How to make an adaptive crosshair in Unreal Engine 5

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  • Опубликовано: 30 янв 2025

Комментарии • 13

  • @khaotixy
    @khaotixy 5 месяцев назад +1

    Best video about this yet, thank you so much!

    • @StumpDesigns
      @StumpDesigns  5 месяцев назад

      No problem! Glad it helped

    • @khaotixy
      @khaotixy 5 месяцев назад

      @@StumpDesigns can you make a tutorial on how to switch the cross hair icon when pointing at an interactable? Like switching from a dot to a hand icon for example when the player points at a door or something!

    • @StumpDesigns
      @StumpDesigns  5 месяцев назад +1

      Sure, I can do that

    • @khaotixy
      @khaotixy 5 месяцев назад

      @@StumpDesigns thank you!

  • @HR-hb9yb
    @HR-hb9yb 27 дней назад

    thanks

  • @wyzepoi_gamedev
    @wyzepoi_gamedev Год назад +3

    Nice

  • @khaotixy
    @khaotixy 5 месяцев назад

    So I managed to do it! just an issue, the crosshair blinks instead of staying white.... how can I fix it?

  • @khaotixy
    @khaotixy 5 месяцев назад

    Update: I'm now following this video and after 6:05 the preview doesn't show the crosshair at all, any idea why?

    • @khaotixy
      @khaotixy 5 месяцев назад

      it could be because the event begin play already exists in a default blueprint that comes with the first person controller, could you help me out with this? I'm kinda lost :(

    • @StumpDesigns
      @StumpDesigns  5 месяцев назад

      Try going to your project settings and make sure you have the proper hud class and character setup.

    • @khaotixy
      @khaotixy 5 месяцев назад

      @@StumpDesigns I'll check that for sure... everything else is kind of a mess though because I had already made an interaction system before so idk which parts of the tutorial to use or not to, can I contact you through discord maybe? I really need some help in this :')