The more I see of this game, the more I like the art direction and writing; It feels like someone took the TV show Defiance and turned the "grimness" and "depression" dials all the way to max setting. I also love the small details, like the infantrymen actually getting their shields once you research them. It's a small detail but says a lot about the devs' love for their product.
"Trapped" and "Resource Network" are traits for the Emulated Mind. You can find them in the top-right next to the turn count. The different factions will initially like or dislike you based upon those traits.
it looks like the enemy factions assess your relative position in the world when you share maps, including your military strength compared with them at that time. If they see you as relatively weak, they declare war. That looks like what happened with both the Anchorite and the Zephon before.
I won’t pretend that’s not succinct but it’s also incredibly boring. I’m fishing for a good name for them as factions in a living universe, not describing them solely in relation to gameplay.
I don't know if its the same as in Gladius, but you often have a lot of wounded units just standing around. Can't they rest to recover, like in Gladius?
Standing around is what heals them. The button just takes them out of the queue until they’re healed so it doesn’t keep telling you they’ve not moved when trying to end your turn.
Something I've been wondering; does anyone know if the artwork in this is AI generated (aka plagiarized from human artists, who need to pay bills)? It's kind of a big deal.
I usually call the non-playable factions "neutral threats". Much similar to the Civ Beyond Earth's aliens. You can fight them, you can co-exist with them. They aren't here for the win, so in terms of the competition they are neutral. But they sure are a threat early on.
The more I see of this game, the more I like the art direction and writing; It feels like someone took the TV show Defiance and turned the "grimness" and "depression" dials all the way to max setting. I also love the small details, like the infantrymen actually getting their shields once you research them. It's a small detail but says a lot about the devs' love for their product.
"Trapped" and "Resource Network" are traits for the Emulated Mind. You can find them in the top-right next to the turn count. The different factions will initially like or dislike you based upon those traits.
I have complicated thoughts on this
It looked like the data hack did give you five more research a turn. May be worth looking back at the footage
it looks like the enemy factions assess your relative position in the world when you share maps, including your military strength compared with them at that time. If they see you as relatively weak, they declare war. That looks like what happened with both the Anchorite and the Zephon before.
If that's how it works then that's actually really clever, "human" behaviour. It's how another player would think when given such information.
Warriors (come out and play)
well done... that's a bit of an ear worm if you can't remember, isn't it.
Also, it's in a Twisted Sister track.
They're called Non-Playable Factions.
I won’t pretend that’s not succinct but it’s also incredibly boring. I’m fishing for a good name for them as factions in a living universe, not describing them solely in relation to gameplay.
@@JanetOnOccasion Though this might be late, perhaps in the future you could refer to them as independent factions?
I don't know if its the same as in Gladius, but you often have a lot of wounded units just standing around. Can't they rest to recover, like in Gladius?
Sorry, you did it later on :)
Standing around is what heals them. The button just takes them out of the queue until they’re healed so it doesn’t keep telling you they’ve not moved when trying to end your turn.
Something I've been wondering; does anyone know if the artwork in this is AI generated (aka plagiarized from human artists, who need to pay bills)? It's kind of a big deal.
This isn’t their first game and the illustration looks the same as their games created long before AI was thing.
I am the art director for the game, none of the art is AI generated :)
@@soheilkhaghani3891
Good to know.
Good question tho, i was wondering the same
I usually call the non-playable factions "neutral threats". Much similar to the Civ Beyond Earth's aliens. You can fight them, you can co-exist with them. They aren't here for the win, so in terms of the competition they are neutral. But they sure are a threat early on.