Это видео недоступно.
Сожалеем об этом.
GOOGLE MAPS in LUMION! I'm Back
HTML-код
- Опубликовано: 17 авг 2024
- Google has made it so you can actually directly access their API and pull tiles from Google Maps/Earth. This is extremely helpful for getting an idea of space you are rendering or adding background elements in.
In this video I will show you how to set up the API, and how to download the add-on, configure the mesh to be exported right into Lumion. The audio in the last half is a bit weird, I apologize I am a bit rusty with setting up the recordings.
Download BLOSM from Gumroad:
prochitecture....
Download Script and Links Here:
drive.google.c...
Check out some of our other videos!
Sketchup to Blender Importer Add-on (Links in Description of Video)
• SKETCHUP to BLENDER Im...
Sketchup to Blender Timelapse:
• SKETCHUP to BLENDER Ti...
LEARN UNREAL ENGINE:
• GET STARTED WITH UNREA...
Interior Lighting Effects
• How to Properly LIGHT ...
Lumion Render Passes
• Composite Your LUMION ...
HDRIs in Lumion
• CUSTOM HDRI in LUMION ... (Fastest)
• How to load CUSTOM HDR...
• How to CREATE HDRIs in... (Sketchup Focused)
Layering 3D Grass
• Layering 3D Grass In L...
My Way of Lighting Exteriors
• My Way of Lighting EXT...
Importing POLIIGON PLANTS Into LUMION! Learn About Material IDs!
• Importing POLIIGON PLA...
The website for our business can be found at luminouslabs.ca/ , we have been putting work into it lately and it is almost finished!
Let me know what you think in the comments below!
INTRO MUSIC:
Music: www.bensound.com - "Dream"
Bensound has amazing music you should check it out :)
Music: Bensound
License code: WP1DC8XTFPXZWEHH
Timestamps in the video:
Opening Clip 0:00
Introduction 0:30
Gumroad (Link Below) 1:04
Install BLOSM in Blender 1:40
Get API from Google 2:40
Credentials Page 3:10
Enter Information in Google 3:50
Your API Key 5:00
Turn Map Tiles API On 5:25
Add Google API Key to Blender 5:45
Selecting BLOSM Area 5:55
Change OpenStreetMap to Google 3D Tile 6:15
Select Box Area for BLOSM 6:25
Select Quality Level 6:50
Pull Map Tiles 7:45
Increase View Distance in Blender 8:05
Go into Material Preview Mode (Hold Z) 8:20
Looking at Materials 9:00
Shading Tab 9:20
Why The Default Materials Don’t Work 9:40
Export-Ready Option 10:00
Why We Do This 10:30
Blender Principled Script 11:00
Scripting Tab 11:30
Change Specular and Roughness 12:00
Packing Textures 12:30
Unpack Textures 12:50
Export FBX 13:20
Importing to Lumion 14:00
Examining Model 14:30
High-Quality Model 14:50
Breaking Up Model (If needed) 15:20
Removing Unused Materials (If needed) 16:20
Export FBX Piece (If needed) 17:00
Importing New Pieces to Lumion 17:30
Importing and Aligning Piece 18:30
Align Positions 19:00
Comparing Draft and High-Quality 19:25
Use Whatever Quality You Feel Works Best! 20:00
Closing 20:58
SO glad to have Google Map terrain in my render. I was really having issues importing new pieces 17:41 helped. cracking a cold one for LL tonight
Great to see you back Greg! I've already made use of the google map terrain with Blender/D5. It worked well for me 👍
Glad to have you on youtube!
good to see you back with lumion!
Great to see ya back man ! Cheers !
welcome back !! Glad to see you
Excellent Tutorial.........I've Been looking for something like this for a while, thank you...............Subscribed 🙂
Welcome back!
If anyone is having issues with the script just change the values inside the brackets from [2] to ["Roughness"] and [11] to ["Specular"] I guess they changed the numbering some time ago
Welcome Back!
Thank you!
just wondering if there was a way to clean up the mesh before exporting to lumion
you´re alive! haha
Could you do a tutorial on how to split the 3D Tiles into individual pieces?
Thanks for the scripts!
I've been looking for a way to edit materials automatically for export to D5, the time saved will be enormous.
Perfect! You can actually change it to work with any of the inputs, you just have to go down the list and count. I think the script used 12 and 14 but that can easily change.
Also I am making a version of this video specifically for D5 over the next few days.
Nice video, thank you. Currently, when I reach Googles API page, it now states you'll recieve $300 free credits and wont be charged when you're credit runs out. You'll only start getting charged, when you activate your paid account.
What specs does your pc have? Just curious
I have a 3090 with a 3950x cpu and 64gb of ram. I don't think it makes a huge deal for pulling the data from Google, since I think the bottleneck is google itself but I may be incorrect about that.