Not sure if they eventually catch on, but going through the liar zone and watchin him not realize that exclamation marks (meaning !) are liars is both amusing and annoying ww.
i feel like when this happened I had the theory immediately but I was not sure about it, also I missed a panel hiding around that clarified it by showing another panel (otherwise it could be the non ! that was lying). also later I remember not completely understanding "what does it mean for this to be a lie" especially when it has multiple conditions
@@alittar8062 Why exactly doesn’t it matter? If we start seeing signs used in ways they aren’t commonly used, as if they are used, all hell breaks loose. We can interpret anything as anything, then. So we better not treat the idea that ! is from programming, as fruitful. Good puzzles should have bounds so we better just make another etymology. Moreover, triple NOT is the same as a single NOT, so 7:25 wouldn’t work if it’s really NOT.
@@05degreesit doesn’t matter in programming because the computer applies the inverse to whatever goes along with the !. Furthermore, the panels are shown to lie in two different ways, with the use of ! As well as lying as indicated by another panel in the same area. The example you give actually does work, because the panel is lying using both mechanisms. It’s got a triple NOT, and is also lying as deemed by the other panel in the room, thus making the solution consistent across all panels in the room. When it comes to a logic puzzle, if there’s an issue with your reasoning, rethink it because it’s clearly not correct. You as a puzzle solver should trust that there is a consistent solution intended. Opinions aside, I haven’t encountered a puzzle with inconsistent logic. If that were the case, how would the developer have generalized the rooms solutions to be able to randomize it? The other option I can think of is pre-set solutions presented in a random order, which could be the case but I would assume not based on the experience. If people use programming to help them understand the first part, there’s nothing wrong with that. Quite literally some of the fun of puzzle solving is bringing your personal experience and expertise to help contextualize problems. Take the Hex codes puzzle for example and if I gave that to someone that had never seen Hex color codes. They would have to first discover what they are and then how to use them before being able to solve it. Sure they may realize that since the rooms are color related that they represent colors, but how long would that take versus someone instantly recognizing them for what they are? Hell, Icely even did it without looking up the Hex codes and I certainly couldn’t do that. This can help you as much as it can trip you up, but as you say a good puzzle has bounds and they are certainly there in this game. You clearly have an appreciation and love for puzzle games, so I hope this helps. P.S. etymology means a word’s origin, as in where it comes from, derivation. Nothing is being derived here when they say the ! Is used like an ! In programming. It’s an analogy
Sound puzzles in general tend to suck. Edit to add: The Room does a "watch and play" puzzle and Isles of Sea and Sky also incorporates height and color into their sound puzzles, so imo those are done well as they're not just sound
Oh Icely you’re so nauseatingly moving in this one. Usually I just have slight disorientation when someone’s moving erratically or suddenly in a video, but in this one it’s pretty hard to watch. Ow ow ow
Man for as smart as you are Icely, it’s almost like you refused to pay attention and try to understand the solutions of some areas. Really frustrating to watch someone make a complaint about a puzzle or say there’s ‘no solution’ when you didn’t even give it an honest effort from what the editing makes it out to be. I can only imagine how many times you blindly ran through doors guessing before the post cut, given how many times you do it here
Not sure if they eventually catch on, but going through the liar zone and watchin him not realize that exclamation marks (meaning !) are liars is both amusing and annoying ww.
i feel like when this happened I had the theory immediately but I was not sure about it, also I missed a panel hiding around that clarified it by showing another panel (otherwise it could be the non ! that was lying). also later I remember not completely understanding "what does it mean for this to be a lie" especially when it has multiple conditions
@@IcelyPuzzles Yeah thats fair. plus it gets dropped later on when its just "Guess the liar"
Honestly glad you got around to checking Door, is a cool game
Limbo Ending? Cursor not showing?
🚪
"!" means "NOT" in programming, btw.
Icely is smart!
Baba is you!
In my experience, you usually put those before rather than after.
@@Felix-wq2ec It does not matter.
@@alittar8062 Why exactly doesn’t it matter? If we start seeing signs used in ways they aren’t commonly used, as if they are used, all hell breaks loose. We can interpret anything as anything, then.
So we better not treat the idea that ! is from programming, as fruitful. Good puzzles should have bounds so we better just make another etymology. Moreover, triple NOT is the same as a single NOT, so 7:25 wouldn’t work if it’s really NOT.
Chess Battle Advanced!
@@05degreesit doesn’t matter in programming because the computer applies the inverse to whatever goes along with the !. Furthermore, the panels are shown to lie in two different ways, with the use of ! As well as lying as indicated by another panel in the same area. The example you give actually does work, because the panel is lying using both mechanisms. It’s got a triple NOT, and is also lying as deemed by the other panel in the room, thus making the solution consistent across all panels in the room. When it comes to a logic puzzle, if there’s an issue with your reasoning, rethink it because it’s clearly not correct. You as a puzzle solver should trust that there is a consistent solution intended. Opinions aside, I haven’t encountered a puzzle with inconsistent logic. If that were the case, how would the developer have generalized the rooms solutions to be able to randomize it? The other option I can think of is pre-set solutions presented in a random order, which could be the case but I would assume not based on the experience.
If people use programming to help them understand the first part, there’s nothing wrong with that. Quite literally some of the fun of puzzle solving is bringing your personal experience and expertise to help contextualize problems. Take the Hex codes puzzle for example and if I gave that to someone that had never seen Hex color codes. They would have to first discover what they are and then how to use them before being able to solve it. Sure they may realize that since the rooms are color related that they represent colors, but how long would that take versus someone instantly recognizing them for what they are? Hell, Icely even did it without looking up the Hex codes and I certainly couldn’t do that. This can help you as much as it can trip you up, but as you say a good puzzle has bounds and they are certainly there in this game. You clearly have an appreciation and love for puzzle games, so I hope this helps. P.S. etymology means a word’s origin, as in where it comes from, derivation. Nothing is being derived here when they say the ! Is used like an ! In programming. It’s an analogy
you missed a cba joke at the piano sound section, i am heartbroken
The snow zone reminded me just how terrible the sound puzzles in the witness are
Sound puzzles in general tend to suck.
Edit to add: The Room does a "watch and play" puzzle and Isles of Sea and Sky also incorporates height and color into their sound puzzles, so imo those are done well as they're not just sound
ngl, I've been searching for another gameplay of this game for years lmao
12:22
>meme
You keep using that word. I do not think it means what you think it means.
it is a memeable moment
door battle advanced
just make sure you know where all the closets are ok- wait FUCK I'M SORRY I'M SORRY HELP HELP AAAAAAAAAAAAAAAAAAAA-
"Bruh I don't even understand what hap- I think a _DOORS👁_ entity might've attacked us"
I am no longer eating pizza
no
There is not even pizza within a 20 foot radius
@@CHAZZRMAN adventures is a pizza
i am
I was like: the heck? when i saw this
Oh Icely you’re so nauseatingly moving in this one. Usually I just have slight disorientation when someone’s moving erratically or suddenly in a video, but in this one it’s pretty hard to watch. Ow ow ow
wow, I love when icely plays the renowned puzzle game "rec room"
Game: Door.
RUclips Algorithm: REC ROOM
This was an astounding lack of polish. Also this looks like a roblox game
Yep quite a lot of bad puzzle design too. And like relying on absolute pitch… AAAGH.
yoo i played this game like a year ago or smth
I am still eating pizza
baba eat pizza
Relatable
all feeling you eat pizza
I feel like you
@@notwithouttext yes
ah yes, door is rec room
Man for as smart as you are Icely, it’s almost like you refused to pay attention and try to understand the solutions of some areas. Really frustrating to watch someone make a complaint about a puzzle or say there’s ‘no solution’ when you didn’t even give it an honest effort from what the editing makes it out to be. I can only imagine how many times you blindly ran through doors guessing before the post cut, given how many times you do it here
this game is based
(replayability is lesser than tho....)
it's a puzzle game these things barely ever have replay value kinda by design
@@dazcarrr no one can ever unlearn, it makes me sad
reminds me of the stanley parable ultra deluxe edition skip button ending
1h/42m ago
*Terraria Celeste Slimerancher Man*
also that delay after the sound thing
bro knows hex color too well
i wanna lockpick?
32:17 Youw went to the left door, not the right
the panel was lying because of the "!" at the end