Path 2 kills them (I-No by screwing with everyone, Testament gets eternal rest).
As for the others, there are many good examples:
-May learns she's Japanese and either fully accepts the Jellyfish pirates and Johnny as her family, or can leave in search for her family.
-Potemkin and Chipp become legendary protectors of Zepp on their Paths 1, while their Paths 2 is how Chipp TAKES OVER THE GUILD to cleanse it of corruption and Potemkin dies and passes to legend status as a martyr too.
-A.B.A. completes her arc of giving Flamant Nagel a body ,either a completely human one in her Path 1, or the head of a Robo-Ky after capturing Dizzy on their Paths 2, which is still giving him a body.
And the most obvious case of this: Venom. His story revolves around his nightmares with Eddie and what to do with the Guild after the passing of Zato. After a fight with Millia, he decides he should focus on a new enemy, the P.W.A.B., which yeah it works,but it's doesn't feel like the best ending for his arc. This is why this is his PATH 2, while in in his Path 1 HE KILLS MILLIA, has a final fight on his nightmares to overcome his feelings from Zato and disbands the Guild, finally moving on. No matter the cost, it ended his arc perfectly, and even gave him a new one by mentoring Bridget's brother.
Really, the story of this game is so underrated and could skip a lot more about it, but I hope this wall of text was of any interest.
About Ky and Dizzy: I'm not sure about pre and post Accent Core Plus, but in GGX+, Ky's ending plants the seeds for their relationship in a very sweet ending. ruclips.net/video/HrLFnc3u7Wc/видео.html
Fantastic comment though.
Nice. Will you do +R on its own later? Since it got rollback and is the final version of the XX titles.
I plan on doing it since I still got extra footage of it, but not for now. Still got a few games to cover before going back to this one. Though I do want to at least finish the whole first up to XX titles, then move on to Blazblue series. Been wanting to trace the devs past games recently