Math for Game Developers - Texture Coordinates
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- Опубликовано: 27 ноя 2013
- Wherein we apply texture coordinates to our triangle mesh so that it can be rendered with a texture.
Find the source code here: github.com/BSVino/MathForGame...
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These are always helpful to watch
Thank you for the hard work, mate !
Crate video, thanks. ;)
love the vids, keep em coming!
Thank for MFGD, good work.
Nice!
Anything on UV Unwrapping?
Can't find much on the Coding / Math behind the subject.
Why did you have to use an array of bytes? Can do you not just specify parts of the original texture to load in directly, or are the bytes just a way of the storing the coordinate data?
You don't specify the texture coordinates for every single point on the model, only for the triangle vertices. If you need to get more detailed with the texture, then you can use more triangles. Did that answer your question?
This will breaks the indexed rendering !
Because 2 triangles can share some of the same x,y,z coords but often the u,v coords are individual for the triangles.
what is the software you are using?
good shit
No
@@official-obama yes