Dune Concept FanArt: Detailing in ZBrush with custom brushes

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  • Опубликовано: 15 май 2024
  • In this second video, we’ll focus on adding some high-frequency details to the worm using some custom brushes in ZBrush after creating a clean base mesh and projecting details using ZRemesher and the ‘Project History’ feature.
    Find more about this tutorial and its resources at the ZBGs website:
    www.zbrushguides.com/tutorials/dune-sandworm
    ✍️ Specialised In-depth courses and workshops: www.3dconceptartist.com/
    🎨 Tutorials and resources: www.zbrushguides.com/
    ✂ Exclusive content and behind the scenes for monthly art projects: www.3dsnippets.com/
    💬 Join the PABLANDER Discord server: / discord
    💻 Spect, tools and gadgets I use to produce my artwork: kit.co/pablander/my-3d-workst...
    🚨 Subscribe to this channel: / pablo muñoz gómez
    ⏱ TIMESTAMPS:
    00:55 - Recording a Point to your undo history
    01:27 - Creating a Quick Topology for the base mesh
    02:55 - Detailing the Worm
    03:28 - Giger & Beksinski custom brushes pack
    05:44 - Bark & Wood Brush Pack
    07:32 - Zdzisław Beksiński Standard Strong Brush
    🔗 VIDEO LINKS:
    Giger & Beksinski Brush Pack - zbrushguides.store/products/g...
    Bark & Wood Brush Pack - zbrushguides.store/products/b...
    www.artstation.com/pablander
    / pablander

Комментарии • 2

  • @jpizarro3737
    @jpizarro3737 2 месяца назад +1

    Excelente. trabajo.

    •  2 месяца назад

      Gracias!