Bring Rigged 3D Characters into After Effects!

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  • Опубликовано: 24 ноя 2024

Комментарии • 39

  • @khalilboss2855
    @khalilboss2855 18 дней назад +7

    Love how EJ explains things. Thank you very much for the tutorial :D

    • @eyedesyn
      @eyedesyn 18 дней назад

      Thanks for watching hope you enjoyed it’ 🙏🙏

  • @JayeBhee
    @JayeBhee 18 дней назад +5

    Good lord I have never seen a snappier and more responsive version of AE. I implore you to disclose the eldritch specs of this dread colossus which you have bent to your will.

    • @joeykorenman
      @joeykorenman 17 дней назад +1

      Props for using "eldritch" in a sentence.

    • @eyedesyn
      @eyedesyn 17 дней назад

      I had to look that word up 😂

  • @inthecue
    @inthecue 17 дней назад +1

    This is great!!! I'm so glad that AE has leveled up it's game in 3D. I'm definitely going to try this out and maybe even sign up for a course at SOM to learn character animation and rigging.

    • @eyedesyn
      @eyedesyn 12 дней назад

      That's awesome to hear! I love character rigging and animation so hope you dig getting into it!

  • @moniharrion9364
    @moniharrion9364 16 дней назад +1

    Sometimes the GLB files from certain 3D sites and from Blender dont work sometimes esp with textures. I found that AE does accept OBJs also and retains the texture better than GLB.

    • @eyedesyn
      @eyedesyn 12 дней назад

      Awesome info, thanks for posting that alternative!

  • @sajjadabouei6721
    @sajjadabouei6721 18 дней назад +2

    EJ our beloved teacher

    • @eyedesyn
      @eyedesyn 18 дней назад

      Thanks for watching! 🙏🙏🙏

  • @giocviscomm
    @giocviscomm 18 дней назад +1

    This workflow could be really useful for creating an animation in 2D style in After Effects but with some elements in 3D created in Cinema 4D that look 2D.

    • @eyedesyn
      @eyedesyn 17 дней назад

      Absolutely!

  • @aleksaharovsky
    @aleksaharovsky 18 дней назад +3

    It boggles my mind to think that it took Adobe decades to start doing what Kramer was already achieving 12 years ago with a plugin.

    • @eyedesyn
      @eyedesyn 17 дней назад +2

      It also boggles my mind how Kramer’s eyes are so damn blue!

    • @aleksaharovsky
      @aleksaharovsky 17 дней назад +2

      Maybe that’s his secret sauce.

  • @KimDolleris
    @KimDolleris 17 дней назад +1

    Hahaha "Sometimes After Effects is just in a bad mood that day". Yeah, we all love that reliability 🙂

  • @TillesMotion
    @TillesMotion 17 дней назад +1

    glad that's no dinossaurs in it ... great tut

  • @LeighWilliamson
    @LeighWilliamson 18 дней назад +2

    Awesome as always bud!

    • @eyedesyn
      @eyedesyn 18 дней назад +1

      Appreciate you, Leigh!!! 🙏🙏

  • @AdrianJensen
    @AdrianJensen 18 дней назад +1

    1:58 I think invoking the power of Andrew Kramer to make something update is a mistake 😉

    • @eyedesyn
      @eyedesyn 17 дней назад

      Hahahaha 😂

  • @JakeInMotion
    @JakeInMotion 17 дней назад +1

    Be honest EJ, how painful was it for you to make an After Effects 3D tutorial? 😂

    • @eyedesyn
      @eyedesyn 17 дней назад

      Aw it was fine, just like hopping back on a bike! Little wobbly at first, felt slightly nauseous but I did it!

  • @EvokAi
    @EvokAi 17 дней назад +1

    We need to be able to import animations too thru fbx

    • @eyedesyn
      @eyedesyn 17 дней назад

      I would assume FBX support is coming but in the meantime GLB works great!

    • @EvokAi
      @EvokAi 17 дней назад

      @eyedesyn will you be able to confirm that assumption please

    • @EvokAi
      @EvokAi 17 дней назад

      @eyedesyn will you be able to confirm that assumption please

  • @KellynSanders
    @KellynSanders 11 дней назад

    I've run into a situation where I see under Animation Options "Name" however, there is no where to click to select the animation I have exported. I've even tried baking and then exporting as a .glb and even .gltf and no success. Any ideas?

    • @eyedesyn
      @eyedesyn 10 дней назад

      Hmm sorry you ran into that! What app are you exporting out of?

  • @dasaca07
    @dasaca07 12 дней назад +1

    The client doesn't make a change, it's true...

  • @lolitareyart
    @lolitareyart 18 дней назад +5

    But only previously animated characters? What is the usefulness of importing rigged characters if they cant be animated?

    • @eyedesyn
      @eyedesyn 17 дней назад +2

      That’s the limitation right now but there’s loads of useful situations where you can use it to help to time out animations to 2D elements in your comp, change the lighting, or the size or rotation. Pretty much this is how a lot of workflows go where you bake out the animation to alembic and use it in another app (see Unreal Engine). Same usefulness cineware has basically but you can edit it live in AE versus an external app

  • @IbnAbdssalam
    @IbnAbdssalam 14 дней назад

    21:44 this expression could be understood differently in some middle eastern cultural dialect

  • @Tresmasunoweb
    @Tresmasunoweb 17 дней назад

    it's a shame that cinema 4D has abandoned the animation module. There have been no powerful functions in this area for a long time. The layered animation system is not intuitive at all compared to how easy Blender or Maya are.

  • @axelferraria
    @axelferraria 15 дней назад

    Boooo, this is clickbait. Rigged means to have a controllable character not just a pre animated file

    • @eyedesyn
      @eyedesyn 12 дней назад

      booo this is pedantic.

  • @Balades__
    @Balades__ 18 дней назад

    First here