PUMPS & HOSES DLC - EARLY ACCESS - Farming Simulator 22

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  • Опубликовано: 11 янв 2025

Комментарии • 10

  • @farmert7959
    @farmert7959 2 года назад +2

    Thanks for the demo! I didn't realize the separator reduces the digestate levels. I have watched several videos on this and no one pointed that out. Big help! Thanks, FC! 👍

  • @MrShroominkid
    @MrShroominkid 2 года назад +4

    So can you transfer slurry from cow pens to the field? I do have a real life video of this process on my channel. It's called drag lining:)

    • @anthonyclarke1577
      @anthonyclarke1577 2 года назад +1

      Yes you can I actually discovered this on accident but it can only be done by the bots, you need to go into the worker options (it should be default buying their own) and change it to something like extract from -name of storage building-

  • @kaloyanradkov8962
    @kaloyanradkov8962 2 года назад +3

    Farmer Cop do you think this is a DLC that we needed or do you have an idea for one that is more needed/usefull/currently missing feature.

    • @nfsfanAndrew
      @nfsfanAndrew 2 года назад

      Seems like if you dont like using the bga or slurry spreading then the dlc doesnt do much for you. Though how the machines connect to each other is really cool.

    • @FarmerCop
      @FarmerCop  2 года назад

      Regardless of whether people want to use it or not, it did add a new feature and I like that about this DLC

  • @MoonHowlerGaming
    @MoonHowlerGaming Год назад +1

    Hello FC. I have been trying every search phrase I can think of but can't find an answer, just a ton of tutorials that only cover the basics. Is it possible to use Pumps & Hoses to transfer the slurry from the Cow Barn directly to eg. a liquidmanure tank?

    • @FarmerCop
      @FarmerCop  11 месяцев назад

      I honestly am not sure

  • @wintersoldier7407
    @wintersoldier7407 2 года назад

    Did I miss the part about cleaning out the hoses? A little lost on that part.

  • @jritechnology
    @jritechnology 2 года назад

    I have not examined how this works from the aspect of the "modder" (I use this term loosely because let's face it, there are still people out there that upload mods that are just zipped up folders with no .XML or .i3d editing done. Oh, and sometimes you get a bonus: Their desktop.ini will be in there as well) but if it uses anything in the dataS directory (which it definitely should be) then giants will need to be involved, or permissions given, etc. I think. Obviously there are ways to get around the encryption, but I wouldn't know anything about that...just sayin'...for a friend.
    It would be nice to see some added pipes or ways to more efficiently run the BGA though, and linking up certain things will help.