I'm having fun with soloing Living Forest. It's a breezy automa. I think as with playing multiplayer, the goal is to have two effective actions per turn (at least). Moving to get desired actions is key. I really don't keep flipping cards until there are two solitary creatures; rather, until I get what I need. I like how you don't need to put the fires out every turn - you can save up for a fire turn. Feels like a Ganz Schon Clever like endorphin stimulator. Thanks, Mike!
Thanks a lot for the good job. I have played the game a couple of times. Your remarks on gameplay where extremely accurate! The fire extinguishing aspect is dominating the game. Just a minor note. On 4:45 you should pick a tree with a value of three not four, because there was a minus one -1 tree symbol on the last neutral card
I like this better multiplayer than solo as I find the fire builds up to quickly in solo and is to difficult to control while also trying to get a tree or flower victory.
I play as in multiplayer, but having to meet three goals to win: fill the forest entirely and have 12 unique trees, extinguish all the fires, and get rid of all the fire varans in my deck. Feels really challenging and satisfying to play it that way. I dont use victory tiles, nor another forest spirit meeple. I just repeat the game with all 4 spirits. 3 out 4 is a win.
Great review Mike! I will say that in multiplayer, the whole "you can't afford to bust more than one or twice in the game" issue is still very much a factor - if the other players aren't also busting, going more than two rounds more than the other players with only one action will probably also lose you the game, unless you get very lucky with the sacred blossoms
Well, very true and that's why it's not even really a push your luck game for me (like quacks of Quedlinburg would be), you almost never want to push beyond 2 dark solitary animals, it's just too costly compared to 2 slightly underpowered actions. It's mostly deck building and optimizing with key choices in what attributes you add to your future turns with new cards 9r new trees (gregarious animals are really making a huge difference). It's also way better at 3/4 than 2 players where it's mostly about managing fire and racing for fire condition...
@@ronthal I enjoy the push your luck in Living Forest, trying to get the extra symbols I need for an epic turn (or just having enough water to avoid getting burned so if I am going first next round I can put out the fire then). I agree that at two players it does become a bit focused on the fire, but for me it adds to the tension of whether to buy cards if you're not going first next round. Plays really fast at two as well
I agree. The standees area really annoying. They fall out in out game as well as I'm guessing it's in all the copies. I think one more important thing to think of when buying a game for a solo play is the price and this game is really cheap for what you get in it. Only about 30 dollars.
I'm having fun with soloing Living Forest. It's a breezy automa. I think as with playing multiplayer, the goal is to have two effective actions per turn (at least). Moving to get desired actions is key. I really don't keep flipping cards until there are two solitary creatures; rather, until I get what I need. I like how you don't need to put the fires out every turn - you can save up for a fire turn. Feels like a Ganz Schon Clever like endorphin stimulator. Thanks, Mike!
Man thanks a lot for always keeping the solo community updated Mike :-) you rock
Thanks a lot for the good job. I have played the game a couple of times. Your remarks on gameplay where extremely accurate! The fire extinguishing aspect is dominating the game. Just a minor note. On 4:45 you should pick a tree with a value of three not four, because there was a minus one -1 tree symbol on the last neutral card
I like this better multiplayer than solo as I find the fire builds up to quickly in solo and is to difficult to control while also trying to get a tree or flower victory.
I play as in multiplayer, but having to meet three goals to win: fill the forest entirely and have 12 unique trees, extinguish all the fires, and get rid of all the fire varans in my deck. Feels really challenging and satisfying to play it that way. I dont use victory tiles, nor another forest spirit meeple. I just repeat the game with all 4 spirits. 3 out 4 is a win.
Nice review. Thank you.
Great review Mike! I will say that in multiplayer, the whole "you can't afford to bust more than one or twice in the game" issue is still very much a factor - if the other players aren't also busting, going more than two rounds more than the other players with only one action will probably also lose you the game, unless you get very lucky with the sacred blossoms
Well, very true and that's why it's not even really a push your luck game for me (like quacks of Quedlinburg would be), you almost never want to push beyond 2 dark solitary animals, it's just too costly compared to 2 slightly underpowered actions.
It's mostly deck building and optimizing with key choices in what attributes you add to your future turns with new cards 9r new trees (gregarious animals are really making a huge difference).
It's also way better at 3/4 than 2 players where it's mostly about managing fire and racing for fire condition...
@@ronthal I enjoy the push your luck in Living Forest, trying to get the extra symbols I need for an epic turn (or just having enough water to avoid getting burned so if I am going first next round I can put out the fire then). I agree that at two players it does become a bit focused on the fire, but for me it adds to the tension of whether to buy cards if you're not going first next round. Plays really fast at two as well
I agree. The standees area really annoying. They fall out in out game as well as I'm guessing it's in all the copies.
I think one more important thing to think of when buying a game for a solo play is the price and this game is really cheap for what you get in it.
Only about 30 dollars.
Four drops of glue ... are your friend.