The moment that made me say "HELL YEAH!" is when during Armstrong fight Raiden basically said something along the line of : "My sword is a tool of justice, then again this isn't my sword"
Googled it, it's "I said my sword was a tool of justice. Not used in anger. Not used for vengeance. But now... Now I'm not so sure. And besides, this isn't my sword." And you're right, that quote was perfection.
Then the beginning of it has to be this way starts and you’re like holy shit... this is it. Also the fact that Sam’s sword is passed down to Ridan and throughout the game the bosses have been making Ridan think differently is just awesome
I mean if you listen to in-game codec conversations they even explain that he IS in fact swordmaster from a lineage of swordmasters running a Brazilian Dojo with JP roots (hence his HF Blade was a family heirloom katana reforged into one!) after which they LITERALLY call him samurai from Brazil.
@@Ghostel3591 Yeah, but I'm saying that the connection between the name Sam and the word Samurai never clicked for me until now, not that I didn't realize the katana-wielding, bushido-ass dude who's introduced as Sundowner's bodyguard was supposed to be a modern day Samurai.
@@Ghostel3591 I just never got that his name was a pun is all. I obviously understood he was a Samurai, but in my head I never called him "Sam the Samurai" so it never clicked before. He was always Jetstream Sam or Samuel Rodriguez, which is a lot less obvious.
Its not the plot point for me, right? Its just... its just the build up to it like it was so.... so needlessly edgy, right? like he stabbed himself just to go Jack, that's- that's pretty silly and unnecessary, right? And to have some nobody whatever out of nowhere character like monsoon somebody with no profile no nothing comin at you live with the news flash of you being some killer... I mean like I'm not trying to be some asshole it sounds a tad ludicrous, right? I mean fuck I dunno man I don't think I should be writing this I might get my feelings hurt... Again like the build up to the plot point not the plot point in question I thought that was pretty cool too....
@@yes.6892 I think the reason it kinda works is the buildup from the section before, with Sam taunting you and the whole realization that a lot of the cyborgs you're killing really didn't have any options and were taken advantage of. I definitely agree that Monsoon comes out of nowhere though with no real attachment, I'll give you that.
@V__ Which makes sense considering how bad his mental state was in the end of mgs 2. In Rising he is just like: Hey guys you should give up and accept your traumatic experience as a source of temporary power up. This not only goes against everything he learned from Snake and series theme of not accepting your fate. This destroyed key point of his character by making him another Big Boss.
Great job for replicating the exact adrenaline of this game boss fight in that last quarter of the video. Even with its shortcoming, this game is worth remembering for its absolute high action video game moment.
@@dracogatom7873 to be fair platinum games has not put out a decent title since bayo 2 so now it's more along the lines of "My old favorite place came back with a 5 star meal and the new place has been giving me repackaged mcdonalds food
@@Narukami930 If you focus on just one weapon in Ninja Gaiden 2 at least you should consistently have enough essence to have full healing items pretty much all the time at least that was my experience with my first playthrough where I decided to go Dragon Sword only. YMMV but since I was a total newbie to the series and still didn't burn through healing faster than I could replenish it so it's certainly feasible.
8:53 There is a solution for this! Which is absolutely NOT taught by the game. When you have grenades or rocket launcher equipped, instead of holding the button to aim, just press it and it will do a quick draw. If you're locked on it will be as efficient as if you aimed and you can get back in the action quicker. It's been very useful on subsequent playthroughs!
@@enrique7934 IKR... the game literally makes them into collectibles for you and puts it on easy access, you don't even have to go back to the main menu for it.
@@aidan8473 that wouldnt solve the weakest elememt to me. Which is secondary melee weapons. Swapping weapons and their limited combos are like the only things it does weakly
Hands down one of the better reviews of this game I have ever seen! Even when the game is talked about to death you manage to bring in things never really talked about. Make me facepalm myself for not seeing it sooner.
The real mechanic that makes this game so unique is the fact that there is no blocking button, no parry. The only way for blocking flawlessly incoming attacks is to sync your attacks to the incoming blows. Definitely in my top 3 of hack n slash games.
I found a way to get through this game fairly easily: Spam parry by constantly tapping the right stick forward during enemy attack phases. The only thing this didn't work on (in Normal mode) was the final boss.
"Mistral wants you to focus on her." Yeah, I kind of noticed that as she was plugging those extra arms into her back. She intentionally modified her body to give her little climaxes when she starts adding parts. That's the most "down bad" cry for attention I've ever seen in a fictional character.
You know if they made a sequel with george as the main character I'd be happy, Could you picture the now young adult george in his cyborg body, following in his heroes footsteps fighting for justice only to come to the realisation that war and bloodshed isn't as heroic or glorious as what he thought, culminating in a final fight against raiden as he trys to pull him back to the light.
"Armstrong is the final exam" THANK YOU! This sentence encapsulates him, both * narratively (one final philosophical challenge) and * mechanically (you need all your tools to survive)
Never forget that Armstrong was right. An incredible game with iconic stuff happening every couple of minutes. A definite must-play even for people unfamiliar with either Metal Gear or action games in general. This game has the most legitimate fuckin *hype* you've ever seen in your life, and it's happening within 10 minutes of gameplay starting. What a wild ride.
Armstrong was not right my dude, he lost because Raiden was aided by his friends, at the end of the day it wasn't Might that made Right, but cooperation and mutual aid
@@diegobendinelli2680 Might made right, it just so happens that the person who came out on top cared for justice. And it's implied that Raiden even agreeded with Armstrong wholeheartedly, he would just never admit it out loud. It's literally in the the song. "I've carved my own path, you've followed your wrath; But maybe we're both the same. The world has turned, and so many have burned. But nobody is to blame. It's tearing across this barren wasted land. I feel new life could be born beneath The blood stained sand." Also, Raiden points out, himself, that he's "not so sure" about his sword being a "tool of justice" at the moment, and that it doesn't matter anyway because he's using Sam's sword. There's a lot going on in Revengance going on with the writing that it will never get the credit it deserves for.
This game is actually pretty hard on the highest difficulties. If you're going for top ranks you'll LEARN to use all mechanics. Red phosphorus grenades, enp grenades, the Sai, the stealth options and secret routes, the guns and more. By the way, many people don't know you only need to frame the lock on of the zandatsu vertically or horizontally (a cross will mark it with a sound as well) and press either square for horizontal slash or triangle for vertical slash... No need to do the right joystick thing all the time. This was one of my favorite games back when it came out, it carried the genre for a while tbh. Getting the platinum trophy for this game was no joke. You should play Vanquish as well.
I’ve spent nearly 200+ hours on this game. Bought it 2014 one year later after it’s official release. This game, is one that i never get tired of. Even though it has some flaws gameplay wise, the thing i love about MGRR is the replay value by doing different challenge runs. The most infamous challenge run is doing a new game on revengeance mode, and you cannot buy any upgrades except the nine buyable skills in the customization menu. You must stay at 100.0%HP and 1 fuel cell bar. On revengeance mode the fuel cell bar drains super quick, however once you gain access to ripper mode you can activate it and go into BM the fuel cell bar drains slower when you’re in ripper for some reason. But it helps during the sundowner or senator steven fight when you’re required to cut with pin point accuracy. Overall this game is great and underrated in my opinion, though the memes do give some light into this batshit crazy hack’n slash.
Epic game, and totally agree that the rush is immense when you finally pick up some skills and replay levels to become more of a badass Cyberninja. But holy hell, Armstrong is likely still one of the hardest VG bosses
imo, the worst part of Konami’s fuckery with Kojima’s studio is the fact that we will never get a sequel to this game, this was the most satisfying action game I’ve ever played, and that’s saying something
oh the learning curve of this game was so fun. On my first play trough i had no clue how to parry. But oh when i did i went on to Defeat mistral S rank on hard. Something i never thought i'd do when i first booted it up. and now i have 80.1 hours put in to it.
Most people don't notice it but when you stun a guy and activate Cutting Mode your reticle DEFAULTS TO THE PLACE YOU NEED TO CUT to get it perfectly. And 80% of the time you don't need to move at all if you are in range of the target.
The director learned from off screen attacks when they made Transformers: Devastation. Cannot recommend that game enough, it broke the dodge button on my old controller
I've only know about the Metal Gear Series since MGS1 on the original Playstation. I wanted to get my hands on Rising Revengeance because I was curious how the game was gonna be like at the time.
With MGS 2 he rejected player control, while he falters in MGS4 in his beliefs, he comes back in the end. Personally. My head canon is that it ends there and he has a happy ending, MGR is more of a what if story to me. It's been a while since I played and looked at everything, but this is my personal conclusion
I just play this game after buying it from a pawn shop. And even though I've seen all the cutscenes and gameplay before, it was still the hypest shit ever
I fuckin adore this game and I play it on a semi regular basis to this day, I never don't have it installed on my laptop, I'm so glad to see someone talk about it again.
The preorder dlc that i got woth my ebay copy really helped covered me worh my struggles in blade mode. As for the boss that ya had to cut his shield perfectly or get exploded when messed up i just jumped over him and hit his back till he died since i couldnt use the shield.
So, if I had to distill your video into one single point, especially following the line of "your either learn to parry by ear or position better," it's this: Rising is a banger of a character action game, just like Bayonetta and Devil May Cry. (Side note: learning to avoid or counter enemy attacks by audio cues has been around since Devil May Cry 3. This isn't new, and it's been in there for people who want to explore the skill ceiling of any Capcom/Platinum character action game. It's even in Monster Hunter, for Dante's sake.)
Libertarian has flavors. I would call armstrong near anarchist more so than libertarian, considering my libertarians I know are mostly just "don't bother me and I don't bother you" which is still kinda....well ya we live in a society.
I remember playing this game, being angry that it doesn't have dodge, mastering the heck out of the parry and blade mode for healing, finishing the game, loving it. Then, on my 2nd playthrough, I've looked up bonus moves to unlock and found... a dodge. And freakin' game hid it from me. And yeah, dodging sucked, but still
I think the analysis of "yes Raiden is kind of huge into murder if you look at what he does in game rather than just judge him based on his dialogue" is a pretty good argument but I still think him suddenly talking in an entirely different manner for just one scene and a few codecs is kind of silly at best, like he could easily admit to all of this while also just talking like his usual self but maybe the writters felt that wasn't dramatic enough. It comes off as a bit too cartoonish for a character that isn't really like that, as in that KIND of cartoon specifically, even in gameplay while his actions are brutal he isn't really caressing his sword while doing a sadistic psycho look at the camera. Then again Raiden IS a very dramatic person and kind of a nerd that started to get into movies and throw superhero lines about justice here and there so you could argue he's just putting a front but even if this implication is there it never really gets addressed.
Fun facts I've only found out now: You can quick-use subweapons by just tapping the subweapon key. This means quick-firing your RPG or Stinger, or quickly throwing an EMP grenade to stun your enemies. You can walk during blade mode by either holding the ninja run button (on keyboard) or clicking in the left stick (on controllers) You can animation cancel most if not all attacks by quickly going into and then out of blade mode.
MGS:Revengeance is the sort of game you hate to play until it clicks and it reminds you that video games are just freaking dope. I'm going to take this game's memory to my freaking grave its so crazy.
Whenever someone agrees with Armstrong I just facepalm. They don’t seem to think much of it. Then again this game doesn’t really encourage “thinking” in the moment so that’s understandable. Just bathe in this awesome robo bloodbath!
Flipping loved this game… After I finally understood how to run up rockets and take down helicopters and parry. I didn’t fully figure out parry until the final fight against Sam, because it was not a suggestion anymore. 😅
My sink or swim moment with the parry was Monsoon, it's either be a parry god or use EMPs to get rid of his stupid invulnerability mode and I ran out of EMPs so yeah... Easily one of my top difficulty spikes in my gaming carreer and the onyl boss that can't be cheesed by the infinite ripper mode wig in NG+.
This is also my first MG game too and I honestly enjoyed it. Started playing it earlier this summer and just been raising the difficulty with each playthrough. Currently on Very Hard and its the first real challenge as of now and just been having fun with the game slicing as many limbs as I can to be best Ninja Blender, or Hokage, whichever one is best.
I actually forgot that you could do multiple strikes in slow motion. For some reason I thought that the precise strike with the analog stick was the only option. I did the _entire_ game using only precision hits to kill _every_ enemy and boss.
The music can not be understated. In no other game have I experienced a perfect build up and music that gets me so pumped every time. It's literally like playing a season ending action scene in an anime it feels so good (Once you get a hang on the controls) other games have tried this and failed but not Rising.
Your talk about how the parry system isn't perfect reminds me of Prince of Persia: Warrior Within, because that block and "targeting" system in combination with the Environment and such was SO damn cool that I'm shocked other Action games don't make use of it (or there might be games that do and I just don't know of them) . Basically in PoP:WW you use the left Analog stick as a sort of pointer and can dodge towards whatever you're "pointing" at or point and block incoming attacks, it's super dope
The moment that made me say "HELL YEAH!" is when during Armstrong fight Raiden basically said something along the line of : "My sword is a tool of justice, then again this isn't my sword"
Googled it, it's "I said my sword was a tool of justice. Not used in anger. Not used for vengeance. But now... Now I'm not so sure. And besides, this isn't my sword."
And you're right, that quote was perfection.
Then the beginning of it has to be this way starts and you’re like holy shit... this is it. Also the fact that Sam’s sword is passed down to Ridan and throughout the game the bosses have been making Ridan think differently is just awesome
What's a ridan
MGR Revengeance deserves a remaster and a sequel
Sequel? Yes. The game holds up pretty well visually, especially on PC, doesn't need the remaster imo.
Even if they just release it again on new consoles without any changes I'd buy it all over again
*AWOOP*
Its possibly the only part of metal gear Konami could maybe revive and keep up. Ever since they fucking disrespected my boy Kojima.
Fuck, I see you everywhere and I had a feeling I was going to see you here too 🤣
I'm embarrassed to admit that I've never consciously noticed the Sam=Samurai thing.
...same. Goddamn I feel like an idiot now lol.
I mean if you listen to in-game codec conversations they even explain that he IS in fact swordmaster from a lineage of swordmasters running a Brazilian Dojo with JP roots (hence his HF Blade was a family heirloom katana reforged into one!) after which they LITERALLY call him samurai from Brazil.
@@Ghostel3591 Yeah, but I'm saying that the connection between the name Sam and the word Samurai never clicked for me until now, not that I didn't realize the katana-wielding, bushido-ass dude who's introduced as Sundowner's bodyguard was supposed to be a modern day Samurai.
@@Ghostel3591 I just never got that his name was a pun is all. I obviously understood he was a Samurai, but in my head I never called him "Sam the Samurai" so it never clicked before. He was always Jetstream Sam or Samuel Rodriguez, which is a lot less obvious.
" And Raiden says HEY I'M SCRUTINY" When I say I died!!
You are such a good writer dude
bro same i got goosebumps
I'm glad someone else gets that Jack the Ripper was actually completely fine and not in any way a regression of Raiden's arc
I thought it made sense, but Revengeance was my first Metal Gear game as well so *shrug*.
Its not the plot point for me, right? Its just... its just the build up to it like it was so.... so needlessly edgy, right? like he stabbed himself just to go Jack, that's- that's pretty silly and unnecessary, right? And to have some nobody whatever out of nowhere character like monsoon somebody with no profile no nothing comin at you live with the news flash of you being some killer... I mean like I'm not trying to be some asshole it sounds a tad ludicrous, right? I mean fuck I dunno man I don't think I should be writing this I might get my feelings hurt...
Again like the build up to the plot point not the plot point in question I thought that was pretty cool too....
@@yes.6892 I think the reason it kinda works is the buildup from the section before, with Sam taunting you and the whole realization that a lot of the cyborgs you're killing really didn't have any options and were taken advantage of. I definitely agree that Monsoon comes out of nowhere though with no real attachment, I'll give you that.
@V__ Which makes sense considering how bad his mental state was in the end of mgs 2. In Rising he is just like: Hey guys you should give up and accept your traumatic experience as a source of temporary power up. This not only goes against everything he learned from Snake and series theme of not accepting your fate. This destroyed key point of his character by making him another Big Boss.
Great analysis as always, you've convinced me to boot up Rising again this weekend!
Hope you're doing well
Great job for replicating the exact adrenaline of this game boss fight in that last quarter of the video. Even with its shortcoming, this game is worth remembering for its absolute high action video game moment.
And to think this game came out in the same year that the Devil May Cry reboot came out
Man that's like saying "Hey is your usual favorite food place not up to snuff, well we got a substitute that can quell your hunger!!!!"
@@dracogatom7873 to be fair platinum games has not put out a decent title since bayo 2 so now it's more along the lines of "My old favorite place came back with a 5 star meal and the new place has been giving me repackaged mcdonalds food
@@adreamer5920 Uh... I don't know if you know but Nier Automata is a Platinum Game that came after Bayonetta 2 and it was Awesome!
@@adreamer5920 any news on bayo 3
@@dantefromdevilmaycry9857 Nier Automata is definitely not lauded for it’s repetitive gameplay and dozens of mind numbing quests.
“Not hard like Ninja Gaiden Hard.”
After beating Ninja Gaiden Sigma 1 and 2 on normal, I feel that.
Crazy thing is those are the easy versions
@@princemwamba5230 yep. You get a lot of healings there, enemies are the same, but the healings carry you to the win.
@@Narukami930 If you focus on just one weapon in Ninja Gaiden 2 at least you should consistently have enough essence to have full healing items pretty much all the time at least that was my experience with my first playthrough where I decided to go Dragon Sword only. YMMV but since I was a total newbie to the series and still didn't burn through healing faster than I could replenish it so it's certainly feasible.
As someone who got utterly wined, dined, ass fucked and left in the dead of night byt Ninja Gaiden Black, same.
8:53 There is a solution for this! Which is absolutely NOT taught by the game. When you have grenades or rocket launcher equipped, instead of holding the button to aim, just press it and it will do a quick draw. If you're locked on it will be as efficient as if you aimed and you can get back in the action quicker. It's been very useful on subsequent playthroughs!
If this game was harder and actually taught you how to play it may be the greatest of all time
@@aidan8473 Nobody played the tutorial vr missions I guess.
@@enrique7934 IKR... the game literally makes them into collectibles for you and puts it on easy access, you don't even have to go back to the main menu for it.
@@aidan8473 that wouldnt solve the weakest elememt to me. Which is secondary melee weapons. Swapping weapons and their limited combos are like the only things it does weakly
@@aidan8473 you tried unlocking rveangence mode?
Metal Gear Rising was also my intro to Metal Gear. I just started playing this game recently too, so this is perfect.
im so glad you played “it has to be this way” it has to be my favorite gaming song of all time
Hands down one of the better reviews of this game I have ever seen! Even when the game is talked about to death you manage to bring in things never really talked about. Make me facepalm myself for not seeing it sooner.
All these years later, and I'm *still* banging my head to this soundtrack.
“Metal Gear? Kbash would never make a Metal Gear video.”
The energy of this review matches perfectly with that of the game, I love it!
Nailed the energy and feels so well. A perfect video
Its been years and i still cant S rank Armstrong
Just don't parry him, and learn to dodge/offensive defensive... I know his tracking AI is bullsh*t but you can power through it!
The real mechanic that makes this game so unique is the fact that there is no blocking button, no parry. The only way for blocking flawlessly incoming attacks is to sync your attacks to the incoming blows.
Definitely in my top 3 of hack n slash games.
I found a way to get through this game fairly easily: Spam parry by constantly tapping the right stick forward during enemy attack phases. The only thing this didn't work on (in Normal mode) was the final boss.
"Whether Otaku's have rights" SUBBED
0:59 - That’s Vergil’s Yamato - awesome 👏 I’m subscribing
LET IT RIP! Great video, dude, I loved how fucking HYPED the last sectrion is. Made justice to the title
This was one long stupid, adrenaline rush. I love it.
Jesus that review was hype as hell. Then again, is there anything that MGRR's tracks cant do that to?
This is easily one of my favorite video game soundtracks of all time. Every boss theme is literally perfect
"Mistral wants you to focus on her." Yeah, I kind of noticed that as she was plugging those extra arms into her back. She intentionally modified her body to give her little climaxes when she starts adding parts. That's the most "down bad" cry for attention I've ever seen in a fictional character.
what the fuck?
@@Valentine-ey1tf Watch the scene before her fight, dude. She is all like "ooouuuuuh" when she starts attaching the extra arms.
holy shit man this is one of your best videos yet. the rising tension in that ending section is beautiful
Nothing better then using Sam's muramassa blade and wearing the desperado outfit to complete decimate enemies on the highest difficulty. 😎😎😎😎
1:00
Turns out wife-sama cuts deeper than High Frequency Katana
Very deep cuts
They're a couple?! I thought they were siblings or just boyfriend and girlfriend...
"Hey, y'all. I'm scrutiny." is going in my list of best Kbash quotes.
Nothing got me more pumped than when the lyrics would kick in during boss fights
Can you do inFamous series next time? Everytime I watch your videos, everything you do is AMAZING.
You know if they made a sequel with george as the main character I'd be happy,
Could you picture the now young adult george in his cyborg body, following in his heroes footsteps fighting for justice only to come to the realisation that war and bloodshed isn't as heroic or glorious as what he thought, culminating in a final fight against raiden as he trys to pull him back to the light.
I remember playing this on day 1, beating Metal Gear Ray and pausing the game to buy the soundtrack online hahaha
"Yeah, if you study hard, maybe you'll learn how to cut your hair."
I laughed because my hair is to the middle of my back, lol. I do what I want.
"Armstrong is the final exam"
THANK YOU! This sentence encapsulates him, both
* narratively (one final philosophical challenge) and
* mechanically (you need all your tools to survive)
Keep up the good work, your videos are helping me get through my hand surgery.
My man just called Libertarianism "... a set of bad ideas"
Instant sub
One of your best Kbash! Love the finale, keep it up man!
kbash popping off at the end like that was so powerful
14:55 I actually yelled, "YEEEEEEAAAAAAHHH!" at this part.
1:14 I see that Zero in the background.
There's just something that's undeniably cool about a sci-fi samurai.
Never forget that Armstrong was right.
An incredible game with iconic stuff happening every couple of minutes. A definite must-play even for people unfamiliar with either Metal Gear or action games in general. This game has the most legitimate fuckin *hype* you've ever seen in your life, and it's happening within 10 minutes of gameplay starting.
What a wild ride.
My favourite in the franchise
Armstrong was not right my dude, he lost because Raiden was aided by his friends, at the end of the day it wasn't Might that made Right, but cooperation and mutual aid
@@diegobendinelli2680
Might made right, it just so happens that the person who came out on top cared for justice. And it's implied that Raiden even agreeded with Armstrong wholeheartedly, he would just never admit it out loud. It's literally in the the song.
"I've carved my own path, you've followed your wrath;
But maybe we're both the same.
The world has turned, and so many have burned.
But nobody is to blame.
It's tearing across this barren wasted land.
I feel new life could be born beneath
The blood stained sand."
Also, Raiden points out, himself, that he's "not so sure" about his sword being a "tool of justice" at the moment, and that it doesn't matter anyway because he's using Sam's sword.
There's a lot going on in Revengance going on with the writing that it will never get the credit it deserves for.
This game is actually pretty hard on the highest difficulties. If you're going for top ranks you'll LEARN to use all mechanics. Red phosphorus grenades, enp grenades, the Sai, the stealth options and secret routes, the guns and more. By the way, many people don't know you only need to frame the lock on of the zandatsu vertically or horizontally (a cross will mark it with a sound as well) and press either square for horizontal slash or triangle for vertical slash... No need to do the right joystick thing all the time. This was one of my favorite games back when it came out, it carried the genre for a while tbh. Getting the platinum trophy for this game was no joke. You should play Vanquish as well.
I’ve spent nearly 200+ hours on this game. Bought it 2014 one year later after it’s official release. This game, is one that i never get tired of. Even though it has some flaws gameplay wise, the thing i love about MGRR is the replay value by doing different challenge runs. The most infamous challenge run is doing a new game on revengeance mode, and you cannot buy any upgrades except the nine buyable skills in the customization menu. You must stay at 100.0%HP and 1 fuel cell bar. On revengeance mode the fuel cell bar drains super quick, however once you gain access to ripper mode you can activate it and go into BM the fuel cell bar drains slower when you’re in ripper for some reason. But it helps during the sundowner or senator steven fight when you’re required to cut with pin point accuracy. Overall this game is great and underrated in my opinion, though the memes do give some light into this batshit crazy hack’n slash.
God I replayed this game more times than I can remember.
Epic game, and totally agree that the rush is immense when you finally pick up some skills and replay levels to become more of a badass Cyberninja. But holy hell, Armstrong is likely still one of the hardest VG bosses
God I wish this game got a sequel, maybe after Platinum's done microing like 4 projects at once.
This game rocks almost as much as KBash.
imo, the worst part of Konami’s fuckery with Kojima’s studio is the fact that we will never get a sequel to this game, this was the most satisfying action game I’ve ever played, and that’s saying something
oh the learning curve of this game was so fun. On my first play trough i had no clue how to parry. But oh when i did i went on to Defeat mistral S rank on hard. Something i never thought i'd do when i first booted it up. and now i have 80.1 hours put in to it.
Most people don't notice it but when you stun a guy and activate Cutting Mode your reticle DEFAULTS TO THE PLACE YOU NEED TO CUT to get it perfectly. And 80% of the time you don't need to move at all if you are in range of the target.
The director learned from off screen attacks when they made Transformers: Devastation. Cannot recommend that game enough, it broke the dodge button on my old controller
The final boss is one of the best most climatic satisfying battles of videogames ever from the metal gear phase to the final machoman phase is 10/10
I LITERALLY JUST PLAYED THIS FOR THE FIRST TIME TWO WEEKS AGO
I've only know about the Metal Gear Series since MGS1 on the original Playstation.
I wanted to get my hands on Rising Revengeance because I was curious how the game was gonna be like at the time.
Easy up vote. This one , command mission and ffcc are now on my top 3 kbash vids . Keep it up dude , thank you for all you do.
We NEED a sequel for this game!!!
With MGS 2 he rejected player control, while he falters in MGS4 in his beliefs, he comes back in the end. Personally. My head canon is that it ends there and he has a happy ending, MGR is more of a what if story to me. It's been a while since I played and looked at everything, but this is my personal conclusion
I just play this game after buying it from a pawn shop. And even though I've seen all the cutscenes and gameplay before, it was still the hypest shit ever
Shame we never got the sequel to this.
*lip smack* what a shame.
@@shawklan27 Reference?
Deus Ex.
It's always a good day with Kbash screaming in the background
For a game I bought at 7-11, MGR absolutely rocked my world.
14:50 The best thing you have ever written.
Your script made me hype and excited as the game did. ❤🤯
When I first saw Armstrong, I was just waiting for him to pull out a copy of Atlas Shrugged lol
Just been playing this glad to see you covering
Can’t wait to get off work to watch this. I love this game.
Everything about Revengeance is pretty hype. Even the reviews!
I fuckin adore this game and I play it on a semi regular basis to this day, I never don't have it installed on my laptop, I'm so glad to see someone talk about it again.
I HAVE BEEN WAITING FOR THIS VIDEO FOR MY WHOLE LIFE
The preorder dlc that i got woth my ebay copy really helped covered me worh my struggles in blade mode. As for the boss that ya had to cut his shield perfectly or get exploded when messed up i just jumped over him and hit his back till he died since i couldnt use the shield.
1:00 i reconize Yamato when i see it and i feel MOTIVATED
@The storm that is approaching you shoud know that a soul cant be cut exept with that one
Your channel is fu**ing amazing, I’m stoked I found your channel
Memes: the dna of the YT algorithm
So, if I had to distill your video into one single point, especially following the line of "your either learn to parry by ear or position better," it's this: Rising is a banger of a character action game, just like Bayonetta and Devil May Cry.
(Side note: learning to avoid or counter enemy attacks by audio cues has been around since Devil May Cry 3. This isn't new, and it's been in there for people who want to explore the skill ceiling of any Capcom/Platinum character action game. It's even in Monster Hunter, for Dante's sake.)
Great, now i gotta replay this game for the 50th time. Thanks kbash
Libertarian has flavors. I would call armstrong near anarchist more so than libertarian, considering my libertarians I know are mostly just "don't bother me and I don't bother you" which is still kinda....well ya we live in a society.
I remember playing this game, being angry that it doesn't have dodge, mastering the heck out of the parry and blade mode for healing, finishing the game, loving it. Then, on my 2nd playthrough, I've looked up bonus moves to unlock and found... a dodge. And freakin' game hid it from me. And yeah, dodging sucked, but still
@The storm that is approaching did what?
This right here is why mgrr is one of my favourite games of all time.
Amazing video. I like how it Ramps up
Damn I love this game. 13:24 sums it up. I would LOVE a sequel to the game.
Great game that I kind of forgot about. Definitely need to get a copy to replay it. Also DankyStankSwankyMank cracks me up every time.
Last year Me and 2 of my friends sat down and played through this in a night and it was an absolute blast
I think the analysis of "yes Raiden is kind of huge into murder if you look at what he does in game rather than just judge him based on his dialogue" is a pretty good argument but I still think him suddenly talking in an entirely different manner for just one scene and a few codecs is kind of silly at best, like he could easily admit to all of this while also just talking like his usual self but maybe the writters felt that wasn't dramatic enough.
It comes off as a bit too cartoonish for a character that isn't really like that, as in that KIND of cartoon specifically, even in gameplay while his actions are brutal he isn't really caressing his sword while doing a sadistic psycho look at the camera.
Then again Raiden IS a very dramatic person and kind of a nerd that started to get into movies and throw superhero lines about justice here and there so you could argue he's just putting a front but even if this implication is there it never really gets addressed.
Great vid! You do a great job of producing the blood-pumping hype that the game has perfected. An action game masterpiece, imo.
Fun facts I've only found out now:
You can quick-use subweapons by just tapping the subweapon key. This means quick-firing your RPG or Stinger, or quickly throwing an EMP grenade to stun your enemies.
You can walk during blade mode by either holding the ninja run button (on keyboard) or clicking in the left stick (on controllers)
You can animation cancel most if not all attacks by quickly going into and then out of blade mode.
MGS:Revengeance is the sort of game you hate to play until it clicks and it reminds you that video games are just freaking dope. I'm going to take this game's memory to my freaking grave its so crazy.
Whenever someone agrees with Armstrong I just facepalm. They don’t seem to think much of it.
Then again this game doesn’t really encourage “thinking” in the moment so that’s understandable. Just bathe in this awesome robo bloodbath!
Flipping loved this game… After I finally understood how to run up rockets and take down helicopters and parry. I didn’t fully figure out parry until the final fight against Sam, because it was not a suggestion anymore. 😅
My sink or swim moment with the parry was Monsoon, it's either be a parry god or use EMPs to get rid of his stupid invulnerability mode and I ran out of EMPs so yeah... Easily one of my top difficulty spikes in my gaming carreer and the onyl boss that can't be cheesed by the infinite ripper mode wig in NG+.
This is also my first MG game too and I honestly enjoyed it. Started playing it earlier this summer and just been raising the difficulty with each playthrough. Currently on Very Hard and its the first real challenge as of now and just been having fun with the game slicing as many limbs as I can to be best Ninja Blender, or Hokage, whichever one is best.
This too is my first Metal Gear game. Mainly because the combat and atmosphere is my style.
Enjoying that we had pretty much the same experience
Those shots were badass !
Also K-bash is getting excited....
Got the platinum on this and I’m sure 8 years of my life was shaved off
Can't imagine how much pain it was to get the challenges on 1st place
Or getting all missions to rank S while on revengeance difficulty
I actually forgot that you could do multiple strikes in slow motion. For some reason I thought that the precise strike with the analog stick was the only option. I did the _entire_ game using only precision hits to kill _every_ enemy and boss.
Now that you've brought it up, what *is* your favorite music genre?
The music can not be understated. In no other game have I experienced a perfect build up and music that gets me so pumped every time. It's literally like playing a season ending action scene in an anime it feels so good (Once you get a hang on the controls) other games have tried this and failed but not Rising.
Your talk about how the parry system isn't perfect reminds me of Prince of Persia: Warrior Within, because that block and "targeting" system in combination with the Environment and such was SO damn cool that I'm shocked other Action games don't make use of it (or there might be games that do and I just don't know of them)
.
Basically in PoP:WW you use the left Analog stick as a sort of pointer and can dodge towards whatever you're "pointing" at or point and block incoming attacks, it's super dope