Creating Roblox Games made EASY!!!

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  • Опубликовано: 17 ноя 2024

Комментарии • 12

  • @janisjanis01
    @janisjanis01 Месяц назад +2

    when using this framework in a large game makes it very laggy because of the updatestate function. Its sending the remote to all the scripts that use it

  • @onepieceisreel
    @onepieceisreel Месяц назад +1

    u are the goat bro i love ur videos

  • @ReddragonPlays72
    @ReddragonPlays72 Месяц назад

    Interesting video this seems to be very different to how you would save player data in your simulator series as this version seems to be more modular.

  • @kendog508
    @kendog508 Месяц назад

    this is amazing! well done

  • @i_nemo1
    @i_nemo1 Месяц назад +1

    Are you planning to make a modren tycoon tutorial ?
    And i love your videos ❤

  • @BloxyCinema
    @BloxyCinema Месяц назад +1

    Hi i ❤ ur vids

  • @ITBStudio
    @ITBStudio Месяц назад

    Can you make a series on how to make a game like PSX or PS99!

  • @Mehscoop
    @Mehscoop Месяц назад

    I just encountered two bugs with this:
    1. In PlayerDataService in the Start remote event call, “state” is always set to nil, which can never fire the “SetState” event to the client. I just put the code in a while loop to keep trying to get the state. (Idk if theres a better way of doing this, I’m new to scripting)
    2. In StarterPlayer under Controllers, StateController, the GetState() function always returns nil. I’m not sure why it’s not returning the players state like it’s supposed to, so any way of resolving this would be appreciated.
    Loving the framework so far though, it’s been super helpful for organization and development. 🙏

    • @Mehscoop
      @Mehscoop Месяц назад

      I think I may have resolved the issue, not sure if its a good solution or not though. All I did was move both client events outside of the OnStart() function.

  • @TheLegendaryLixbot
    @TheLegendaryLixbot Месяц назад

    Second

  • @damminplays4199
    @damminplays4199 Месяц назад +1

    First plz pin