"IS THERE EVEN SPACE FOR ANYTHING ELSE??" 14 ROUND MADNESS | Mechabellum Gameplay Review

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  • Опубликовано: 21 авг 2024
  • "IS THERE EVEN SPACE FOR ANYTHING ELSE??" 14 ROUND MADNESS | Mechabellum Gameplay Review
    Update 0.7.42 Chaotic Fun
    Three experimental features
    Three experimental features
    Random Free Units
    During a game, players will encounter several opportunities to obtain units for free. Get 5 squads of Sledgehammer, or 3 Wraith, or 1 level 7 Rhino for free? Players will encounter many such difficult choices.
    To ensure that the game doesn't end too quickly, the player's base health has been increased by 500.
    If this feature proves popular, we will introduce rare units through this feature in the future.
    Duplicate Reinforcement Cards
    Many reinforcement cards now appear multiple times in the game. 2 Laser Sights? 4 Ranged Specialists? 3 Nukes? It's possible.
    Changing Deployment Zone
    The deployment zone for the first round will now be slightly smaller than before. We hope this will improve the first round layout diversity of certain MRR ranges.
    Balance Adjustments
    Melting Point
    The production interval of the Tech [Crawler Production] has been adjusted from 30 seconds to 32 seconds.
    Scorpion
    HP increased from 19677 to 20661
    Attack increased from 10305 to 10821
    Equipment
    [Enhancement Module] adjusted from level 2 to level 3
    The effect of [Absorption Module] is adjusted as follows: Increases the equipped unit’s HP by 30%, and converts 90% of the damage dealt to HP.
    #autobattler #mechabellum #paradox
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Комментарии • 8

  • @der_balrog1383
    @der_balrog1383 6 месяцев назад +12

    In round 14 blue still had 850 credits when the round started... Rip

  • @BellicoseDrake
    @BellicoseDrake 6 месяцев назад +4

    Yeah, Mustang Hi-Ex was a mis-click on round 6. It was supposed to be range. I had plenty of other chaff clear.

  • @TheAstraios
    @TheAstraios 6 месяцев назад +1

    @Idle Cub - I was thinking that the balance between the different commanders has changed quite a bit with the free units.
    Since the free units get the bonuses of the commander the heavy armor specialist's 17% hp applies to them. The same as the cost controls -13%.
    Surely since you get so many free units now any commander that had a bonus to their units Heavy armor / aerial specialist are innately stronger than they were previously.

    • @greuju
      @greuju 6 месяцев назад

      No shit.

  • @Jay-ej5ht
    @Jay-ej5ht 6 месяцев назад

    Very fun game to watch! Was wondering if some very long range scorpions would have done anything? What do you think?

    • @idlecub
      @idlecub  6 месяцев назад +1

      Siege + Acid (+range if enough credits) scorp is kind of nice when there are a ton of ground giants on the board, like in this case yeah. Not sure about the economics right now, if blue was ever in a good position to bring those out

    • @bakudans4851
      @bakudans4851 6 месяцев назад

      @@idlecub only if they took giant hunter, but who would have guessed that there where 2 more rounds to go.
      And once more the team with more EMP wins.

  • @almightyeragon5265
    @almightyeragon5265 6 месяцев назад

    Could you pause or slow down the replay when you focus on one side because I kept wondering what blue side was doing every time you zoomed into red side.