Improving Warden's Gadget - Monday Mailbox - Rainbow Six Siege
HTML-код
- Опубликовано: 25 авг 2024
- Today's Mailbox I discuss trying to improve Warden's gadget in Rainbow Six Siege.
Twitch Streaming: / matimi0
Twitter: / matimi0
Facebook: / matimi0
Subscribe: / matimi0
Music:
CanCan - Offenbach
Maybe warden, now hear me out, could just see through smoke WHILE moving
Impossible
Thing is he’d still be super situational just more effective when the situation arises. I want this change, but I don’t think it’d make a huge difference
Cam Car when they eventually buff him it’ll be a bunch of little buffs out together to make one big buff
Just give him smokes that would replace his deployable shield
Just flat out make his gadget see thermals when activated. Shorten the duration if needed be.
Instead of having wardens glasses function the same as iq, they could only highlight enemy gadgets if they are in his line of sight to make it more balanced
That’s what I was thinking
That would be a very small buff, the iq idea is cool but I think 5-10 m should be the limit for it
Ah yes, ODST night vison.
I have literally suggested this in steam discussions lol
Activate it as a pulse sorta thing? I'm thinking the reveal ability in hyperscape
If warden got smokes and didn’t have to stand still while using his gadget he would finally be a good operator. The 1.5 on the Mpx is good enough for his guns now but he seriously needs a gadget buff.
Will Robson he should have it as a launcher type attatched to his gun and have the glasses turn on automatically for smoke and flashbangs
Spawnpeeks
I've been suggesting impact smokes for a while now.
hahahaha that's my idea you stole it from me!!!! (just kidding)
That would be awesome mate
Will Robson if he could move while seeing through smoke it would make glaz obsolete
Regardless of feasibility, my favorite Warden buff idea I've seen was the ability to see the feed of last camera you've used in the top corner of your screen when you had your gadget activated. Just thought that was a really cool idea of a secret service agent.
Imagine the plays with a really good Valk cam and Warden.
Won’t work for the same reason the scopes just zoom your screen in instead of zooming through the scope
Hah! I actually offered this idea to a new offense operator named "wolf." Never thought about it going to a defender. That would make warden extremely powerful.
@@lunargeographer "Regardless of feasibility, my favorite..."
Duranous don’t care wouldn’t work
Solution to the reinforced hatch system:
During preparation when selecting site the game would give u an option to reinforce those hatches. Depending on how many there are u can select which hatched u want reinforced and depending how many u select it takes away from your reinforcement pool.
Exactly my idea
I feel like giving warden this new ability would also make dokk's ability far more viable also fixing 2 ops with one patch
how?
@@eagle_io3031 because she would disable his ability?
He meant nokk
@@micahhomayounian1180 I still don't understand what that would do
How?
Warden should just have flashbang immunity as a passive where the blue from his glasses flares up and then have the ability to loo through smoke when he actually activates it, with seeing through smoke being easier than it is now, either by making him see through it regardless of movement or some other means. Also Warden P90.
I know where you live
Deltor147 how the duck would that change anything he’d still be so situational
P90 is one of the worst guns in the game, why would that help him?
Aiden Vinh overshadowed by the mp5, it’s a bad gun compared to it, but still better than most defender smgs.
Flashbang immunity as passive is the worst idea I've heard lol
The roof hatch reinforcement gadget should be a reinforcement on a stick
Like the metal stick is attached and the operators reach up and the reinforcement suctions to the hatch
Another thing is that maybe there could be an overlook of the map like in due process and the attackers could plan a route in and the defenders could choose where they would play and which roof hatches to reinforce. (The roof hatch being reinforced would take away one reinforcement)
I really hope this is a joke
Ace's SELMA but a reinforcement
You could also have it on a hook, then pulling the hook pulls it open
Kookliilaklak yes that is a great idea!
Rob Breaux they would only work on like 2 maps
They can take Doc's acog, but they will never take his surgical gloves.
Corny
@@KidEskomo 🌽🌽🌽🌽🌽
True
Honestly, I bought Warden when Ying got her 4 candelas, and since her re-nerf played as him against a Ying once but died before she flashed the objective. I find him really cool and want him to be more useful than he currently is
definitely
Imo Warden's gadget should work this way:
-Have it on an unlimited battery like Jackal's Eyenox
-When active it makes Warden immune to flashes and Candelas
-If Warden stays still he can see through smoke.
If they wanna buff this they can add an AR-like to the glasses that highlights gadgets in Warden's LOS.
Nah. If it can always be left on.... them just give him a passive for flashes always. Then..... with smokes.... he can move through them and his gadget still has a "meter" to recharge
I feel like mat took the first idea to the extreme instead of actually trying to find a way to make wardens gadget good
I was watching old videos and I forgot how matimio was a god at this game
Have you been recommended 4 year old videos from Matimi0 too?
He never was
HAWX Gamer141 yes
Gunford Gaming damn RUclips algorithms work in mysterious ways
He plays with golds and still only hits mid plat
What if he could only detect electronics that are in the same room as him
No that’s so broken I know where you live
...an operator with a gadget making it hard to detect.
Nokk: Am I a joke to you?
I think that Ubi should make wardens glasses highlight players in his vision. Here’s my idea: If warden pings someone while his glasses are on, they will be highlighted in bright red (the same highlight/outline as pre-nerf lion). The highlight is only visible to warden. Once they break line of sight, the highlight will remain for around 2 seconds.
Hatch animation: Have an operator stand on your back while they hold a hatch up. Then a 3rd operator uses a wooden broom to push the hatch and push the lever.
The secondary reinforcement gadget should just a step stool so you can reach the hatch
Sunday Mailbox - Castle Rework: Castle panels can be used as reinforcement. Giving defenders an extra layer of protection. This can be used on soft walls or with reinforced walls. Attackers will have to go through two layers of different breach-able surfaces in order to get pass. Panels will also be flame proof to counter Mavericks. Think this would be balanced because panels cannot be electrified yet, mute would be paired nice with him.
I had an idea if he could make a doorway 2 normal or 1 double sized a reinforced wall it would turn a doorway into basically a reinforced wall requiring a hard breacher or secondary gadget this could also work on windows similar to the metals ones already on most maps and that could possibly be a map rework idea making the metal panels on windows able to be broken with hard breachers
For the warden change, what it could be more like is the glasses only highlights currently visable gadets within a certain range so that way itll help spot some of the sneakier gadets without being too strong
solution to the dronepool: when u die and have an unused drone it gets added to the pool
Maybe instead of a drone pool, make it so that living player could possess drones of dead players.
Bro you straight up predicted the future.
Give him a scanning effect like pulse, so that if you are using this ability to see drones etc through walls you have the downside of having a “scan” moving across your screen, they could also limit the distance he can detect gadgets, maybe around 20m?
Maybe if an attacker dies, the remaining attackers could move the dead ones drones?
keep up the Monday mailbox
That warden change would make him essentially pulse, but with your weapon out. He'd be so so busted
The drone pool is a cool idea, the best way to pull it off would be that the pool only advocates after the death of a team mate and you don't lose your 2 drones until after you die. Whatever drones you gain from the death of a team mate are universally controlled by attackers.
roof hatch could be like a big spear that they jam through the hatch, and in an umbrella fashion, press a button and it unfolds above, then your op would pull down to secure it against the hatch.
I know what we want for the animation. You go under the hatch and it gives you an option to reinforce, your operator then pulls out his phone dials something and the hatch gets reinforced. Either that or he pulls out a green button that he clicks
If you made the warden gadget spotting system work on a "hot-cold" system where maybe the centre of his visor gets bluer the closer he looks to a gadget it may work well. Then he doesn't know what it is and it wouldn't provide pin point accuracy to the gadget preventing it from being OP
I think it would be pretty cool for Warden to have the ability to have a visual indicator for sounds, like whenever he has the glasses active, a white circle will pulse outwards form sounds around him, within a reasonable distance of course
I'd like warden to have impact smokes and the p90 and enemies should be highlighted the same way as galzes thermal scope
that would be broken af. he could spawn peak easily
What if warden didn’t have to activate his glasses? What if they were just active the whole round? I feel like this could make him less situational.
Edit: Maybe they could have some durability system or something?
Warden having the 1.5x sight is a huge buff in my opinion. I've been fragging with warden and his glasses have actually came in clutch
What if when you die the leftover drones go into the “drone pool”
No
What if like dokkaebi and the phones dropping you can go pick up your teammates phone and control their drones??
@@ogdaledoback7036 that's actually a really interesting idea. Tho i think that it should either only work for the deployed one, or the one that's still "in stock".
Warden needs smokes so his gadget isn’t situational and he can actually help the team
That would be dummy op
Rumbling End how’s that more op than glaz having smokes?
True
exterior hatch animation: look at side of hatch. throwable selma looking canister that latches on and springs out to the other side, reinforcing the hatch
One thing I saw someine on reddit suggested before is have a small Overlay somewhere where it doesn't hurt that shows one of the cameras so you can watch your flank. This seems balanced imo. Pulling itnoff might be another story by Ubi
I have always wanted a defender who stuck a metal pole into the ground and reinforces a hatch from below allowing bandit to electrify it and kaid can still can too. He has maybe like 2 of these and he basically saves reinforcements for the defenders; giving them more utility. It would make workshop/vents on Border more viable for example.
Hey Matt! What if for the new hatches automatically being reinforced. There was an option when picking your sight that you could choose if you wanted said hatches to be reinforced and which ones. If you decide to reinforce 1 roof hatch, defenders will auto start with 9 reinforcements, and so on?
The problem with Warden is that if you’re playing to roam there are better picks than him, if your playing to defend there are better picks than him, and if you’re playing sweaty on coms with teammates there are better picks than him. They can do a lot but unless they just completely change the way his glasses work there’s no reason to pick him over any other defensive op, and making him able to spot drones would void Mozzy and Vigil so I don’t see Ubi doing that.
I actually like the idea of warden?
It actually makes a lot of changes on him that fits good on his story as a man always ready for something.
Also, Sam Fisher actually have a really good kit, and I don't see any problem with it? But I would like to see an operator who can payback his power
You could get the option of getting dead players drones if they had any left.. That way you still had your own 2 drones + the dead teammates drones if they had any left.
I think warden could have a glaz effect where people glow if he stands still for long enough
Which would encourage people to hold sight lines for longer without having to worry about being flashed out
I could see it being well balanced if it simply acts similarly to the smoke vision, along with 5-9 meter visibility. This would give anchoring a favorable tool for breaches and such, while still giving roamers some vulnerability with still having to shoot out drones while on the move.
I love the idea of making Warden a defender version of IQ. To balance it though I think it would have to be extremely limited range and you wouldn't be able to see attackers on drones. Being able to get free wall bangs on droning attackers would be straight broken. It still could be too strong, but I'd love to see it on the test server.
Easy way to fix Warden. Have his glasses auto deploy at a max 2-3 times when a flash is nearby. Therefore it can only be done a few times but it's a guarentee you'll be fine and have the jump on the attack
I think the seeing gadget thing is a cool idea idea, but what if it only outlined things you had direct line if sight on
They should make it so oryx can jump up and reinforce hatches above him, so you can still reinforce them hatches but oryx gets some more utility
To make warden balanced, you could simply make it so gadgets are highlighted like his thermals. So he can't see through walls, but gadgets are easier to spot as they are bright yellow when he has his glasses active
Idk how many of you have played pay day 2 but you know how before a heist you are able to prep stuff for the map like having body bags ready on certain spots for you to pick up stuff like that maybe they should ad that to rainbow but like it would be a team vote thing like before the match starts after pick and ban the defense has to pick which hatched to have reinforced and the negative to that will be that defensive would have less reinforcements to put up for walls
#Sunday Mailbox:
How about adding Henry Stickmin as an operator into Siege? His main ability would be to distract the enemy team, but it’ll distract his team as well.
I think iq warden would be dope. Alot of times on defense im getting scanned and getting pressure from attackers at the same time so i dont have anytime to look for the drone with a iq upgrade to warden that scenario could be a lot easer to handle
The hatch gadget what I’m thinking is kinda like an umbrella like you through it through the hatch then on the other side it covers the top.
the nexstion is "why do you say next question like that" lol
About the hatch situation, what do you think if they give Oryx the ability to somehow reinforce hatches from below, giving him a buff and increasing his pick rate, without making him insanely overpowered.
I honestly dont know why you would want to play oryx (as of now) but with that buff... it could definitely make him interesting!
I love this idea.
For the animation to reinforce under the hatch, I think it would be funny for them to just whip out a ladder from their back pockets, then climbing up and applying the reinforcement.
The drone pool can work. Everyone has 2 drones but when that player dies there drone can now be controlled by alive players. Or when a player dies and only used one drone. It adds the other to a pool usable by those alive.
I've been saying it make the flash resistance passive and make the smoke the active ability
I think warden's gadget should work like jackal's gadget. He can put glasses on whenever he want. But every emp or zap for example will make warden view glitchy. That could make this gadget more useful because sometimes you just forget about turning glasses on.
I think that warden change would be good if you limited the range that he can see gadgets through walls. That way, it won't give him so much information that he can roam, but will give him more information on what the enemies are trying to do to break into the objective.
Ive always wanted a primary gadget thats just like the x-kairos launcher but for hatches and walls so u can reinforce hatches and walls from a distance
they can limit the amount of scan he can do to enemy gadget. For example, if player press V or B like Kali, Warden will be able to scan any enemy gadget that is in front of him lasting the duration of his glasses active time.
Drone pool , that could work but i would put the condition that the extra drones can only be controlled if there is a dead teammate, meaning for the 1 st 1/2 of the intel phase you still only get 2.
I think giving warden a device similar to Melusi's but instead of slowing them down and making an annoying sound constantly, it detonates and surrounds the area with smoke. Like a smoke bolt from capito. But in a small gadget.
I think for #1, they could make it like IQs except you have to be able to see the gadget. You can only see the highlight/glow of the object if you actually have a line of sight to it, so anything that is hiding behind walls or objects, you'll be unable to see.
drone pool: everyone has 2 drones allocated (1 player left, 4 players have 2 drones each). Then any unallocated drones are in the pool. So this example, that is 2 drones in the pool.
For that version of Warden to work, he'd need charges. Limit to 3 or 4 activations per round that last 5-10s each
I really like the idea of warden seeing attacker gadgets
If Warden got the buff which would make him see gadgets, he would be able to assist with a bandit trick. He could put his glasses on, see which wall the breaching tool is on, and trick the wall with much more intel.
Wardens in my opinion should have glasses like Yings, there is a passive protection against flashes and candelas, but when it comes to smoke he should have to switch it on to see through smokes and he should be able to move and still have it work.
Warden should also get smoke impact Grenades that deploys a small area of smoke maybe half of a regular smoke grenades. If he had three impact smokes and the changes I suggested then I think he would be an amazing roamer.
They could make the drones lootable by attackers maybe. If your teammate gets shot with them in his pocket they could make it so you could interact with the body and grab them. That way you could sometimes get back dead teammates drones. Could be like it is with the phones on defense, where they get dropped.
I think the drone idea should be you being able to pick up teammate drones that aren't being used
10:13
That lesion play ticked me off.
With the warden idea, you could make it so he needs line of sight on a gadget and it would be highlighted
They should have attacker drone authorization locks (you can allow a specific teammate(s) to operate them)
To balance it out than make it so that warden can toggle his mode like capitao and he only be two or three charges that let him see the gadgets for a few seconds before disappearing
They could make the animation like a pole that drills through hatch then reinforce it
An operator that can reinforce hatches. His special ability is a stool which helps him reach up onto the hatch I think that would be so amazing and hilarious.
Hey, that's my comment on the last video :p
Good to see someone wasn't lazy like me and actually submitted it, i think it'd be really useful to clear out drones, airjabs, claymores.
one small thing, which won't be enough to make warden viable btw, would be to let him activate his gadget like vigil, rather than with an animation like he does now
I think two things should happen to Wardan. First, make his gadget be a passive. It just works by default. Then, give his glasses IQ's ability, but adjust it. He wouldn't be able to see who is on cams. It would also be like a scan, in the sense of his glasses scan the area in front of him, for 7 seconds, and he could only do this 3 times.
Giving warden the option between smokes and flashes would be awesome. It would truly make him different without having to change his gadget.
They should make that ability for warden but he can only see pings from the electronic equipment when it is actually interacted with, for example a hibana pellet landing with send 1 pulse then it being fired would send another. I think it would balance this suggestion a lot.
Is it better for the game to keep adding new weapons with new ops or balance new and old weapons?
I would rather have a new weapon that acts like old one rather having a recycled one
Warden buff idea:
Let him distribute his glasses just like Rook.
These glasses can protect from a single flashbang, smoke or candela.
I know what they could do, is once Wardens ability is activated, he can only see gadgets that are sort of near him. If he were to move to a different spot, he would have to reactivate his ability to see other gadgets. If this makes sense
The re-enforce second gadget should just be a shall step ladder that you can place to re-enforce a hatch from underneath
What about having a drone pool, but it's a request? Like if soneone is trying to send out a third drone it sends a request to their teammates which they can quickly confirm or deny. That way you are always guaranteed your two drones, but if you're in a 5 stack you can change your settings to always allow drone requests to facilitate a true drone pool
I think Sam fisher should have been like caveira on offense Give him the option between the 5.7 or a stun gun for non lethal take downs and the option between his hands or a knife with an animation Maybe he just points his gun at them for interrogation and it highlights whoever is closest to him like lion
I still think Valk needs the 1.5X, or a slight damage buff to the MPX (which would help both ops), because taking 7 damage to the chest past the (I think it was 9 or 13 meter mark?) Is insanely weak for a gun that lacks in everything, at least UMP has damage, and literally 0 recoil even with the long barrel.
If they are automatically reinforcing top hatches to either sites that are unavailable to reinforce it from above seeing as how only attackers can rise up there. Since ubi is automatically reinforcing those hatches. It should automatically take it from the reinforcement pool. 10 to 8. Maybe 7 but those ones that are reachable to defenders. Like Kafe cold room hatch? Thats defender optional. Keep it unreinforced for the team since they can get it. They either will or won't on there own.
#mondaymailbox
Should castle be fuse proof as a buff?
Still don't know why this hasn't been a thing since release
@@ogdaledoback7036 Exactly, I used to be a castle main way back in the day but it just got way too frustrating to be locked in a room with a fuze charge going off in the last seconds of the round
Maybe someday his reinforcement gets a metal treatment. Now that there is a secondary gadget...
SleuthCriminal this could be nice
Dat boi Dogerson how the flying fuck would that work, fuse needs a buff just as much as castle tf
A two person ladder animation for reinforcing from below.
i think they just need to give you an option on whether you want hatches pre-reinforced
there should be an opersyor who can close holes on reinforced surfaces as if a site is breached the people there can potentially be sitting ducks
1:17 that recoil control tho
I think the most simple way to buff Warden is to have his ability be triggered automatically. This plus the 1.5x will round things out well.
Maybe for the warden buff idea, you could force him to sit still for the gadget. And only through soft walls
i think the warden idea could work. doesnt have to look through walls just objects in a room, maybe just camera stuff