Good lord I have never seen a snappier and more responsive version of AE. I implore you to disclose the eldritch specs of this dread colossus which you have bent to your will.
This is great!!! I'm so glad that AE has leveled up it's game in 3D. I'm definitely going to try this out and maybe even sign up for a course at SOM to learn character animation and rigging.
Sometimes the GLB files from certain 3D sites and from Blender dont work sometimes esp with textures. I found that AE does accept OBJs also and retains the texture better than GLB.
This workflow could be really useful for creating an animation in 2D style in After Effects but with some elements in 3D created in Cinema 4D that look 2D.
I've run into a situation where I see under Animation Options "Name" however, there is no where to click to select the animation I have exported. I've even tried baking and then exporting as a .glb and even .gltf and no success. Any ideas?
That’s the limitation right now but there’s loads of useful situations where you can use it to help to time out animations to 2D elements in your comp, change the lighting, or the size or rotation. Pretty much this is how a lot of workflows go where you bake out the animation to alembic and use it in another app (see Unreal Engine). Same usefulness cineware has basically but you can edit it live in AE versus an external app
it's a shame that cinema 4D has abandoned the animation module. There have been no powerful functions in this area for a long time. The layered animation system is not intuitive at all compared to how easy Blender or Maya are.
Love how EJ explains things. Thank you very much for the tutorial :D
Thanks for watching hope you enjoyed it’ 🙏🙏
Good lord I have never seen a snappier and more responsive version of AE. I implore you to disclose the eldritch specs of this dread colossus which you have bent to your will.
Props for using "eldritch" in a sentence.
I had to look that word up 😂
This is great!!! I'm so glad that AE has leveled up it's game in 3D. I'm definitely going to try this out and maybe even sign up for a course at SOM to learn character animation and rigging.
That's awesome to hear! I love character rigging and animation so hope you dig getting into it!
Sometimes the GLB files from certain 3D sites and from Blender dont work sometimes esp with textures. I found that AE does accept OBJs also and retains the texture better than GLB.
Awesome info, thanks for posting that alternative!
EJ our beloved teacher
Thanks for watching! 🙏🙏🙏
This workflow could be really useful for creating an animation in 2D style in After Effects but with some elements in 3D created in Cinema 4D that look 2D.
Absolutely!
It boggles my mind to think that it took Adobe decades to start doing what Kramer was already achieving 12 years ago with a plugin.
It also boggles my mind how Kramer’s eyes are so damn blue!
Maybe that’s his secret sauce.
Hahaha "Sometimes After Effects is just in a bad mood that day". Yeah, we all love that reliability 🙂
😅
glad that's no dinossaurs in it ... great tut
Awesome as always bud!
Appreciate you, Leigh!!! 🙏🙏
1:58 I think invoking the power of Andrew Kramer to make something update is a mistake 😉
Hahahaha 😂
Be honest EJ, how painful was it for you to make an After Effects 3D tutorial? 😂
Aw it was fine, just like hopping back on a bike! Little wobbly at first, felt slightly nauseous but I did it!
We need to be able to import animations too thru fbx
I would assume FBX support is coming but in the meantime GLB works great!
@eyedesyn will you be able to confirm that assumption please
@eyedesyn will you be able to confirm that assumption please
I've run into a situation where I see under Animation Options "Name" however, there is no where to click to select the animation I have exported. I've even tried baking and then exporting as a .glb and even .gltf and no success. Any ideas?
Hmm sorry you ran into that! What app are you exporting out of?
The client doesn't make a change, it's true...
But only previously animated characters? What is the usefulness of importing rigged characters if they cant be animated?
That’s the limitation right now but there’s loads of useful situations where you can use it to help to time out animations to 2D elements in your comp, change the lighting, or the size or rotation. Pretty much this is how a lot of workflows go where you bake out the animation to alembic and use it in another app (see Unreal Engine). Same usefulness cineware has basically but you can edit it live in AE versus an external app
21:44 this expression could be understood differently in some middle eastern cultural dialect
it's a shame that cinema 4D has abandoned the animation module. There have been no powerful functions in this area for a long time. The layered animation system is not intuitive at all compared to how easy Blender or Maya are.
Boooo, this is clickbait. Rigged means to have a controllable character not just a pre animated file
booo this is pedantic.
First here