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GOOGLE MAPS in LUMION! I'm Back

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  • Опубликовано: 17 авг 2024
  • Google has made it so you can actually directly access their API and pull tiles from Google Maps/Earth. This is extremely helpful for getting an idea of space you are rendering or adding background elements in.
    In this video I will show you how to set up the API, and how to download the add-on, configure the mesh to be exported right into Lumion. The audio in the last half is a bit weird, I apologize I am a bit rusty with setting up the recordings.
    Download BLOSM from Gumroad:
    prochitecture....
    Download Script and Links Here:
    drive.google.c...
    Check out some of our other videos!
    Sketchup to Blender Importer Add-on (Links in Description of Video)
    • SKETCHUP to BLENDER Im...
    Sketchup to Blender Timelapse:
    • SKETCHUP to BLENDER Ti...
    LEARN UNREAL ENGINE:
    • GET STARTED WITH UNREA...
    Interior Lighting Effects
    • How to Properly LIGHT ...
    Lumion Render Passes
    • Composite Your LUMION ...
    HDRIs in Lumion
    • CUSTOM HDRI in LUMION ... (Fastest)
    • How to load CUSTOM HDR...
    • How to CREATE HDRIs in... (Sketchup Focused)
    Layering 3D Grass
    • Layering 3D Grass In L...
    My Way of Lighting Exteriors
    • My Way of Lighting EXT...
    Importing POLIIGON PLANTS Into LUMION! Learn About Material IDs!
    • Importing POLIIGON PLA...
    The website for our business can be found at luminouslabs.ca/ , we have been putting work into it lately and it is almost finished!
    Let me know what you think in the comments below!
    INTRO MUSIC:
    Music: www.bensound.com - "Dream"
    Bensound has amazing music you should check it out :)
    Music: Bensound
    License code: WP1DC8XTFPXZWEHH
    Timestamps in the video:
    Opening Clip 0:00
    Introduction 0:30
    Gumroad (Link Below) 1:04
    Install BLOSM in Blender 1:40
    Get API from Google 2:40
    Credentials Page 3:10
    Enter Information in Google 3:50
    Your API Key 5:00
    Turn Map Tiles API On 5:25
    Add Google API Key to Blender 5:45
    Selecting BLOSM Area 5:55
    Change OpenStreetMap to Google 3D Tile 6:15
    Select Box Area for BLOSM 6:25
    Select Quality Level 6:50
    Pull Map Tiles 7:45
    Increase View Distance in Blender 8:05
    Go into Material Preview Mode (Hold Z) 8:20
    Looking at Materials 9:00
    Shading Tab 9:20
    Why The Default Materials Don’t Work 9:40
    Export-Ready Option 10:00
    Why We Do This 10:30
    Blender Principled Script 11:00
    Scripting Tab 11:30
    Change Specular and Roughness 12:00
    Packing Textures 12:30
    Unpack Textures 12:50
    Export FBX 13:20
    Importing to Lumion 14:00
    Examining Model 14:30
    High-Quality Model 14:50
    Breaking Up Model (If needed) 15:20
    Removing Unused Materials (If needed) 16:20
    Export FBX Piece (If needed) 17:00
    Importing New Pieces to Lumion 17:30
    Importing and Aligning Piece 18:30
    Align Positions 19:00
    Comparing Draft and High-Quality 19:25
    Use Whatever Quality You Feel Works Best! 20:00
    Closing 20:58

Комментарии • 20

  • @multiplemitch
    @multiplemitch 5 месяцев назад +1

    SO glad to have Google Map terrain in my render. I was really having issues importing new pieces 17:41 helped. cracking a cold one for LL tonight

  • @geoff2579
    @geoff2579 5 месяцев назад

    Great to see you back Greg! I've already made use of the google map terrain with Blender/D5. It worked well for me 👍

  • @philippposch2797
    @philippposch2797 3 месяца назад

    Glad to have you on youtube!

  • @salmansa3467
    @salmansa3467 5 месяцев назад

    good to see you back with lumion!

  • @peternauta3077
    @peternauta3077 4 месяца назад

    Great to see ya back man ! Cheers !

  • @sanketkasar520
    @sanketkasar520 4 месяца назад

    welcome back !! Glad to see you

  • @davidmurphy991
    @davidmurphy991 4 месяца назад

    Excellent Tutorial.........I've Been looking for something like this for a while, thank you...............Subscribed 🙂

  • @kellyelena
    @kellyelena 5 месяцев назад

    Welcome back!

  • @davidglover7870
    @davidglover7870 27 дней назад

    If anyone is having issues with the script just change the values inside the brackets from [2] to ["Roughness"] and [11] to ["Specular"] I guess they changed the numbering some time ago

  • @Horseman_04
    @Horseman_04 5 месяцев назад

    Welcome Back!

  • @laszlokerekes3202
    @laszlokerekes3202 2 месяца назад

    just wondering if there was a way to clean up the mesh before exporting to lumion

  • @DavidMilitoBattz
    @DavidMilitoBattz 5 месяцев назад

    you´re alive! haha

  • @davidmurphy991
    @davidmurphy991 4 месяца назад

    Could you do a tutorial on how to split the 3D Tiles into individual pieces?

  • @nnay00
    @nnay00 5 месяцев назад

    Thanks for the scripts!
    I've been looking for a way to edit materials automatically for export to D5, the time saved will be enormous.

    • @LuminousLabs
      @LuminousLabs  5 месяцев назад

      Perfect! You can actually change it to work with any of the inputs, you just have to go down the list and count. I think the script used 12 and 14 but that can easily change.

    • @LuminousLabs
      @LuminousLabs  5 месяцев назад +2

      Also I am making a version of this video specifically for D5 over the next few days.

  • @Eyeameun
    @Eyeameun 4 месяца назад

    Nice video, thank you. Currently, when I reach Googles API page, it now states you'll recieve $300 free credits and wont be charged when you're credit runs out. You'll only start getting charged, when you activate your paid account.

  • @therac23
    @therac23 5 месяцев назад

    What specs does your pc have? Just curious

    • @LuminousLabs
      @LuminousLabs  5 месяцев назад

      I have a 3090 with a 3950x cpu and 64gb of ram. I don't think it makes a huge deal for pulling the data from Google, since I think the bottleneck is google itself but I may be incorrect about that.