@@ericdalhoff3507 In this game, it works very strangely. Tails is usually available for the first few levels, and then in the course of the story he only appears in cutscenes
@@ericdalhoff3507 thanks for the correction. I'm know that Elemental Fleet is M.O.A.B. (in my Sonic Before The Sequel Omega All Bosses video M.O.A.B. called that), excuse me if I make a mistakes, I'm not American and time for time use a translator
In general, I agree that this idea is original, but the fact is that Eggman wants to show the superiority of technology over living life, and as a result becomes GigaChad, so if he became a cyborg or something like that, it would be more logical
@@NeoRageCH Yeah, it's much more in his style to win on his own merits and proves his own intellectual superiority. Since in Before the Sequel which in this fan-games timeframe goes by given how helpless that fan-game's final boss is against Super Sonic, he did not have any sort of answer to Super Sonic. Which here he's pretty much got his back against the wall and tried to beat Sonic at his own game. Something he had done before with Metal Sonic but that didn't work out so well.
@@RandoGrunt Yes, I completely agree with you. Unfortunately, Eggman's technology is almost impossible to defeat Super Sonic. Although if Eggman in super form became a cyborg with super form abilities, it would be in his style.
Wasn't there an additional phase in the Dream Dance Zone that takes the battle over to the special zone where the Eggrats stalks you down until you finish it off? Then it goes to Super Saiyan Eggman after that.
I feel like this remake would've been definitive if it didn't try to be the Dark Souls of Sonic fangames, lol. They just focused waaay too hard on difficulty, to the point that it's just no longer fun. Doesn't help that these bosses aren't entirely good on a design level either, take Sugar Splash's boss for example, it poorly conveys what you need to do. First, it doesn't help convey at all that you can knock the spheres back at him, you wouldn't think of trying at first either due to the electric field above you. Secondly, it doesn't show you what to do when you know how since they just bounce off Eggman, I didn't even know I was hitting it due to the red blending with the red background until I really focused on it. Then there's Cyan City's boss which is just BS. Not only you haft to wait through an autoscroller, but when you get to Mecha Sonic in the prototype Big Arms, you haft to wait for him to be vulnerable to hit him. This wouldn't be a big problem if there wasn't a long autoscroller before it, they're basically making you wait to get to a boss, beat it, only to fight another boss that requires you to wait for an opening. This game also has terrible pacing, you don't make players encounter this challenging of a boss as soon as the third zone, and some bosses just take way too long to actually beat. It also betrays how classic Sonic bosses are supposed to be, being able to beat a boss quickly should be a reward for knowing the boss's pattern. Here you can know everything they're gonna do but you still haft to wait for them to be vulnerable! [Disclaimer, I don't actually think every classic fangame's bosses should follow this, it's perfectly alright to change things up, but don't make most of the game a waiting's game just for the sake of challenge] I highly recommend the original After the Sequel, or I wish I could as the original website Lake had the original download link at is now gone. Sadly, Omega seems to be the most available version of After the Sequel. I have seen other people making remakes of the game, so maybe try to support them as I'd hate for this to be the only option for people wanting to try the game out.
and some bosses are just unfair outright, take cyan city's boss for example, you start off in a autoscrolling section similar to sky chase, where you have to dodge propellers, enemies, and mecha sonic mk 1 at the same time, after that, you then fight an early version of mecha sonic mk 2, which is incredibly difficult if you don' tknow the pattern, AND THEN, just when you think you're done, you then have to fight mk 1 again, but this time in a mech that constantly shoots hard to dodge rockets at you and also has a very small window of vulnerability which you are almost guaranteed to miss if you aren't ready for it, and if you die, you go all the way back to the start of the autoscroller. whats even more annoying is that the 3rd phase is something they ADDED to the omega version, it was never in the original or dx versions. seriously, this is a sonic game, not a dark souls game.
@@jackhumphries1087 It actually goes against the placement of the game. It's "after the sequel" it's meant to take place between sonic 2 and 3, and the difficulty shows this. It's meant to just be a fun bridge gap game, more of just being a fun experience than a challenging platformer. There are reasons why Lake Feperd didn't make the bosses like they are in Omega, Classic Sonic's gameplay does NOT work or fit into a brutal boss fight simulator, he's designed for high speed platforming. If they wanted to make the game harder, they should've focused on making the levels harder, not the bosses [though if they did, they probably could've messed that up too]. It's still funny to me after all this time that their idea of an "improved Sonic After the Sequel experience" is to make the game so hard and unfun with "improved" boss fights that most people would never be able to beat it.
Thanks for watching!) Don't forget about like, subscribe and comment this video!
Timecodes:
00:00 - Intro
00:27 - Egg Mobile & Metal Tails (Horizon Heights Zone)
03:40 - Egg Electric Shield (Sugar Splash Zone)
07:31 - Mecha Sonic & Mecha Sonic 2.0 Prototype (Cyan City Zone)
12:51 - Egg Train (Foliage Furnace Zone)
15:46 - Egg Airship & UFO (Technology Tree Zone)
18:43 - Elemental Fleet/M.O.A.B. (Moon Mansion Zone)
21:45 - Egg Rocket (Redhot Ride Zone)
26:51 - Elevators & Egg Zord (Parhelion Peak Zone)
31:42 - Ristar Egg (Storm Station)
35:22 - Eggats (Dream Dance Zone)
38:03 - Super Eggman (True Final Boss)
40:02 - True Ending
AWESOME SAUCE!
Finally found a clear one, with all bosses and cutscenes!
But can you do it with BOTH Sonic and Tails together?
@@ericdalhoff3507 In this game, it works very strangely. Tails is usually available for the first few levels, and then in the course of the story he only appears in cutscenes
@@NeoRageCH I thought you can play with them together.
Also, the Elemental Fleet is M.O.A.B.
@@ericdalhoff3507 thanks for the correction. I'm know that Elemental Fleet is M.O.A.B. (in my Sonic Before The Sequel Omega All Bosses video M.O.A.B. called that), excuse me if I make a mistakes, I'm not American and time for time use a translator
@@NeoRageCH Right.
Never did I want to see a buff Robotnik more until he graced us with his presence.
bro went super sayian
Therapist: "Buff Eggman Isn't Real He Can't Hurt You"
*Buff Eggman:* 38:03
Bro Eggman become gigachad💀
Gaston: And now that I'm grown I eat five dozen eggs
So I'm roughly the size of a barge 🎵
Eggman: That's cute
Interesting how Super Eggman shares a similar pattern with Freom from Spark 1
Both Spark and this game were created by the same person.
@@NeoRageCH I know, I just think it’s cool to connect the dots. 😃
makes me wonder why eggman never tried to harness the power of the emeralds into himself
In general, I agree that this idea is original, but the fact is that Eggman wants to show the superiority of technology over living life, and as a result becomes GigaChad, so if he became a cyborg or something like that, it would be more logical
He does in the Sonic 2 movie released earlier this year, though uses it more to teleport around and construct his giant Death Egg robot.
@@NeoRageCH Yeah, it's much more in his style to win on his own merits and proves his own intellectual superiority.
Since in Before the Sequel which in this fan-games timeframe goes by given how helpless that fan-game's final boss is against Super Sonic, he did not have any sort of answer to Super Sonic. Which here he's pretty much got his back against the wall and tried to beat Sonic at his own game. Something he had done before with Metal Sonic but that didn't work out so well.
@@RandoGrunt Yes, I completely agree with you. Unfortunately, Eggman's technology is almost impossible to defeat Super Sonic. Although if Eggman in super form became a cyborg with super form abilities, it would be in his style.
That would make an interesting concept for a future Sonic game.
Wasn't there an additional phase in the Dream Dance Zone that takes the battle over to the special zone where the Eggrats stalks you down until you finish it off? Then it goes to Super Saiyan Eggman after that.
To be honest, I don't consider this passage a boss fight, that is, there is no specific battle, it's a chase
00:00 *Sonic After The Sequel Omega Intro*
00:27 Egg & Metal Tails | *Horizon Heights*
02:46 Cutscene 1
03:40 Cutscene 2
03:57 Egg Electric Shield | *Sugar Splash*
06:46 Cutscene 3
07:31 Cutscene 4
08:36 Robo Sonic & Mecha Sonic | *Cyan City*
11:59 Cutscene 5
12:51 Cutscene 6
13:14 Egg Train | *Foliage Furnace*
15:16 Cutscene 7
15:46 Cutscene 8
16:05 Egg Airship & UFO | *Technology Tree*
18:43 Cutscene 9
19:13 Cutscene 10
19:32 Elemental Fleet | *Moon Mansion*
21:00 Cutscene 11
21:45 Cutscene 12
22:41 Egg Rocket | *Redhot Ride*
26:18 Cutscene 13
26:51 Cutscene 14
27:12 Elevator & Egg Zord | *Parhelion Peak*
31:07 Cutscene 15
31:42 Cutscene 16
31:55 Ristar Egg | *Storm Station*
34:58 Cutscene 17
35:22 Cutscene 18
35:39 Eggats | *Dream Dance Act 1*
37:45 Cutscene 19
38:03 Super Eggman | *True Final Boss*
40:02 Ending | *Sonic 3 & Knuckles Begin*
👍
@Sonic The Hedgehog Yes
Finally Bringed Back My Nostalgia of watching sonic content
Congratulations, my friend!)
@@NeoRageCHthanks
@@CortasTheIdiot you're welcome 😁
I feel like this remake would've been definitive if it didn't try to be the Dark Souls of Sonic fangames, lol. They just focused waaay too hard on difficulty, to the point that it's just no longer fun. Doesn't help that these bosses aren't entirely good on a design level either, take Sugar Splash's boss for example, it poorly conveys what you need to do. First, it doesn't help convey at all that you can knock the spheres back at him, you wouldn't think of trying at first either due to the electric field above you. Secondly, it doesn't show you what to do when you know how since they just bounce off Eggman, I didn't even know I was hitting it due to the red blending with the red background until I really focused on it. Then there's Cyan City's boss which is just BS. Not only you haft to wait through an autoscroller, but when you get to Mecha Sonic in the prototype Big Arms, you haft to wait for him to be vulnerable to hit him. This wouldn't be a big problem if there wasn't a long autoscroller before it, they're basically making you wait to get to a boss, beat it, only to fight another boss that requires you to wait for an opening. This game also has terrible pacing, you don't make players encounter this challenging of a boss as soon as the third zone, and some bosses just take way too long to actually beat. It also betrays how classic Sonic bosses are supposed to be, being able to beat a boss quickly should be a reward for knowing the boss's pattern. Here you can know everything they're gonna do but you still haft to wait for them to be vulnerable! [Disclaimer, I don't actually think every classic fangame's bosses should follow this, it's perfectly alright to change things up, but don't make most of the game a waiting's game just for the sake of challenge] I highly recommend the original After the Sequel, or I wish I could as the original website Lake had the original download link at is now gone. Sadly, Omega seems to be the most available version of After the Sequel. I have seen other people making remakes of the game, so maybe try to support them as I'd hate for this to be the only option for people wanting to try the game out.
and some bosses are just unfair outright, take cyan city's boss for example, you start off in a autoscrolling section similar to sky chase, where you have to dodge propellers, enemies, and mecha sonic mk 1 at the same time, after that, you then fight an early version of mecha sonic mk 2, which is incredibly difficult if you don' tknow the pattern, AND THEN, just when you think you're done, you then have to fight mk 1 again, but this time in a mech that constantly shoots hard to dodge rockets at you and also has a very small window of vulnerability which you are almost guaranteed to miss if you aren't ready for it, and if you die, you go all the way back to the start of the autoscroller. whats even more annoying is that the 3rd phase is something they ADDED to the omega version, it was never in the original or dx versions. seriously, this is a sonic game, not a dark souls game.
@@jackhumphries1087 It actually goes against the placement of the game. It's "after the sequel" it's meant to take place between sonic 2 and 3, and the difficulty shows this. It's meant to just be a fun bridge gap game, more of just being a fun experience than a challenging platformer. There are reasons why Lake Feperd didn't make the bosses like they are in Omega, Classic Sonic's gameplay does NOT work or fit into a brutal boss fight simulator, he's designed for high speed platforming. If they wanted to make the game harder, they should've focused on making the levels harder, not the bosses [though if they did, they probably could've messed that up too]. It's still funny to me after all this time that their idea of an "improved Sonic After the Sequel experience" is to make the game so hard and unfun with "improved" boss fights that most people would never be able to beat it.
Hilarious how Super Sonic managed to beat a Super Saiyan Dr. Robotnik and then moments later got the Emeralds punched out of him by Knuckles.
I'd say that the Eggrats is my favorite boss.
So much better than before the sequel
Eggman goes super sayan
No one has said their favourite boss in the game but I'll say my favourite is the Egg Train
12:51
felipe did a great work ngl then he will make spark the electric jester 1 2 and 3 and also fark's story which will be more cooler than the last game
THE FIRST BOSS MUSIC IS BREAKCORE, THATS WHEN YOU KNOW THINGS ARE NOT GOING TO END WELL
Cool video, NeoRage Channel! Could you make a video called "Spark the Electric Jester - All Bosses + Trailers"?
It's a good idea (for all bosses), but I'm not sure about trailers. Maybe you meant all the cutscenes?
I love this game to the point that i wish it was official
Congrats on six thousand subs
Thanks, bro 😁
W tails 3:22
Cool game! but i must say, it looks annoyingly difficult
Yes, especially bosses close to final
Sbts donic fan game part 2?
How did you get the cutscenes back?
It's Omega Version, Cutscenes already here
@@NeoRageCH For me when i try to play the game with the cutscenes it just crashes and closes so my only option is to play it without any cutscenes
Tfw no BREAKDANCING EGGMAN
4boss,train Eater bot
Eggman after watching jojo
🤣
Or DBZ
@@basedspamton3181 😂
Um, I think you accidentally skipped the cutscene before Dream Dance Zone.
Maybe...
don't download it
It's not going to let you play, I downloaded it and it took me out of the game.
megusto
wauza
ñljt nada?
I will never forget the ending 🤢🤮
Why is this ending bad?
@@NeoRageCH oh wait I think it's the other game 💀
@@fwjxwkejeckcekfwkj2f3fj3ff5 Maybe you confused this game with Eggman hates furries?
@@NeoRageCH yeah but I remember in one sonic game sonic and tails 😰😥😰
@@fwjxwkejeckcekfwkj2f3fj3ff5 Yes, it's just terrible...and the game itself is not so bad, but the ending destroys everything...😰