Unreal Engine 5 - GASP Dynamic Additive Overlay (1.04)
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- Опубликовано: 8 сен 2024
- Update on some refactoring changes.
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Note: I realized after I posted this that since it's a macro it's probably still getting evaluated twice, so I'll likely make that a function in a later update.
Setup Layering System on an Anim Layer to make it cleaner.
Moved Hand IK over to Curves for more convenience and simplicity.
Added a Control Rig for the UEFN Manny
Refactored the way Data Assets are updated slightly.