cant even lie we all got to admit the devs really managed to find a way to make the amalgamation still be one of the most annoying enemy in pw2 even tho now he looks like the coolest boss in there
Since I have very little things to do, I'm going to calculate how much health is needed to tank everything in Nuclear Mode. Notes to keep in mind: - Shield Health does not count. This includes Shield Health gained from the Mutation modifier. - Enemies summoned from Mysteries, 'Summoner' enemies, or Bosses will not count. - Calculations only account for base health. - The Abomination's Two Hearts & Two Brains ability, wherein it revives with half its health, will not count. Alright, with those out of the way, let's begin... Since nearly every enemy is replaced by a nuclear version, stronger and usually faster, we must undergo a complete makeover of the base calculations, which resulted in ~684,000 health needed as carried out by Elite (and from where this is inspired). 70x Mutated = 980 42x Mutated Speedy = 756 78x Hazmat = 3,120 19x Mutated Boss = 9,500 42x Shadows = 820 140x Mystery = 2,800 8x Necromancer (Nuclear) = 6,400 112x Toxic = 22,400 66x Amalgamation = 528,000 8x Shadow Boss = 6,000 205x Circuit (replaces Glitch & Error) = 369,000 71x Rusher = 99,400 6x Abomination = 120,000 79x Mystery Boss = 11,250 5x Slime = 40,000 5x Warden = 200,000 4x Necromancer Boss (Nuclear) = 240,000 12x Super Toxic = 144,000 4x Nuclear Guardian = 320,000 1x Nuclear Monster = 1,500,000 Now with it all out of the way, this results in a colossal 3,624,426. Roughly a third comes just from the Nuclear Monster, the Final Boss. This is shared with the previous Polluted Wastelands/Nuclear Mode, where you needed roughly 1.44 million health and roughly a third came from the Nuclear Fallen King. It is also shared with Hardcore Mode, where you need roughly 3.6 million health and about a third comes from the Void Reaver. Trivia: Upon release, the Nuclear Fallen King had 3 times the health of the Fallen King. - This is somewhat true for the Fallen Swordmaster having over three times the health of the Swordmaster. - It is even more true for the Nuclear Monster, as it has three times the health of the Nuclear Fallen King after 1 May 2020. The Nuclear Monster's theme is a remix of the Nuclear Fallen King's theme. - The Nuclear Fallen King's theme is a remix of an old "You Lost!" theme. Polluted Wasteland II is the only map to have multiple ambient soundtracks. - "Waste Water" plays during Waves 1-22, whilst "They're Mutated!" plays between Waves 22-39 because of the Amalgamation's debut on that wave. Polluted Wasteland II is currently the only non-event map that changes its enemies. - The first Polluted Wastelands did such, but was removed 8 May 2021.
@@jawvey5363 While it did, Polluted Wasteland 2 is currently the only map to have multiple ambience soundtracks. D00M'S REVENGE is removed and is certainly not going to be added back.
Question: Why doesn’t shield health count? I can understand the other ones because if the Abomination gets into the base, I don’t think it’s ability activates since it technically doesn’t die (and enemies that spawn more enemies on their own is just RNG). But shield health _does_ count for depleting base health since in a recent update, they made shield health deplete base health if an enemy with it gets to the base. Other than making the calculation easier, I don’t see why it doesn’t count.
Although I understand that a mistake was made, I still need to point it out because the information that was mistaken is very important. The Amalgamation debuts on wave 22, although here there appears to be a typo because it says Amalgamation debuts on 24. This is one of the hardest obstacles in PW2 and for someone who isn’t aware that Amalgamation comes on wave 22 this miss-information can end people’s matches.
slime is the worst because when its spawned by nuclear boss and it dies it spawns 3 goos with 5k hp each. And you lose everytime when it gets newr the entrance
6:36 Circuit: hey can i stole you animation Toxic: yeah just change it up a little bit Circuit: ok i would shack my head so that i could sense have eletric on my body
shadows do not have any defense. I have not seen shadows with 30%. Along with that, in Lost Souls, shadows gain 20% defense, which means normal variants have no defense. Also there are some other inaccuracies including amalgamation spawning on wave 24, and rushers replacing glitches and errors while also appearing on wave 26. Understandably, some enemies are outdated, including mysteries (now replaced by breakers), and some other enemies including necromancer, warden, and necromancer boss which have less HP now.
I can tell u... Atleast they didn't just add it back with no new stuff. Like this new map is really hard because of the new ememies. But I already beat it so good luck to those that haven't.
3:30 it the sound of miner from clash of clan and clash royal also the fact that they stole the Minecraft skeleton sound MAKE IT REALLY COOL YEAH MAN LETS GOOOOO
the mystery WAS changed as it's slower but has double health (health. 10 (NORMAL-(20 PW2) speed-(slightly fast = normal above average=PW oh also the rusher replaces hazard
anyone else agree it would be awesome for skins like a Nuclear Fallen King gladiator, or a nuclear DJ. With an NPC in a hazmat suit using nuclear barrels as drums with metal pipes for drumstick
Nuclear monster replaces fallen king/ nuclear fallen king(because before we had a PW that had the nuclear fallen king but it is no longer available and we have this new PW2 that is more difficult than the old one since the NFK had 500k HP and the NM has 1.5m so you can see) Also i say this because i played the old PW xd
New amalgamation is EVEN worse than the old one! Spawn every 0.25 seconds fleshlings! THATS NOT FAIR!!! Amalgamation SHOULD be NERFED Like if u agree with me
lemme rewrite this All the enemies in pw2: Mutated Mutated speedy Hazmat Mutated boss Shadow Breaker (Before it was the nuclear mystery) Necromancer Skeleton Toxic Amalgamation Fleshling Shadow boss Circuit (replaces glitch and error) rusher Abomination Breaker4 +Breaker3 (before it was mystery boss) Slime Goo Warden Necromancer Boss Cursed skeleton Super toxic nuclear guardian Nuclear monster
im just watching this vid (earlier back in like the hunt event idk somewhere near that or with the hunt event i beat the boss dominus guy (in easy mode so u dont think i did it in hard mode)
Wikiacolours is making Wikipedia this guy is spending time on people who don’t know it so yeah thanks for being awesome!!! (I don’t use Wikipedia bc I don’t want to scroll and get lost)
cant even lie we all got to admit the devs really managed to find a way to make the amalgamation still be one of the most annoying enemy in pw2 even tho now he looks like the coolest boss in there
Since I have very little things to do, I'm going to calculate how much health is needed to tank everything in Nuclear Mode.
Notes to keep in mind:
- Shield Health does not count. This includes Shield Health gained from the Mutation modifier.
- Enemies summoned from Mysteries, 'Summoner' enemies, or Bosses will not count.
- Calculations only account for base health.
- The Abomination's Two Hearts & Two Brains ability, wherein it revives with half its health, will not count.
Alright, with those out of the way, let's begin...
Since nearly every enemy is replaced by a nuclear version, stronger and usually faster, we must undergo a complete makeover of the base calculations, which resulted in ~684,000 health needed as carried out by Elite (and from where this is inspired).
70x Mutated = 980
42x Mutated Speedy = 756
78x Hazmat = 3,120
19x Mutated Boss = 9,500
42x Shadows = 820
140x Mystery = 2,800
8x Necromancer (Nuclear) = 6,400
112x Toxic = 22,400
66x Amalgamation = 528,000
8x Shadow Boss = 6,000
205x Circuit (replaces Glitch & Error) = 369,000
71x Rusher = 99,400
6x Abomination = 120,000
79x Mystery Boss = 11,250
5x Slime = 40,000
5x Warden = 200,000
4x Necromancer Boss (Nuclear) = 240,000
12x Super Toxic = 144,000
4x Nuclear Guardian = 320,000
1x Nuclear Monster = 1,500,000
Now with it all out of the way, this results in a colossal 3,624,426. Roughly a third comes just from the Nuclear Monster, the Final Boss. This is shared with the previous Polluted Wastelands/Nuclear Mode, where you needed roughly 1.44 million health and roughly a third came from the Nuclear Fallen King. It is also shared with Hardcore Mode, where you need roughly 3.6 million health and about a third comes from the Void Reaver.
Trivia:
Upon release, the Nuclear Fallen King had 3 times the health of the Fallen King.
- This is somewhat true for the Fallen Swordmaster having over three times the health of the Swordmaster.
- It is even more true for the Nuclear Monster, as it has three times the health of the Nuclear Fallen King after 1 May 2020.
The Nuclear Monster's theme is a remix of the Nuclear Fallen King's theme.
- The Nuclear Fallen King's theme is a remix of an old "You Lost!" theme.
Polluted Wasteland II is the only map to have multiple ambient soundtracks.
- "Waste Water" plays during Waves 1-22, whilst "They're Mutated!" plays between Waves 22-39 because of the Amalgamation's debut on that wave.
Polluted Wasteland II is currently the only non-event map that changes its enemies.
- The first Polluted Wastelands did such, but was removed 8 May 2021.
Didnt duck hunt have multiple ambient soundtracks aswell
very interesting
@@jawvey5363 While it did, Polluted Wasteland 2 is currently the only map to have multiple ambience soundtracks. D00M'S REVENGE is removed and is certainly not going to be added back.
Question: Why doesn’t shield health count? I can understand the other ones because if the Abomination gets into the base, I don’t think it’s ability activates since it technically doesn’t die (and enemies that spawn more enemies on their own is just RNG). But shield health _does_ count for depleting base health since in a recent update, they made shield health deplete base health if an enemy with it gets to the base. Other than making the calculation easier, I don’t see why it doesn’t count.
bro teach everyone like it was a math class lol
Rusher does not replace with Glitch and Error. Although it replaces with Hazard (Fallen Mode Version)
Although I understand that a mistake was made, I still need to point it out because the information that was mistaken is very important. The Amalgamation debuts on wave 22, although here there appears to be a typo because it says Amalgamation debuts on 24. This is one of the hardest obstacles in PW2 and for someone who isn’t aware that Amalgamation comes on wave 22 this miss-information can end people’s matches.
Mistake if your confirmation sentence:it's not NW2, it's PW2.
bruh ok
skill issue
Also very interesting how the enemies differ from the old nuclear fallen
Hey hey! Doesnt rusher replace Hazards and not glitcth and error?
yeah ur correct, it does replace hazard
Wiki just forgor 💀
edit: yes.
I just didn't understand what did you say:/
Just make a joke pal
Glitch*
It's sad how I was banned for using the beach gladiator code 3 minutes before launch
Bruh
U were warned
F
how the hell
3 minutes 💀💀💀
slime is the worst because when its spawned by nuclear boss and it dies it spawns 3 goos with 5k hp each. And you lose everytime when it gets newr the entrance
For some reason my favorite part of this types of video is the enemy moving animations
Nuclear Guardian
Abilities: Black death.
Veeeeeeery clever.
(NG is wearing a plague doctor mask or something that resembles one)
6:36
Circuit: hey can i stole you animation
Toxic: yeah just change it up a little bit
Circuit: ok i would shack my head so that i could sense have eletric on my body
fun fact: 2 maxed military bases can kill rusher also another fun fact: slime and amalgamtion have the same hp
idk if im correct but when the reanimated (NOT the abomination duh)
can die instantly by a unit in field (like a truck or even bodyguards from crook)
I've seen a reanimated with like 35k hp get killed by a mark with 5k hp
Was waitin for dis thx wikia
Also how does losing a shield make you slower
W a r d e n
10:55 you made a mistake
It even shoots lasers like the warden in minecraft there's almost no difference XD
@@hansumyeeexcept it can literally walk on the paths like a normal person, if he was blind he wouldve just walked in random locations
Im prety sure that if u use the cta abil when a abomination/reanimated is in range it will actually speed up
Nice joke bro
Either ur new in tds or ur bad at making jokes
@@Hello-zc8zt yea
the commanders cta ability only buffs towers. it doesnt buff enemies, hopefully i have cleared this up for yall.
@@Aidan2500 not in that mode
Ok, let me clear something up for wikia
The circuit replaces the glitches, with the rushers replacing the hazards
circuit replaces the glitch AND error*
If I’m not mistaken, I’m fairly sure the amalgamation comes on wave 22, not 24. 4:48
yea
you right
shadows do not have any defense. I have not seen shadows with 30%. Along with that, in Lost Souls, shadows gain 20% defense, which means normal variants have no defense. Also there are some other inaccuracies including amalgamation spawning on wave 24, and rushers replacing glitches and errors while also appearing on wave 26. Understandably, some enemies are outdated, including mysteries (now replaced by breakers), and some other enemies including necromancer, warden, and necromancer boss which have less HP now.
Raze the void plays
Me: wait, this is not void reaver
10:01 MINECRAFT REFERENCE, THE WILD UPDATE, NO CAP
Below made the warden a enemy in tds because he played 1.19 Minecraft, below got amazed by the warden when he was in the ancient city and almost died
I can tell u... Atleast they didn't just add it back with no new stuff. Like this new map is really hard because of the new ememies. But I already beat it so good luck to those that haven't.
How so? I feel like polluted waste land is easy now.I mean it use to be hard back in 2020-2019
3:30 it the sound of miner from clash of clan and clash royal also the fact that they stole the Minecraft skeleton sound MAKE IT REALLY COOL YEAH MAN LETS GOOOOO
the mystery WAS changed as it's slower but has double health (health. 10 (NORMAL-(20 PW2) speed-(slightly fast = normal above average=PW oh also the rusher replaces hazard
now breakers replace the mystery and mystery boss so the stuff abt them are irrelevant now
anyone else agree it would be awesome for skins like a Nuclear Fallen King gladiator, or a nuclear DJ. With an NPC in a hazmat suit using nuclear barrels as drums with metal pipes for drumstick
Whoa. A wwrden in tds?. Ive been wwiting for this fam
the fact that he used NFK theme is because it's better
10:46 "summong multiple Cursed skeletons"
below should also add a modifier for gilded path that if you do fallen on gilded path its gonna be golden mode
@YunT Chia i meant golden enemies but they arent old golden mode
Yes Wikia, I enjoy summong cursed skeletons as well.
9:55 M I N E C R A F T
Man, golden titan would have been good it was added n the glided path map
that would cause a time paradox
@@Raz_CM true
tbh if you have good defences Circuits are free money in mid-late game.
update to video is that now there is breakers, and sadly necromancer, necromancer boss, and wardens got glitched and have there basic fallen hp
Nuclear monster replaces fallen king/ nuclear fallen king(because before we had a PW that had the nuclear fallen king but it is no longer available and we have this new PW2 that is more difficult than the old one since the NFK had 500k HP and the NM has 1.5m so you can see)
Also i say this because i played the old PW xd
3:30 the sound of the necromancer has a sound from clash royal
Miner lol
-Some mistake-
4:47 Amalgamation Wave Debut.
7:02 Rusher Wave Debut And replaces
Amalgamation Wave 22
Rusher Replace Hazmat Wave 28
heavy : im heavy and slow
mutated heavy : YOLOOOOOOOOOO
6:55 doesnt it replace hazards?
Yes And i was suprised to se the mistake
i think it was a lil mistake he made
@@therealgdx i Guess to to be honest
That just proves that hazard Is the most forgortten enemy In fallen mode.
Hazard Is sooooooooo weak
a correction : rusher dont replaces glicht and error , it replaces hazmat and fisrt aparitionis in wave 28
hazard*
"rusher replaces the hazard, not the glitch and error. Most importantly, its debut wave is Wave 28."
there. i fixed your horrible spelling
Almost all of the enemies have *V E I N S*
True
3:31 bro summon sounds likes miner from clash royale/clash of clans
btw skeletons are from 2020 Halloween event if I remember right
no those are BONES not skeletons
warden in minecraft see this: Hey, why they copy me?
8:09 perfectly cut screams
AA-
-shadow boss
The ability of the warden is actually called sonic-boom atack
Since it was copied form minecraft
It might not be the same
New amalgamation is EVEN worse than the old one! Spawn every 0.25 seconds fleshlings! THATS NOT FAIR!!! Amalgamation SHOULD be NERFED
Like if u agree with me
I only saw this after beating it 14 times, I now wonder how the hell I beat it so easily everytime.
All enemies:
Mutated
Mutated speedy
Hazmat
Mutated boss
Shadow
Mystery
Necromancer
Skeleton
Toxic
Amalgamation
Fleshing
Shadow boss
Circuit
Rusher
Abomination
Mystery boss
Slime
Necromancer boss
Cursed skeleton
Super toxic
Nuclear guardian
Nuclear monster
Not all...
@@pansebacheckmark ik
lemme rewrite this
All the enemies in pw2:
Mutated
Mutated speedy
Hazmat
Mutated boss
Shadow
Breaker (Before it was the nuclear mystery)
Necromancer
Skeleton
Toxic
Amalgamation
Fleshling
Shadow boss
Circuit (replaces glitch and error)
rusher
Abomination
Breaker4 +Breaker3 (before it was mystery boss)
Slime
Goo
Warden
Necromancer Boss
Cursed skeleton
Super toxic
nuclear guardian
Nuclear monster
polluted wastelands wave hp modifier is kinda annoying especially with tanky enemies
Would it be cooler if the NFK theme would be the ambient instead of this
This is awesome!
im just watching this vid (earlier back in like the hunt event idk somewhere near that or with the hunt event i beat the boss dominus guy (in easy mode so u dont think i did it in hard mode)
I didn't know the Amalgamation spawned at wave 24
It spawns at wave 22
Wikia is not notice lol
Hey Wikia color can I ask what name this song at 4:22 pls I want hear that song
TDS Totality tower (umbra's theme)
Omg I can't believe pw2 templar is actually called warden-
they could bring back toxic gunner with a buff from beating pw2
and nuclear monster can summon abomination again, this is a big glitch
hmmm i wonder where they got the idea of warden lol, i wonder, i wonder
Yeah i wonder where to but i have a feeling its from a block game
@@kennycoolll6998 yea, im pretty sure it is from a game called craftmine or smething lol
Correction: rusher replaces hazardous enemies from fallen wave 26
Thats incorrect its wave 28 not 26
@@louiedavid681 it must have changed I'm returning after long
13:40 correction:"How Is"
But you typed "HowIs"
Wikiacolours is making Wikipedia this guy is spending time on people who don’t know it so yeah thanks for being awesome!!! (I don’t use Wikipedia bc I don’t want to scroll and get lost)
Rusher appears on Wavce 38 and replaces hazards not glitches.
Hazard apears on wave 28 meaning the rushers will come at wave 28 not 38
It’s a typo
@@just_meezu ?
I can’t be the only one who thinks amalgamation looks genuinely disgusting
Why Do Necromancer don't Spawns Hidden Skeletons at Polluted Wasteland II
and the slime,goo,skeleton got the same problem
I WON POLUTED🎉
Shadow is hidden but i think it comes out earlier.
but the rusher is faster than the abomination so the abomination must be swift or very fast and also the abomination is as fast as the tank
correction: shadow has no defense
Hey? Aren't amalgamation wave debut is 22?
Everyone: i want to see the enemy!!!
Me : sh*t i cant see becuz the explosion of the ace
Dude the amalgamation is not wave 24 it’s wave 22
bro it was a typo
9:57 Warden from minecraft lol
FINNALY
Does rusher replace error and glitch or hazard? I'm confused
the rusher replaces the hazard
the circuit replaces both the glitch and error
So Beta Mystery is deleted and he is Replaced by Breaker
rip splitter
underrated enemy as hell
Its weird that rusher slowed when they lose shield aren't the shield is heavy
the shield makes them stronger and faster, it makes sense that it breaks
I swear I'm gonna make an update for PW2.
*finally a beta version of mystery*
it got removed
Wikia amalgamation debuts on wave 22 not 24
Doesnt the amalgamation spawn on wave 22?
Its probably a mistake made by Wikia.
Nuclear guardian looks like a green crow
THE WARDEN IS FROM MC!
Warden is just Minecraft warden
Good to know
Hey guys who is the most annoying enemies in tds
Fallen guardian and souls
Charged lead balloons
RNG
Old circuits
either mystery , souls or old circuit for me
very interesting book
Its finally out yeeeeeeeeeeeee
How did this upload the second I beat polluted
Amalgamation comes out on wave 22 tho?
nice video
Honestly the slimes are the most forgettable enemies in pw2
yea
wait Goo enemy that spawn from slime it should have 3000 hp not 300
This is a nightmare
uhhh wikia amelgimation spawns on wave 22
Hey wikia how do i go into free cam
must be a content creator and press Shift and P at the same time
bruh i though rushers replace hazards
they do, wikia did an error (dunno if that's a joke (the one that you said))
Why the warden and other enemies have more health than normal?
Becuase they are nuclear