*IF YOU CANT FIND THE LEGACY BINDINGS* Btw for Epic to Steam users, the LEGACY layout wont appear. Its an RL thing Just use whatever is default. If that doesn't work, just use a community layout and tweak that.
(epic) hmm every time I try to use a community layout I get an error: RaiseJSException:Metohd call fialed: Input.GetConfigForAppAndController call had invalid argument (arg 0): double_value: nan
I don't know what Legacy bindings are or to what section you're referring, but I was able to fix the issue with jumping when I press LT (left trigger) and boosting when I press RT (right trigger), or tabbing out, or other unexpected keyboard inputs you might be experiencing. Go to Steam Settings > Controller > Scroll down to "Non-Game Controller Layouts" and select Desktop Layout > Edit > Edit Layout Once you're here you can change most of the controller inputs on keyboard to "none". For some reason you can't do that for the right bumber, so I changed that one to left shift because that's what the kbm equivalent is when I looked at my controller bindings within Rocket League itself. Hope this helps!
As soon as i switched i felt the difference in the good way. Now it feels like more the car is doing the exact same movement that im doing on my controller. Im really thankfull for this video.God bless you.
I'm not a frestyler and I don't want to be one, but I've had a hard time With Regarding the control of the car in the air, air roll etc, No matter how much I train on these ring maps, I just can't get better do you think that making this change can help me?
Note: 12:14 if 'Controller Layout' is not there, go down to properties > controller > for override for rocket league, select 'Enable Steam Input'. Now Controller Layout will appear under Manage :) you're welcome!
TIP FOR PEOPLE IN 2024 The route to this (in steam) is different now. There are settings in steam settings->controller under "external gamepad settings." You may have to tick some of those boxes for your controller (I'm not sure. It had my ps5 controller automatically enabled. If you can't find controller layout.... Right click rocket league in library->Properties->Controller->Override for Rocket League-> Change to enable steam input. Then try.
@@fvlse_ its only for learning flip canceling, nothing else. And of course with so many hours in cross/circle its hard to make a switch. The day you want to learn flip canceling try it out again 😄
Awesome video! Appreciate you going in depth with why people use it and how it actually works. Would also like a video about every setting in the steam configuration section to fully understand what they all do!
I'm not a frestyler and I don't want to be one, but I've had a hard time With Regarding the control of the car in the air, air roll etc, No matter how much I train on these ring maps, I just can't get better do you think that making this change can help me?
@@bruno1827 I don't think it will hurt, but if you're still just learning basic aerial control to be able to do things like rings maps, then I don't think it's going to help much either. Where square dead zone really helps is once you already have down that basic control, because it allows you to make faster and somewhat more controlled spins in certain situations. Those situations being certain types of flip resets or slight adjustments I think it would be good to switch to it now rather than later if you ever plan on it, but I just think you shouldn't go into it thinking it will make learning it easy. It's not a magic solution, learning air control basics just takes a lot of time and guided practice
@@fogpivvl8341 I'm not a beginner, I have like 2000 hours of game play, I am, locked on c1 in 2ʼs now, like i can do the most basic And average type shits, some basic aerial, But I want to take that next step in the game but I just can't no matter how hard and how much I train
@@fogpivvl8341facts bro and i already have good air control but i struggle with resets a lot , pros and normal players that r mechanical make getting the reset look so easy 😭 it feels very stiff for me is it because im on default deadzone shape? or i just lack skill lmaoo
@katemosslover depends what you mean by "struggle with resets". If you mean struggle with long reset chains or freestyle resets like maktufs, then yes it will help a lot. But if you're just struggling to get single resets, it won't be as helpful. The muscle memory for getting single resets really doesn't change much from normal to square dead zone because it doesn't require as accurate inputs as some special resets, but it could still feel a little bit more responsive, so I'd say it's still worth trying. In the end there's no magic shortcut, learning anything in rocket League just takes a lot of time. Square dead zone definitely helps but it doesn't make it easy
I'm not a frestyler and I don't want to be one, but I've had a hard time With Regarding the control of the car in the air, air roll etc, No matter how much I train on these ring maps, I just can't get better do you think that making this change can help me?
This is deadass so helpful, I’m still confused on how it fully works but I can just feel a difference I feel way more consistent in all type of shots After finding my right deadzone and sens hit my first double tap in game on accident just air rolling after a hit I made
I don't freestyle but it feels more intuitive to me. But something about my speedflips feels off. I'd love a video about the settings if it can help merge what i love about both deadzones !
Yesterday I got a Wooting 60He and it was on circle deadzone first.. i wondered why i could do a perfect halfflip anymore... Then after setting it to square deadzone it suddenly worked again xD This video explains why 👍👍 thx
If you get a bug where you cannot change any settings in joystick, just close steam and reopen. Your changes will be made so revert any you made that aren't what you want
So it basically makes it to where you can control or turn any flip cancel left or right? so for example having a square deadzone would be better because on a ceiling double tap you could turn while holding your flip cancel to be able to double tap easier rather than being stuck in the animation for a bit? I wasn't too sure on the exact implication of it. Great Video btw, you're doing gods work here my guy.
I wish there was a pros and cons list of cross vs square for in game purposes. For example why most pros use cross but not square if this is a factor - does it make other aspects of gameplay WORSE?
i think in the video he said they dont really need or care about it which can be taken two ways. One is it doesnt matter for competitive gameplay or its a detriment.
they dont really need it because they are already good enough controlling diagonal cancels also without giving up a low deadzone. Since they are not doing freestyle mechanics, diagonal cancels are good enough for resets. they dont need all the other stuff I do to look cool hahah. I can also do what pros do, but they just never stop to think if they need square because they are good enough without.
1 thing to note is to get a perfect speed flip. on a square deadzone the window to hit it is much smaller meaning its harder to get an optimal speed flip
Do you know why that is? Because I have very consistent speedflips in both directions Maybe I got used to that small window, but Idk what that small window is
@@ReflexRL well if you are wanting consistent cancels front and backward, while not having this loose feeling. The deadzone goes way up. It might a little simpler to access the diagonals in theory but it feels like there is a point on the speedflip part that doesnt feel quite right. I mightself cant do them but when I made change it feel like I needed to this weird adjustment if not the car would flip weird when doing the attempt.
@@roxasdracun8661 Tbh the only reason I tried square deadzone was bc my turning radius felt very slow/sluggish like my car wasn't fully inputting on the sides. After switching, my turns feel a lot better/snappier but now I definitely feel the wobbly feeling in the air. The speed-flip thing was just a coincidence for me
Holy shit, it's a night and day difference, this is the way rocket league is meant to be played, I hope you do a video explaining the steam controller settings too.
my controller bugs so much since i've done this. i have a ps4 controller and when i start steam then rl i can move the cursor with the right joystick and when i am in the menu and i do like down d pad it goes 2 times down and it bugs everything
Maktuf do you maybe know how much anti deadzone and Max zone pros are using for cross deadzone on ds4windows? Or what would you recoment me for ps5 controller for Competitive
I required the video of making the square zone feel like crossdeadzone. I been playing with a while again and it feels ways loose when aerialing. I tried increasing the controller deadzone but somehow it starts killing the diagonals. The way I test it is on the pre matches for tourny and make the car spin with nose on the ground. Which I couldnt do which cross deadzone.
Thank you so much Maktuf for this video😭'can't wait for the in-depth video with all the explanations, I think it'ld be very interesting and helpfull... Btw keep up the amazing work ! I love watching your clips and learning from you, you're my inspiration ! 🤩 Have a good day and maybe we'll meet through a coatching soon
I absolutely love this video. I have a request. On the transitions can you have the volume of the music lower so that it matches your voice better? It's like twice as loud as you and it catches me off guard. I have to keep adjusting my volume. Even if the -db is the same, the music has more range of tones so it powers through and the human ear perceives it as louder. Also I'm friends with Impulse and FancyDuck, I'm beginning to learn freestyle mechanics after 6 years lol and I'm starting with long air dribble (goal is 10 minutes, they can do it each over 6 hours lol I've been in calls with them doing it it's so dumb haha and I wanna be dumb too :D). I just found your channel and I'm really glad for the information you're providing. It's encouraging me to explore other mechanics as well. Your musty video is top notch and is already helping me get power. I'm looking forward to your previous and future videos :) Thanks for making the game fun again for me - Aquatavius
Wow this video is amazing, i was wondering why my reverse half flips on an xbox controller were so much easier than my ps4 controller (i like ps4 controller more though) after switching to Square deadzone the ps4 controller is now just as easy as my xbox controller, thank you!
Maktuf, what specific mechanics would you use square deadzone for? im trying to learn helis, but square deadzone makes it harder for me to stall. I can usually stall all the time, but now im kinda struggling and idk if its worth the switch
Could you talk about the disadvantages of square deadzones, higher deadzones, freestyler deadzone settings in general for competitive play and to mitigate them or the way to try and have the best of both worlds? I mean there is a reason most pros use cross or circle with 0.05 deadzone no?
@@djamiljo93 only 2 disadvantages of square are 1. You need to use a controller configurator or a Thrustmastwr controller and 2. you may just have so many hours on cross, that flipping on square might just be too bit of a change for you. As for “freestyler deadzone settings”. the only reason for square is to flip cancel (bot talking about speedflips) and the only reason for higher deadzones is more consistent flip cancels. Ill always say this. The lowest deadzone is always the best deadzone, but there is a deadzone where you CANNOT do consistent flip canceling and consistent up, down and side inputs. so just go for that deadzone where you are able to. 0.20 is a good start, there is not a big difference imo watch my cancels tutorial and in my deadzone and sens tutorial I explain in a section why pros dont use square or high deadzones
I don't think it's impossible to become a freestyler with free air roll. I have been a free air roll main for 8 years and just recently within the past year started learning high level mechanics and can consistently perform high level aerial flip mechanics with free air roll. I only use directional air roll when necessary (half flip, speed flip, stall, etc) all aerial car control is done via free/NAR. I know it's not efficient and I've tried learning DAR, but my car control is just godly with NAR compared to DAR. I will continue practicing DAR though and hope I can catch up eventually. My plan is to be good with both as I think it'll open a realm of options that strictly DAR users don't have because I think there are scenarios where good NAR usage can be extremely beneficial in the air.
Ye You can be really good with free airroll Watch MK, Bork and other players But still they cant do some mechanics and movements that are very simple with DAR to make. The skill ceiling is just higher with DAR so thats why I recommend it
Thanks you so much for this video! Really great, it helped myself! I have seen some pro aving circle Deadzone(Joyo and Daniel). What is the avantage of this one?
my square deadzone on ds4windows is so weird My controller will randomly disconnect and then reconnect but when it reconnects for some reason I cant flip cancel
What about the people who say there is input lag from steam controller config or from DS4Windows. I have had people make fun of me for years on reddit because I dedicated a lot of time to figuring out these things on my own. Do you notice input lag with those or no? Because if YOU don’t, then we won’t.
i got a problem, after some days of using square deadzone for epic, everytime i load into steam and launch rl, my b button boosts and jumps at the same time, and idk how to change that
@@JaydoS123I don't know what Legacy bindings are, but I was able to fix the issue with jumping when I press LT (left trigger) and boosting when I press RT (right trigger), or tabbing out, or other unexpected keyboard inputs you might be experiencing. Go to Steam Settings > Controller > Scroll down to "Non-Game Controller Layouts" and select Desktop Layout > Edit > Edit Layout Once you're here you can change most of the controller inputs on keyboard to "none". For some reason you can't do that for the right bumber, so I changed that one to left shift because that's what the kbm equivalent is when I looked at my controller bindings within Rocket League itself. Hope this helps!
I couldn't see if anyone else had mentioned in the comments but I wanted to ask your opinion on using the steam controller configuration settings over using the native controller inputs RL has. I've tried to go back to steam config after switching it off ages ago and I cant even control a dribble properly because of the muscle memory difference. Obviously using steam you'll be getting input latency, but is that a tradeoff that is worth having a square deadzone for?
Hey, I followed every single step and got nothing in result. Im using xbox wireless controller, and playing from epic games. Anyone else having same problems on xbox controller + epic? All this tutorial got me was double inputs with kbm, which I got rid of with the tips from comments. Steam lets me adjust the controller settings and set the square deadzone, but once i launch the game it has no effect according to the bakkesmod joystick self-check plugin.
how can i make my air roll more controlled, i swapped to square deadzone it feels nice until i use normal air roll... then i change the sensitivity on ds4 windows to 0.90 but then im unable to stall or half flip but it feels like i have more normal air roll control
What about Bork? He used free air roll and he was good! No offense though. I use it as well and I’m good at it but how would it be hard to use it with square deadzone and freestyling? I have 600 hours with it and I’ve hit 6 resets and missed the shot
@@PuIseZxck I never said he wasnt good he is cracked, but still limited in the amount of mechanics he can do. there are other great players that use normal airroll like DLG who has the longest airdribble time for example. Square deadzone also has nothing to do with free airroll hahah swuare deadzone has everything to do with flip cancels. You can watch my latest video to see what I mean
@@Maktuf oh okay thanks! Also, if you don’t mind could you name so more free air rollers. I know there is BonaRL however, I’m trying to research about more of them so I can get good at it and leave a bunch of tutorials for the next free air rollers.
yup now my controller is completely screwed isnt working properly and is boosting when driving forwards jumping when reversing and i cant use the joystick to move through menus what do i do
@ReC.e I have the same problem, and what is happening is steam is messing up the controls so you want to close steam when you play rocket league on epic
anyone know why my binds keep changing because everytime i press b(boost) it switches to car cam and when i press rt(accelerate) it boosts by itself and keeps switching to keyboard for some reason
Could you make this video but about cross deadzone? I believe Vitality Zen uses cross deadzone, and I would like to understand exactly how it works and the logic of why and how to set it up. I got something sorta working in steam controller but I'm not sure I used the values liquipedia gave me correctly. It seems like next level if used right, I got decent at mechanics using regular deadzones with just stick custom input sensitivity curves in steam controller settings, I actually believe that square deadzone would prevent me from controlling flip cancels diagonally and in competitive the timing it creates can't be sacrificed for easier front flip inputs.
How to set it up is very simple cause you already have it in ur controller. Cross deadzone is the same as square u just cant control fromt and back cancels diagonally Everything else you can do. Diagonal cancels are the exact same. Of course the muscle memory can change bit, but u just cancel a tiny bit differently and get the same results
When I went and did this, my original saved settings is not useable whatsoever in game. My ds4 controller is not recognizable in RL. Any ideas on how to fix this here?
Help me bro I have the revolution 2 pro controller and it's square deadzone by default I want to change it back to cross (Epic games) can you help me? I couldn't see an option of square/cross deadzone in his software
It was working earlier, but i reloaded into RL and suddenly i don't have the square deadzone anymore. I retraced all my steps but nothing is changing it back to square. Is there a fix?
It seems to not be showing any legacy thing on the steam configuration on a newer series xbox controller? and i tried other peoples lay outs too but the bakkesmod plugin doesnt seem to be showing any signs off square deadzone, can anyone help?
Do you know how to fix this? When I play rl with my xbox controller using the steam configuration, my kbm also activates which messes up inputs and even tabs me out of the game. Any help?
@@Legendary069 I honestly prefer steam configuration but if you notice latency (I don’t really notice it on Epic+ steam config) you might wanna use ds4 You can find my ds4 settings in my discord server in #all-my-settings
*IF YOU CANT FIND THE LEGACY BINDINGS*
Btw for Epic to Steam users, the LEGACY layout wont appear. Its an RL thing
Just use whatever is default. If that doesn't work, just use a community layout and tweak that.
thanks for this i was fr tripping
ur very helpful
(epic) hmm every time I try to use a community layout I get an error: RaiseJSException:Metohd call fialed: Input.GetConfigForAppAndController call had invalid argument (arg 0): double_value: nan
I don't know what Legacy bindings are or to what section you're referring, but I was able to fix the issue with jumping when I press LT (left trigger) and boosting when I press RT (right trigger), or tabbing out, or other unexpected keyboard inputs you might be experiencing.
Go to Steam Settings > Controller > Scroll down to "Non-Game Controller Layouts" and select Desktop Layout > Edit > Edit Layout
Once you're here you can change most of the controller inputs on keyboard to "none". For some reason you can't do that for the right bumber, so I changed that one to left shift because that's what the kbm equivalent is when I looked at my controller bindings within Rocket League itself.
Hope this helps!
@@robborino85222❤❤❤❤❤ bro I was crying thank you
This is the square deadzone tutorial that everyone needed all along. Thank you for the in-depth explanations💯
wefwex
As soon as i switched i felt the difference in the good way. Now it feels like more the car is doing the exact same movement that im doing on my controller. Im really thankfull for this video.God bless you.
You're really recommend to improve?
I'm not a frestyler and I don't want to be one, but I've had a hard time With
Regarding the control of the car in the air, air roll etc, No matter how much I train on these ring maps, I just can't get better do you think that making this change can help me?
@@bruno1827i cant even change it, how
Note: 12:14 if 'Controller Layout' is not there, go down to properties > controller > for override for rocket league, select 'Enable Steam Input'.
Now Controller Layout will appear under Manage :) you're welcome!
Ty so so much
Ty bro!
life saver
TIP FOR PEOPLE IN 2024
The route to this (in steam) is different now. There are settings in steam settings->controller under "external gamepad settings." You may have to tick some of those boxes for your controller (I'm not sure. It had my ps5 controller automatically enabled. If you can't find controller layout....
Right click rocket league in library->Properties->Controller->Override for Rocket League-> Change to enable steam input. Then try.
Yes
Thank you very much 🙌
@@Maktuf I personally hated the square hitbox. I’m a competitive player, that enjoys mechanics. But it was fun experimenting with it.
@@fvlse_ its only for learning flip canceling, nothing else.
And of course with so many hours in cross/circle its hard to make a switch.
The day you want to learn flip canceling try it out again 😄
@@Maktuf I can cancel, stall, etc with the circle deadzone. Simply takes more consistent effort in training
@@Maktufdo you still use it during regular play?
you're a legend maktuf
A video showing what every setting does is a great idea! 100% going to watch that.
Very good video from you, as per usual. Thank you
A guy by the name of MizuRL has a video like that. He explains it very well.
@@Positivleegaming I just looked at MizuRL's videos and I don't see any that go into depth on the steam config settings, only the in-game RL settings
Awesome video! Appreciate you going in depth with why people use it and how it actually works.
Would also like a video about every setting in the steam configuration section to fully understand what they all do!
I avoided square deadzone for so long because I thought it didn't matter much, but it really does feel so much better
I'm not a frestyler and I don't want to be one, but I've had a hard time With
Regarding the control of the car in the air, air roll etc, No matter how much I train on these ring maps, I just can't get better do you think that making this change can help me?
@@bruno1827 I don't think it will hurt, but if you're still just learning basic aerial control to be able to do things like rings maps, then I don't think it's going to help much either.
Where square dead zone really helps is once you already have down that basic control, because it allows you to make faster and somewhat more controlled spins in certain situations. Those situations being certain types of flip resets or slight adjustments
I think it would be good to switch to it now rather than later if you ever plan on it, but I just think you shouldn't go into it thinking it will make learning it easy. It's not a magic solution, learning air control basics just takes a lot of time and guided practice
@@fogpivvl8341 I'm not a beginner, I have like 2000 hours of game play, I am, locked on c1 in 2ʼs now, like i can do the most basic And average type shits, some basic aerial, But I want to take that next step in the game but I just can't no matter how hard and how much I train
@@fogpivvl8341facts bro and i already have good air control but i struggle with resets a lot , pros and normal players that r mechanical make getting the reset look so easy 😭 it feels very stiff for me is it because im on default deadzone shape? or i just lack skill lmaoo
@katemosslover depends what you mean by "struggle with resets". If you mean struggle with long reset chains or freestyle resets like maktufs, then yes it will help a lot. But if you're just struggling to get single resets, it won't be as helpful. The muscle memory for getting single resets really doesn't change much from normal to square dead zone because it doesn't require as accurate inputs as some special resets, but it could still feel a little bit more responsive, so I'd say it's still worth trying.
In the end there's no magic shortcut, learning anything in rocket League just takes a lot of time. Square dead zone definitely helps but it doesn't make it easy
Crazy how I was looking how and bec I’m getting really good at fs lately and u cam out with this vid makes me think I’m destined to get far in fs
just discovert your channel and the first video i see already helps me a lot. thx maktuf
This helped improve a lot of my mechs and get them more consistent I was struggling to do jakze resets but not any more 🤝🏻
I'm not a frestyler and I don't want to be one, but I've had a hard time With
Regarding the control of the car in the air, air roll etc, No matter how much I train on these ring maps, I just can't get better do you think that making this change can help me?
This is deadass so helpful, I’m still confused on how it fully works but I can just feel a difference I feel way more consistent in all type of shots
After finding my right deadzone and sens hit my first double tap in game on accident just air rolling after a hit I made
I don't freestyle but it feels more intuitive to me. But something about my speedflips feels off. I'd love a video about the settings if it can help merge what i love about both deadzones !
Good Tutorial I have learned a lot with the video, I will apply it in my training
This tutorial helped me so much. Thank you Maktuf. You're the GOAT!
Yesterday I got a Wooting 60He and it was on circle deadzone first.. i wondered why i could do a perfect halfflip anymore... Then after setting it to square deadzone it suddenly worked again xD
This video explains why 👍👍 thx
Man your tutorials are changing my life for good xD ty so much Mak!!
Thank you master maktuf XD, for teaching me more mechanics as for freestyle, 1000/10
Thanks for this video. I'd love a more detailed guide in regards to the steam setting!
Good Video, I loved it, Great Freestyler Maktuf
Liftoff and Tryp....I see you're a true man of culture. Howdy my FPV/Rocket league brotha!
If you get a bug where you cannot change any settings in joystick, just close steam and reopen. Your changes will be made so revert any you made that aren't what you want
would you recommend square deadzone for ranked? I'm not a freestyler so I'm curious
How to get the joystick selfcheck shown in the screen? I got it installed, but it is not showing.
This was a super informational video, thank you 🙏
Thank you so much Mak❤
Let's go another fs masterclass
if you are epxerienceing massive input lag, make sure you selected the legacy input settings! that should fix it :) 12:45
So it basically makes it to where you can control or turn any flip cancel left or right? so for example having a square deadzone would be better because on a ceiling double tap you could turn while holding your flip cancel to be able to double tap easier rather than being stuck in the animation for a bit? I wasn't too sure on the exact implication of it. Great Video btw, you're doing gods work here my guy.
I wish there was a pros and cons list of cross vs square for in game purposes. For example why most pros use cross but not square if this is a factor - does it make other aspects of gameplay WORSE?
i think in the video he said they dont really need or care about it which can be taken two ways. One is it doesnt matter for competitive gameplay or its a detriment.
they dont really need it because they are already good enough controlling diagonal cancels also without giving up a low deadzone. Since they are not doing freestyle mechanics, diagonal cancels are good enough for resets. they dont need all the other stuff I do to look cool hahah. I can also do what pros do, but they just never stop to think if they need square because they are good enough without.
great job maktuf!
i keep accidentally backflipping when using square deadzone
1 thing to note is to get a perfect speed flip. on a square deadzone the window to hit it is much smaller meaning its harder to get an optimal speed flip
Do you know why that is? Because I have very consistent speedflips in both directions
Maybe I got used to that small window, but Idk what that small window is
@@Maktuf the angle to get it
This is odd to see. Are you sure this is true? Because I can actually speed flip easier / more consistent with square deadzone
@@ReflexRL well if you are wanting consistent cancels front and backward, while not having this loose feeling. The deadzone goes way up. It might a little simpler to access the diagonals in theory but it feels like there is a point on the speedflip part that doesnt feel quite right.
I mightself cant do them but when I made change it feel like I needed to this weird adjustment if not the car would flip weird when doing the attempt.
@@roxasdracun8661 Tbh the only reason I tried square deadzone was bc my turning radius felt very slow/sluggish like my car wasn't fully inputting on the sides. After switching, my turns feel a lot better/snappier but now I definitely feel the wobbly feeling in the air. The speed-flip thing was just a coincidence for me
Holy shit, it's a night and day difference, this is the way rocket league is meant to be played, I hope you do a video explaining the steam controller settings too.
When you introduced DS4, this maked me want to Switch on PS4 controller. I discovered this program a bit time ago but i hesitated in using this.
my controller reaches every corner in this plugin, but in the game I don't feel like it's in the square
Would appreciate a in depth video very much.
What about square dead zones for modern warfare 3?
This is a video about rocket league why would you expect him to answe this
right click on the game > properties > controller > enable steam input
my controller bugs so much since i've done this. i have a ps4 controller and when i start steam then rl i can move the cursor with the right joystick and when i am in the menu and i do like down d pad it goes 2 times down and it bugs everything
Maktuf do you maybe know how much anti deadzone and Max zone pros are using for cross deadzone on ds4windows? Or what would you recoment me for ps5 controller for Competitive
I required the video of making the square zone feel like crossdeadzone. I been playing with a while again and it feels ways loose when aerialing.
I tried increasing the controller deadzone but somehow it starts killing the diagonals. The way I test it is on the pre matches for tourny and make the car spin with nose on the ground. Which I couldnt do which cross deadzone.
Thank you so much Maktuf for this video😭'can't wait for the in-depth video with all the explanations, I think it'ld be very interesting and helpfull...
Btw keep up the amazing work ! I love watching your clips and learning from you, you're my inspiration ! 🤩
Have a good day and maybe we'll meet through a coatching soon
I absolutely love this video. I have a request. On the transitions can you have the volume of the music lower so that it matches your voice better? It's like twice as loud as you and it catches me off guard. I have to keep adjusting my volume. Even if the -db is the same, the music has more range of tones so it powers through and the human ear perceives it as louder.
Also I'm friends with Impulse and FancyDuck, I'm beginning to learn freestyle mechanics after 6 years lol and I'm starting with long air dribble (goal is 10 minutes, they can do it each over 6 hours lol I've been in calls with them doing it it's so dumb haha and I wanna be dumb too :D). I just found your channel and I'm really glad for the information you're providing. It's encouraging me to explore other mechanics as well. Your musty video is top notch and is already helping me get power. I'm looking forward to your previous and future videos :) Thanks for making the game fun again for me - Aquatavius
Yes of course and thank you very much for telling me this. Im new to editing so its nice to hear feedback 😊❤
Wow this video is amazing, i was wondering why my reverse half flips on an xbox controller were so much easier than my ps4 controller (i like ps4 controller more though) after switching to Square deadzone the ps4 controller is now just as easy as my xbox controller, thank you!
Maktuf, what specific mechanics would you use square deadzone for? im trying to learn helis, but square deadzone makes it harder for me to stall. I can usually stall all the time, but now im kinda struggling and idk if its worth the switch
Very good tutorial, now I don't have double inputs with ds4 windows anymore
Looool
I did this and now my triggers have switched to 2 completely different buttons
What are the best keybinds you suggest for ranked with the dedicated air roll?
thanks mak and chese
Are there any disadvantages to square dead zone?
Could you talk about the disadvantages of square deadzones, higher deadzones, freestyler deadzone settings in general for competitive play and to mitigate them or the way to try and have the best of both worlds? I mean there is a reason most pros use cross or circle with 0.05 deadzone no?
@@djamiljo93 only 2 disadvantages of square are 1. You need to use a controller configurator or a Thrustmastwr controller and 2. you may just have so many hours on cross, that flipping on square might just be too bit of a change for you.
As for “freestyler deadzone settings”. the only reason for square is to flip cancel (bot talking about speedflips) and the only reason for higher deadzones is more consistent flip cancels.
Ill always say this. The lowest deadzone is always the best deadzone, but there is a deadzone where you CANNOT do consistent flip canceling and consistent up, down and side inputs. so just go for that deadzone where you are able to. 0.20 is a good start, there is not a big difference imo
watch my cancels tutorial
and in my deadzone and sens tutorial I explain in a section why pros dont use square or high deadzones
@@Maktuf thanks for your answer I watched it but I'll rewatch it again
Please make a video showing what every setting does
it’s not working for me idk why. when i check the dead zone in rocket league it still goes in a circular motion
Is there any newer controllers that have square the dead zone?
I don't think it's impossible to become a freestyler with free air roll. I have been a free air roll main for 8 years and just recently within the past year started learning high level mechanics and can consistently perform high level aerial flip mechanics with free air roll. I only use directional air roll when necessary (half flip, speed flip, stall, etc) all aerial car control is done via free/NAR. I know it's not efficient and I've tried learning DAR, but my car control is just godly with NAR compared to DAR. I will continue practicing DAR though and hope I can catch up eventually. My plan is to be good with both as I think it'll open a realm of options that strictly DAR users don't have because I think there are scenarios where good NAR usage can be extremely beneficial in the air.
Ye
You can be really good with free airroll
Watch MK, Bork and other players
But still they cant do some mechanics and movements that are very simple with DAR to make. The skill ceiling is just higher with DAR so thats why I recommend it
@@Maktuf yeah I totally agree, hopefully my performance with DAR can catch up to where I'm at with NAR one day, also great video btw!
How do I get the officialy layout thing pls answer someone 😢❤
Im on keyboard, but still watching.
Thanks you so much for this video! Really great, it helped myself! I have seen some pro aving circle Deadzone(Joyo and Daniel). What is the avantage of this one?
my square deadzone on ds4windows is so weird
My controller will randomly disconnect and then reconnect but when it reconnects for some reason I cant flip cancel
Do i need to launch the game from steam everytime now to have my square deadzone or I can launch from wherever ?
What about the people who say there is input lag from steam controller config or from DS4Windows. I have had people make fun of me for years on reddit because I dedicated a lot of time to figuring out these things on my own. Do you notice input lag with those or no? Because if YOU don’t, then we won’t.
i got a problem, after some days of using square deadzone for epic, everytime i load into steam and launch rl, my b button boosts and jumps at the same time, and idk how to change that
You ever find a fix?
With steam, you have to change to legacy controls. He mentioned it in the video, and the comment section.
@@JaydoS123I don't know what Legacy bindings are, but I was able to fix the issue with jumping when I press LT (left trigger) and boosting when I press RT (right trigger), or tabbing out, or other unexpected keyboard inputs you might be experiencing.
Go to Steam Settings > Controller > Scroll down to "Non-Game Controller Layouts" and select Desktop Layout > Edit > Edit Layout
Once you're here you can change most of the controller inputs on keyboard to "none". For some reason you can't do that for the right bumber, so I changed that one to left shift because that's what the kbm equivalent is when I looked at my controller bindings within Rocket League itself.
Hope this helps!
yo man, i cant right click on the rocket league in steam bcs im on epic games, even if i have epic on steam
I couldn't see if anyone else had mentioned in the comments but I wanted to ask your opinion on using the steam controller configuration settings over using the native controller inputs RL has. I've tried to go back to steam config after switching it off ages ago and I cant even control a dribble properly because of the muscle memory difference. Obviously using steam you'll be getting input latency, but is that a tradeoff that is worth having a square deadzone for?
when i select Custom Deadzone it shows the new area of customization and then it instantly disappears back to "none"
Hey, I followed every single step and got nothing in result. Im using xbox wireless controller, and playing from epic games. Anyone else having same problems on xbox controller + epic? All this tutorial got me was double inputs with kbm, which I got rid of with the tips from comments. Steam lets me adjust the controller settings and set the square deadzone, but once i launch the game it has no effect according to the bakkesmod joystick self-check plugin.
it is finally officialy online ;)
Yes hahahaha
You are the real first in here
Wow now everything makes more sense, i was trying the wrong deadzone.Tthis is for long the best class about rocket league. GRANDE MAKTUF
how can i make my air roll more controlled, i swapped to square deadzone it feels nice until i use normal air roll... then i change the sensitivity on ds4 windows to 0.90 but then im unable to stall or half flip but it feels like i have more normal air roll control
What about Bork? He used free air roll and he was good! No offense though. I use it as well and I’m good at it but how would it be hard to use it with square deadzone and freestyling? I have 600 hours with it and I’ve hit 6 resets and missed the shot
@@PuIseZxck I never said he wasnt good
he is cracked, but still limited in the amount of mechanics he can do.
there are other great players that use normal airroll like DLG who has the longest airdribble time for example.
Square deadzone also has nothing to do with free airroll hahah swuare deadzone has everything to do with flip cancels. You can watch my latest video to see what I mean
@@Maktuf oh okay thanks! Also, if you don’t mind could you name so more free air rollers. I know there is BonaRL however, I’m trying to research about more of them so I can get good at it and leave a bunch of tutorials for the next free air rollers.
yup now my controller is completely screwed isnt working properly and is boosting when driving forwards jumping when reversing and i cant use the joystick to move through menus what do i do
ur binds are modified make sure u have the psyonix legacy thingy, cause that was my issue as well, if that doesn't work idk ur cooked
@ReC.e I have the same problem, and what is happening is steam is messing up the controls so you want to close steam when you play rocket league on epic
anyone know why my binds keep changing because everytime i press b(boost) it switches to car cam and when i press rt(accelerate) it boosts by itself and keeps switching to keyboard for some reason
I don't quite understand, which button should I use then for the free air roll?
what do you do if it doesnt give you the option to get the official layout for rocketleague thing? :(
I have the same problem
Could you make this video but about cross deadzone? I believe Vitality Zen uses cross deadzone, and I would like to understand exactly how it works and the logic of why and how to set it up. I got something sorta working in steam controller but I'm not sure I used the values liquipedia gave me correctly. It seems like next level if used right, I got decent at mechanics using regular deadzones with just stick custom input sensitivity curves in steam controller settings, I actually believe that square deadzone would prevent me from controlling flip cancels diagonally and in competitive the timing it creates can't be sacrificed for easier front flip inputs.
How to set it up is very simple cause you already have it in ur controller.
Cross deadzone is the same as square u just cant control fromt and back cancels diagonally
Everything else you can do. Diagonal cancels are the exact same. Of course the muscle memory can change bit, but u just cancel a tiny bit differently and get the same results
When I went and did this, my original saved settings is not useable whatsoever in game. My ds4 controller is not recognizable in RL. Any ideas on how to fix this here?
We want the "to tweak the deadzone" Video !
@@popcornfz2h the deadzones and sens video 😄👍
@@Maktuf yes please !
What is the square deadzone input? The one you have on your screen. I have bakkesmod but I cant find it
Help me bro
I have the revolution 2 pro controller and it's square deadzone by default
I want to change it back to cross (Epic games) can you help me?
I couldn't see an option of square/cross deadzone in his software
Insane
It was working earlier, but i reloaded into RL and suddenly i don't have the square deadzone anymore. I retraced all my steps but nothing is changing it back to square. Is there a fix?
Same
Can I ask for an explanation? I can't find a similar video in Polish. RUclips translator is good but without input and order I can't really understand
It seems to not be showing any legacy thing on the steam configuration on a newer series xbox controller? and i tried other peoples lay outs too but the bakkesmod plugin doesnt seem to be showing any signs off square deadzone, can anyone help?
can u do a settings video for the steam controller settings u currently use i really wonna give it a try but im not sure if anything is wrongly set
@maktuf Whenever I use the Ps4 controller configuration support it makes my buttons on the game show up as xbox controller buttons, how do I fix this?
What is the difference between “square stick” and axial dead zone in ds4 windows. You didn’t mention the dead zone type tab in ds4 windows app
Im on switch and stalling is the easiest thing in the world. Im trying to convert to PC but the Ps4 controller is so much harder and more dynamic
@maktuf Is the PS4 controller square in shape? Kind regards Tyra, thank
I don’t see legacy option.
Same
Do you know how to fix this? When I play rl with my xbox controller using the steam configuration, my kbm also activates which messes up inputs and even tabs me out of the game. Any help?
when i changed to square deadzone, my buttons in rocket league show xbox buttons instead of playstation. Got any solution?
my ps4 controller is pretty old and sometimes i feel like it isnt precise anymore. Would it be helpful to change to square deadzone?
Where can I find the Legacy thing? 12:52
When I click on the Deadzone Type, it just doesn't let it happen anyone know why?
restart u pc when u load steam imput
Maktuf do you think is better connect epic games on steam and set the square deadzone or just do it in ds4 windows?
@@Legendary069 I honestly prefer steam configuration
but if you notice latency (I don’t really notice it on Epic+ steam config) you might wanna use ds4
You can find my ds4 settings in my discord server in #all-my-settings
@@Maktuf ty
When I do the thing to add the game from epic to steam, there is no Legacy Layout for Rocket League on the templates list :(( any help?
Durazno link is down :( Someone have the folder?
also looking for this ^
DISCLAIMER: the Steam way of getting square deadzone introduces input lag