Supercollider Marble War 2
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- Опубликовано: 20 авг 2024
- In this science experiment, four colours of particle emitters are launching charged particles into a containment zone.
Which colour will win?
Rules:
- Particles on the left will choose a colour, size and speed before being spawned.
- When enemy marbles collide, they deal damage.
- When a marble hits an enemy cannon, it deals damage based on its size.
Upgrades have been added in this version, which can be applied to the particles.
1. Density - Greatly increases the ball's mass, allowing it to push through more easily.
2. Splash - When colliding, deals damage in an area around the ball.
3. Explode - When the ball is destroyed, it deals damage in an area around it and pushes nearby balls away.
4. Drain - Whenever the ball collides with another ball, it steals some of the other ball's mass, restoring hit points.
5. Fission - When the ball collides with an enemy ball, it immediately splits into 4 smaller balls.
#marblerace #marble_race
Credits:
Background - assetstore.uni...
Cannon - www.gamedevelo...
Pipes - www.gamedevelo...
Very cool! Only problem was there was no explanation for the special orbs.
Yea I should probably find a way to add that in the video... the explanations are in the description!
The explanations are always in the description. Every single video usually has a good explanation to all of the different features in the simulation which I prefer over there being text in the video because I can easily just read it whenever I want
I think there should be an explanation of how the containment breach works in the description. Idk how the particles got in or out of the battle arena.
The way the collision system works, if an object is moving fast enough that it completely passes over a collider in a physics time step, it will simply not collide. This requires very high speeds. Over time, the bounce factor of particles is increased, eventually past 100%, which means that ever collision increases speed overall. Then with enough collisions the balls reach speeds high enough to slip past the barrier.
@@lostmarbles2d because it passover it in the next frame
I loved the first supercollider video and when I saw this I was so excited :D Great video, hope to see more of this!
Nice effects, explosion of balls attract attention :)
Add guns on the outside to shoot containment breaching marbles 😊
Wow, the particles have gone crazy at the end, even though the containment breach lasted longer, the emitters don’t die immediately. The particle emitters still died by the speed of particles.
Placement:
1st green
2nd blue
3rd red
4th yellow
(Exactly the reverse of the previous episode)
Awesome! Another round of colliders! 🎉
Another masterpiece!
Very cool!
I'm not sure if the 'containment breach' actually did much aside from make it more difficult to see the main battle though, at least on mobile
Thanks for the feedback! Maybe I'll take that out on the next one
@@lostmarbles2d Thank you! That would make it much better! Could you also add a regen maarble? Here is what it is:
Like a regular marble, but it regenerates hit points every once in a while
Really awesome, gutted about my colour again tho xD
Very good video. I liked how the containment breached did not kill everything instantly.
These supercollider matches always seem to end in a containment breach.
Very good video!
I loved the values selection part as it was very interesting.
Also my bet won :D
this video is like candy for my brain.
Great job
I like how in both supercolliders. there's no real winner because everyone gets eliminated in one big clump.
I don't know if this series has been dropped or not, but if it hasn't, I suggest to limit containment breaches to last 15-20 seconds, after which the normal field is restored and whatever is left outside the breach is annihilated
This was an interesting concept but that was all, just interesting. In practice, it isn’t very fun to watch.
The marbles-or in this case particles-having mass, density and a special trait makes for an interesting concept as it is always fun to watch marbles fall into the places we want them to fall into. But the large amount of marbles is what makes this such a flop as it is hard to keep track of the marble we want to watch. This can’t be fixed by having less marbles as particles would hit the emitter with nothing blocking its way. In the end it just isn’t a promising concept even if it is interesting. Although this is just one man’s opinion, take into account all the data you could before deciding to continue this idea or not
Mass being proportional to diameter and not the second power of it makes it little confusing as 500 has more than 4x the area of a 200. But at the same time we now have higher variation.
Also for not getting stale positions i'd either add an 'unstable' type which has random forces applied upon the normal ones, or give the bombs self deminishing health
I need part 3
I'm very confused - why ddid the rules seem to change after the containment breach? How come the particles never got packed in again like they did before it?
hi.
@😂