Supercollider Marble War 2

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  • Опубликовано: 20 авг 2024
  • In this science experiment, four colours of particle emitters are launching charged particles into a containment zone.
    Which colour will win?
    Rules:
    - Particles on the left will choose a colour, size and speed before being spawned.
    - When enemy marbles collide, they deal damage.
    - When a marble hits an enemy cannon, it deals damage based on its size.
    Upgrades have been added in this version, which can be applied to the particles.
    1. Density - Greatly increases the ball's mass, allowing it to push through more easily.
    2. Splash - When colliding, deals damage in an area around the ball.
    3. Explode - When the ball is destroyed, it deals damage in an area around it and pushes nearby balls away.
    4. Drain - Whenever the ball collides with another ball, it steals some of the other ball's mass, restoring hit points.
    5. Fission - When the ball collides with an enemy ball, it immediately splits into 4 smaller balls.
    #marblerace #marble_race
    Credits:
    Background - assetstore.uni...
    Cannon - www.gamedevelo...
    Pipes - www.gamedevelo...

Комментарии • 29

  • @ListMist05
    @ListMist05 Год назад +34

    Very cool! Only problem was there was no explanation for the special orbs.

    • @lostmarbles2d
      @lostmarbles2d  Год назад +21

      Yea I should probably find a way to add that in the video... the explanations are in the description!

    • @salxrn
      @salxrn 10 месяцев назад +1

      The explanations are always in the description. Every single video usually has a good explanation to all of the different features in the simulation which I prefer over there being text in the video because I can easily just read it whenever I want

  • @JustAnotherCommenter
    @JustAnotherCommenter Год назад +24

    I think there should be an explanation of how the containment breach works in the description. Idk how the particles got in or out of the battle arena.

    • @lostmarbles2d
      @lostmarbles2d  Год назад +13

      The way the collision system works, if an object is moving fast enough that it completely passes over a collider in a physics time step, it will simply not collide. This requires very high speeds. Over time, the bounce factor of particles is increased, eventually past 100%, which means that ever collision increases speed overall. Then with enough collisions the balls reach speeds high enough to slip past the barrier.

    • @someaccount5200
      @someaccount5200 Год назад

      @@lostmarbles2d because it passover it in the next frame

  • @lanttulaatikko1963
    @lanttulaatikko1963 Год назад +6

    I loved the first supercollider video and when I saw this I was so excited :D Great video, hope to see more of this!

  • @weron1
    @weron1 Год назад +3

    Nice effects, explosion of balls attract attention :)

  • @ewaldlatreider5127
    @ewaldlatreider5127 Год назад +2

    Add guns on the outside to shoot containment breaching marbles 😊

  • @LAMCHAKFUNG
    @LAMCHAKFUNG Год назад +4

    Wow, the particles have gone crazy at the end, even though the containment breach lasted longer, the emitters don’t die immediately. The particle emitters still died by the speed of particles.
    Placement:
    1st green
    2nd blue
    3rd red
    4th yellow
    (Exactly the reverse of the previous episode)

  • @brandonsosmart1
    @brandonsosmart1 Год назад +3

    Awesome! Another round of colliders! 🎉

  • @vanyam1
    @vanyam1 Год назад +5

    Another masterpiece!

  • @zeldathomas3498
    @zeldathomas3498 Год назад +13

    Very cool!
    I'm not sure if the 'containment breach' actually did much aside from make it more difficult to see the main battle though, at least on mobile

    • @lostmarbles2d
      @lostmarbles2d  Год назад +8

      Thanks for the feedback! Maybe I'll take that out on the next one

    • @comicspace8034
      @comicspace8034 Год назад +2

      @@lostmarbles2d Thank you! That would make it much better! Could you also add a regen maarble? Here is what it is:
      Like a regular marble, but it regenerates hit points every once in a while

  • @Decon7
    @Decon7 Год назад +3

    Really awesome, gutted about my colour again tho xD

  • @expertdigy
    @expertdigy Год назад +1

    Very good video. I liked how the containment breached did not kill everything instantly.

  • @kristophershepard2563
    @kristophershepard2563 Год назад +1

    These supercollider matches always seem to end in a containment breach.

  • @AlgoMarblerYT
    @AlgoMarblerYT Год назад +3

    Very good video!
    I loved the values selection part as it was very interesting.
    Also my bet won :D

  • @jamesarnott3061
    @jamesarnott3061 Год назад

    this video is like candy for my brain.

  • @heqifeifhps4634
    @heqifeifhps4634 Год назад +4

    Great job

  • @amethyphoenix
    @amethyphoenix Год назад

    I like how in both supercolliders. there's no real winner because everyone gets eliminated in one big clump.

  • @marcohueber5130
    @marcohueber5130 7 месяцев назад

    I don't know if this series has been dropped or not, but if it hasn't, I suggest to limit containment breaches to last 15-20 seconds, after which the normal field is restored and whatever is left outside the breach is annihilated

  • @BlightCosmos
    @BlightCosmos Год назад

    This was an interesting concept but that was all, just interesting. In practice, it isn’t very fun to watch.
    The marbles-or in this case particles-having mass, density and a special trait makes for an interesting concept as it is always fun to watch marbles fall into the places we want them to fall into. But the large amount of marbles is what makes this such a flop as it is hard to keep track of the marble we want to watch. This can’t be fixed by having less marbles as particles would hit the emitter with nothing blocking its way. In the end it just isn’t a promising concept even if it is interesting. Although this is just one man’s opinion, take into account all the data you could before deciding to continue this idea or not

  • @deltamico
    @deltamico Год назад

    Mass being proportional to diameter and not the second power of it makes it little confusing as 500 has more than 4x the area of a 200. But at the same time we now have higher variation.
    Also for not getting stale positions i'd either add an 'unstable' type which has random forces applied upon the normal ones, or give the bombs self deminishing health

  • @tom_70_ads
    @tom_70_ads 8 месяцев назад

    I need part 3

  • @heliomance760
    @heliomance760 11 месяцев назад

    I'm very confused - why ddid the rules seem to change after the containment breach? How come the particles never got packed in again like they did before it?

  • @Marco-kl7ds
    @Marco-kl7ds Год назад

    hi.

  • @siljolen
    @siljolen Год назад

    @😂