Siggraph 2018 Rewind - Robyn Haddow: Using MoGraph to Create Ant Man's Tech
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- Опубликовано: 26 ноя 2024
- Learn techniques Robyn Haddow used in creation of Fantasy User Interfaces (FUI) for Marvel’s Ant Man and the Wasp. You’ll see how Robyn created loopable playback elements from an X-Particles Network, a MoGraph Cloner and PolyFX. You’ll also see how she generates various spline, point, wireframe and fresnel passes using C4D’s Hair Renderer, Cel Renderer and Object Buffers. Then you’ll see how these passes combine with 3D data in After Effects to create the Fantasy User Interfaces of your favorite films.
03:09 Spatial Anomaly Matrix Visualization
04:41 X-Particles Network Modifier
12:24 Cloning Nulls on Splines
14:57 Exporting Null Positions for After Effects Compositing
15:49 Hair Rendering Splines
18:11 PolyFX
27:17 Quantum Vehicle Chip Analysis / Using Hair to Render a Point Pass
31:21 Creating a Wireframe Pass with C4D's Cel Renderer
33:21 Fill Pass using Fresnel Shader
34:19 Adding Nulls For AE Labels
37:12 Compositing multiple passes in After Effects
49:37 Other Examples
Thanks Robyn - fantastic presentation and work - love it!
Fantastic presentation! Tnank you Robin, very inspiring.
just stumbled on this gem! I would love to see how you did the AE work, how you put the objects on the cloner in AE
I learned many things from this video , thankyou so much!
Fantastic presentation! Thank you!
Thanks Robyn! Beautiful work. Thank you for sharing! Who is the designer for the rest of the UI? You said Corey...? great work!!
thanks for sharing
the preview size effects rendering ?
Amazing.
honestly there only so much you can learn before you start to develop your own tools.
I like the creativity but some project files look so unorganized and give me a headache 😂
The crowds in these presentation are just the worst