oh man this game has hit me in a different way. MK9 taught me all of this and I am so pumped to return (have not played an NRS game since Inj1). Excited to see your future content! :)
This is a top 5 tech tip for ALL MK1 HEADS👍 This is advanced and dictates who's go, who wins and who loses. This is essential to learn the animation and mechanics of the game 👍 Awesome video and tip bro 👍
Mortal Kombat is a very complex game where frame data plays a huge roll. I come from games like SF, KOF, and Guilty gear where frame data mattered very little cause it was all so easy to understand but in MK you need this info or you will be lost
Even though I play other fighters and can dream about frame data it is always helpful to check out a great guide on a fighting game I’m not so familiar with like Mortal Kombat. Great video and thank you for the explanation! Will definitely be helping me out when I start playing 👍🏻😄
Thanks for this, between your video on frame data and DashFight’s great MK1 guides and resources, since I plan on using Reptile as my main as I’ve always liked the character and his moves but, to me this is far and away the most fun version of the character in the modern MK games, even more so than MKXL which casually I had a lot of fun with that version too.
Thanks for these guides! Understanding this game more and more and was just in an online match with my main Li Mei and going against a sub zero.. was able to hold my own a little bit but he kept getting me with the ice slide into spear then using the ice ball and chain combo over and over and won .. but I’m glad I know how to better prepare.. I’m using Sektor a lot as my kameo and really like them together, but feeling like I may have to go Frost to even the playing field against the smokes, raidens, and subs online to get some time to react .. some matches I’m just watching them for 10 seconds or more 😂🫡🐉😂📺👑🎞️✍️
I already know this, thanks in part to a video from you about IJ2, in fact. But hey. My little view helps the channel. By the way, among the many things this game unfortunately doesn't have, I really liked being able to turn the HUD off in practice mode. I can hardly see anyways so I don't mind it. And now they added accessibility audio cues. In SF6 is like that too, so I play without interphase. And then forget to turn it on and my friends complain when they come over to play, lol. Hugs Dink, I am enjoying MK1 a lot :)
I’ve been watching your videos since MK1 came out and I must say I really enjoy your content. It’s very easy to understand and also your play style is all around honorable. I understand frame data much better after watching your videos. I am wondering if you can take a look into Geras’ move list and frame data. I Know I’m not a pro or anything, but it seems like Geras’ has no real way to deal with pressure other than counter poking or using his armor move, but then his armor moves range is so bad that sometimes the pushback from the other characters make it whiff then causing me to get punished. Has has 7 frame and 9 frame moves but the range is so bad as well and they are highs. His best mid is 16 frames and gets blocked every time I try to take my turn, and this the range of his other mid is so small I have to be right up on them to make anything work, but again the push back from other characters makes me get punished for trying to take my turn back. I like playing him cause he’s fun, but right now I’m struggling.
Hey, this is an amazing video. I’ve been watching you for years and recently decided I would like to take Mortal Kombat 1 much more seriously. In the past month or two I’ve been working on wave dashing flawless block countering. Etc. But frame data has always been a little hard for me to understand completely on a more advanced level. Do you have a advanced video for frame data? I’m not seeing it on your channel, but I would love for you to make one or if you offer a course or something along those lines if you could let me know thank you. Keep up the great work.
I do indeed! This playlist has most of my kinda getting started videos, I hope you find it helpful and let me know what else you would like to see ruclips.net/p/PLvp1RsuHBwjSv_LvmV56GYOP92eykUJ7E I also offer 1on1 coaching through patreon in description, you can join our discord through there as well to get games in with like minded peeps
@@shujinkydink Hey so I thought about it and thought about… all the training videos I’ve watched, guides etc. not one has talked about getting out of the corner… I find myself in the corner, trying to armor my way out sometimes it works, but sometimes it doesn’t. I would love for you to make a video about that because nobody else has one. Thanks!
6 months later but I have a question. When I do down 1 and it lands I have a 12 frame advantage, yet when I try to do a move that is quicker than 12 frames it still doesn’t hit the opponent and they can block it. Why is that?
only combo strings combo into themselves, NRS does this different from other fighting games. unless you launch into the air the opponent can block after getting hit, you have the frame advantage to pressure however
@shujinkydink sup bro time fly you probably don’t remember me but it was me you back in the day playing mk9 on xbox360 we use to have tournaments I know it was me you., Kevodaman, 16bit, forever king, foxy grandpa, ect man time fly I miss those day good to see you still in community frfr luv you bro
I'm off tomorrow and plan on buying this. It's been 8 years since I last played mk and I'm loving the vid on frame data. I'm a street fighter player since 4. Are there footsies in mk 1?
I am very new to fighting games and your video helps a lot, but there is something I don't quite understand😄 Let's say the opponent uses a really fast attack which is also positive on block. Like a jab with a start-up of 7 frames and a block advantage of +2. If the opponent keeps spamming this same move, it means I will never get my turn back and automatically lose the match, correct?
If you can block after being hit and in minus frames does that also apply to strings? Can you block the second hit of a string after being hit by the first hit.
Just need some clarification on this as I heard NRS games are different: If you block a normal move or string that is -10f, Can you punish it with a move/string with a startup of 10f or do you need it to 9f or less?
@@shujinkydink Yo Dink I think I got it, but one last question? If your game runs at 60 fps what happens with the the rest of the frame data if that makes sense?
I don't know why people don't push back against netherrealm's fram data logic, ytf would you be negative 21 on block but only +9 on hit? Smoke has a teleport that is 37fr natural and enhanced is 24fr??? Mf why
I’ve been playing Mortal Kombat in the arcade, since it was first released. I still think all this frame data stuff is unnecessary and makes everything complicated for no reason.
@@shujinkydink I am used to playing people in the arcade, so I kind of did want to play online. I appreciate your videos though, very well put together.
I may be incredibly ignorant in suggesting this - but I feel in general, learning frame date is a waste of your time (but yes, I'm still in pursuit of understanding the concept).. Yes, it only helps if you're competing at high levels, but you can still get very far - certainly far enough as a casual, by just learning the game via trial and error. I'm beginning to pressure myself into learning and understanding frame data, and I'm having a rough time because at the end of the day, I probably don't NEED to be spending the amount of time I already spend playing these fighting games, and I've done quite well at MK1 and Tekken 8 without any knowledge of frame data whatsoever. I've landed on the leaderboards and in MK1 in particular I always ride the line between God and Eldergod (the 1st and 2nd best ranks), and I want to get better! So I look to frame data and I'm like yeah, okay, but this is the difference between having something I already know from experience being explained to me in technical terms, and learning these things via experience playing the game for hundreds of hours. Of course, knowing frame data never hurts, but is watching videos like this really going to help the casual player more than actually playing the game? I feel like this is something you could use when playing professionally, but in order for it to be truly useful you'd already have to be invested in the game to nearly unhealthy levels. I know from experience, because here I am trying to learn this stuff, but it also leaves me scratching my head, with the knowledge I will still beat the vast majority of people who watch videos like this, simply from having played the game more. Then games like SF6 come along, almost suggesting people re-learn these concepts and at that point every game makes it's own rules, and is it really practical for casual players to sit down with a pen and paper to learn all this? My guess is no. This knowledge will only be put to use by the top 1% of players. Everyone else would be better off simply playing the game. Maybe I'm just frustrated trying to grasp these concepts, but I could also just watch videos on RUclips that SHOW me when to punish certain characters after certain moves, without knowing the numbers for everything. So is frame data today, with what we can learn from actually watching RUclips tutorials, still relevant? And it might be! But I'm trying to understand why..
Frame data is exactly what you mentioned, showing you exactly how to punish moves by giving you the knowledge on how to see that. It is incredibly useful at any level of play. You don't need to memorize all the frame data, but use it to find situations. To understand why your uppercut will punish scorpions teleport. Definitely worth the time sink
@@shujinkydink Thx for responding. That's why I'm here, but it is frustrating at times.. because I can do so well in other ranks, but why can't I get to Eldergod? It's my punishes, but again, is knowing frame data as effective as just watching videos that show you how to punish specific moves (without the data)? I mean, wouldn't it be intuitive of me to just always go to the jab as my 'go to' punish-combo starter? Or a poke?
@@shujinkydink I guess I'm seeking any life hacks available for understanding how the meta of knowing these things works beyond common sense I.E. using faster moves to counter slower moves.
@@neoconnor4395 jab punish is good for consistency and a good all around go too. But there are times when starting a punish with a slower move will net you significantly more damage due to a different combo route or kameo. So knowing exactly how to pinpoint this situations is nothing but beneficial. Depending on how casual you are/aren't might depend how much you want to dive into the topic. You can definitely still win without it, but you'll be optimized with it. There's definitely no down side to learning it either way
@shujinkydink Yeah, I mean ultimately you're right - if you wanna get better frame data is only going to help. I think, context, like the convo in this thread is what I'm seeking more than anything. The road to eldergod is a slow grueling process, and it's frustrating that my instincts will get me SO far, but not all the way.. Fun fact: GSP, arguably the greatest MMA fighter of all time, USES frame data for his real life professional fights. I thought that was telling.
Not just Mortal Kombat but this help me understand alot of mechanics in fighting games.
Descriptive and informative as usual. Thanks for all the helpful resources over the years, Dink -- they've helped me tremendously.
I appreciate you sticking with me, getting older sucks but obtaining knowledge does not
Im glad you explain things so thoroughly in your guides. It's an incredibly valuable resource for people looking to learn!
its always so rewarding to see people appreciate it, I really enjoy this teaching thing!
oh man this game has hit me in a different way. MK9 taught me all of this and I am so pumped to return (have not played an NRS game since Inj1).
Excited to see your future content! :)
This is a top 5 tech tip for ALL MK1 HEADS👍
This is advanced and dictates who's go, who wins and who loses.
This is essential to learn the animation and mechanics of the game 👍
Awesome video and tip bro 👍
That was the video that I was looking for, everything's clear , all well explained, thanks for take your time to make this kind of videos, new sub.
Glad it helped, hopefully you enjoy the other content here
Mortal Kombat is a very complex game where frame data plays a huge roll. I come from games like SF, KOF, and Guilty gear where frame data mattered very little cause it was all so easy to understand but in MK you need this info or you will be lost
That improve my performance in mk1, thank you bro!
Even though I play other fighters and can dream about frame data it is always helpful to check out a great guide on a fighting game I’m not so familiar with like Mortal Kombat. Great video and thank you for the explanation! Will definitely be helping me out when I start playing 👍🏻😄
Thanks for the refresher 😂 ❤ im feeling better already
You need way more views, man. This shit has helped me so much!
appreciate it! share this where you can my friend!
this channel is so underrated thank for your help i apritiate you
Thanks for this, between your video on frame data and DashFight’s great MK1 guides and resources, since I plan on using Reptile as my main as I’ve always liked the character and his moves but, to me this is far and away the most fun version of the character in the modern MK games, even more so than MKXL which casually I had a lot of fun with that version too.
Thank you for the explanation was great! Just got into mk 1 😅
I’m trying to take mk1 serious. I want to hit 20-30 combos!! Thanks for the video !! Being new to this it’s still very helpful!
Thanks for these guides! Understanding this game more and more and was just in an online match with my main Li Mei and going against a sub zero.. was able to hold my own a little bit but he kept getting me with the ice slide into spear then using the ice ball and chain combo over and over and won .. but I’m glad I know how to better prepare.. I’m using Sektor a lot as my kameo and really like them together, but feeling like I may have to go Frost to even the playing field against the smokes, raidens, and subs online to get some time to react .. some matches I’m just watching them for 10 seconds or more 😂🫡🐉😂📺👑🎞️✍️
Excellent video buddy...really helpful, well explained, much appreciated, keep up the good work 👏
i finally get it, thanks alot man
Glad to help!
Thanks I think I learned something
I love frame data videos
Great explanation!
This is gold
I already know this, thanks in part to a video from you about IJ2, in fact. But hey. My little view helps the channel.
By the way, among the many things this game unfortunately doesn't have, I really liked being able to turn the HUD off in practice mode. I can hardly see anyways so I don't mind it. And now they added accessibility audio cues. In SF6 is like that too, so I play without interphase. And then forget to turn it on and my friends complain when they come over to play, lol.
Hugs Dink, I am enjoying MK1 a lot :)
I’ve been watching your videos since MK1 came out and I must say I really enjoy your content. It’s very easy to understand and also your play style is all around honorable.
I understand frame data much better after watching your videos. I am wondering if you can take a look into Geras’ move list and frame data. I Know I’m not a pro or anything, but it seems like Geras’ has no real way to deal with pressure other than counter poking or using his armor move, but then his armor moves range is so bad that sometimes the pushback from the other characters make it whiff then causing me to get punished. Has has 7 frame and 9 frame moves but the range is so bad as well and they are highs. His best mid is 16 frames and gets blocked every time I try to take my turn, and this the range of his other mid is so small I have to be right up on them to make anything work, but again the push back from other characters makes me get punished for trying to take my turn back. I like playing him cause he’s fun, but right now I’m struggling.
Hey, this is an amazing video. I’ve been watching you for years and recently decided I would like to take Mortal Kombat 1 much more seriously. In the past month or two I’ve been working on wave dashing flawless block countering. Etc. But frame data has always been a little hard for me to understand completely on a more advanced level. Do you have a advanced video for frame data? I’m not seeing it on your channel, but I would love for you to make one or if you offer a course or something along those lines if you could let me know thank you. Keep up the great work.
I do indeed! This playlist has most of my kinda getting started videos, I hope you find it helpful and let me know what else you would like to see ruclips.net/p/PLvp1RsuHBwjSv_LvmV56GYOP92eykUJ7E
I also offer 1on1 coaching through patreon in description, you can join our discord through there as well to get games in with like minded peeps
@@shujinkydink This is great I will do that, I’m also very interested in the 1 on 1 coaching. I’ll be in touch. Thanks again
@@shujinkydink Hey so I thought about it and thought about… all the training videos I’ve watched, guides etc. not one has talked about getting out of the corner… I find myself in the corner, trying to armor my way out sometimes it works, but sometimes it doesn’t. I would love for you to make a video about that because nobody else has one. Thanks!
Very nice video
Thank you. This was really informative #bonehawks
thanks for the video! it really cleared things up. But why does a forward 1 2 3 have a longer start up than just a forward 1?
The data for that is showing you how fast the third hit is, not the first
6 months later but I have a question. When I do down 1 and it lands I have a 12 frame advantage, yet when I try to do a move that is quicker than 12 frames it still doesn’t hit the opponent and they can block it. Why is that?
only combo strings combo into themselves, NRS does this different from other fighting games. unless you launch into the air the opponent can block after getting hit, you have the frame advantage to pressure however
Yes this is how “jailing works”
what is recovery and cancel advantage?
please explain it🙏🙏
Dude..what happened at combo breaker with your settings ?
Saw you change flip stance ?
Didnt think flip stance effected gameplay ?
Can you please jump on ranked matches with shang tsung I'm really struggling with him online
@shujinkydink sup bro time fly you probably don’t remember me but it was me you back in the day playing mk9 on xbox360 we use to have tournaments I know it was me you., Kevodaman, 16bit, forever king, foxy grandpa, ect man time fly I miss those day good to see you still in community frfr luv you bro
I'm off tomorrow and plan on buying this. It's been 8 years since I last played mk and I'm loving the vid on frame data. I'm a street fighter player since 4. Are there footsies in mk 1?
Absolutely! Spacing is important in this game
How did you setup scorpion to teleport and then block immediately? Did you record scorpion teleporting and then blocking immediately?
I am very new to fighting games and your video helps a lot, but there is something I don't quite understand😄
Let's say the opponent uses a really fast attack which is also positive on block. Like a jab with a start-up of 7 frames and a block advantage of +2.
If the opponent keeps spamming this same move, it means I will never get my turn back and automatically lose the match, correct?
No, if the follow up attack is a high you can escape
nice
Can somebody please explain to me why a 7 frame startup move did not combo after he hits teleport and is +9?
If you can block after being hit and in minus frames does that also apply to strings? Can you block the second hit of a string after being hit by the first hit.
No strings combo into themselves in this game, you can only block once the combo is over
@@shujinkydink Thank you for clarifying that. I love your videos 😀
Just need some clarification on this as I heard NRS games are different: If you block a normal move or string that is -10f, Can you punish it with a move/string with a startup of 10f or do you need it to 9f or less?
9f or quicker
@@shujinkydink thanks for the quick response brotherrrr!
Dink ur mk grapics looks rly good how do u do that?
Thought I was the only one who’s frame data was off
Can u explain what 1/60th of a second is when talking frames. What does the 1 and 60th mean when learning it?
10 frames is 1/6th of a second in this game....since it runs on 60fps. Not sure if that helps
@@shujinkydink Ok for short...say you have a move that is 1 frame, is it basically saying that it's 1/60th of a second which means it's fast?
@ejondeck1234 now you're asking me to do math which I'm bad at lol no, 1 frame would be 1 60th of a second
@@shujinkydink Yo Dink I think I got it, but one last question? If your game runs at 60 fps what happens with the the rest of the frame data if that makes sense?
@@shujinkydink If a move starts up in 7 frames does that change the regular 60fps to 7 fps if you kinda get what I'm saying?
Does -6 or less being save include plus frames?
Yep
I don't know why people don't push back against netherrealm's fram data logic, ytf would you be negative 21 on block but only +9 on hit? Smoke has a teleport that is 37fr natural and enhanced is 24fr??? Mf why
I still don't understand frame data it's to much to learn and don't know what to do in certain situations
Just keep it simple, block after you do something safe on block anything -7 or lower. Don't do anything more than -7 if you're opponent is blocking.
I’ve been playing Mortal Kombat in the arcade, since it was first released. I still think all this frame data stuff is unnecessary and makes everything complicated for no reason.
it has evolved for sure, you dont need to know this to play at the casual level you did back in the arcades. just if you want to play online
@@shujinkydink I am used to playing people in the arcade, so I kind of did want to play online. I appreciate your videos though, very well put together.
I may be incredibly ignorant in suggesting this - but I feel in general, learning frame date is a waste of your time (but yes, I'm still in pursuit of understanding the concept)..
Yes, it only helps if you're competing at high levels, but you can still get very far - certainly far enough as a casual, by just learning the game via trial and error. I'm beginning to pressure myself into learning and understanding frame data, and I'm having a rough time because at the end of the day, I probably don't NEED to be spending the amount of time I already spend playing these fighting games, and I've done quite well at MK1 and Tekken 8 without any knowledge of frame data whatsoever.
I've landed on the leaderboards and in MK1 in particular I always ride the line between God and Eldergod (the 1st and 2nd best ranks), and I want to get better! So I look to frame data and I'm like yeah, okay, but this is the difference between having something I already know from experience being explained to me in technical terms, and learning these things via experience playing the game for hundreds of hours.
Of course, knowing frame data never hurts, but is watching videos like this really going to help the casual player more than actually playing the game?
I feel like this is something you could use when playing professionally, but in order for it to be truly useful you'd already have to be invested in the game to nearly unhealthy levels. I know from experience, because here I am trying to learn this stuff, but it also leaves me scratching my head, with the knowledge I will still beat the vast majority of people who watch videos like this, simply from having played the game more.
Then games like SF6 come along, almost suggesting people re-learn these concepts and at that point every game makes it's own rules, and is it really practical for casual players to sit down with a pen and paper to learn all this? My guess is no. This knowledge will only be put to use by the top 1% of players. Everyone else would be better off simply playing the game.
Maybe I'm just frustrated trying to grasp these concepts, but I could also just watch videos on RUclips that SHOW me when to punish certain characters after certain moves, without knowing the numbers for everything.
So is frame data today, with what we can learn from actually watching RUclips tutorials, still relevant? And it might be!
But I'm trying to understand why..
Frame data is exactly what you mentioned, showing you exactly how to punish moves by giving you the knowledge on how to see that. It is incredibly useful at any level of play. You don't need to memorize all the frame data, but use it to find situations. To understand why your uppercut will punish scorpions teleport. Definitely worth the time sink
@@shujinkydink Thx for responding. That's why I'm here, but it is frustrating at times.. because I can do so well in other ranks, but why can't I get to Eldergod? It's my punishes, but again, is knowing frame data as effective as just watching videos that show you how to punish specific moves (without the data)? I mean, wouldn't it be intuitive of me to just always go to the jab as my 'go to' punish-combo starter? Or a poke?
@@shujinkydink I guess I'm seeking any life hacks available for understanding how the meta of knowing these things works beyond common sense I.E. using faster moves to counter slower moves.
@@neoconnor4395 jab punish is good for consistency and a good all around go too. But there are times when starting a punish with a slower move will net you significantly more damage due to a different combo route or kameo. So knowing exactly how to pinpoint this situations is nothing but beneficial. Depending on how casual you are/aren't might depend how much you want to dive into the topic. You can definitely still win without it, but you'll be optimized with it. There's definitely no down side to learning it either way
@shujinkydink Yeah, I mean ultimately you're right - if you wanna get better frame data is only going to help. I think, context, like the convo in this thread is what I'm seeking more than anything. The road to eldergod is a slow grueling process, and it's frustrating that my instincts will get me SO far, but not all the way..
Fun fact: GSP, arguably the greatest MMA fighter of all time, USES frame data for his real life professional fights. I thought that was telling.
MAKE TIME STAMPS.
First of all I want to preface this by saying this game sucks
aBoot
First
Helped a lot thanks