Animated Spellbook: Dnd 5E CHAOS BOLT (ft. Jacob Budz)
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- Опубликовано: 11 сен 2024
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Chaos bolt is a ridiculous 1st level spell covered in this episode of the animated spellbook.
This was lots of fun, Thanks Zee!
Hey jacob noticed there werent any comments on your comment so now there is and im off to continue watching sunder love ya man
@@mystictabletop6040 I like your idea to add comments to his thread I enjoy doing it to
I didn't expect to see yall while watching an animated spellbook love both y'alls channel's.
Hey i was wondering if you have a link to those spells you made for sorcerer?
You guys should do this for every class. Would love one for Paladin and Druid especially
"Hey, what are we standing in line for?"
"I don't know; some sorcerer is putting on like a special show or something."
"Hands Across America"
"For science!!!" Echos across the landscape as body start to drop one by one
@@TheArachnidCompany all those bodies drop in about 6 seconds
It _can_ do unlimited damage, but if it ever does, you’d be better off playing the lottery than D&D.
when the dm has to summon a tarasque to avoid a tpk
So, who’s going to Vegas?
Holy Shit, Ablehawk!
Wild magic lets you manipulate the odds a little though...
if it ever does, they're still rolling.
“Force damage” = a chicken thrown at your face. Magic Missile is now just a mage throwing three chickens.
That follows.
Have you ever tried to dodge a chicken thrown at you? I rest my case.
I mean chickens are hard to throw, they resist.
Eldritch Blast is when the Warlock throws a pooping chicken
If it hits you hard enough that chicken is cooked
Did you ever play the legend of Zelda?
"I've cast chaos bolt once... it wiped a city... so.many.jumps..." *Said traumatized, 1st level sorcerer, that stopped practicing magic after his first spell* ...chaos bolt, not even once.
Have this character multiclass a monk or fighter or something with no magic and this is their backstory
@@keepermovin5906
Other Caster: "I cast..."
Traumatized Sorcerer: ""
OC: "Why does he always do that?"
How is xp calculated if you murder entire city at 1st level?
@@_Ekaros Meticulously.
@@_Ekaros It isn't, because ho uses xp?
"There's not enough water spells"
God damn it Jacob, you're so right. Thank you for speaking the truth.
Water and ice spells have been lacking for a long time.
I made a custom wizard who specializes in water and ice magic. Took a water genasi, took a few spells modified them. I.e. fire bolt -> ice bolt instead of fire damage deals same dmg but piercing
Same with fireball -> water ball deals immediate force damage 2d12 if creature fails dex save if you spell dc they are trapped in the ball of water for one round and take an additional 2d12. When combined with a reflavored bonfire it changes dmg from force to suffocation(whatever that may be) those who fail a dex save get trapped in ball of ice for 3 turns unless that make a strength check to break free dc 18
@@bd323333 the breaking free DC should be the spellcasting dc
@@bd323333 Sounds like you made a pretty busted spell
Thats not reflavored. That's just objectively better fireball. Same dmg potential at base, more if you get extra die at upcast. Dmg type that nothing is immune or resistant to. Adds a trap creature for a round plus a follow up cantrip that adds 3 additional rounds of trapped with a DC of a lv 13 character with 20 in their casting Stat.
Fire ball just does 8d6.
Chaos Bolt pairs extremely well with Empowered Spell meta magic - for just one sorcery point, you can increase the chance to a bounce from 12.5% to nearly 33%
Didn't think of that!
Definitely a spell I love to cast as a Wild Magic Sorcerer before turning into a potted plant.
There is a d10000 wild magic table
@@WatchTower10 I don't really like that table tbh. A lot of the effects can just end a character. Not through damage or anything. Just done.
@@corgborg1288 Yeah, I wish there was a table with like 250 effects, and I wish more of them were minor mechanical things, instead of stuff that can derail the campaign or ruin a character
@@corgborg1288And the last one just permanently ends the campaign unless you're epic-level. (Nearest star goes supernova. That would be the sun.)
Leif Fitzsimmons Frey *laughs in space campaign*
“Exterminatus!”
Head canon: chaos bolt is what happens if you cast cromatic orb with out the diamond material component.
Edit: Glad so many people like this bit of flavor
Headcanon accepted
Nice
I love it.
Awesome.
Or maybe when you have a diamond but it's worth 49g
Keep in mind in the plane of mechanus all damage rolls are avaraged meaning the d8's will always roll 4, so if you cast chaos bolt in mechanus it will always jump, potentially infinitly
Chaos bolt in a lawful plane?
It'll be 5
_The bolt jumps like 4 times and fizzles out, as a floating holographic piece of text appears. Reading the text, you learn that some higher modron is pissed at this chaotic example of magic, and forbid it from continuing._
_The spell has now been errata'd to the modron-made "law bolt" spell while you're on Mechanus._
_It's the most generic, uncreative spell you can imagine._
@@sirreginaldfishingtonxvii6149 It causes exactly 12 force damage, always
Perfectly averaged, wouldnt one roll 5 and the other roll 4 so they averaged 4.5, which is the expected result? (the expected result being 4.5 and not 4 because a d8 doesnt have a zero on it)
Fun story, Once I had a player have a chaos bolt jump about 6 or 8 times through a mob. We ignored the no repeats rule just because it was too hillarious that he kept rolling doubles. Good times!
But if you roll 3 in a row you get sent to jail
@@MapleLamia must of ignored that rule too
Had a sorcerer throw a twinned 3rd level chaos bolt into a room full of like 12 zombies and a zombie ogre. He crit 5 times and killed all but 2 zombies with some crazy doubles, including one that was poison doing nothing and then jumping back to that target later with thunder and gibbing it instantly. He still loves to talk about it to 2 years later.
@@MapleLamia This comment is underrated :D
so you let him be Yondu... sweet
The only thing i think is worth mentioning is while every sorcerer can use it, it's SUCH good flavor for the wild mage, that it's boarder line mandatory, to me at least
ClowMeow - Can confirm. My Dwarven Wild Magic Sorceress had this as her level 1 damage-dealer.
The only Dragon Sorcerer I would put this on would be a Homebrew Shadow Dragon Sorcerer. I am not familiar with the other subclasses but the Divine Soul could fit if the source of your divine magic is a chaotic god.
*laughs in izzet wizard*
Especially twin spell it......... So beautiful
Yes, this! It works so well with the lore for wild mages!
Jacob: "I think I play every day"
Zee: "Thats... that's good, yeah that is good. That can be good.."
This had me dying.
I used used to play like that a very long time ago, we called it "highschool dnd". (even tho I was an adult at the time, it's cause my players where all still in HS.) This was also the mid to late 2000s, so we also jumped systems all the time, because we wanted to try them all. I think the absolute max was 8 or 9 games a week, and I ran all but 1.
ALERT: The jump is NOT optional, and it doesn't say "hostile creature". As a result, it's entirely possible to fry your friends by mistake. Casting this with only one mob around is risky.
Edit: The soulless minions of orthodoxy have informed me that people who hate fun and randomness can designate 'no target' and thus remove most of the Chaos from a spell called Chaos Bolt bptbptbtpbtpbtptbtttpttbtptbtptbtptbtpbptbttt.....
Time to murder a village
Nice. Didn't realize that but sounds like the Chaos really does apply.
So, it better of the sorcerer goes first
Sorcerer: Wild card, bitches!
Knowing that would just encourage my group to use it.
Also notable for being the only Sorcerer-exclusive spell in 5E.
Exclusive...yeah *Laughs in Magic initiate and Magical Secrets*
Especially notable since empowered spell is especially Good, letting you retry your chance at doubles, also crits are a thing
Well, my bard casts it just fine, thank you.
5e irritates me giving all cool metamagic to sorcerers and ripping of wizards. Quicken spell shouldn’t be exclusive to sorcerers. ( stupid made up D&D class that never existed in 1st and 2nd edition.) it’s not right to out wizard a wizard.
@@sboloshis1188 first and second edition are far more limited than every other iteration of the game, which is a HUGE detriment.
Oh, you want to be a Necromancer? You're a Lawful Evil Human.
10:58 It's funny that you mention that meta-magic because back in Third Edition I had a sorcerer who used Energy Substitution to make every spell she cast acid. No reason, just because I decided that was her thing. It got to the point where the DM began working things around it such as a floor collapsing when she used Cone of Acid in the tavern where we got ambushed. At the end of our campaign, we finally managed to hunt down who was sending groups of mercenaries after us and found out the king had placed a bounty on our party from rampant property damage. The humous bit is we had claimed our own bounty at one point because we had found a wanted poster that we misinterpreted because it referred to us as "The Blight Witch's Cabal" and brought in a completely unrelated wizard for our own crimes. (She was planning on doing something nasty and was very confused when we busted in to stop her.)
Because a round of combat is always 6 seconds, distance per round easily converts into distance by time and vice versa. Because of this, we can say that c=1.8 gm/rnd.
Now, chaos bolt has the ability that if you roll doubles on your 2d8 damage, it jumps to a new target within 30 feet of the previous target.
If we assume that doubles is always rolled and that each target is the maximum distance apart, then striking a line of 197 million people would cause the bolt to travel faster than light.
This distance traveled is almost exactly 45 times around the Earth's circumference.
and that’s why it’s magic, and so ignores the laws of physics
I mean, it’s magic. Still badass though.
Yes, and the chances of you jumping even 197 times (not 197 million) is less than the chance of you picking the correct unique atoms from the entire universe if every atom in the universe was itself a universe with as many atoms...
So I think the 'physics' is safe from this particular break.
@@RobertHartleyGM Eh, then I’ll just make a peasant railgun. Much easier. Only need 1.08 billion people.
@@Trafoder Much easier. And much more likely too!
Oh perfect my Dm loves sending billions of low health monsters toward our group of 5 extremely lucky level 1 sorcerers
That just raises the question why your group consists of five extremely lucky level 1 sorcerers
@@strionic770 because it was a joke
@@strionic770 a family of halflings used in a wild magic experiment.
Oh boy, the Sorcerer’s iconic spell!! This is without a doubt my favourite Sorcerer-only spell, and it’s super fitting for Wild Magic sorcerers
It's my favourite Sorcerer-only spell to... by default.
Does a certain cursed sentient simeon sorcerer have it?
Um... It's everyone's favorite sorcerer exclusive spell... Because it's the only sorcerer exclusive spell...
it is definitely the best of all 1 sorcerer exclusive spells
Eddie42023 I don’t know if Chaos Bolt was in 3.5e
Abacanazer's Blazer sounds like the wizard's favorite Jacket.
Joshua Turnquist It’s the clothing version of Leomund’s Tiny Hut.
Ebenezer's Scrooger
Abacanazer's '94 Chevy Blazer 4x4
Abacanazer's Blazer sounds like a legendary heirloom pipe from some medieval Rabbinic tradition
It'll have you seeing God
Subtle spell: when you're bound and gagged but still want to absolutely obliterate the guy in front of you with a fire ball to the face.
Or a more appropriate spell for one target
If you're doing a Shadow Sorcerer, you can just burn through 3 sorcery points to cast a subtle Darkness through the Shadow Sorcerer feat, walk out of the darkness sphere, burn through another point for subtle Mage Hand to grab a blade and cut yourself out of the binds, then hurl whatever flavor of death you want into the void.
"Even right now you're probably trying to set me on fire with your mind"
@@stm7810
Sorcerer: Staaaaarrreee……..
@@scribesorcerer4967 I see you are a person of culture
Jacob: i like fireball nuke
Zee: PTSD flashbacks
Just. Fireball.
Thomas I. ONLY FIREBALL
@@masterknightether3156 nothing but Fireball
Just fireball
I think twin spell is fine because it only has one *initial* target, and *possibly* chains from there. That rule is really there to stop you just getting double value from AoE spells or multi-target buffs. I would definitely allow twinned Chaos Bolt or even Chain Lightning.
Edit: apparently the rule has been clarified to disallow this. However I maintain that this ruling is dumb and would still allow twinned chain lightning or chaos bolt.
Tabaxi Storm-Sorcerer Tempus Cleric:
"Thunder... THUNder... THUNDERCATS... HO!"
VerumAdPotentia my next hexblade, thanks
Yes! Use that Channel Divinity for MAXIMUM THUNDER!!!
lol. That made me chuckle.
I know my most recent attempt at a character was catfolk.
Which of course is because it's pathfinder.
But of course the equivalent in D&D is a Tabaxi...
(Point's at Monk's Spade polearm) Hey, what is that and who does it belong to?
Your Tabaxi's Friend: That's THUDERCAT'S HOE!
how have i not thought of that...
Regarding the discussion afterwards about meta magic, i feel subtle spell is greatly underrated. In campaigns I play, the fact that casting a spell involves magic hand waggling and weird words to be said comes into play, but with subtle spell I can just weave casting suggestion into a casual conversation to make it seem to others as though you're just some really convincing person. As well as being able to manifest spells if your hands have been completely bound or somebody tries to gag your mouth. Or you can still use your spells if Silence was cast in your area to turn the tables. If your enemies recognize you as a caster, they might try to waste time trying to do anti caster precautions on you like these, to which you can turn it against them.
Another very important factor is if the campaign involves fighting magic users often. Counterspell does not work against subtle spell casted spells, which can be HUGE if you don't want to end up wasting a higher level spell slot for nothing.
Results may vary depending on they type of campaign vs other meta magic options, but I still like taking subtle as one of my first 2 metas (usually twin for double con spell buffs like fly/haste for the 2nd). Quicken spell, while powerful, is limited in potential a bit aside from tossing in another cantrip until you get spells that require repeated actions later on, like telekinesis, or sunbeam, so I pick that up at level 10 for the 3rd meta magic when you'll be gaining access to spells of that nature.
A big factor for subtle being seen as underrated I would say depends on DMs. They dont exactly take this feature into account and sometimes someone just says they whisper the vocals when they shouldn't be permitted to. It certainly needs to be regulated for its use to be even more emphasized. Also from personal play being gagged and such, silenced, doesn't come into play that often.
Subtle spell may be ignored by beginners or damage blasty sorcerers, but its actually probably the strongest metamagic there. Letting you cast magic in social situations without raising any alerts, launching a sneak attack...
Casting magic after the evil bandits cut out your tongue and chopped off your hands... or maybe just you and your friends are tied up, a quick subtle spell to cut the ropes or something and you see where I'm going with this.
@@MilkShotsMoo True, the being gagged doesn't happen often, but on a few occurrences it was pretty nice to use. The other benefit though is being able to cast under the silence spell. I've had our cleric use silence in situations against casters as a means to neutralize them, while allowing me to still be able to cast spells. The biggest use by far for me however has been using suggestion in conversations seamlessly and being able to avoid counterspell. Fighting a wizard and losing a spell slot to counterspell is extremely painful when you can just spend one sorcerery point to ensure it'll go off without a hitch. While these may seem minor, and not always applicable, the other thing to take into account is how cheap subtle spell is sorcerery points wise. Spells you'll twin will usually end up costing you 2-3 points most of the time, and quicken costs 2, but subtle is just an easy 1 point that always feels easy to afford when you think it might be needed.
@@JackCinder Subtle spell is definitely my next choice of metamagic. I went with maximising damage, taking twin spell and empowered spell. And although empowered fireballs can deal immense damage, there has been times where my character has been grabbed and gagged, or thrown into Silence-infused jails. Being able to misty step out without saying a word, or even just willing a Disintegration ray into existence when they big bad is holding you at their sword edge. I think it would be AMAZING!
Is there a rule that says subtle spell prevents a spell from being countered?
Zee: *Clap*
Jacob: *Clap*
Star Trek™: *Claptain's Log*
Also, I like Subtle Spell detect thoughts
Also subtle spell makes you able to do whatever while silenced, and even if you are bound and gagged, you still can do stuff
That's why you blindfold sorcerers, so they can't pick targets.
@@WexMajor82 Subtly enlarge the blindfold so it falls off
@@Pancakeli Well, don't poke the NE Drow bard. He has you unconscious already. You don't want him to grab a fork and poke something out, do you?
We have a wild magic sorcerer/monk in our game who doesn't know she can cast spells. She cast detect thoughts as a subtle spell in the middle of interrogating a dude and she *freaked*
I'm still annoyed it doesn't work when you're magically paralyzed. It'd be the perfect Hold Person counter for lower levels.
When Jacob was talking about the "Acidball/Thunderball" UA Metamagic he liks, all I could think was "Witch Coldt".
I... I like you.
"im a fighter and suddenly I have magic" Tbh yeah. Sorcerer and Warlock are the best for this. Especially Warlock. Paladins are cool but Invocations are cooler
Yeah, I tried to imagine it going the other way around.
A wizard comes back from an adventure, takes a nap and goes "whoa, I know Kung Fu" into monk level 1. Weird lol
@@hugofontes5708 In Pathfinder, scaled fist is this exact thing. Everybody wants that one level for the charisma based AC bonus, it's like 3.5e Paladin all over again... Except ideally you want to be BOTH.
Plenty of ways to do that though, especially with a wizard. Studying on the side, dream walks to meet with a spectral teacher, maybe even finding a magic item that imparts stored knowledge directly into yourbrain. Tons of ways to make cross classing work.
Wild magic sorcerer chaos bolt time :)
@@hugofontes5708 wizzard: i know kung fu
Monk: SHOW ME
"I play D&D practically every day." Life goals.
"You have too many spells, wizard. You can share with the class."
Uh yeah, I do, and that class that I share with is called 'wizard'.
And also...
"I'm a great DM and a bad player."
I'm pretty sure this strongly applies to me...
From one Wizard main to another: we know the truth. These would-be usurpers just want to take, take, take and claim that they did all the hard work of developing their paths even though they stole from the backs of the Wizards that came before.
Warlocks are fake casters that failed at worshipping something for power (i.e. couldn't cut it with the real faiths/nature); Bards are dabbling stage magicians; Sorcerers have to rely on a gimmick for their power (ancestry, Wild Magic - which used to be a Wizard school, mind you - or some other outer variable).
Granted, Bards are my second-favorite class and have always been since my favorite Final Fantasy Job was always Red Mage, but my point still stands... :)
Also, I give Artificers a pass since magic items have to come from somewhere (and it seems that item enchanting has been largely forgotten/ignored since 3.5/Pathfinder, when it was WAY too codified).
Love your pfp
You know, this could be a really fun premise for an adventure. Some poor sap (maybe a wild magic sorc) cast chaos bolt in the outskirts of a city and accidentally murdered everyone in the city.
I'd argue that twinned spell is ok to use with chaos bolt because the spell does not inherently have more than one target, only conditionally; if the d8s are the same, it says to "make a new attack roll" to an additional creature.
The ruling is if it has the capacity to hit more than one target twinned spell doesn't work. Chaos bolt is more like a chain lightning that doesn't guarantee the bounce. No twinned spell.
@@shadenox8164 Actually, RAW says a spell that TARGETS only one creature. Chaos Bolt only targets one creature, the bounce is incidental
I would let each jump also be twinned. Increasing the odds of jumps, but also increasing the odds you back-nuke your party if you twin.
19:44 I’m sure there’s an argument to be made or a custom setting or something that states that a Sorcerer is really just a warlock who is their own patron
My favorite sorcerer action is twinned spell casting haste on two fighters and watching them turn monsters into mincemeat. Super Support!
And the chances for an army-slaying cast get higher with halfling luck dice.
How exactly? Lucky only applies to d20's if I remember correctly
@@symawi312 isn't there a bard spell that lets you reroll damage dice?
I think you mean Spell Bombardment from Wild Sorc
I assume you mean because you're less likely to miss the attack rolls you have to make for each bounce?
There is however a wild surge that maximizes the damage of one spell.
You hit once. You deal 8 + 8 + 6 damage. Since you got 8 and 8, it's thunder damage, and it bounces. It hits a second thing, and it's still the same spell, so it deals 22 thunder damage and bounces again.
Halfling luck indeed lets you roll again if your attack roll misses.
But if you're an Elf with Elven Accuracy, and you hide before casting the spell, and you have high enough stats, the change to hit rises to 7999/8000 for every single thing, and it bounces every time. 176,000 average damage on a first level spell!
6:21 well, it would be pretty weird if a sorcerer exclusive spell was invented by, and named after, a famous wizard from Neverwinter...
My favorite idea for subtle spell is to use it with the spell catapult. Catapult flings objects and only has a somatic component (no verbal and not even a material component) so I call the subtle spell catapult "Instant bar fight". I catapult one guys tankard at another group of people and no one can tell I even cast a spell.
Anything with chaos in it's name Is worth having
Even though I tend to fall on the Lawful spectrum, I will have to agree with you.
*ahem* heresy?
@@tylerbarnes8105 I guess, glory to O'shova
“Chaos bolt can be twinned spell. It does not initially target two creatures at any level of the spell. As a result of the damage roll after the spell resolves it can possibly target an additional one target thus not breaking metamagic rules for twinned spell.” -D&D beyond
I've definitely got to pick this spell up for my Wild Magic Sorcerer. It just seems so fitting.
Why not have a little more magical shenanigans?
You mean your allowed not to?
Forget the randomized energy type, 2D8+1D6 is a gigantic amount of damage for a first-level spell.
Yup
Add wild magic. Make this a cantrip and enjoy wand of Magic missile but with random effects added.
Not really. Guiding bolt does 4d6, chromatic orb does 3d8, inflict wounds does 3d10. I'd say it's a little underpowered.
There are other a few first level spells that beat Chaos Bolt’s amount of damage dice, although those spells don’t have a chance to hit multiple targets. Chromatic Orb deals 3d8 damage and you can choose the energy type
@@LordPyro25 yeah, but for chromatic orb, its pretty limited compared to chaos bolt (if memory is right that is)
In a game I was in that recently finished, I was a sorc and got like 3 or 4 bounces against a group of low CR enemies, so they just popped. It was very satisfying. That being said Blink is still my favorite spell because that character almost died BECAUSE of blink, which would have been so funny.
Hmm, yes. Doubles, again. I seem to have killed everyone in the city. How much XP do I get.
You level up, to level 10. And now I need another week to account for this in the campaign. AAAAAAHHHHHH!
When they started talking at 9:00 about their guardian spirit, that is exactly the character I played a couple years ago. That said, it was a celestial warlock, but having spells just happen was very fun to play. I was basically playing a guardian spirit trying to keep this poor little character alive.
so I was planning on playing a wildmage sorcerer, I added both chromatic orb and chaos bolt, and every time I go to cast chromatic orb i have a 50% chance of chaos bolt to go off. and now hearing the thing about subtle spell, that works great for my plan on my character so thank you for adding more flavour to my character that i didn't know i needed
Subtle counterspell. Me: you cast something?
I used it once to humilate the enemy wizard... it does not change anything mechanicallty, but saying: "Excuse, what are you doing with those hand movements? Were you casting a spell? Who taught you magic, Kim Kardashian?" was priceless.
The primary reason we had to roll back some homebrew a "choose all your rolls for next round" level 9 spell, is that sort of infinite damage.
ContagiousRepublic 9th level spell idea, all attacks by all creature within a 100 ft radius automatically crit and creatures auto fail all dex saves
In the R.A. Salvatore novel in the Drizzt series, Passage to Dawn, two wizards are having a style showdown by blasting away a crowd of zombies, and they do have a conversation about the lore behind their spells while doing this. Azganazzar's Scorcher is a spell created by a wizard in the lore, so that one at least makes sense that it wouldn't be sorcerer only.
In fact its kinda weird sorcerers can at all arguably if it was something a wizard invented versus just figured out how to do.
currently playing a druid in a campaign with some of my friends, and i've chosen to go healer. we use Xanathar's. so i obviously took the circle of the shepard for the totems. then i took cure wounds, then healing spirit, and aura of vitality. and i have a plan to stack them on top of each other.
with the Unicorn Spirit Totem, i heal everyone i choose within 60ft by my druid level (currently 6) in HP every time i cast a healing spell that consumes a slot. with healing spirit i can heal anyone within the spirit's area without using an action and can move the area with a bonus action. with aura of vitality i can heal anyone within 30ft with a bonus action.
so, if a player i want to heal is within 30 ft of me and inside the healing spirit's area, i can heal them once with the spirit (no action used), then again with the aura(bonus action used), then again with cure wounds [or healing word] (standard action used) , and then again with the spirit totem (casted a healing spell consuming a slot [cure wounds/healing word]. all in one turn.
this is an anti-nuke. removing the most damage in one turn, so far. i may get even more stackable healing effects later and come back to this comment someday.
One level of life cleric and this is really gonna take off
Invigorate should be called “Overclock”
"The wizard can't change damage types"
*Laughs in lore master*
Mnidun the Metamagic UA option he’s talking about is actually a new version of the lore master wizard. Lore master never left UA, but some of the ideas carried over to other things, such as that Metamagic option.
@@vellusviridi Ahhhh, that's fair forgot lore master didn't come out of UA, absofuckinlutely correct.
Thanks homie!
Order of Scribes wizard, baybeeee
@@stevendorries yeye baybeeeee
Anyone who takes Metamagic Adept and chooses Transmutive Metamagic.
I'm surprised they never talk about what to do on a critical hit. My 2¢: choose any 1 of the 4 d8s for the type, and have it jump once for each pair of dice that match. That means two pair jumps to two targets, three of a kind jumps to three (because A&B, B&C, and A&C all match), and if all 4 d8s match it jumps to six new targets (AB, AC, AD, BC, BD, CD). It's only a 1/512 chance on top of a 1/20 chance, so why not go nuts with it?
14:06 damn you guys are so freaking polite, most people would cut that out but it’s great to see the genuine reactions and conversations of two of my favorite people being so kind!
The transitions using the d8's was really inventive, and it's cool that you made it happen. I love you for your mind, not just your body. Keep it up!
It makes me sad that this sorcerer-specific spell can't be twinned.
I feel like that would have been amazing, since it would also have doubled the chance of chain-bolting in a way that fits how twinning already does, with requiring another target nearby.
As long as you make it clear the bolt can jump to friends, I would be fine with Sorcerers twinning this in my game. Someone can get hurt if you are fucking with magic like this.
It can be twinned. It targets one creature and doesnt have a range of self. While it can double, the double requires a second attack roll, so theres no reason to consider it the same spell targeting more than one creature
if you play in the Ravnica setting then you get it for joining the izzet guild!
You can twin it, your gm might not allow you to but it only targets one creature with a single ranged spell attack. It only jumps under very specific conditions so it's actually not a multi target spell. Also note it will always jump though on a double so if it has no enemies to hit it will target your friends, also if you twin it you'll have to roll to hit again
You cannot twin spell Chaos Bolt as it has multiple possible targets. Dragon's Breath also cannot be twinned for the same reason.
God I wish I could play D&D every day.
Yeah me as well i love playing my hexblade warlock and flavour my spells and attacks as i want
I love this spell and choose it so often whenever I get the chance, only had it jump once though (still really cool)
A really good way to power up chaos bolt is to use the empowered spell metamagic to give you another chance at it jumping. With high charisma and a bit of luck, getting 2 jumps becomes decently common.
I remember reading a book, can't recall what it's called or the author, but it's set in a world where most people have some kind of magical ability. The main character, as far as he knew, didn't. The thing is, these abilities could vary from fairly inconsequential, to quite strong. People with very strong abilities were called mages or wizards, I can't remember which. An example of a weak power might be someone being able to help plants grow a bit better, or making a small light. A powerful ability, of which there were two other characters who were strong enough to be considered mages, would be that one of them could effectively polymorph things into other things. The other was able to cast very powerful illusions. This main character was actually a mage, but his power wasn't obvious. What his power did, completely outside of his own control, would be to keep him safe from harm. A good example of this is that at one point he was in a confrontation with the polymorph mage, and the polymorph mage simply couldn't hit him with his ability. A cloud of gnats popped up in front of him, causing his ability to hit them instead. It was a very interesting book, to say the least, lol
Thats "A spell for chameleon", excellent book but I also can't recall the authors name. It was my first exposure to the "everyone gets one power" trope.
The mc also basically broke a magic mirror by looking into it.
Edit: Authors name is Piers Anthony. Recommended reading imo.
i use this spell with my dragon bloodline sorcerer purely for the potential any type of dealing damage. same general idea why i took chromatic orb and absorb elements.
The fact that Jacob said subtle spell was bad. It's so useful. Subtle spells cant be counterspelled. Also its only one sorcerey point.
*The wizard would like to know your location*
I like these interviews you're doing after. Keep it up zee.
3:37 this is exactly what happened to my half-orc fighter. I had him have a fascination for magical trinkets and items but no experience in magic--he hit stuff with a hand ax and a hammer. At level five he double-classed into a sorcerer (in order to fit a niche my party was missing) and just...had mage hand all the sudden.
"My favourite combo is Quickened Scorching Ray into Twinned Fireball"
That's so illegal it's double illegal. You can only use a cantrip after a quickend slot spell, on top of which you can only twin spells that target specific creatures.
He probably means twinned firebolt
Thanks to his latest video "flexing with metamagic" we know that is exactly the case! Everyone go check that out!
I like Dragon's Breath(targeting self) and quicken burning hands on subsequent turns. 6d6 damage within a 15ft cone by 3rd lvl.
Twinspell Dragon's Breath on 2 of your party members so you don't need to quicken burning hands.
You can now cover a 15ft radius semi-circle with PAIN. If the 3 of you are next to a wall, you're untouchable!
Reminder: you can only cast a cantrip with a speed of 1 action as an action if you bonus action speed any spell. You can't double cast non cantrips. So twinned fireball w a quicken scorching ray should only be allowed as a house rule.
Yeah that whole sentence is wrong. You can't twin fireball and you can only cast a cantrip and ONE leveled spell.
Also fireball isn't even eligible to be twinned as it does not have a single target other than self
You can't twin fireball it targets an area not a single target
I figured that they meant Firebolt.
zee said quicken scorching ray and twinned firebolt that is totally legal
Acid Ball, Frost Ball etc... is all doable for Lore Master Wizard. Which is a broken, but very fun subclass. I would absolutely allow similar things for a sorcerer in one of my games.
Love this spell. I've only had the opportunity to use it once in a very short lived campaign, but it jumped on the first go.
Yeah that is pretty much how you would pronounce my name, it was an old Minecraft name that I carried over the years that is a phonetic spelling of 'gruvedrift tre' which is 'mining, tree' in Norwegian.
lore wizard, sorcerer, tempest cleric. starting at level five you can GUARANTEE your chaos bolts to jump to new targets, so long as you continue to hit your spell attacks its infinite damage every time. and you can do it once per short rest too. make sure to pick up a wand of the war mage and you'll be unstoppable.
Subtle Spell is incredibly good if you're an enchanter/illusionist, because you can make stuff appear or manipulate people's mind in the open without people actually noticing or getting consequences out of it. So calling it weak really depends on what type of Sorcerer you are... :-P
Also: subtle spell when grappled. Try using Polymorph on your while bad guy tries to choke you. FUN!
The sheer joy I felt seeing them both on screen at the same time, I love D&D XD
I think one of the best ways to give Wizards and Sorcerers unique identities again is to just split the schools down the middle.
Wizards would get Conjuration, Transmutation, Divination, and Necromancy. These schools of magic require complex arcane formulas and knowledge of how the different planes of existence interact in order to weave these spells.
Sorcerers would get Evocation, Abjuration, Illusion, and Enchantment. These schools of magic require a primal and instinctual connection to the world, and arcane power thrumming from the very blood of the caster in order to manifest in the world.
This change would cement Sorcerers as the spell nukers, and Wizards as the utility monsters.
I love xp to level 3. His wizard skits always get me.
"DIIIISPEEEELL MAAAAGIC!"
true story: so I am playing in lost mines for the first time and we get to the point where we meet the boss goblin with his six goblins and the group was already beat up because they made poor life choices (running in screaming, standing in the stream ect) and this is what happend
Cleric: hold up, lets talk with him and make a deal, we are pretty wounded and I only have one spell slot left
fighter: yeah I am kind of ok on HP
Bard: I will make a deal with him I got pretty high cha
me the sorcerer: its fine watch how a pro talks this guy down, Mr.Big Boss goblin, please let him go or I will my powerful boyag (goblin word for magic) to kill you all
goblin boss: YOU WILL DO WHAT WE SAY NOW GO KILL THE BUG BEAR
me: YOU CAN'T TELL ME WHAT TO DO *uses my last spell slot to cast chaos bolt on the goblin boss, rolls two 5s on the d8s, one shots the boss goblin, rolls again on the next goblin...and the next and the next and the next till all seven goblins were dead in about 6 seconds*....see, I told this would happen
rest of group: what the fuck just happened?!
DM: WHAT THE FUCK JUST HAPPENED?!
Love how thematically well this spell works for a Wild Magic Sorcerer. You have no idea what it will do, You have no idea how many enemies it will hit, and you also have no idea if other bullshit will erupt out of nowhere from Wild Magic.
It honestly represents D&D perfectly considering how many things are based on chance from a dice roll
You can’t twin cast fireball, you can empower it but twin casting only works on single target spells. If you could, that would be so busted. But if you really wanted to nuke someone you could quicken a spell and empower it (you can empower a spell after casting it), then empower or twin (or both) your next spell. That being said you are blowing 4 sorcery points minimum and empower doesn’t make your spell stronger, it only lets you reroll your bad damage dice.
That being said I’m pretty sure you can twin ice knife as you target a creature, and after the initial damage roll it has an additional splash effect to anyone in the surrounding 5 feet of the target (including the target).
"the magic is some sort of guardian spirit and it just kinda has your back as spells go off everywhere around you"
that's a stand, zee
I have, through extreme luck, wiped an entire Orc encampment with 1 Chaos Bolt.
Don't forget that you can use Empower Spell to reroll whichever d8(s) didn't get the number you wanted, up to the Sorcerer's Charisma modifier. This drastically improves your chances of forking the bolt, and also being able to use the element you were going for.
In case no one knows, Subtle Spell makes it so spells without material components cannot be counterspelled.
This is so wholesome, two people nerding out, I love it.
Jacob" Subtle spell let's you ignore verbal and semantic components"
Rule lawyers everwhere: OR!
subtle spell let's you ignore a spells verbal OR semantic components.
Which means you can ignore both. The phrasing is not exclusive or.
@@vilheim9508 if that was intended then they would have placed "AND" instead.
@@DyrgeAfterDark No.
AND means that the spell must ignore both
OR means that the spell may ignore either or both.
XOR (either or) means that the spell may ignore one of them, but not both.
@@vilheim9508 this isn't logic gates this is about people misinterpreting a rule to gain added power for thier characters.
@@DyrgeAfterDark Idk, I wouldn't consider it a misinterpretation at all. Unless there's a WoG from Jeremy Crawford or someone out there, I consider my reading of the rule perfectly valid within RAW.
this has huge potential for some legendary story in your worlds history where some flimsy new sorcerer cast one spell and ended up wiping out an army through sheer luck
Zee: Clap
Jacob: Clap
LET'S PLAY RAID SHADOW LEGENDS
My favorite metamagic combo is casting the thunderclap cantrip to blast everyone around you and then quicken levitate on yourself. Levitate moves you 15 ft. straight up as part of the spell, so as forced movement it gets you out of taking opportunity attacks. I call it “the rocket jump”.
The thing about sorcerers is they gain power by having the essence of a magical creature within them, but by that logic a dragon has the essence of a magical creature as their y’know essence.
Therefore isn’t a dragon a sorcerer.
What is their origin, dragon?
But if we say, yes they are sorcerers because they have innate spellcasting, multiple player classes posses innate spellcasting, are drow children sorcerers?
Because of this, couldn’t you say that their could be a “mortal” patron for the warlock, a bodyguard power of friendship warlock who gained their tankiness by forming a bond of mutual protection with a “magical creature”.
Maybe there is a group of warlocks who recruit members into their fold by forming a pact with them.
Maybe you are the personal guard of a noble sorcerer who has granted you power.
Somebody homebrew this quick, I can’t, I have almost no experience as a player or Dm.
Alternate route find someone to kill, use revival magic to turn them in undead patrons
@@satirenl7818 like undying patron? that would also work but with a slightly different aesthetic.
@@oscarwells3070 that was what it was called, oops
RE changing damage types in spells. If you're including Unearthed Arcana, it is actually possible for a wizard to change the damage types in spells: Lore Mastery has that as a feature at level 2, and it's unlimited usage. I'm currently playing a wizard using that subclass, and Thunderball is absolutely the BEST!! (cue James Bond theme) And even better, once per long rest, I can also change the save the spell uses, so oh, you need to make sure that rogue doesn't just evasion their way out of your Thunderball? No problem, it's a Con save now! Added bonus, since it doubles any prof bonus on knowledge skills, you know ALL THE THINGS!!
Someone has commented that this spell has the potential to accidentally damage friendly targets. It cannot. From the spell's description:
"... from the target to a different creature *_of your choice_* ..."
Sage advice on the matter has stated that the option of *_no target_* is a valid choice.
J F sounds lame and not very Chaotic
@@Jacob-rl6xy The chaos is the chance to bounce at all and the random element. If you want to make it hit your allies go for it.
Another fun tip about Chaos Bolt- the Empowered Spell metamagic lets you reroll damage die, up to your Charisma mod for one sorcery point. Your d8's don't match? Reroll one! That's another 1/8 chance to chain the spell. If that doesn't work, reroll the OTHER d8. I don't remember the numbers, but I think it's something like a 30% chance to chain on the first attack? It's a fun spell, and they gave it to the one class that can really game its system, too!
2:53 then the bard gets magical secrets
Or taking magic initiate since it is a first level spell
@@DHTheAlaskan aberrant dragon mark so you get it back on a short rest, and you can make it more random via spending a hit die
Or just join the Izzet League
There's one thing that all Wild sorcerers NEED to know.
One of the 50 wild surges maximises the damage of the next spell you cast within 1 minute. Meaning, if that happens, and you cast this spell, and hit with it, it automatically deals 8 + 8 + 6 = 22 damage. And since both of the d8s gave a result of 8, the damage type is Thunder, and it bounces. Once it hits the second target, it's still the same spell, so the damage is still maximised, so it again deals 22 thunder damage, and bounces, meaning you're going to hit things for 22 thunder damage until you miss your attack roll. If you have a high charisma, and proficiency, and the enemies have low AC, this can be decreased to a 1/20 chance of missing. So with this surge, you deal an average of 440 damage as a first level spell.
If you managed to hide first, granting disadvantage on every attack roll until you're revealed, the chance of getting a 1 decreases to 1/400. And if you're an Elf who chose the Elven Accuracy racial feat from XGE, this decreases further to 1/8000! On every single roll.
For an average of 176,000 damage! On a first level spell! And add another 48,000 for each level you've upcasted it.
This happened to me in a campaign once! My DM allowed me to destroy 30 kobolds and cripple a drow wizard ordering them around with one cast of Chaos Bolt. I think there's a technicality for the rules lawyers that says max damage isn't an actual roll...so it doesn't trigger Chaos Bolt, but it's too cool a 2% chance of a wild surge not to allow IMO
@@lancebaker9153 If that's the case and you don't roll damage, what type does it deal?
Because the spell specifically says you use your damage dice to determine type.
last time i was this early it was 3rd edition
Currently playing a changeling sorc who thinks they are a rogue, a thief who is unaware of their sorcerery due to lack of knowledge about how magic works. Took invisiblilty, knock, and (with DM permission) took some buffing spells from outside the sorcerer wheelhouse. I use subtle and empowered metamagics to keep my character in the dark about their power. It's super fun and invigorating to try and play the "nuke everything" class as a sneaky thief that just wants to survive the encounter!
2 minutes in: oh, ok. We're going to have a 20 minute ad?
Idk if it’s mentioned in the video but it’s worth noting, because the reaction trigger for counterspell is seeing a creature within 60ft cast a spell, subtle spell waiving verbal and somatic components can mean (depending on your DM) you can basically spend 1 SP to make your casting immune to counterspell
technically if it jumps three times you go to jail without being paid.
Both of these guys really got me into buying the D&D starter kit. I wish I had started playing D&D when I was in high school but better now than never. I actually enjoy it more than video games.